shin ' en multimedia
all content / images / code © 2000 - 2017 shin' en multimedia gmbh. no unauthorized reproduction .
the shin' en team is not unknown in the demoscene. they called themselves
fast racing league last update: 19 - may - 2011 publisher: shin' en multimedia system: wiiware shift your phase. win the race .
shin' en audio outsourcing services now also available for the nintendo wiiware platform. press release
fast rmx last update: 13 - january - 2017 publisher: shin' en multimedia system: nintendo eshop (nintendo switch™) the future is fast .
fast racing neo last update: 16 - june - 2015 publisher: shin' en multimedia system: nintendo eshop (wii u) the future is fast .
i wonder what kind of game shin' en would make if they have a bigger budget to work with .
shin' en multimedia is a developer based in munich, germany famous for releasing excellent looking games using minimal file size and push the hardware very well. they also work on various audio middleware .
( biene maja - sweet gold) was created by
shin' en
, their new name .
bernhard
bartman
wodok (top) and manfred
pink
linzner (bottom) from shin' en .
nano assault neo - x last update: 27 - oct - 2014 publisher: shin' en multimedia system: playstation®store (ps4) unique twin - stick style shoot' em up game for playstation®4 .
fun! fun! minigolf last update: 31 - july - 2008 publisher: shin' en multimedia system: wiiware fun! fun! minigolf features 27 holes spread across america, asia and europe .
nano assault neo last update: 04 - oct - 2012 publisher: shin' en multimedia system: nintendo eshop (wii u) all - new unique twin - stick style shoot' em up game for wii u .
nintendo trademarks used under license .
playstation
is a registered tradmark of sony computer entertainment, inc. external links are marked. shin' en multimedia assumes no liability for content on external sites. impressum & dot; privacy policy
in the first of this 2015' year in development' series, shin' en multimedia' s manfred linzner talks about a big year for the studio that culminated in the december release of fast racing neo on the wii u eshop .
shin' en is now officially licensed nintendo ds developer. contract signed for development of new nintendo ds game. estimated release: q2 / 2005
nano assault ex last update: 04 - oct - 2012 publisher: shin' en multimedia system: nintendo eshop (nintendo 3ds) based on the original nano assault plus all - new survivor mode, support for circle pad pro, etc .
fun! fun! minigolf touch! last update: 13 - sep - 2012 publisher: shin' en multimedia system: nintendo eshop (nintendo 3ds) play minigolf with your mii™ and master new cups and trick shot challenges in beautiful environments .
käpt' n blaubär: die verrückte schatzsuche is a puzzle game for the gbc, it was developed by sin' en multimedia, it was their first game. it was released only in german speaking countries .
i sent shin' en an email about 30 minutes after i got the game, thanking them for it. in just half an hour i knew it was a fantastic game .
while everyone was whining about devil' s turd, before and after its na release, i was anticipating this game. it' s fast, fun, and the tracks are awesome. plus, the music is great in the cheesiest possible way. good work, shin' en multimedia, as always .
welcome to shin' en' s web - site. if you' re interested in our services and productions, you' ve come to the right place. shin' en was founded in 1999. we develop high quality games for nintendo switch™, playstation 4, wii u, nintendo 3ds, wii, nintendo ds, game boy advance and game boy color using proprietary tools .
we don' t have' crunch time' at shin' en. we decided against it many years ago; we have regular working hours. people need to have a life beside the company .
a fantastic game, having a lot of fun with it and also happy that the few issues are being resolved so fast via the january patch. you should be proud of yourselves shin' en !
i' ve also beaten the developer times for 13 of the 16 tracks. on sub sonic, that is. not sure i' ll be able to beat shin' en on the other speed classes .
we don' t have' crunch time' at shin' en. we decided against it many years ago; we have regular working hours. people need to have a life beside the company .
this seems to be a project that' s demanded a lot of your team. what' s next for shin' en - are you planning any expansions for fast racing neo, do you plan to move onto fresh projects ?
well done, shin' en! consistently proving the naysayers wrong and shaming large big - budget studios with your beautiful games. i' m a huge fan and am so glad to see your name continue to gain the recognition it had deserved for so long .
05. 12. 05, 01: 25 uhr, bobic
up to now, nanostray is probably the most advanced ds game when it comes to graphics !
exclaims benhard wodok from shin' en. those who have seen the spectacular shoot -' em - up in action agree. however, not everyone is aware that the team from shin' en once claimed quite some attention in the amiga - and pc - demoscenes. the guys created more than 60 scene productions - and now they' re among the technology leaders in the handheld gaming industry .
shin' en consists of the following persons: bernhard wodok (bartman / abyss), coder, 29 / manfred linzner (pink / abyss), coder / musician, 30 / florian freisleder (wintermute / abyss), gfx artist, 30 / martin sauter (fade1 / trsi), gfx artis, 31 .
we are involved in creating games and multimedia demonstrations for more than 15 years. best possible use of the hardware and addicting gameplay are our targets during the development process. come on in and take a sneak preview at our upcoming games. have a look at screenshots, technical specifications and background informations .
sony santa monica makes us care about kratos in this stunning revival of the series .
far cry 5' s story is a real let - down, but the action still makes for a solid co - op experience .
there are some elements around the edges that haven' t aged all that well, but burnout paradise is still a fantastic racing game .
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nanostray rocks. it' s a masterpiece from the technical point of view and also makes fun to play. watch these videos (11mb) to see the game in action .
and released plenty of demos, intro and music disks - mainly for the amiga but later on, also for the pc. and if you own a website with the url the - leaders - of - the - eighties. de, you surely are among the most glorious sceners there are [ - or you have a thing for hyperbole; -) / ed ]. demos like
,
released in 1998 on pc. the last release from abyss was the atmospheric music disk
most of the abyss - fame comes from their musician
pink
who' s called manfred linzner in real life. he has claims to being one of the best scene musicians there is. he has created monumental works with his terrific demo soundtracks and chip - tunes. he also knows how to code. in the beginning, he was only developing programs related to music - the ahx - engine. a heavily modified version is also available for the nintendo gba and ds, and provides those consoles with perfect sound and music quality. since 1997, manfred has also been interested in game programming. this started with puzzle games such as
rise of the rabbits 1 + 2
and the action game
a - type .
those three titles were created on amiga and fit neatly within 32kb, while maintaining good looks and fun gameplay .
manfred
pink
linzner is really a talented musician. you can find samples from the nanostray and iridion ii soundtrack below, as well as some of his old amiga modules. you can play all of these files with winamp, for example .
it was only a question of time until abyss decided to invest their collected knowledge from the demoscene into commercial game. in the beginning, they had chosen the gbc as their platform because this was most comparable with amiga. later they moved to the gba where they finally had their breaktrough with the impressive shot' em ups
will soon be released - which is why we wanted to talk to bartman and pink. but of course, we also wanted to know how it was in the demoscene, back then .
bobic: how did you get your attention towards the demoscene? bartman: that was somewhen around 1991 / 1992. together with a friend, i found a hardware programming lesson in the
amiga - magazin
and i joined in. of course i' d seen a few crack intros before, and then i tried to them on my own. when i was looking for a musician, i stumbled upon pink and we founded the demogroup
pyrodex
. 1994, we got contacted by abyss, because many of the abyss members have been living around us in munich. they planned to do something together and since the members of abyss didn' t want to join pyrodex, we did it the other way round .
bobic: and as
abyss
you did plenty of demos for the amiga. what was your best experience in that time? and of course: what was the worst ?
bartman: of course, the best thing you can get, were the demoparties - where we also won something. i think we got most of the prizes at the party 97 / 98 and at mekka & symposium 98. that was very cool. of coruse we also had flops, like the saturne party 97, when there was no power for 10 hours and all competitions were cancelled. that was quite a disappointment after the long trip to paris .
we' re dedicated to bring you only the highest - quality games you can really enjoy on your nintendo 3ds, wii, nintendo ds, game boy advance and game boy color! just click on any game below to retrieve further informations .
family tennis sp last update: 08 - jan - 2015 developer: arc system works system: nintendo eshop (wii u) smash away in this exciting new casual tennis game .
zenses rainforest last update: 01 - august - 2008 publisher: the game factory system: nintendo ds zenses rainforest: escape the world around you ...
zenses ocean last update: 01 - august - 2008 publisher: the game factory system: nintendo ds zenses ocean: escape the world around you ...
nanostray 2 last update: 04 - october - 2007 publisher: majesco / codemasters system: nintendo ds follow - up to our successful 3d shoot' em up game nanostray .
pet alien last update: 30 - march - 2007 publisher: the game factory system: nintendo ds pet alien: a mind - boggling puzzle game that sets your brain on fire .
garfield' s nightmare last update: 18 - january - 2007 publisher: the game factory system: nintendo ds garfield' s nightmare: a rock solid platform game with gorgeous graphics .
miss spider last update: 24 - may - 2006 publisher: the game factory system: nintendo ds miss spider - harvest time hop and fly is an adventure game for kids .
nanostray last update: 10 - mar - 2005 publisher: majesco / thq / taito system: nintendo ds our nintendo ds debut 3d shoot' em up game nanostray .
maya the bee 2 last update: 10 - mar - 2005 publisher: midway system: game boy advance maya the bee: sweet gold is the successor to the highly acclaimed jump' n' run game maya the bee .
iridion ii last update: 18 - mar - 2003 publisher: majesco sales system: game boy advance iridion ii features beautiful 3d environments and intense shoot - em - up action .
maya the bee last update: 03 - apr - 2002 publisher: acclaim system: game boy advance maya the bee - the great adventure is a vivid jump' n' run - game. help maya rescue her buddy willie .
iridion 3d last update: 23 - apr - 2001 publisher: majesco sales system: game boy advance iridion 3d is a fast paced 3d - shoot' em up. it features a realistic 3d - environment and smooth animations .
käpt' n blaubär last update: 23 - apr - 2001 publisher: ravensburger system: game boy color käpt' n blaubärs verrückte schatzsuche is an addictive puzzle game. it features 90 levels to keep you busy .
fast racing neo for wii u now available in stores in europe and australia. neo future pack dlc for fast racing neo now available in the nintendo eshop. fast racing neo original soundtrack now available .
art of balance for ps4 will be released in the playstation®store on june 3, 2016 .
fast racing neo for wii u will be released in the nintendo eshop on december 10, 2015 .
family tennis sp for wii u (developed by arc system works) will be released in the nintendo eshop on january 15, 2015 .
art of balance for wii u will be released in the nintendo eshop (australia) on december 18, 2014 .
nano assault neo - x for ps4 will be released in the playstation®store (eu) on october 29, 2014 .
art of balance for wii u will be released in the nintendo eshop (us) on october 9, 2014 .
art of balance for wii u will be available in the nintendo eshop (eu) on september 25, 2014. us, au release to be announced soon .
art of balance touch! on sale until 2 jan 2014 (us / eu) .
nano assault neo demo now available in the nintendo eshop (us / eu) .
nano assault neo on sale until 5 jan 2014 (us / eu) .
nano assault ex demo now available in the nintendo eshop (us / eu) .
jett rocket ii: the wrath of taikai now available in the nintendo eshop (us / eu) .
website for jett rocket ii: the wrath of taikai for nintendo 3ds launched .
nano assault neo for wii u is now available in the nintendo eshop in japan .
urltoken re - launched. nano assault ex for nintendo 3ds (eshop) and nano assault neo for wii u
fast racing league
trailer video online. release: 27 may 2011 (eu), 30 may 2011 (us) for 1000 wii points .
iridion 3d & ii arranged soundtrack perfect selection now available at itunes and cdbaby .
art of balance
trailer video online. us release: 15 feb 2010 for 800 wii points .
urltoken launched. fun! fun! minigolf for wiiware to be released on 22 december 2008 (us), 02 january 2009 (eu) .
zenses ocean and zenses rainforest for nintendo ds in development scheduled for release in october 2008 .
strawberry shortcake: the four seasons cake for nintendo ds in development. scheduled for release in q4 2007 .
garfield' s nightmare for nintendo ds in development scheduled for release in march 2007 .
development of maya the bee 2 is in progress. gax - based sound engine' nax' for nokia n - gage available. sound engine' dsx' for nintendo ds available .
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video game developer (fast rmx, nano assault neo, fast racing neo, art of balance, fun! fun! minigolf, nanostray, iridion, ... )
fast rmx - remix update going online today. read everything about it from our friends at
# fastrmx # nintendoswitch remix update coming in september 2017. six new tracks, two new cups and first release in japanese eshop! urltoken
# fastrmx released today in us / eu / aus. only for nintendo # switch! 19. 99us $ / 24. 99ca $ / 19. 99€ / 16. 99£ / 27. 99au $ only 839mb in eshop. download now! urltoken
# fastrmx filesize is only around 900megabyte. so everyone can install it right away on nintendo # switch system memory without trouble! urltoken
we are happy to announce that # fastrmx will be available on the nintendo # switch eshop at march 3 for only 19. 99 usd / eur. urltoken
we are happy 2 announce that voice actor jack merluzzi will lend his voice to # fastrmx. you may heard him in games like fzero, tekken, rockman
here' s 3 minutes of 1080p / 60fps direct feed footage from fast rmx on ign .
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were previously reported as saying they wouldn’t do that as they' d rather work on a follow - up instead .
i can' t wait for you to show us what the switch can do .
as you did for wiiu i hope you are able to fully harness, and use the power of the # nintendoswitch as you guys do it genuinely .
i' m so looking forward to fast racing on the switch. love the dlc by the way: )
fast racing neo 1. 5 would be awesome. make it happen, please: )
as a studio you were relatively quiet early in the year, though fans knew you were working on fast racing neo. can you talk a little about the first quarter of 2015 and what was happening behind the scenes ?
the first quarter of 2015 was very busy. in this time we finally nailed the look and feel of all the tracks in the game. we got a lot of feedback on early builds of the game and that was a big help to focus on finishing what we started two years ago .
e3 was a key moment for the game, with an early teaser trailer just before the show and then an appearance on the treehouse broadcast in la. first of all, can you talk about how that appearance came together and was arranged ?
we always have good contact with nintendo and so they knew that we had something special in the works. after showcasing our game on several occasions for nintendo of europe we got the invitation for e3 from nintendo of america .
fast racing neo was simply the right title at the right time, and with the right quality that nintendo wants to see when they pick up on an upcoming release .
fortunately we already had a very stable build at the time when we got approached. so we knew it would be a good showcase. we took some weeks to add as much polish as possible into the tracks and ships; we were quite excited to see how people would react to it .
we followed several live streams and people' s positive reactions heated up within seconds after seeing the game. at this time we knew that everything we have done so far could work out in the end .
yes, it was a major motivational boost for the final months in the game' s development .
the feedback was invaluable! we got reactions ranging from young kids to people even older then us! we had all sorts of players together and from all these inputs we tried to distil a formula for how the races should feel for players. that shaped the ai behaviour and track selection for the cups in a fundamental way .
if you need to crunch you did something wrong in the past. this can happen once or twice but you learn from your mistakes. we' ve made games for more than two decades and know our limits very well .
when developing such a large game there are up and downs. you always have this vision but there were various technical hurdles to take on, and sometimes it looked like we would never finish and the task was too enormous. when looking at our team realistically we knew that our small size would be a risk but also a hidden power. other great games like ours were done by 10x larger teams and budgets. so we always tried to find new ways to create the game, but going down such unknown paths is a pressure and risk in itself because sometimes they don' t work out and time and resources are wasted .
after some months we finally realized we could handle it, and this was the time the pressure dropped and the fun came back. of course it' s hard work to finish a game, but everything finally felt right and we were really looking to the day it would be released .
the anticipation was certainly very high but in the last months prior to release we had so much work to do that we only grasped a fraction of it .
the name' f - zero' is often mentioned, though most acknowledge what makes fast racing neo different and unique. nevertheless, is that a comparison you enjoy, or would you prefer it didn' t happen ?
well, there are only two really big sci - fi racing games around. everyone knows them. so its just logical that we get compared over and over again. we don' t have a problem with that. when people start playing frn they realize that this is something very different to these other games while still being a perfect sci - fi racer on its own .
as we talk the game has just launched in the eshop: what are your early instincts on its reception. has the response to its launch been what you hoped it would be ?
we had a bet running in the company on how many copies would be sold on day one. martin called the highest number. and he was right. it was almost exactly the number he predicted. we are very pleased with the sales so far, but on the other side our preceding investment was very high as well. anyway, currently it looks pretty bright for the sales .
there are already some frn improvements planned along with fixes. detailed plans for frn' s future will be made next year .
we also started working on some new game prototypes, like we always do .
all in all we did the best we can, and this has already made us happy - regardless how everything turns out in the end .
i' ve been in gamer heaven this month. xenoblade and this and i feel like i' m 7 years old and just found the joy of video games! thanks guys !
this is the best game you guys have made, well done. now please do a wii u jett rocket .
i really hope a lot of people find and buy this gem. there aren' t enough futuristic racers these days .
got it last weekend and had 4 friends playing the heck out of it. awesome game. if given a decent budget they i think they could be the new rare .
surprisingly, i and i think, most other people, saw the different speeds and thought
well, at least i can play on easy
. i thought medium and hard looked downright impossible. but they' re not. after playing it for about 15 - 20 hours now, i' ve completed it on medium and i' m halfway through hard. those speed classes are not as impossible as they look !
if they put the soundtrack up for purchase, i' ll definitely get it. i' d also rebuy if they manage to get a disc based version released .
it' s always so refreshing to hear them talk... investing their time in such a great game, beautiful graphics, supportive of nintendo, working well with nintendo, happy about sales results... these guys are nintendo paradise .
i love this game, though i' ve only played it for about 3 hours. online is intense too, it adds a lot of value to the game for that small $ 15 price tag .
great game! wish them all the best with the sales. i picked it up day 1, with some trepidation, but it is truly a great game! nintendo should buy them. fast !
great game. so great in fact, that some more tracks would be nice. will pay whatever ...
can' t believe i haven' t bought this game yet, i really hope nintendo gives this studio the chance to work on the f - zero license .
when such a tiny team can create something so beautiful and so technically impressive, it really exposes the big third parties and their lazy, ineptitude .
i really hope they get the sales they need to make this a worthwhile endeavour. we need talented indies to have the confidence to make these kind of ambitious games and show the big boys how it' s done .
i' m waiting for my nintendo eshop gift card for christmas, so i can buy this game. i' m looking forward to it! the game looks great, could be mistaken for a premium title easily .
well in germany you couldn' t do that anyway because of our laws .
what are the chances of the first one coming out on physical release with this one? i really want this, my favorite genre, but i know it' s going to be too difficult for me and i won' t be able to unlock the second cup. can you at least experience all tracks in time trial mode? or in online play? i went back to the first one again last night and repeatedly failed on the first cup. last place, almost every race. don' t see how this one will be different, but if all tracks are available in time trial mode or at least in online play randomly, that' s a plus. i don' t play video games for a challenge, i play them to zone out .
i can' t wait until i can afford to buy this. and i can' t wait to see what they do next. i was just thinking that i would love to see their take on the superhero brawler .
not in the racing mood but i just picked this up anyway to support these guys, it will be there when i am in the mood. i was blown away by the small file size .
only played it briefly and won 2 cups - i just haven' t had the time to play it, but what i have played feels great. and for them to sell it at such an amazing price, i feel every wii u owner should show them some love and pick it up .
i like these guys and hope the game sells really well it deserves to .
1. can you make it so it' s actually possible for people to make soft / smooth landings if they control the vehicle across jumps perfectly? rather than it always looking like the craft is smashing violently into the track when it lands - - or at least that' s how it' s looked in every single gameplay video i' ve seen thus far - - as it comes across like the player is being
punished
even when they make a jump perfectly .
2. if it' s not in there already in the game, can you add an optional mode where it' s possible to race without any orbs on the track at all? you can figure out how the shield, boosting, and phase changing will work without any orbs to collect .
i think those were the only gripes i have with what i' ve seen of the game. and, no, i' ve not played fast racing neo personally, but that' s only because i' m too poor to own a wii u and to buy your game, otherwise i would get it. i did get fast racing league on wii though, if that makes certain people who might feel otherwise, feel like i' m at least somewhat entitled to have an opinion on fast racing neo .
very refreshing to read a dev happy with their product and their sales and the fanbase. i still need to buy this i admit, but definitely will .
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, germany (despite its japanese - sounding name). it developed games primarily for nintendo consoles from 2000 to 2014 (starting with the game boy color), and its main claims to fame are the
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shin ' en multimedia is a german video game developer . based in munich , the company was founded in 1999 by former members of the demoscene group abyss , and has since been an official nintendo third-party developer . they currently develop games for the nintendo switch , 3ds , and wii u , and also for non-nintendo platforms such as the playstation 4 . shin ' en has also developed for the wii , nintendo ds , game boy advance and game boy color . shin ' en also created the soundtracks for around 200 video games . they developed the ghx , gax , dsx , and nax ( which is based on the gax ) handheld audio middleware . 
shin' en multimedia is a german video game developer. based in munich, the company was founded in 1999 by former members of the demoscene group abyss, and has since been an official nintendo third-party developer. they currently develop games for the nintendo switch, 3ds, and wii u, and also for non-nintendo platforms such as the playstation 4. shin' en has also developed for the wii, nintendo ds, game boy advance and game boy color. shin' en also created the soundtracks for around 200 video games. they developed the ghx, gax, dsx, and nax (which is based on the gax) handheld audio middleware.
shin' en multimedia is a german video game developer. based in munich, the company was founded in 1999 by former members of the demoscene group abyss, and has since been an official nintendo third-party developer. they currently develop games for the nintendo switch, 3ds, and wii u, and also for non-nintendo platforms such as the playstation 4. shin' en has also developed for the wii, nintendo ds, game boy advance and game boy color. shin' en also created the soundtracks for around 200 video games. they developed the ghx, gax, dsx, and nax (which is based on the gax) handheld audio middleware.