production i . g
© production i. g / shirow masamune © 2008 dndp, vap, production i. g
cartoon network (x2) / production i. g / bandai entertainment / toonami original production (2005 )
cartoon network (in - credit) / production i. g. / bandai entertainment / toonami original production / cartoon
anime studio production i. g forms canadian film subsidiary (sep 24, 2012 )
otakon 2004 - king records and production i. g (aug 12, 2004 )
broccoli international usa / synch - point / broccoli / production i. g / starchild
ghost in the shell: japan’s production i. g. making new anime – variety
© karuho shiina / shueisha © dndp, vap, shueisha, production i. g
bg - painting versions by huitula. original paintings copyright: production i. g .
shining hearts rpg gets tv anime by production i. g (dec 14, 2011 )
shirow masamune and production i. g. announce ghost hound (mar 23, 2007 )
english subtitles on production i. g r2 dvd releases? (dec 22, 2002 )
mini - pato screenshots on production i. g. website (jan 29, 2002 )
netflix / bandai visual emotion / annapurna pictures / production i. g. / studio katana
ace of diamond first impressions - from madhouse & production i. g ダイヤのa [ エース ]
robotics; notes tv anime series animated by production i. g (apr 2, 2012 )
kami voice film to have anime sequence by production i. g (oct 13, 2011 )
mamoru oshii, production i. g make 3d cyborg 009 anime (sep 29, 2010 )
tarantino details production i. g' s new kill bill anime (aug 10, 2009 )
evolution of production i. g (and wit studio) in openings (1987 - 2017 )
words: leonard teo, justin leach and maki terashima images: production i. g and miramax
production i. g operates under the i. g holding company. production i. g currently owns 15% of mag garden and 100% of xebec, while the mag holding company owns the remainder of mag garden. the mag and i. g holding companies will merge to form the tentatively named i. g port, whose company will own 100% of mag garden, production i. g, and xebec as separate subsidiaries. a stock swap of one i. g share to a half mag share will formalize the merger .
anne watanabe stars in production i. g' s miss hokusai film (jan 19, 2015 )
production i. g to acquire 11. 2% stake in tatsunoko (jun 2, 2010 )
le chevalier author, production i. g start sci - fi manga (oct 30, 2007 )
manga entertainment acquires production i. g. fantasy oblivion island (updated) (nov 7, 2012 )
( the) weathering continent (movie): animation production (under the name i. g tatsunoko )
© 2005 production i. g, cartoon network, bandai visual, bandai entertainment. all rights reserved .
air date in japan: october 8, 2005 ~ september 26, 2006 original story: production i. g / aniplex chief director: junichi fujisaku co - planner: mamoru oshii original character design: chizu hashii chief animation supervisor: akiharu ishii music: mark mancina music producer: hans zimmer animation production: production i. g produced by: mbs, aniplex, production i. g
the i. g. farbenindustrie, a. g. , works, ludwigshafen and oppau had several chemical plants .
netflix to co - produce anime with production i. g, bones, wit studio (jan 31, 2018 )
toonami runs mamoru oshii, production i. g' s micro - series in 2017 (jul 2, 2016 )
anime limited acquires production i. g' s miss hokusai for cinema and home release (feb 27, 2015 )
cartoon network (in - credit) / production i. g / bandai / toonami / cartoon network (skull )
air date in japan: april 4, 2008 ~ september 30, 2008 on ntv format: 25 x 30' original story: production i. g / shirow masamune director: kazuhiro furuhashi series composition: junichi fujisaku character design: tetsuro ueyama animation production: production i. g
xebec inc. mag garden corporation wit studio signal md production i. g. , llc (los angeles, ca )
adult swim chikashi kubota flcl hideto iwai katsuyuki motohiro kazuya tsurumaki kiyotaka oshiyama production i. g. the pillows toonami yoshiyuki sadamoto
air date in japan: july 6, 2004 ~ march 29, 2005 format: 26 x 30' original concept: production i. g / ntv story supervisor: yoshiki sakurai director: mizuho nishikubo original character concept: sho - u tajima character design / animation director: kazuchika kise music: hideki taniuchi, kenji kawai animation production: production i. g produced by: ntv, vap, production i. g
t - sensei anime casts nobunaga shimazaki, sets april premiere on new production i. g app (mar 22, 2017 )
u. k.' s anime limited licenses production i. g' s miss hokusai film (mar 8, 2015 )
kadokawa shoten / tv tokyo / sega / production i. g / ing / movic / starchild / toei / gainax / eirin
twin (oav): key animation assistance (as i. g tatsunoko )
toei animation, production i. g collaborate on relic ~ tale of the last ninja ~ stage recital (mar 9, 2016 )
tsutomu mizushima directs new genshiken anime at i. g (apr 23, 2013 )
karura mau (oav): in - between animation (i. g tatsunoko )
, in - between animation (vol. 3; as i. g tatsunoko )
zillion: burning night (oav): animation (as i. g tatsunoko )
air date in japan: october 18, 2007 ~ april 3, 2008 on wowow format: 22 x 30' original story: production i. g / shirow masamune director: ryutaro nakamura series supervisor / screenplay: chiaki j. konaka character design / chief animation directors: mariko oka music: rakuonsha animation production: production i. g produced by: ghost hound production committee
production i. g also has two other major animation divisions: xebec and bee train, before the latter became independent in february 2006 .
teki wa kaizoku: neko no kyōen (oav): animation production (vol. 3 & 4; as i. g tatsunoko )
air date in japan: august 19, 2006 ~ february 2, 2007 on wowow format: 24 x 30' original story: tow ubukata and production i. g director: kazuhiro furuhashi story supervisor: tow ubukata character design: tomomi ozaki music: michiru oshima animation production: production i. g produced by: project chevalier
thanks! i found your article informative, i always wonder how the anime is made. i thought they use for entire production is computer. thanks !
air date in japan: april 25 ~ may 6, 2011 on nhk g format: 10 x 30' original story: natsumi iwasaki original character design: usagi yuki director: takayuki hamana chief scriptwriter: junichi fujisaku character design / chief animation supervisor: chieko miyagawa music: jun sato animation production: production i. g produced by / copyright: nhk / nhk enterprise / production i. g
in their three decades, production i. g. has been responsible for well over 300 anime in all sorts of genres. despite ranging in subject matter from seinen to shounen to shoujo, production i. g still manages to maintain a consistent mature quality to each series thanks to that aforementioned distinctive visual style. considering many of its series and movies are regarded as all - time greats, it was a challenge to reduce production i. g’s library to its ten finest, but we’ve done the deed so here are our top 10 anime made by production i. g .
errata: bee train no longer subsidiary of i. g (feb 10, 2006 )
tekken' s harada, appleseed' s aramaki, production i. g collaborate on' argyle shift' vr demo (apr 11, 2016 )
cgnetworks feature: : kill bill volume 1: : 8 december, 2003 oren ishii’s revenge: production i. g on the kill bill anime sequences
q: in the 19 years since you started production i. g with your partner takayuki goto, i believe he’s a character designer and you do the rest of the production work. how has your relationship with him evolved over that time ?
new trailers of i. g' s tokyo marble chocolate posted (dec 6, 2007 )
genki bakuhatsu ganbaruger (tv): in - between animation (as i. g tatsunoko )
air date in japan: april 10, 2008 ~ june 26, 2008 format: 12 x 30' original story: hiro arikawa original character design: sukumo adabana director: takayuki hamana series composition: kenji konuta character design: satoru nakamura music: yugo kanno animation production: production i. g production: library war production committee
actually i’ve already signed a contract to preserve the confidentiality of that meeting, so i can’t tell you everything but i’ll tell you what i can .
air date in japan: january 4, 2011 ~ on ntv original story: karuho shiina (shueisha) series composition: tomoko konparu director: hiro kaburagi character design: yuka shibata animation production: production i. g
air date in japan: january 1, 2008 ~ march 25, 2008 on mx tv format: 13 x 30' original story: boyakasha director: takayuki hamana story supervisor: atsushi maekawa character design / chief animation directors: haruko iizuka, naruyuki takahashi music: akio dobashi animation production: trans arts associate production studio: production i. g produced by: avex entertainment and production i. g official website (japanese only) urltoken
air date in japan: april 8, 2007 ~ july 1, 2007 on mx tv format: 13 x 30' original story: boyakasha director: takayuki hamana story supervisor: atsushi maekawa character design / chief animation directors: haruko iizuka, naruyuki takahashi music: akio dobashi animation production: trans arts associate production studio: production i. g produced by: avex entertainment and production i. g official website (japanese only) urltoken
last sunday at anime expo in los angeles, production i. g and adult swim shared a first look at their flcl revival, unveiling this short teaser :
air date in japan: april 9, 2008 ~ june 18, 2009 on fuji television original story: kenji kamiyama director: kenji kamiyama character design: chica umino music: kenji kawai animation production: production i. g
spider - man producer avi arad becomes i. g. usa chair (aug 25, 2010 )
masamune shirow, i. g' s real drive trailer posted online (mar 12, 2008 )
tomoe ga yuku! (oav): in - between animation (i. g. tatsunoko )
yagami - kun' s family affairs (oav): animation (as i. g tatsunoko )
air date in japan: october 1, 2005 original comic book: toshihiro fujiwara story supervisor: fumihiko shigeki director: takayuki hamana character design / chief animation director: miyako yatsu music: yasuji takashina animation production: trans arts associate production studio: production i. g produced by: aniplex
a: i’d like to spend a little bit of time now looking back at the ten years, since the first movie came out, gits to the present where production i. g is now .
a dinner with the kick heart’s director, masaaki yuasa, mitsuhisa ishikawa, the ceo of production i. g and mamoru oshii, director of ghost in the shell )
kano duo to star in i. g' s abunai sisters anime dvd (aug 11, 2008 )
satoshi kon, i. g, manga guide, go! comi interviews (jun 20, 2007 )
the crime and punishment of i. g. farben, new york, london: the free press ,
world release date: march 2, 2018 on netflix format: 12 x 25' created by: kazuto nakazawa and production i. g screenplay: katsunari ishida directors: kazuto nakazawa, yoshinobu yamakawa character designer and key animation supervisor: kazuto nakazawa art director: takanori tanaka music: yoshihiro ike producer: rui kuroki animation: production i. g
when we made gits 10 years ago, we were actually just a sub - contracting production company, it was not our production .
if you’re an animation geek (and if you aren’t, i’m not sure what you’re doing on this site, but welcome !), you’re no doubt familiar with production i. g. the studio behind works like ghost in the shell, eden of the east, and a letter to momo, production i. g are known for their high - quality animation and digital compositing techniques .
air date in japan: october 5, 2005 ~ march 29, 2006 format: 26 x 30' original story: production i. g / cartoon network chief director / story supervisor: mitsuru hongo character design: toshihisa kaiya mechanical design: atsushi takeuchi, junya ishigaki music: ninja tune producers: hidekazu terakawa, jason demarco, norihisa oki executive producers: mitsuhisa ishikawa, sean akins, kazumi kawashiro, ken iyadomi animation production: production i. g produced by: igpx production committee
the i and the g started as the joint collaboration of visionary production manager mitsuhisa ishikawa and popular character designer takayuki goto, the company was established on december 15, 1987 as i. g tatsunoko, a name bearing the initials of its founders as well as the renowned studio they were from. the new company met with success and in 1993 its founders renamed it production i. g. since then, the studio has enjoyed yearly growth in sales and size .
mercedes - benz / i. g' s anime short streamed with english subs (nov 16, 2012 )
i guess i’ll just stick to 3d animation… though this is without a doubt cool .
good day! i could have sworn i’ve visited this web site before but after going through some of the articles i realized it’s new to me. nonetheless, i’m definitely happy i discovered it and i’ll be book - marking it and checking back often !
a disappointing middle school career, a unique skill that makes up for average abilities, a rival at every corner, and an unmatched desire to be the best? ace of diamond fills out the entire sports shounen checklist and does it well. production i. g has mastered the art of sports anime, and ace of diamond joins fellow production i. g successes like kuroko’s basketball and haikyuu! ! in being perfect hits. ace of diamond is just another example of why production i. g is the prime destination for sports shounen .
cgnetworks had the unique opportunity to speak to katsuji morishita, animation producer at production i. g about these animated sequences. although no 3d computer graphics was used in the production (which was mostly hand drawn), digital technology was used extensively in post (i. e. after effects for compositing) to layer and put together the whirlwind of scenes for the film. animation was produced under the guidance of kazuto nakazawa, animation director at production i. g .
i don’t think that figure is correct and unfortunately it’s so long ago that i can’t even begin to remember where i found it .
air date in japan: january 10, 2009 ~ december 26, 2009 on nhk educational channel format: 50 x 30' original novel: nahoko uehashi series composition: junichi fujisaku director: takayuki hamana character design: takayuki goto music: masayuki sakamoto animation production: production i. g, trans arts executive production: : nhk enterprise
very useful information about animation. suddenly i saw your blog and i bookmarked it. urltoken
masaaki yuasa & i. g' s' kick - heart' runs on toonami tonight (sep 1, 2013 )
parasite eve author, i. g show tokyo in 2020 in anime short (updated) (jun 3, 2012 )
yen + adds manga by i. g' s avi arad, jun' ichi fujisaku (apr 11, 2011 )
funimation adds gainax, i. g' s flcl anime on blu - ray / dvd (jan 6, 2010 )
air date in japan: april 2, 2008 ~ march 18, 2009 on tv tokyo format: 51 x 30' original story: wiz / production i. g series director: takashi miike series composition: atsuhiro tomioka special advisor: hideto tomabechi, ph. d. main cast: masataka kubota, yuko ito, satoshi matsuda, yoko mitsuya music: yoshihiro ike production: tv tokyo / production i. g / olm presented by: buddy mobile project llp
production i. g is a japanese production studio founded in 1987 by ex - tatsunoko production staff. they' ve been responsible for dozens upon dozens of movie, video game and anime productions, including psycho pass, ghost in the shell, and eden of the east. they are also well - regarded for their use of digital compositing techniques .
full trailer for i. g' s hand - drawn anime film giovanni' s island posted (dec 18, 2013 )
gokusen' s yukie nakama stars in i. g.' s giovanni' s island film (nov 23, 2013 )
gkids to release i. g' s a letter to momo in u. s. theaters (apr 21, 2012 )
now i would like to talk about my personal life. when i was a college student instead of studying in classrooms i spent most of my time traveling the world. for some reason as a student i was interested in bunraku (puppet storytelling). so the group i had become a member of went on an international tour, they said i wasn’t good enough and told me to stay behind and earn some money. so while looking for a job since i didn’t get to go with the group i thought i was a member of, i saw an ad for tatsunoko production, the company that produced speed racer, so i got a part time job as an assistant producer, and then a producer, and then 5 years later i quit that job. and while i was working so hard in this job i wasn’t able to practice bunraku so i was cut from the theater group. so after quitting tatsunoko production i started production i. g (originally i. g tatsunoko). so my mother didn’t really care too much about what i was doing in all my academic performances good or bad, mostly the latter i’m sad to say, but she did say i don’t ever want you to become the president of a company. she was very worried about this, and so i felt bad about starting my own company, and as such was president. so for four years i didn’t tell my mother, till one day she called my previous employer looking for me and they told her i hadn’t been there for 4 years. so she called me at home and said even now, it’s just fine, just quit being president of your company. so i apologized and said i have so much going on just give me one more year, and here i am 18 years later and i’m still doing it. for those who don’t know this production i. g is now on the tokyo stock exchange (tse), this is the thing i am most worried about my mother finding out about .
production i. g was founded in 1987 by current president mitsuhisa ishikawa. the i in i. g comes from ishikawa while the g comes from character designer takayuki goto. entering its 3rd decade, production i. g continues to ensure that whatever anime they are adapting will be treated well. over the years, they’ve earned a good reputation for their digital compositing techniques which have resulted in some of the most gorgeous anime you’ll find out there. going all the way back to its earlier productions like ghost in the shell to modern - day productions like psycho pass and attack on titan, they’ve managed to build a very distinctive style despite the original manga artists’ unique flairs .
production i. g is now a structure with nine animation studios, one background studio, one cg room, one game development section and a detached studio in niigata. what it is now called studio 1 used to be the one and only animation production room in the early days of production i. g (then ig tatsunoko). the key figure of studio 1, then as now, is animator takayuki goto. as you may have thought, the letter
g
of production i. g stands for goto' s
g
, as he' s been a core member of the company since its establishment. (the
i
is president ishikawa' s initial). when production i. g was created, there was just one one room that was called
animation
. eventually, as the number of staff increased, there wasn' t enough space in the room. so it was decided to split the staff into two groups: studio 1 and studio 2. this was when studio 1 was created. by the way, kazuchika kise was the key figure in studio 2 .
hi. wow. . i must have missed this. i’m sure you’re long gone, but for future reference i’ll attempt to answer the questions .
( the) prince of tennis ii ova vs. genius 10: animation production
air date in japan: july 7, 2008 ~ september 29, 2008 format: 13 x 30' original story: sega director: shunsuke tada series composition: masahiro yokotani original character design: kunihiko tanaka character design: keita matsumoto music: yoshihiro ike animation production: production i. g
why he did that is explained by his having seen, first gits and then blood: the last vampire, two animations that production i. g had produced. and tarantino, the movie fanatic that he is, wanted to use i. g’s anime in kill bill. so he came to japan to make sure he could do that .
a. production i. g is a b2b (business to business) company, as opposed to a b2c (business to consumer). right now i am most attracted to production and creation as opposed to distributing. the advantage of this is that i can team up with the best company for whichever region i need to distribute something in. even if the different distribution companies have issues with each other, it doesn’t bother me, i go with the best company for the situation .
spain' s sitges, korea' s busan to show i. g' s letter to momo (sep 12, 2011 )
die i. g. farbenindustrie aktiengesellschaft (1925 - 1933): ein chemiekonzern in der weimarer republik, berlin: h. tammen
one of the leading anime production companies in japan. i. g' s primary goal, according to president mitsuhisa ishikawa, is to make anime that stands on its own ground without being an extension of manga .
tokyo – not downhearted by the lackluster global response to paramount’s live action adaptation of its cult animation, leading japanese cartoon firm production i. g. is to produce a new “ ghost in the shell ” anime .
hello sir, i’m great fan of anime series. i used to write stories. i showed those to my friends and they suggested me to make anime on this but i don’t know to whom i should contact. from many times i tried but got no response from others. i have only hope left from you. please suggest me to whom should i show my story and to whom i should contact. please reply soon waiting for your reply sourabh gautam
and now i’d like to move on to 2001 when the famous actor and more famous movie director named quinton tarantino, showed up at production i. g’s studio in kokubunji city on the western side of tokyo, without an appointment or anything, he just showed up .
air date in japan: march 3, 2007 ~ september 1, 2007 on wowow format: 26 x 30' director: mitsuru hongo character design: takuya saito mechanical designers: atsushi takeuchi, shinji aramaki music: yoshihiro ike animation production: production i. g official website (japanese only) urltoken
air date in japan: april 6, 2006 ~ september 28, 2006 original story: clamp director: tsutomu mizushima story supervisors: michiko yokote and ageha okawa character design: kazuchika kise music: s. e. n. s. project animation production: production i. g produced by: ayakashi workshop
a: my personality is that i do the opposite of what everyone else does, so while many companies are outsourcing to china and korea. , production i. g is unique in that they not only don’t outsource to other countries, they don’t outsource to other companies .
since ishikawa was working hard externally as a producer, i thought it was my task to train animators. i feel i have fulfilled my task since some of them have become animation supervisors. if they could train the next generation of animators, then i. g will be fine .
a: i have two daughters, there is no way i can influence them more than their mother .
already amongst the new wave of japanese animation, which is now an established market steadily gaining fame with western audiences, production i. g aspires to continue driving this growth and to bring high - quality animations to the world .
patlabor the mobile police: the new files (oav 2 / 1990): key animation (as i. g tatsunoko; ep 8 )
air date in japan: july 7 ~ september 29, 2011 on mbs / tbs format: 12 x 30' original concept: production i. g / clamp original character designer: clamp original concept supervisor: junichi fujisaku series composition: nanase ohkawa (clamp) screenplay: nanase ohkawa (clamp), junichi fujisaku director: tsutomu mizushima animation character designer: kazuchika kise key animation supervisor: takayuki goto art director: hiromasa ogura (ogura kobo) music by: naoki sato animation production: production i. g presented by project blood - c tv
production i. g revealed on friday that its
tate anime
( vertical anime) smartphone app will now launch on june 5, after being indefinitely delayed last month. the company originally slated the app to launch in april .
air date in japan: april 7, 2007 ~ september 29, 2007 on nhk - bs2 format: 26 x 30' director / screenplay: kenji kamiyama character design: gato aso music: kenji kawai animation production: production i. g produced by: guardian of the spirit committee official website (japanese only) urltoken
i' m not surprised. you are renowned for knowing most of the heavy drinkers in the kokubunji area. when i' m drunk, i would go about and totally put down the person i am drinking with. but i don' t like fighting, so i would cover up my earlier comments by finishing off with
but i like you as you are ...
air date in japan: october 6, 2009 ~ march 30, 2010 on ntv format: 25 x 30' original story: karuho shiina (shueisha) series composition: tomoko konparu director: hiro kaburagi character design: yuka shibata music: s. e. n. s. project animation production: production i. g
production i. g is located near mitaka station, on the jr chuo line / jr sobu line / tokyo metro tozai line, 20 minutes by train from shinjuku. it takes just 5 minutes walking from mitaka station to our offices .
very nice post. i just stumbled upon your weblog and wanted to say that i’ve truly enjoyed surfing around your blog posts. after all i will be subscribing to your rss feed and i hope you write again very soon !
air date in japan: january 1, 2004 ~ january 8, 2005 format: 26 x 30' based on the manga by: shirow masamune chief director / chief writer: kenji kamiyama story concept: mamoru oshii character design: takayuki goto, tetsuya nishio original character design: makoto shimomura mechanical design: kenji teraoka, shinobu tsuneki music: yoko kanno animation production: production i. g executive producers: mitsuhisa ishikawa and shigeru watanabe produced by: production i. g, bandai visual, bandai entertainment, dentsu, nihon television, tokuma shoten, victor entertainment, manga entertainment
air date in japan: april 3, 2008 ~ june 26, 2008 format: 13 x 30' original story: clamp director: tsutomu mizushima story supervisors: michiko yokote and ageha okawa character design: kazuchika kise music: s. e. n. s. project animation production: production i. g produced by: ayakashi workshop
the
i. g
part of the company name refers to its founders, mitsuhisa ishikawa and takayuki goto. they frequently collaborate with mamoru oshii .
i knew a lot of of this when i started reading (though you were right i didn’t really understand the job of a animation director) but i never really knew exactly how it fit together. this was awesome, thanks .
production i. g. was stingy with details on the new project, including whether it will be released as a theatrical feature, a television series or in some other format. the title and date of release are also yet to be announced .
air date in japan: july 11, 2010 ~ september 26, 2010 format: 13 x 30' original story: capcom (sengoku basara series) original story supervisors: hiroyuki kobayashi (capcom), makoto yamamoto (capcom) director: kazuya nomura series composition: yasuyuki muto character design: toru okubo animation production: production i. g
air date in japan: april 4, 2009 ~ june 19, 2009 format: 13 x 30' original story: capcom (sengoku basara series) original story supervisors: hiroyuki kobayashi (capcom), makoto yamamoto (capcom) director: itsuro kawasaki series composition: yasuyuki muto character design: toru okubo animation production: production i. g
encore hollywood is a post production team that has been producing high quality visual effects since 1985 .
every hyper japan event brings the best of japan to the uk, and this laudable trend continues as award - winning anime director naoyoshi shiotani and animation producer rui kuroki from the internationally renowned studio production i. g will be appearing at our christmas market !
influencing hollywood production i. g visionary world is said to have deeply influenced many famous hollywood creators, and this has eventually brought to the collaboration with quentin tarantino for the animation sequence in his world hit, kill bill: vol. 1. finding early international success in animating with such titles as patlabor and ghost in the shell, production i. g quickly decided to broaden exposure to international markets, and in march 1997 launched a los angeles - based overseas subsidiary. one of the greatest achievements of this active international policy is the tv series igpx (2005, directed by mitsuru hongo), co - developed and co - produced with cartoon network, the first collaboration between a us cable network and a japanese production house. production i. g also collaborated with international music artists producing full animated music videos for legendary russian singer linda and french diva milène farmer .
the filming of the animation cels, the sound production such as foleys, music, sound effects and dialogue are usually been done in separate production companies outside the animation production company. for financial reasons usually the dialogue voice - overs are being recorded only afterfards when the animation itself is already finished .
komurakata tells us of his dreams for the niigata studio .
our goal for now is to be able to get subcontracted work to complete an episode at our studio. i hope to make our studio one of the pillars supporting production i. g. well, if i say this, ishikawa - san might get upset and say,' you should aim even higher!'
ghost in the shell' s mamoru oshii, i. g debut' sand whale and me' micro - series on march 18 (oct 19, 2016 )
this was a lecture with mitsuhisa ishikawa, president of production i. g. some parts of the event were edited out of the recording and the following due to the wishes of those present. the following is not the entire event, but most of it .
production i. g made 5. 4 billion yen (about $ us44 million) in revenue, with 250 million yen (about us $ 2. 5 million) in profit, for the period ending in may 2007. mag garden made 1. 845 billion yen (about $ us15. 03 million) in revenue, but with a 100 million yen (about us $ 800, 000) loss, for the period ending in march 2007. production i. g has 181 employees, whereas mag garden has 32 .
cartoon network’s new “diy” miniseries is a quirky and inspiring experiment, both conceptually and production - wise .
ig - innovations ltd is a company with over 30 years experience in antibody production and immunoassay development .
these could be the most difficult words to hear for anyone who has come to tokyo with dreams of becoming an animator. production i. g' s niigata studio started when one of the busiest key animators at i. g tatsunoko, koji komurakata, was asked to return to niigata and live with his folks 15 years ago. when komurakata made up his mind and told mitsuhisa ishikawa that he was actually packing and going back, ishikawa asked him to come up to the rooftop of the company building. ishikawa then asked him ,
would you like to continue working for i. g in niigata ?
the first time i saw this movie i thought, “well this is probably the end of my life as an animation director”. (this was in response to the movie for the trailer we watched, the trailer really was insane) so while i said i thought that tarantino was crazy. mamoru oshii is way more crazy than that. the first time i saw it i was convinced that as an animation producer my life was done, the second time i saw it i thought there might be something there, and on the third time i thought this is going to fly .
so, as a tribute to their works, we have compiled a list of anime that production i. g (as the prime contractor) handled without sub - contractors. to quote sengoku basara' s masamune date: are you ready, guys? here we go !
ghost in the shell s. a. c. solid state society 3d (movie): animation production
an animation production studio focused on creating films, television series, and other content for disney channels worldwide .
air date in japan: july 7 ~ september 15, 2011 format: 11 x 30' director: kanta kamei series composition / screenplay: taku kishimoto character design / chief animator supervisor: yu yamashita art director: ichiro tatsuda music: suguru matsutani animation: production i. g
and finally i was convinced this was something, even though we were really busy, this was probably something we should do. so i said sorry guys you’re going to get even busier and were going to do this. and i told him i would do it. and if you want to know what kind of director tarantino is i can tell you, i worked with him, “crazy” .
thank you for sharing your info. i really appreciate your efforts and i will be waiting for your further post thanks once again .
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i am so excited to be here, i love american culture, american ladies and american food, but i need chopsticks to eat. also american baseball, but maybe the co rockies could use some japanese players. i’d like to see japanese players. thank you .
thks for the the great article about anime i learnt alot from your article i have been dying to know about how anime is made .
to maximize their effectiveness, color cases should be printed in color. in july 2006, mitsuhisa ishikawa wondered how he could further enhance the success and visibility of his animation production company headquartered in tokyo, production i. g. for the year ended may 2006, production i. g. had sales of 5, 439 million yen ($ 47. 3 million), operating profit of 404 million yen ($ 3. 5 million), and 184 employees. its recent film innocence: ghost in the shell 2 competed at cannes film festival in 2004, and the company had gone public in december 2005. these were no small accomplishments for a japanese animation production company. indeed, despite the global success of japanese animation, the industry was fragmented with about 430 animation production companies and dominated by distributors - - tv stations, movie distributors, dvd distributors and advertising agencies, which held the lion' s share of content copyrights. distributors controlled the funding and contracted the production out to animation production companies. as a result, most of the latter were small companies laboring in obscurity. as such, no japanese animation production company came even close to the size of walt disney co. : in 2005 disney had revenues of $ 32 billion, whereas toei animation, the largest animation production company in japan, had revenue of only 21 billion yen ($ 175 million). to ishikawa' s mind, one of the key decisions concerned the mix of the
contents garden
that his company should aspire to. should he increase the share of animation productions based on manga (comics and print cartoons) relative to original - productions (i. e. animation stories created entirely by production i. g .) ?
hello! i am making a short summary about animation at school, i was just wondering if i could use some of the information you wrote down. i know it’s rather silly to ask considering a lot of people have already taken most of the information without asking but consent is everything to me. on another note i really enjoyed your article !
production i. g has four subsidiary companies, xebec, mag garden, wit studio and signal md, organized under a large holding firm known as i. g port. from 1997 - 2006 studio bee train was also a subsidiary. compare with rough draft studios, dr movie, sunwoo entertainment, digital e mation, gonzo and toon city. six other studios known for their cg animation blending. see also photography studio trans arts, the company' s partner for various shows .
i. g. farben’s share capital in 1926 was 1. 1 million reichsmarks; its turnover increased from 1. 2 billion reichsmarks in 1926 to 3. 1 billion reichsmarks in 1943 .
i’m not sure where you are getting your info, but great topic. i needs to spend some time learning much more or understanding more. thanks for excellent information i was looking for this information for my mission .
naoyoshi shiotani has worked on many projects at i. g as an animator, animation director and director, attracting attention doing storyboard work on blood + before making his directorial debut with the award - winning tokyo marble chocolate, which was produced as part of the commemoration of production i. g’s 20th anniversary. he’s more recently been the director of both the psycho - pass tv series and movie, as well as the movie blood - c: the last dark amongst other projects. rui kuroki has been involved as an animation producer many notable i. g titles, including kuroko no basket, the recent ghost in the shell: arise pyrophoric cult as well as the aforementioned psycho - pass movie .
haha i didn’t realize how much i’d pushed back reading this post until i saw the time stamp on the comments. great job with this for sure, especially with all the details. i had a general idea of what was going on, but this guide definitely cleared up a lot of misunderstandings that i had about the process. i guess something that i’m still a bit fuzzy on is the difference between different types of “directors” as they’re translated, but i get the feeling that it’s a bit more nuanced than that. i tend to notice this in shaft’s works more, where shinbo is credited as 監督, whereas you have someone else credited as シリーズディレクター .
surprisingly even in - 99 some of the animation in production i. g is done as a traditional cel - animation. then the cels end up to the studio 7, where they are being colored by hand. in japanese anime there are usually 350 colors, tv - and video - anime containing only 80 - 120 colors. then again, in full - length theater - distributed animation movies even 500 colors may be used. painting the cels is however a relatively slow process and thus expencive. especially in summer during the rainy season the paint - jars can become mouldy very easily. this phase of the production process is also paid less and the department consists of mostly women. the digital production environment getting stronger also in production i. g this line of work is becoming history, and soon after my visit the whole studio 7 is shut down .
hopefully this post provided a detailed overview of the animation production process that goes into anime, along with a general description of pre and post production! it’s important to remember that this is a description of your average anime. the truth is, approaches vary significantly between studios, production companies and directors. but i hope this gives a solid idea of some of the staff and production processes that are used. if you notice any errors in the post, can contribute any more detail on anything, or have any questions, please comment! in any case, i’d like to hear people’s thoughts and experiences on the topic .
production i. g noted that its xebec subsidiary studio already produces several television series based on mag garden manga such as elemental gelade. production i. g has 14 original works and 64 animated versions for which it retains the copyrights. for its part, mag garden has created 106 original manga works which have collectively sold 26 million volumes. mag garden has financed the animation for eight of the manga titles. in particular, the aria series has sold 3 million manga volumes and 300, 000 dvds. adv manga once imported several titles from mag garden, but mag garden' s titles have since been relicensed, notably to tokyopop .
air date in japan: october 13, 2001 ~ march 30, 2002 format: 26 x 30' director: masatsugu arakawa original character design: suzuka yoshida animation character design: miyako yatsu music: toshihiko sahashi producers: daisuke kawakami, katsuji morishita, tomoko takahashi produced by: fuji tv / production i. g
man, that was one hell of a list. anyway, we hope that production i. g will continue producing great - looking, high - quality series for the years to come. and if you' ve loved any anime produced by this studio, feel free to have your say in the comments section !
i used to instruct people before, but i am not good at teaching. i would show them the sample answer and say,' this is the way to do it,' but i can' t really give the reason for it. it might be because i draw as my intuition tells me, not reason. those people who left i. g to explore other opportunities sometimes tell me,' now, after three years, i think i understand what you meant.' it is really hard to teach how to draw. now when i yell,' you' re fired! get out!' my staff would reply,' i see, then shall i take your desk to the roof top for you?' no one takes me seriously ,
( lol) says kise, as he cheerfully talks about conversations among his staff at studio 2. his cheerfulness seems to represent the spirit of studio 2 .
awesome blog about animation. to know more details about animation and video production please feel free to visit brandepix blog. urltoken
i’m not sure if this is a format issue or something to do with internet browser compatibility but i thought i’d post to let you know. the layout look great though! hope you get the issue solved soon. many thanks
can someone help me figure something out? okay i am 15 and i want to do the drawing for anime’s. what exactly would is that profession called? how should i start training to become this? i practice everyday drawing naruto shippuden characters, but i cant help but feel im behind on learning and training. what should i start doing to prepare to draw anime. so can someone tell me how do i start to prepare for my career. and also do you think i should move to japan to work when im order? i know ill have to learn the language and everything. but drawing anime like naruto shippuden is my dream ill do anything to accomplish it. thanks
now he’s gone, i don’t know why and till this day, sometimes i cry he didn’t even say goodbye he didn’t take the time to lie .
when asked what challenges production i. g faced in the production of these sequences, morishita replied ,
it was a very unique experience. when we were told to change even the slightest things (eg. the color of the hair), it wasn' t made aware that we needed to start all over again. in that sense, we had some interesting exchanges especially regarding the retakes. kill bill is quentin' s work, and we highly respected everything he wanted from us. we had experienced so much throughout the one year of production, but we had set out to make a good production and this drove us to go beyond the call of duty .
[ cgn ]
thanxxxxxx! !! !, ive been dying to find this out. btw i’ve looked at dozens of articles on the production of anime and yours is by - far the most informative. nice job
but what about consistency? while emphasis on this varies from production to production, in general it is a good idea to make sure your characters look the same from one key animator’s portion to the next. this is handled by an animation director .
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as i said tarantino as a director is insane. after we watch this i’d like to say a couple words about mamoru oshii the director in that context .
i wanna be a anime tor……how be a anime tor can u tech me .
this is the best article i’ve read regarding the animation process. thank you .
bang bang, i shot you down bang bang, you hit the ground bang bang, that awful sound bang bang, i used to shoot you down .
i. g. farben was a german limited company that was a conglomerate of eight leading german chemical manufacturers, including bayer, hoechst and basf, which at the time were the largest chemical firms in existence .
tokyo – not downhearted by the lackluster global response to paramount’s live action adaptation of its cult animation, leading japanese cartoon firm production i. g. is to produce a new “ghost in the shell” anime. the directors are kenji kamiyama, who has worked on several installments of the “ghost in the shell” sf franchise, and shinji [ … ]
production i. g has never allowed itself to slack despite its extensive history, and throughout its three decades, it has continued to produce unique anime that often subverts expectations we have of the medium here in the west. undoubtedly, if you look at the anime featured on this list you’ll see an artistic quality that’s very distinctive to production i. g, and we here at honey’s anime are all too excited to see that quality continue for many more decades. with such an extensive library, there’s bound to be some anime you think deserve an honorable mention that we couldn’t fit into our top ten, let us know what you think deserves a nod in the comments down below .
yep, you read that right. on the first floor of their offices in west tokyo, not far from the ghibli museum, production i. g run a restaurant. named campus musashino after the city in which it’s located, the restaurant serves up pizza, pasta and other italian food, as well as coffee, beer and wine .
kazuchika kise, who was a key animator at an animation studio in osaka, met mitsuhisa ishikawa, at the time a production staff member at tatsunoko production, for the first time when they both worked in the production of the tv anime future police urashiman (1983). later, kise made his debut as animation supervisor for another tv series, red photon zillion (1987), produced at tatsunoko production branch, which later became i. g. this led to his joining the production, as an animation supervisor, of the feature film patlabor: the movie, released in 1989 .
no one thought patlabor would be a success, so i was planning to return to osaka after that production .
nevertheless, to everyone' s surprise, it turned out to the contrary and kise was to stay at i. g. gradually, the staff grew in number, and they needed more space, so they decided to divide the studio into two. this was the beginning of the studio 2 .
we worked on separate projects ranging in various length of time. takayuki goto led studio 1. and we at studio 2 did mostly theatrical features. that' s how it was split up ,
says kise, looking back at the time when studio 2 was founded.
production i.g , inc. ( 株式会社プロダクション ・ アイジー kabushiki-gaisha purodakushon ai jī ) is a japanese anime studio and production enterprise , founded on december 15 , 1987 , by mitsuhisa ishikawa and headquartered in musashino , tokyo , japan . production i.g has been involved in the creation of numerous anime television series , ovas , theatrical films , and is further involved in video game design and development , as well as music publishing and management . among its prominent works are guilty crown , psycho-pass , eden of the east , and the ghost in the shell series . it is known in the video game industry for developing intros , cut-scenes , and artwork for games such as the namco tales studio 's title , tales of symphonia . the letters i and g derive from the names of the company founders , mitsuhisa ishikawa and popular character designer takayuki goto . the company is a member of the association of japanese animations ( aja ) , an association of over 50 japanese anime studios . 
production i.g, inc. (株式会社プロダクション ・ アイジー kabushiki-gaisha purodakushon ai jī) is a japanese anime studio and production enterprise, founded on december 15, 1987, by mitsuhisa ishikawa and headquartered in musashino, tokyo, japan. production i.g has been involved in the creation of numerous anime television series, ovas, theatrical films, and is further involved in video game design and development, as well as music publishing and management. among its prominent works are guilty crown, psycho-pass, eden of the east, and the ghost in the shell series. it is known in the video game industry for developing intros, cut-scenes, and artwork for games such as the namco tales studio's title, tales of symphonia. the letters i and g derive from the names of the company founders, mitsuhisa ishikawa and popular character designer takayuki goto. the company is a member of the association of japanese animations (aja), an association of over 50 japanese anime studios.
production i.g, inc. (株式会社プロダクション ・ アイジー kabushiki-gaisha purodakushon ai jī) is a japanese anime studio and production enterprise, founded on december 15, 1987, by mitsuhisa ishikawa and headquartered in musashino, tokyo, japan. production i.g has been involved in the creation of numerous anime television series, ovas, theatrical films, and is further involved in video game design and development, as well as music publishing and management. among its prominent works are guilty crown, psycho-pass, eden of the east, and the ghost in the shell series. it is known in the video game industry for developing intros, cut-scenes, and artwork for games such as the namco tales studio's title, tales of symphonia. the letters i and g derive from the names of the company founders, mitsuhisa ishikawa and popular character designer takayuki goto. the company is a member of the association of japanese animations (aja), an association of over 50 japanese anime studios.