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metaversum – twinity opens for global public beta – itsreal – mayor opens virtual berlin – whilst twinity becomes open beta metaversum gmbh, developer and operator of the 3d online world twinity, today entered its public beta phase. at the press conference in berlin, berlin’s mayor klaus wowereit opened the virtual counterpart of germany’s capital city in twinity .
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, 07 september 2008 – at a press conference in berlin metaversum gmbh gave the starting signal for the public beta phase of its virtual world twinity. during this test phase, internet users can venture out and explore virtual berlin from anywhere in the world. singapore, london, and many other international metropolises are set to follow in the near future .
the autonomous system (as) number 43640 is assigned to metaversum gmbh. as43640 is assigned on 2007 - 09 - 05 by the regional internet registry ripe. the country of registration is germany. no domains are hosted on as43640. no name servers are hosted on as43640. there are no ipv4 prefixes announced by as43640. there are no ipv6 prefixes announced by as43640 .
metaversum has previously talked about its goals as “selective mirroring. ” rather than trying to model the entire earth–re - creating google earth with avatars–the goal is to pick and choose the highlights. that’s particularly true at the beginning. later, metaversum will look at other options and consider opening the world–and its open spaces—to third parties .
our vision is clear, ” said jochen hummel, ceo of metaversum gmbh. “this is a trusted environment within a virtual world, lifelike, and based on real metropolises. people can live, work, and have fun here. they can also beam themselves straight into the world’s most attractive cities with a single click. with the launch of our public beta phase, we have laid the foundation for twinity’s international rollout. ”
metaversum announced last week that its upcoming mirror world, twinity, had begun opening outdoor areas in its private beta. the virtual world is built around real - world metropolises, but, until now, avatars had been limited to indoor spaces. sections of berlin, now open, are the first to get the treatment, but metaversum says it is already at work on other regions of the city as well as additional international metroplises .
metaversum metaversum is a highly innovative company with trailblazing visions for the future of web 2. 0 and 3d platforms. the company was founded by two internationally successful entrepreneurs from the it industry and a former corporate consultant & media manager. it has dedicated itself to a highly ambitious goal: the development and implementation of groundbreaking concepts for internet communities and virtual worlds. the berlin - based start - up, which is financed by a very successful german venture capital company, is currently developing a social community platform and a massive multiplayer online virtual world .
twinity, a virtual world from german company metaversum which is currently in private beta, has announced the completion of an in - world replica of berlin’s hackescher markt and the surrounding area. they claim that this is the first time that germany’s capital has been rendered in 3d by a virtual world .
“we are currently testing about 6 square kilometers around the hackescher markt and alexander platz districts of berlin, ” dr. mirko caspar, cmo metaversum, said via email. “as a comparison, this area is approximately the size of 100 islands in second life. this represents just a small part of what we are planning to implement, with much more to come in the near future. ”
“it is a central part of our business model, ” caspar explained. “we already have a lot of real - world businesses with their real - life locations in twinity’s virtual berlin: shops, galleries, clubs, cafés, bars, etc. some sell virtual goods, some already link to their online shops and offer their real world products. metaversum and our growing base of third - party developers help real world businesses create their virtual locations in twinity. through this collaboration, businesses in twinity are able to interact and engage directly with both a local and international user base by offering virtual, real and augmented services. connecting and linking real and virtual spaces is at the core of our vision. ”
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exitreality is a social entertainment company and producer of the award - winning twinity virtual world. twinity is the place to party online, an immersive and connected virtual environment that complements and amplifies the interests of the youth demographic: music, pop culture, fashion, celebrities, self - expression, communication, community and social networking. twinity makes it possible for media partners and brands to connect with this influential demographic in compelling and interactive new ways through a vibrantly created, expertly targeted social entertainment world. exitreality is a private company with offices located in london, san francisco, melbourne .
danny stefanic has been involved in virtual reality for 17 years. he has been working on the 3d internet for 6 years and founded the international virtual reality association inc. in 1994. he produced virtual worlds technology with netscape in 1996. he has been called a visionary by his peers and deemed by wall street to be one of the pioneers in his field. he has successfully developed several startups including an internet 3d studio, a shrink - wrap 3d e - commerce software company, and several businesses in the immersive imaging sector. he has also licensed 3d and immersive imaging technology to several companies including ipix. he has a b. a. from a melbourne university in software engineering and computer science .
the electric sheep company the electric sheep company is unlocking the potential of virtual worlds as a medium for business and community. three - dimensional online worlds - with linden lab' s second life at the forefront - are moving away from entertainment - only content and towards becoming a serious, flexible platform for business, creativity and community akin to the world wide web. the electric sheep company seeks innovative solutions that combine technology and community to help continue this trend. the challenges are similar to those faced in building the web' s infrastructure - how to find useful content, how to create secure business transactions - as well as many new and unique problems. we offer products and services that address these problems and put the community' s needs first. we have begun to work on the problem of how to apply modern search technologies towards finding second life content, both in - world and on the world wide web. we are interested in other projects relating to our stated goals, and welcome proposals for collaboration. urltoken
american cancer society in october 2001, the american cancer society national executive leadership, after several years of analysis and exploration, decided to create a society
innovation center .
veteran division and nho executive mike mitchell assumed the new role of national vice president and executive director of the futuring and innovation center in march 2002. the center is charged with developing an organizational wide culture of innovation, funding breakthrough business prototypes that have the potential to help acs meet mission and goals, and scanning the environment for emerging and potentially important trends for the society. the team consists of division and nho staff members who scan the business environment for emerging and trends that could impact acs in the long term, and for innovative business practices to use in better serving our constituencies. a major fic initiative is
springboard
. an internal market for innovative thinking, springboard encourages staff and volunteers at all levels to submit fresh business concepts of breakthrough services, improvements in business processes and new technologies for development funding. the springboard theory: continuous innovation can help achieve long - term, sustainable competitive advantage and help acs reach our mission and goals. urltoken
online game services inc. based in the heart of silicon valley, online game services inc. has been tailoring its game service provider business model to the needs of the north american market since june 2004 and now works with a range of game companies to provide fully managed best - of - breed hardware and infrastructure solutions. its core aim is to reduce the risks and capital outlay usually associated with online game deployment, while providing players with the best possible gaming experiences. ogsi' s' pay as you grow' model offloads a lot of the risk typically associated with building a large infrastructure prior to game launch, and also allows smaller organizations to realize the economies of scale often reserved only for the larger companies. urltoken
in july 2004, a team of netscape veterans founded the multiverse network, inc. , a company aiming to become the world’s leading network of massively multiplayer online games (mmogs) and 3d virtual worlds. multiverse has pioneered a new technology platform designed to change the economics of virtual world development by providing independent game developers with the resources they need to enter and compete in the $ 2 billion online game market .
when multiverse' s team of world - class engineering and business professionals worked at netscape in the very early days, they helped architect the internet - based platforms now used by hundreds of millions of people worldwide. other ground - breaking companies they have made significant contributions to include borland, silicon graphics, excite, and netflix. the full multiverse team also includes video game industry veterans .
multiverse' s unique technology platform will change the economics of virtual world development by empowering independent game developers to create high - quality, massively multiplayer online games (mmogs) and non - game virtual worlds for less money and in less time than ever before. multiverse solves the prohibitive challenges of game creation by providing developers with a comprehensive, pre - coded client - server infrastructure and tools, a wide range of free content - - including a complete game for modification - - and a built - in market of consumers. the multiverse network will give video game players a single program - - the multiverse client - - that lets them play all of the mmogs and visit all of the non - game virtual worlds built on the multiverse platform .
for the first time, indie developers will have the opportunity to create the virtual worlds they' ve been dreaming about. and many of these new worlds will attract players who are completely ignored by today’s mmog publishers .
the arden institute the arden institute is a research center at indiana university whose aim is to promote innovative research on synthetic worlds: crafted online spaces that host thousands of users on a persistent basis. to this end, the institute supports research activities and hosts an annual conference, the ludium, whose output is published exclusively on this website. the arden institute is an initiative of edward castronova, associate professor of telecommunications, indiana university. urltoken
sony computer entertainment us, research and development computer entertainment is perpetually expanding into new areas. through publications, seminars, developer conferences, sample code, and demonstrations, sce us r & d;' s goal is to accelerate the application of new technologies to the games and entertainment products of tomorrow. urltoken
millions of us is a company dedicated to helping businesses understand and harness the power of virtual worlds .
once the stuff of science fiction, virtual worlds are becoming central to the future of marketing, technology, entertainment and brand - building. we believe this has to do with consumers' desire to be engaged in a dialogue by the companies they love. we also feel that in the future, wise companies will use virtual worlds as places to assemble active communities of their most passionate supporters. we believe that the future starts today. and we' re not alone. urltoken
rivers run red a new breed of agency breaking ground in innovation and ideas marketing, branding and creative services. urltoken
state of play iii: social revolutions is the third annual state of play conference on the future of cyberspace convened by the institute for information law & policy at new york law school, the information society project at yale law school, and the berkman center for internet and society at harvard law school. this year, we focus on social relationships in the metaverse and how to build vibrant, flourishing, creative places .
the conference will be held on october 7–8, 2005 at new york law school in tribeca, new york city. we expect this third event to be the best yet, drawing leading voices in the online virtual world and videogame space together with legal and social thinkers to explore the next - generation of cyberspace and the legal implications of its massively - multiplayer, immersive and graphical environments. urltoken
themis group themis group, inc. is a community and communications services company catering to games, technology, and entertainment enthusiasts. founded by thomas kurz and alexander macris in 2001, themis group undertook a mission to demonstrate the underlying importance and financial relevance of collaborating effective community management with creative communications in targeting the millennium consumer. in doing so, themis group created an entirely new entertainment services industry and redefined the term
integrated marketing
as well as the term' s underlying value proposition. as the constituent businesses that make up themis group have expanded, management continues to maintain its focus on the elements that bind and grow digital communities. aggregating knowledge through its content network and community management efforts, themis group continues to provide corporations with the most effective tools for capturing and monetizing the attention of the consumers that make up today' s savvy global netset. urltoken
the institute for the future focuses on emerging trends and discontinuities that will transform the global marketplace. our research focuses on :
our research generates the foresight needed to create insights about the future business environment that lead to action. the results are customized winning strategies and successful new businesses. urltoken
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singapore, london, and many other international metropolises are set to follow in the near future. read more at: urltoken
. at the press conference in berlin, berlin’s mayor klaus wowereit opened the virtual counterpart of germany’s capital city in twinity .
singapore, london, and many other international metropolises are set to follow in the near future .
during the launch event, berlin’s mayor klaus wowereit was presented with the symbolic key to the virtual city. “innovative projects from berlin like twinity enable people from all around the world to experience the creative metropolis of berlin on the internet. this opens up a whole new dimension to berlin. we’re especially happy to see how many new international visitors and inhabitants virtual berlin has already gained in the last few days, ” commented wowereit .
germany’s capital is the first city to be rendered in the virtual world. twinity members can now experience virtual berlin first hand. from the brandenburg gate to alexanderplatz and hackescher markt, members can visit virtual galleries, bars, and clubs, go shopping, meet new people, and even move in and furnish their own virtual apartments. during the public beta phase, twinity will be constantly tested and updated, new content will be added, and the platform will be optimized with the help of member feedback .
in this special section of knowledge @ emory, professors from goizueta business school and industry experts in the field of virtual worlds offer their insight on this growing internet - based market. from the industry leader second life to the newest entry in the game, google’s own lively, the activity, interest, and investment in the virtual world industry is strong .
the stories in this special report analyze the history and trends in the marketplace, as well as the academic and business applications of virtual worlds. now, well - known names such as second life, entropia universe, and cyworld have competition from a host of other sites, including ones devoted to virtual pets, cartoon characters, tv shows, and more. researchers in academia, health care, and various parts of corporate america are exploring marketing and research applications of virtual worlds, using second life and other virtual worlds as the jumping off point for their work .
twinity blog » blog archive » twinity interview on the late show on metaverse tv .
the replication goes beyond simple buildings. users are able to enjoy the city’s culture, visiting virtual bars and cafes, galleries and shops. it’s also a sizeable area which has been brought into the virtual world: a total of six square kilometres .
such a process is inevitably expensive; the accuracy of the 3d design must be far greater than normally required in a virtual world, not to mention the need to gather data from the location itself. virtual worlds who chose to go down this route will also not be able to rely up the user generated environments – far cheaper – to the same extent. at this stage, twinity only allows users to customise apartments .
however, the rewards are also potentially significant. it may be easier to persuade a company, such as a shop, to maintain a virtual presence if it is tied to their real - world presence – it provides natural ad targeting, in that people who live in or visit the real world area are more likely to visit the virtual replica. in addition, potential use cases for the world are greatly expanded. if i were planning to visit berlin, i may well check out twinity’s replica of hackescher markt before setting out to get a feel for the place and decide where to visit. it will be interesting to see whether twinity is successful in its mission to develop more urban areas, despite the costs .
“our vision is that people using real identities and realistic avatars are looking for a familiar environment to extend their real lives into a virtual space, ” explained caspar. “we have chosen to replicate the most vibrant major cities of the world first – the rest we will handle as opportunities arise. if anyone wants us to build a dedicated outdoor space or a city that is not on our roadmap, we’ll definitely look at the proposal. in the future, we will consider allowing certain third - party developer partners to work on realistic outdoor environments. ”
for other mirror worlds, like everyscape, part of the business model is in bringing real - world businesses to its virtual spaces. the beta of twinity already features in - world attractions, groups, and businesses, and opening the outdoor space of the hackescher markt creates more opportunities for the galleries, cafes, and shops from real berlin .
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) - - virtual worlds management, the leading international trade media company focused on virtual worlds, announced today mark kingdon, ceo of linden lab, will deliver a keynote address at the virtual worlds london conference, monday, 20 october 2008, at the queen elizabeth ii conference centre. kingdon will discuss the evolution of virtual worlds as a communications medium and what is next for linden
virtual worlds london - urltoken - taking place 20 - 21 october 2008, is the premier european event for businesses seeking to understand and maximize business strategies within virtual worlds. the conference features two dedicated tracks with leading worldwide speakers. discussions will include best practices and key insights from industry leaders .
clearly, linden lab and mark kingdon are at the forefront of the entire virtual worlds industry, an industry that is charting a new course for communications and media in an age of 3d connectivity ,
said christopher sherman, executive director of virtual worlds london .
we look forward to hearing mark
s perspective on how new innovations will allow virtual worlds will substantially change the nature of communications .
mark leads the day - to - day management and operations of linden, working closely alongside linden lab founder, former ceo and current chairman philip rosedale. prior to joining linden lab, mark served as chief executive officer of organic inc. a leading digital communications agency, building its reputation as a groundbreaking, innovative provider of user - centered design .
virtual worlds london features world - class speakers knowledgeable in all aspects of virtual worlds platforms and implementation. mark is joined by fellow keynoter niniane wang, engineering lead for google
online registration at urltoken is open. attendees can save gbp 400 by taking advantage of the early - bird registration - only gbp 595 - until 19 september 2008. after that time online registration is gbp 795. onsite registration is gbp 995 .
all attendees receive an exclusive copy of the new market research report virtual worlds markets: key strategies for 2008 - 2009. attendees also gain access to virtual worlds passport, the private online attendee network .
virtual worlds london is supported by industry leaders from around the world, including: second life grid, rivers run red, electrotank, multiverse, metaverse mod squad, mycosm, the electric sheep company, qwaq, parature, kzero, smeet, fatfoogoo and k zero .
virtual worlds london takes place at the queen elizabeth ii conference centre. in the very heart of westminster, the queen elizabeth ii conference centre is a prime purpose - built venue uniquely situated in the shadow of big ben, westminster abbey and the london eye .
virtual worlds london is owned and operated by virtual worlds management (vwm), the leading virtual worlds trade media company since 2003. providing comprehensive media and events, vwm produces the annual virtual worlds expo (3 - 4 september 2008 in los angeles, ca), virtual worlds london (20 - 21 october 2008) and virtual worlds conference (spring 2009 in new york city). vwm also publishes the industry news authority, the urltoken blog .
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metaversum gmbh is the berlin-based startup company behind the 3d virtual world twinity . the company was founded in july 2006 and is led by ceo jochen hummel , cmo dr. mirko caspar and cto christian von hardenberg . the company has offices in berlin , kiev and singapore and is currently employing around 80 people . 
metaversum gmbh is the berlin-based startup company behind the 3d virtual world twinity. the company was founded in july 2006 and is led by ceo jochen hummel, cmo dr. mirko caspar and cto christian von hardenberg. the company has offices in berlin, kiev and singapore and is currently employing around 80 people.
metaversum gmbh is the berlin-based startup company behind the 3d virtual world twinity. the company was founded in july 2006 and is led by ceo jochen hummel, cmo dr. mirko caspar and cto christian von hardenberg. the company has offices in berlin, kiev and singapore and is currently employing around 80 people.