grin ( company )
part 1. gamereactor interviews grin ceo, bo andersson, about the company' s history. urltoken
the company then ventured into other drinks and juices. its entrance in the juice market was achieved when the company bought minute maid juice manufacturing company. the company also continued to spread worldwide and in 1970, it was licensed as the only cold beverage company in india .
the company fatshark ab, where grin was a stakeholder, was not affected by the closure of grin and are continuing to develop lead & gold: gangs of the wild west using the well regarded grin technology, diesel .
grin started off with just a logo before the company even had a name, which naturally gave the company the name grin. throughout the years there have been several versions of the grin logo, with new gold teeth being added for every released game. by the time the company was closed down, the logo had eight gold teeth .
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, 2012, coca - cola company. history, swot analysis, maketing strategies, munich, grin verlag, urltoken
the founding andersson brothers started their own company, overkill software, with a number former grin stockholm employees, including renowned composer simon viklund .
furthermore it will go on with the writers analysis of the company and end with the external factors which the company must react on in the future. this section will also address the writers recommendations to the management of the company .
set your standard as high as you like and let grin do the rest .
on 10 august 2015 the company announced its bankruptcy announced in a blog post .
from the remains of the gothenburg office peter björklund and a number of developers who were laid off from grin in may 2009 formed a new company, outbreak studios .
members of grin' s sound design team formed a new audio house, fathom .
start using grin today and discover all the little things that make influencer marketing easier .
the industrial centre of nokia. pictured here is the paper mill of the old nokia company, now owned by georgia - pacific, and the energy company nokian lämpövoima oy .
according to the report crysis developer crytek offered to step in and buy grin, but walked away from the deal after discovering the high asking price. in august 2009 grin filed for bankruptcy .
grin had many different offices around the world, including stockholm, barcelona, gothenburg and jakarta .
zara, from spain to the big wide world. company analysis, markets a ...
the following essay deals with a detailed overview of the history of the finnish nokia company. but besides this, it is also mentioned the importance of this company for the finnish economy. at the end of the essay i will give an overview of the future challenges for the nokia company and its surroundings .
the company has also put in place a number of audit mechanisms to assist them in determining whether they are maintaining the correct level of safety standards. the audit ensures that the company has put in place enough internal and operational control mechanisms to boost employee safety. the company has also retained the services of various external auditors who will perform independent investigations into the operations of the company and submit a report. this report is particularly instrumental because the company uses it to benchmark itself against other similar companies in the industry .
spanish website anaitgames, which is run by our friends at urltoken, was told of the cancelled projects by sources at grin barcelona, the satellite studio of swedish developer grin, which closed its doors in 2009 .
developer of social networking platform. the company specializes in developing web - based mobile application for social networking .
in may last year bo and ulf andersson claimed grin closed because of a
betrayal
by square enix .
grin was a swedish game development studio, best known for their work on the pc versions of the ghost recon: advanced warfighter series and the two new bionic commando games. grin closed their doors august 12th, 2009 .
around this time, the company put up a competition for the design of the coca - cola bottle. an indiana company won the tender to manufacture the coca - cola bottle. their decision was convinced by the fact that the company manufactured a unique, decent looking bottle, which could be recognized in the dark. the shape is still retained by coca - cola company to date. this step was geared towards isolating the coca - cola company from other beverage companies because of its unique attributes. the bottle was to help the consumers identify the product .
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the oil crisis in the 1970s led cable business increase so that the company could expand to europe, usa and asia .
grin has provided exceptional personal assistance when it comes to working with the platform. it has been very helpful for my team that they are so readily available if any questions or concerns arise. incorporating influencer marketing has been a work in progress for our company, but grin has helped step by step with the process. we are confident that we' re moving in the right direction .
the final fantasy title being worked on at grin before the studio collapsed is still in development by publisher square enix, urltoken understands .
grin isnʼt a marketplace or a network looking for a cut of your budget. itʼs simple, subscription - based, software that helps you run influencer marketing campaigns your way. with grin you get the systems and data you need, while retaining complete control of your influencer relationships .
at first i start with the development of the nokia company; from its roots as a forest industry to a world’s leading telecommunication enterprise .
in august of 2009, gamasutra and a few other sites reported that grin was experiencing financial trouble. shortly thereafter, the company had to lay off several employees due to low sales for wanted: weapons of fate, terminator: salvation and the latest bionic commando games. grin' s last hit came in 2008 with their remake of bionic commando: rearmed. it was their last game to gain critical success and to sell well .
the drink made the founder of the company dietrich mateschitz to the 2nd richest austrian and the number 208 in the world. (forbes, 2010 )
while i was working on the two bionic commando games at grin, i realised i vastly preferred working on smaller projects rather than big budget retail games .
coca - cola company. history, swot analysis, maketing strategies | publish your master' s thesis, bachelor' s thesis, essay or term paper
rumors of grin' s demise began popping up earlier this week, with studios barcelona and gothenburg shutting down and the imminent closure of the company' s stockholm hq. that followed reports of cutbacks earlier in the year, not long after the developer' s bionic commando and terminator games failed to inspire sales .
grin was reported to have filed for bankruptcy earlier today, with swedish news radio outlet sveriges radio citing the economic climate at the root cause of the closure .
develop also reports that some former grin employees have founded a new studio, outbreak studios, which plans to focus on downloadable titles for xbox live arcade, playstation network, iphone, games for windows live and pspgo. outbreak was founded by former grin lead programmer peter bjorklund, whose credits unfortunately include terminator: salvation .
grin barcelona helped with strider, developing assets for the first prototype of the game. the art team made the teaser video, below, with the help of animation studio 23lunes. strider was to be a reboot similar to pc, ps3 and xbox 360 bionic commando reboot grin made for capcom for release in 2009 .
artwork, screenshots and videos of a raft of cancelled grin games have been released. perhaps most eye - catching is a cgi teaser trailer of the strider reboot .
grin had been working on final fantasy: fortress but apparently received no money from square enix because agreed milestones weren' t met, brothers andersson told swedish site aftonbladet .
bo and ulf andersson announced that grin had closed in august 2009. they cited an
unbearable cashflow situation
caused by
too many
publishers delaying their payments .
the company changed hands again in 1919 when the company was sold to ernest woodruff for $ 25. woodruff later entrusted the company to his son robert woodruff in 1923. robert was a particularly smart man in business and he is entrusted with the honor of introducing the coca - cola to the world olympic games in 1928. he also pioneered the packaging of the coca - cola drink in six packs and other easy to carry packages. the company received worldwide publicity due to the olympic games, and it expanded distribution to many countries outside the us and made two distribution lines in the us. another boost to the worldwide publicity of coca - cola was the fact that when the american government entered the world war ii, coca - cola company still under the leadership of woodruff, offered it for sale at a lower rate to uniformed soldiers and the company bore the costs. during this time, a lot of people tasted the drink all over the world, and when the war ended, coca - cola was better placed compared to the period before the war .
coca - cola company is highly strategic when it comes to the safety of their employees. they have adopted the coca - cola safety management system, which is a safety standard aligned to the international management standard, bsi oshas 18001. this safety management system ensures that the company maintains a safe system for the working of the employees and the sustenance of the society. the standards ensure that quality, environmental and operational safety standards are kept. coca - cola company implements the safety standards by the use of manuals and trainings offered to employees. the employees are also made aware of the safety standards when they join the company for the first time, and then a follow up is done to inform them of arising developments .
when remembering the risky order for the kunststoffwerke förde he has to grin. what a great luck to stay now in the own production hall, equipped with two used milling machines and a boring machine. entex rust & mitschke gmbh is officially established, at the beginning still in partnership with the trained mechanical technician rolf mitschke. three staff members support the young company .
one of our biggest headaches is finding accurate information on influencers and managing day to day communication. grin has solved that problem for us. it' s saved us tons of time .
in the first years of the company the main products were shoes, boots and some clothes for industrial use. in the 1920s and 30s sports shoes, rubber toys, bike and car tires were introduced. in the following years the rubber company could expand their business. in nearly every finnish household there was at least one product of the nokia rubber works. [ 6 ]
grin has been responsible for ballistics, bandits, ghost recon advanced warfighter i & ii (multiplayer), bionic commando rearmed, wanted: weapons of fate, terminator: salvation and bionic commando .
grin opened their barcelona office in 2007, housing about 70 employees. it was located on the barcelona beach strip in the torre mapfre building, overlooking the mediterranean sea. closed in may 2009 .
some of grin' s former staff went on to found new studios, and some of these have already released their first games. grin founders bo and ulf andersson, for example, founded studio overkill software. its first game was downloadable game payday: the heist. some of the developers who worked on bionic commando: rearmed formed might and delight, the developer behind upcoming downloadable title pid .
in a letter from grin founders bo and ulf andersson, the ceo and director, respectively, write that
too many publishers have been delaying their payments
to the developer, ending the 12 - year - old company officially. the anderssons lament their
unreleased masterpiece that we weren' t allowed to finish ,
going on to thank their partners and the publishers who apparently did pay them .
members of the team at grin behind bionic commando: rearmed formed a game development studio, might & delight, on april 16th, 2010. they are currently working an an unannounced retro - inspired title .
grin' s approach, enabling us to own the direct influencer relationships, is the best solution we' ve found. we are totally aligned philosophically, they understand what world - class influencer programs require .
in the 50s, the cable works extended its product range from telephone cables to coaxial cables used in radio and tv business. the company also exported to the middle east and other markets outside europe .
this paper will have a look on a short history of the company of red bull and the core sources of innovation. secondly it will try to identify and discuss the individual skillset of red bull .
after that setback, grin barcelona set upon a remake of streets of rage, to be published by sega. it was intended to be similar to grin' s own bionic commando rearmed, and released as a download - only title. work on this game didn' t last long, however. only a handful of screenshots and art, below, were unearthed, but apparently a build of the game exists somewhere .
in the 1960s the company expanded its business to foreign markets. the number one of the export goods were the winter tires under the branch name “hakkapeliitta” and footwear. the first winter tire was invented in 1938 in the finnish rubber works. the tire industry was de - merged in the 1980s with the new name nokian renkaat oy. renkaat oy found an ally in the far east, the sumitomo company in japan. this cooperation brought in the production of dunlop tires. the cooperation was extended in 1988 when the company became a shareholder of nokian renkaat oy. nokia maintained a minority shareholding until early 2003 when it sold its shares to bridgestone .
2 history of the nokia company 2. 1 from a pulp mill to a paper industry 2. 2 the finnish rubber works 2. 3 cable industry 2. 4 the merger 2. 5 information technology and telecommunication
in the 1980’s, roberto goizueta became the chairman and ceo of the coca - cola company. roberto was a risk taker, and he moved the coca - cola company to a new level. at the time, people were beginning to be conscious of their weights and health and were keenly watching what to eat and what not to. roberto thought it was the best time to introduce a diet coke. the beverage was introduced, and it received a warm welcome from the consumers. roberto also made a move to consolidate all coca - cola bottling operations into coca - cola enterprises inc. this consolidation was useful because it created a strong distribution base for the company .
best of luck to the guys and gals at grin. we really would' ve liked to see what became of that final
unreleased masterpiece .
and thanks to all of our tipsters—guendolin, khoi and johan—for the helpful info .
other titles supposedly in development at grin before it collapsed: a new silent hill for konami; a wanted sequel called cult; and a final fantasy spin - off called fortress for square enix. images for these games are below .
the nokia company is today one of the world’s leading high tech companies. its rapidly growth in the 1990s coincided with a basal structural change of the finnish economy and industry. in this restructuring process nokia played an important role. despite the fact that nokia is a leading multinational company, a major part of its business is located in finland. nokia plays a significantly role in the economic growth of finland, which has been one of the fastest in whole europe .
coca - cola company has a long history dating back to 1886, when john pemberton made coca cola syrup at his back yard and carried them to jacob’s pharmacy for sale. in the year 1887, the founder of the coca - cola, john pemberton sold the enterprise to another chemist; asa chandelier. asa chandelier, through his efforts, turned the coca - cola company in an international path through aggressive advertisements and marketing. at the time, the company manufactured only one brand; the coca - cola. however, over the years, it now manufactures about 400 brands in over 200 countries. during the early years of production, the company sold the beverages in glasses, from a fountain in the jacobs pharmacy. however, in late 19th century, two lawyers obtained permission from chandelier to sell the beverage in bottles. this was the beginning of the coca - cola bottled beverage, which is now carried anywhere all over the world .
shortly after julia rust and the guest are turning around the corner. julia rust, having a degree as a business economist and being responsible for marketing and controlling at entex, just informs the guest of the basic data of the company .
grin had previously worked with square enix' fellow japan - based publisher capcom on a new instalment in the bionic commando franchise, and while critical reception and sales numbers were relatively modest, urltoken has been told that the japanese firm was pleased with the results .
but in the end the size of the developer' s staff base meant that continuing indefinitely without concrete deals in the pipeline was impossible, and the company announced in august this year that is was shutting down due to an
unbearable cashflow situation
.
it' s official. no more gold teeth will be added to that gruesome smile, as grin, the swedish developer responsible for games like bionic commando, wanted: weapons of fate and more is closing its doors due to
an unbearable cashflow situation .
in 1990 - 1991, nokia sold off the rest of its paper industry holdings, thus ending its involvement in the forestry industry. the main reason for the sold out was the fact that the nokia company wanted to focus on consumer electronics. [ 4 ]
red bull gives you wings !
nearly nobody never heard this slogan in his life or saw it somewhere or at least tried a sip of red bull. the austrian company polarizes: its taste, its marketing or the supposed health harming ingredients in this drink .
the strider reboot was apparently cancelled by capcom a few weeks after the may 2009 release of bionic commando. grin barcelona, however, soldiered on, trying to build a prototype based on its work without the strider license. it pitched the project to ubisoft, but that deal fell through .
sources close to both parties have revealed that the game, initially signed off in tokyo in the second half of last year and codenamed fortress, was central to the collapse of the swedish developer – square took the project off grin after only six months of development due to concerns over quality issues .
on august 12, 2009, grin announced on their website that they were shutting down completely. on the official grin webpage the reason for the financial troubles were cited as being due to :
... too many publishers have been delaying their payments, causing an unbearable cashflow situation
. it is not known which publishers this was referring too, but it might be related to
our unreleased masterpiece that we weren’t allowed to finish
also referenced in their farewell letter. this' masterpiece' was probably a final fantasy xii spinoff codenamed fortress (referenced in this kotaku article) .
in may 2009 after failing to acquire any development contracts for their barcelona and gothenburg offices, possibly due to the poor reception of wanted: weapons of fate and terminator: salvation developed at these offices. grin was forced to shutdown the two offices as well as doing a significant cut in their stockholm staff .
also son sebastian rust is joining and introduces himself to the guest. since completing his studies as mechanical engineer at the ruhr university bochum he is busy at entex in the process technology. harald rust’s son - in - law, ralf kunitz, is working as well in the company as plant manager .
therefore, coca - cola has grown from humble beginnings being manufactured at a backyard, to the world most favorite drink. the company has also expanded its product base tremendously. a particular thing, which it puts it ahead of other companies, is the fact that it touches the needs of the community .
grin publishing, located in munich, germany, has specialized since its foundation in 1998 in the publication of academic ebooks and books. the publishing website urltoken offer students, graduates and university professors the ideal platform for the presentation of scientific papers, such as research projects, theses, dissertations, and academic essays to a wide audience .
thus the company has developed into a family - owned enterprise. who would have thought it when harald rust worked on the plans for his planetary roller extruder in his home attic 30 years ago? with a smile harald rust says good - bye to the guest. “would you like to drink a coffee? ”, he asks his two children. the future looks good .
in the 60s, the cable works expanded its business to include the manufacture and sales of computers. the established electronic department focused firstly the sales of computer products and secondly the r & d and production of nokia’s own products. after the merger of the three companies in 1967, cable manufacturing was the main business, and the cable industry was the company' s most profitable and independent business unit. [ 10 ]
2015: long distances leap in time to the year 2015. harald rust takes rapid steps across the factory premises. he is looking for a guest who is registered for a factory tour and who is now en route somewhere on the site together with daughter julia rust. at 25. 000 m2 company ground and 12. 000 m2 halls and offices only a short telephone call is helping: “julia, where are you? ”“
nokia and serlachius became 100% owners of british tissues ltd in 1977; two years later, nokia bought serlachius out. despite these successes nokia' s management continued to disagree about the forestry business: on the one hand, the company wanted to sell it off, on the other, it was the target of large investments. because of this fact the forestry industry started to look forward for growth opportunities as well as new acquisitions .
kairamo presented in 1982 a business strategy for the paper industry. he preferred to raise the investments and to build up a second cellulose factory. but managing director simo vuorilehto favoured discontinuing it. this resulted in serious disagreements within the management. in the spring of 1989, nokia sold off half of its paper industries. nokia' s tissue paper business was merged with the american james river and the italian ferruzzi to become the largest tissue paper company in europe .
5. company analysis of red bull 5. 1. strengths 5. 1. 1. market leadership 5. 1. 2. brand value 5. 2. weaknesses 5. 2. 1. 4 products 5. 2. 2. making their own enemies 5. 3. opportunities i 5. 3. 1. expansion 5. 3. 2. innovation of new products 5. 4. threats 5. 4. 1. high marketing expenses 5. 1. 2. additional accidents of sport stars
but the roots of the nokia company go back to the 19th century when in 1865 a forest industry enterprise in the small town nokia in south western finland was established by mining engineer fredrik idestam. at the turn of the 20th century technology came with the founding of the finnish rubber works in 1898 and the expansion of electricity into the homes and factories which led to the establishment of the finnish cable works in 1912. with this development the manufacture of cables for the telegraph industry followed and supported so the new - fangled device, the telephone. the three companies (paper, rubber and cables) were merged to the nokia corporation in 1967 .
hörberg, like many small developers, isn' t an inexperienced entrepreneur making his industry début with his own game, but rather a programmer that' s previously experienced life at the coal - face of larger endeavours. he worked for
various studios
for a few years, working on titles such as bionic commando rearmed as well as the recently released pid, though he left that project after a year. his previous experience can be summed up by a continual desire to pursue his own path .
while i was working on the two bionic commando games (rearmed and the 3rd person retail game) at grin, i realised i vastly preferred working on smaller projects rather than big budget retail games
, he explained .
i also didn' t really enjoy working at a big studio, so i' ve been pretty much moved to smaller and smaller companies until i finally went solo in 2011 .
the 3ds eshop — along with its online store predecessors on wii and dsi — has attracted a number of small developers that would have likely remained anonymous in previous generations. the evolution of download gaming has transformed our consoles to include smaller, more diverse experiences at lower costs .
it' s well known that nintendo made errors with its wii and dsi stores that led to controversy, whether the issues were related to technical limitations or punishing publication terms. in any case, and in the face of additional increasing and varied competition from the smartphone and tablet industry, nintendo has been delivering a turnaround with the 3ds eshop and — if reasonably positive early days are an indication — on the wii u eshop. improvement is still possible and needed, of course, but the 3ds platform in particular is showing signs of developing strength .
a recent indicator of that was the revelation from gunman clive developer, bertil hörberg, that his game has sold more copies in around one month on the 3ds eshop than in over eight months on the apple ios platform — google android has been the biggest selling market for the title since its release in april 2012. precise figures weren' t given, but it was nevertheless encouraging the the handheld' s platform was serving a small developer so well .
since those revelations we' ve spoken to hörberg, in order to learn more about the background of his development studio and his move onto the 3ds store .
in fact, development studios don' t get much smaller than the self - named gunman clive publisher, with hörberg confirming that arne hörberg is perhaps a surprise appearance in the credits, with the music composition being an undertaking in the latter' s spare time. amazingly, considering the praise for the soundtrack — it' s even on sale for $ 1 if you like it enough — arne hörberg doesn' t normally work with games or music .
i was somewhat sceptical at first but the results turned out much better than i expected, so that saved me the trouble of finding a composer .
aside from that, bertil hörberg tells us, he does everything himself .
though hindsight has proven to be a wonderful thing in terms of the title selling well on the platform and bringing welcome profits to the one man studio, we asked what brought hörberg from smartphone development to the 3ds eshop .
i' ve always felt much more at home with dedicated gaming platforms, so after having released a few games on smartphones and started seeing some small profits, i thought i might be ready to branch out. 3ds eshop seemed like the easiest market to get into and the best suited for my type of games. plus i' ve always had a thing for nintendo' s portables as i did some of my first gaming on the original game boy (and some of my first coding in the game boy homebrew scene) .
when asked directly about the place in the market for devices such as the 3ds, the developer unsurprisingly voiced his support while acknowledging the emergence smartphone market .
i believe they are still, and hope they will remain, very important. i' ve always enjoyed handheld gaming, but smartphone gaming is for the most part something completely different .
while naturally not willing to make sweeping generalisations, hörberg reiterated that he' s a case where it seems as if the 3ds release will bring him greater financial success than the smartphone market; no doubt there will be developers, however, with the reverse experience .
i' ve always enjoyed handheld gaming, but smartphone gaming is for the most part something completely different .
in terms of becoming an approved developer for 3ds, it seems that the process wasn' t too difficult ;
i basically just applied to become a licensed developer via warioworld, ordered a debug unit and started coding
— previous connections with nintendo of europe may have also helped. as an insight into the steadier, licensed approach from nintendo, hörberg explained the slower process of publishing to eshop, moving away from the more automated processes for google play and ios .
there' s no denying that it' s a lot longer process to get it published on the eshop, but it' s not too bad
, he clarifed .
other than the obvious things like needing age ratings and much more thorough testing, it' s a bit less automated and involves more emailing back and forth to different departments to get everything submitted and ready for release .
shifting the game itself to nintendo' s hardware was an altogether simpler process, however, and we were given an insight into the speed with which initial porting of the title took place .
it wasn' t very hard at all; i had everything up and running after about two weeks. i hardly use any middleware in my engine so i could just move over all my code at once and just change the rendering and other hardware specific functionality. then it took a bit of extra optimising to get it to run at 60fps in 3d. you get to code a bit closer to the hardware than on smartphones, and also have to be a bit more careful with memory management. doing the stereoscopic rendering is pretty straight forward, you just render everything twice, but you have to find the most efficient way to set up the rendering order .
the attractive paper - filter effect apparently
took some tinkering
, while initial hesitation about employing the stereoscopic 3d was eased by the reaction from gamers .
the art style is kind of trying to fake a 2d look, so adding actual stereoscopic 3d to that felt a bit weird to me, so i was a bit surprised by the incredibly positive reactions to the 3d feature
. in a positive for the hardware itself, meanwhile, hörberg has been pleased with some of the tools at his disposal .
i' m pretty impressed by the gpu. it' s performing much better than most of the smartphones and tablets i' ve tried the game on. obviously the screen resolution is much lower, but i' m rendering with 2x2 fsaa on the 3ds version, which puts it in the range of smartphone resolutions, and it' s still keeping up. it also has some pretty nice features despite using fixed funtion pixel shaders, and i didn' t even touch on the lighting capabilities in gunman clive .
perhaps the simplest and most vital gameplay addition that 3ds offered was physical controls, with most smartphones and tablets only accommodating virtual buttons. the original design and prototypes of gunman clive were for systems with physical controls, which only specific phones such as icade and xperia play could deliver in the original release. the basic controls of 3ds allow it to be played
as it' s meant to be played
, with the developer also telling us that mega man was the primary influence on the core gameplay, with other elements inspired by games ranging from
castlevania to mario and zelda 2
. it seems that gunman clive and the 3ds eshop are an ideal match .
hörberg, as the latest new developer to dive into the 3ds eshop, is actually a longer term supporter of nintendo' s download stores, giving his take on the platforms and the currently library on the latest handheld' s marketplace .
i' ve actually always liked nintendo' s online stores; they' re not quite as quick to navigate as some others, but there' s a certain charm to it with the nice music and download animations; they feel more like a game menu than a boring online web store. having trailers for every game also gives the 3ds eshop a pretty big advantage against some of the others, and it seems to do a good job in promoting various titles with the different categories added to the front page every week. the library still isn' t that big but it' s getting there; there' s a few gems on there, and as a picross junkie i can' t complain .
perhaps most encouragingly in nintendo' s continuing efforts to establish a loyal group of small
indie
developers on its platforms, hörberg is
definitely
returning to the 3ds, telling us that his next game
will focus on the 3ds from the start
, with some potential ports to follow. although wii u development would be
fun
, nintendo' s handheld is apparently
quite enough to handle at the moment
for this one man studio .
we' d like to thank bertil hörberg for his time. gunman clive is currently available in the nintendo eshop in europe and north america for £1. 99 / €1. 99 / $ 1. 99, and you can read our full review for more details .
let us know what you think about this title and bertil hörberg' s comments in the comments section below .
he has to be proud. he' s a done a very fun game. i' m very happy to hear that his next game will be for rhe 3ds, if he can keep the same quality, my money is his .
he is scared of big budget retail games? i guess there goes my hope of a metroid prime - esque wii u version of gunman clive. haha, j / k also, great read! i' m glad i downloaded this game .
i' m enjoying finding out the behind - the - scenes aspects to getting a game released on the eshop. there have been a lot of gunman clive stories in the nintendolife news lately, but i' ve enjoyed them all. really cool to hear the experiences of the small developers. i hope horberg' s success continues .
i' ve always had a thing for nintendo' s portables as well. then last night we got drunk and she made a total @ $ $ of herself in public. she' s not so cute to me any more... lol jk i do and always will love nintendo portables! i' ll be paying video games until the end of my days. they make me happy happy, joy joy .
europe and north america for £1. 79 / €1. 99 / $ 1. 99
@ c - olimar so it is, thanks. i' ve updated the game page and the article .
wow. that' s really encouraging to hear that he was able to port his game over in a just a couple weeks! on a side note, i was curious as to what this
wario world
was that he was talking about. i did a search for it and found the website... urltoken haha, man, nintendo certainly doesn' t add any frills to its websites if they don' t have to worry about the consumer seeing it! i love how the publisher application picture shows a gcn controller and memory cards .
i do agree with the nintendo charm part of then store. i haven' t used the wii u eshop but i' ve find that while all of nintendos other stores suck compared to say xbla they do have a charm about them
great read! getting to know the stories behind creations always adds to the final product. i really enjoyed this game with all it' s references. , just finished hard mode with ms. johnson and starting duck mode this week .
i am now considering getting this. 1. 99 is not a bad price .
this is great stuff and it' s great to see gunman clive getting the support. i certainly hope we see more gunman clive stories not only from bertil hörberg but other up and coming developers interested in developing for 3ds
i would not have known of this awesome game had it not been for nl. i love the music, art style and game play! ! its so easy and pleasing to my eyes! ^ _ _ ^ the 3d really pops out in this game! ! i still think gunman clive should be @ least $ 2. 99 cuz it' s a steal for $ 1. 99. really !
i purchased gunman clive along with hydroventure: spin cycle last night and i gotta say that i' m impressed with it. the platforming is fun, the art style and 3d are beautiful and the music is great as well. very glad i dropped the $ 2. 50 for it !
very encouraging as to how easy it was to port his game to the eshop. hopefully we' ll see a lot of quality titles from indies in the future .
sometimes it takes that extra person to say things like
hey, we should add some contrast to this game, i hear black lines look good when they are black
, lol okay, mean but the colors really bug me .
but where did he get duck mode from? the most bizarre, awesome new game + ever .
boy, i still need to download this. i think i' ll do that today or tomorrow. this was a fun read. it' s always so cool to see interviews like these .
how did it take 7 years to make retro city rampage when this game looks way better and was made in 2 years max? and both of them being made by one person .
i currently have 4 games on my 3ds sd card: gunman clive, super mario 3d land, escapevektor, and pushmo. so far, gunman clive is my most - played game. it' s just so fun to play (and i still need to play through with the female character) !
btw, just curious but what' s mr. horberg' s nationality? sounds german to me .
i' m pretty impressed ...
well, there we have it; straight from the horse' s mouth (no offence, bertil). i' m looking forward to seeing what his next project will be .
this article gets too many people excited about development, reality is it' s very expensive and rigorous. $ 100 a year for ios, upwards of $ 5000 for eshop and no guarantee your app will ever be published. additionally, you must have a non subleased office, website, trademarks, business telephone and email. none of which is required on other platforms. this isn' t indie .
@ dogpigfish i know i wouldn' t want to be excited for future developments. please don' t even consider bringing out anything in the future circle - bertil hörberg - or any other developers we sure don' t need anything new or sequels. btw nintendo just dropped its requirements for an office for future developers .
this guy is a great developer, don' t get me wrong. the big 3 sees the problem with independent talent, so they misconstrue what indie really is, because it' s a threat to their bottom line. don' t let them redefine what indie is. indie stands for independent developers, not independent studios .
now i understand a bit better. thanks for clearing that up. i can see a problem with that where the man (the big 3) would label a game indie when it' s not just to profit off the indie name itself. i sure wouldn' t put it past the man. heck just look at the way the eshop and the playstation shop are run. at least the playstation shop understands that gamers own multiple systems and will let you download to all your systems. this is just greedy of nintendo not to allow downloads to multiple systems. i do love gunman clive though. it' s been one of my favorites since the 3ds has been released. don' t kill me guys but i had more fun with gunman clive than with kid ikarus 3d, i just couldnt get used to that numbing control scheme
@ dogpigfish sorry for gettin a little smart with you. i really didn' t consider gunman clive indie or not indie. i just saw it as fun
@ qwikman _ n _ bass he comes from the same country as me... sweden .
@ windy do you have a link to confirmation? that developers don' t need a secure office outside of their residence, i mean. last i heard it was in the
rumor
phase. if it became fact, that would be great for smaller developers
@ metabble _ king yeah i believe it' s a rumor at this point or in it' s beginning phase. i don' t really concern myself with that end of the business i just want a fun experience. i probably shouldn' t have even involved myself with this part of the thread in my ignorance of these facts .
best two dollars i spent in a long time. i am glad that he is having a huge success on the 3ds. i would definitely be interested in any other games he may bring to the eshop .
hold on there, you need to login to post a comment ...
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the developer behind bionic commando, wanted and terminator: salvation worked on a strider reboot and a streets of rage remake before it closed down .
the
snow teaser
, below, is for a
video game project
with
no name
.
also revealed are concept art, in - game assets and 3d models from the strider reboot .
the anderssons mentioned an
unreleased masterpiece
that they
weren' t allowed
to finish. was this fortress? or was it the strider reboot .
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because business law in sweden prohibits companies from going into debt without severe penalties, the developer was subsequently unable to bear its wage burden without new projects, and so closed its doors .
as well as bionic commando, the studio released two other titles earlier this year – wanted: weapons on fate and terminator: salvation – both of which scored poorly in the specialist press .
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sony santa monica makes us care about kratos in this stunning revival of the series .
far cry 5' s story is a real let - down, but the action still makes for a solid co - op experience .
there are some elements around the edges that haven' t aged all that well, but burnout paradise is still a fantastic racing game .
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they opened this studio in the centre of jakarta, indonesia. it' s used as a quality assurance building but was hardly ever used due to complications in shipping sony and microsoft test equipment to the region .
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grin was a video game developer based in stockholm , sweden . founded by bo and ulf andersson in 1997 , grin worked on numerous titles for the pc , consoles and arcade . the company became defunct in 2009 , and its founders/owners went on to create overkill software . 
grin was a video game developer based in stockholm, sweden. founded by bo and ulf andersson in 1997, grin worked on numerous titles for the pc, consoles and arcade. the company became defunct in 2009, and its founders/owners went on to create overkill software.
grin was a video game developer based in stockholm, sweden. founded by bo and ulf andersson in 1997, grin worked on numerous titles for the pc, consoles and arcade. the company became defunct in 2009, and its founders/owners went on to create overkill software.