keen software house
keen software house is an independent software development company focused on creating innovative video games .
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keen software house is profitable and able to self - fund ambitious future projects and growth .
glassdoor gives you an inside look at what it' s like to work at keen software house, including salaries, reviews, office photos, and more. this is the keen software house company profile. all content is posted anonymously by employees working at keen software house .
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link to keen software house by selecting a button and using the embed code provided more ...
keen software house is an independent game development studio known for its popular pc games space engineers and medieval engineers .
the simulation game space engineers hits beta. the developer keen software house just release a press statement giving more information .
startus buddies, please, allow me to claim rights over keen software house​. best regards, [ your name ]
one of the goodai' s short - term goals is to integrate its ai technology with keen software house video games .
miner wars™, miner wars 2081™, miner wars mmo™, miner wars arena™ are trademarks of keen software house a. s .
goodai is a sister company of keen software house aiming to develop a general artificial intelligence brain software that will automate cognitive processes in science, technology, business, and other fields .
medieval engineers is the second title fully utilizing vrage 2. 0, an in - house game engine developed by keen software house. vrage stands for “volumetric rage” and / or “voxel rage” .
i applied online. the process took 4 + months. i interviewed at keen software house (prague (czech republic) ) in november 2015 .
keen software house is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions .
brain simulator is one of goodai' s in - house software platforms that we use for our experiments .
the compensation system will allow you to directly and significantly influence your salary and stock options / company shares according to the financial success of keen software house games .
medieval engineers is the second “engineering” game developed by keen software house. the first is space engineers, which sold over 2 million copies in its first year .
invitation for the keen software house a. s. shareholders annual meeting - 28. 6. 2016 at 14: 00 cet. more info is available here .
you will be able to realize your own projects in keen software house and be generously compensated for your team' s’ professional efforts, if the projects are successful .
artificial intelligence, brain simulator, goodai, keen software house, medieval engineers, neural net, space engineers, the point where everything started to go wrong, .
keen software house, an international, independent, privately owned, 50 - person game development studio based in prague, czech republic is looking for a chief executive officer .
we are also happy to know that keen software house is moving and expanding. hope that everyone now will get this benefit to use it their right place. download sftp component
copyright © 2008 - 2016 keen software house a. s. space engineers®, miner wars™, miner wars 2081™, miner wars mmo™, miner wars arena™ are trademarks of keen software house a. s. terms of use | privacy policy | affiliate program feel free to use the pictures, videos and texts from this site to advertise or preview miner wars .
keen software house is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. company’s first title miner wars 2081 was released in 2012. keen software house develops its own in - house game engine vrage, currently in the second version and its core feature is volumetricity of the environment. space engineers is the first title fully utilizing vrage 2. 0
keen software house is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. company’s first title miner wars 2081 was released in 2012. keen software house develops its own in - house game engine vrage, currently in the second version and its core feature is volumetricity of the environment. space engineers is the first title fully utilizing vrage 2. 0 .
today i’m happy to report that we’re taking the next step in our plans to expand the keen software house teams. we’re growing very rapidly and planning to grow even more – at the moment
established in 2010 in prague, czech republic, keen software house is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. company’s first title miner wars 2081 was released in 2012. keen software house develops its own in - house game engine vrage, currently in the second version and its core feature is volumetricity of the environment. space engineers is the first title fully utilizing vrage 2. 0 .
, a new sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. the game is available on steam early access. keen software house is also the developer of
all entries of the contest become the property of keen software house. this means we have the right to use and modify your entries in our game, on social media, on our websites, etc .
keenvr is another sister company of keen software house and is the first of many pay - per - play vr entertainment and gaming centers to open in high traffic locations in prague, czech republic - the heart of europe .
vrage™ is an in - house game engine developed by keen software house. vrage stands for “volumetric rage” and / or “voxel rage”. vrage 1. 0 was built and tailored specifically for miner wars 2081 and its core feature is the destructible voxel terrain and open - world environment. full source code available: urltoken
goodai started as a research and development initiative inside keen software house in january 2014, when ceo marek rosa invested $ 10m usd into the project. goodai was publicly announced in july 2015 and is now a team of nearly 30 people .
space engineers [ official site ] developers keen software house are giving people access to their sandbox space sim’s source code, letting folks tinker with the game way more than its mod tools allow. keen also announced they plan to put up $ 100, 000 (£63k) to support folks making total conversions. crumbs !
benefit from the expertise of an in - house data team without the staffing headache .
developers in every industry use keen to leverage data in new and inventive ways .
the latest space engineers update comes with bug fixes, as well as an update video with a sneak peek at some upcoming projects out of keen software ...
keen software house a. s. is an independent game development studio based in prague, czech republic. its main projects are the sandbox video games space engineers and medieval engineers (distributed on steam early access) and the vrage 2. 0 game engine .
established in 2010 in prague, czech republic, keen software house is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. the company is mostly known for its popular early access title ,
you’ll excuse me if my meatbrain smirks as i respond “whaaat? ” to space engineers developers keen software house announcing plans to make an ai brain “which operates at the level of a human brain and can adapt and learn any new task”. bit late for an april fool, isn’t it ?
– independent developer keen software house is announcing goodai, a sister company in general artificial intelligence. the studio aims to create a truly general ai brain – one which operates at the level of a human brain and can adapt and learn any new task. goodai development is currently separate from video game development, but this does not mean that the ai technology will be kept out of the games. keen software house has plans to implement general artificial intelligence into its engineers series. this means that players can look forward to an innovative ai that will bring a totally new experience to the games .
marek has been interested in artificial intelligence since childhood. marek started his career as a programmer but later transitioned to a leadership role. after the success of the keen software house titles, marek was able to personally fund goodai, his new general ai research company building human - level artificial intelligence .
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a software engineer who cares about the quality of what he does. specializes in java / jee related technologies, but believes that software craftsmanship is technology agnostic – thus he never limits his technology portfolio .
software developer devoted to doing things' the right way'. fan of coding standards and conventions .
today i' m happy to report that we' re taking the next step in our plans to expand the keen software house teams. we' re growing very rapidly and planning to grow even more - at the moment we have about 30 people working on the games team and roughly 20 on the ai team .
because of the released source code there are new ways how to cooperate on the development of space engineers or even new games based on vrage engine. and for this occasion keen software house will give a very nice sum to the community and modders who want to build total conversion mods based on space engineers or vrage engine .
. our old dejvice offices were just too small, and since our new offices in the nile house won' t be ready for three months, we jumped at the chance to spend a few months in the danube house .
we believe that one of the strongest forces in the universe is the “ need to create ”: every time you build something out of nothing, every time you give shape and organization to something that has no structure – you are creating a miracle. at keen software house we have two areas of interest: - independent game development: space engineers, medieval engineers, vrage engine - research and development in artificial intelligence keen software house was founded in 2010 by marek rosa. motto no. 1: we’re getting it done. motto no. 2: work hard, play hard. motto no. 3: reality is the best game - designer .
it was only when marsh prematurely evaluated all over medieval engineers [ official site ] that i realised its initial steam early access launch lacked multiplayer. i’m inattentive, me. but developers keen software house (them lot also behind space engineers) had shown multiplayer in its trailers and screenshots and i’d blithely assumed… that doesn’t matter now .
marek rosa is the ceo and cto of goodai, a general artificial intelligence r & d company, and the ceo and founder of keen software house, an independent game development studio best known for their best - seller space engineers (2. 5mil + copies sold). both companies are based in prague, czech republic .
while space engineers receives a fairly steady flow of smaller updates, developers keen software house have been saving up for a big’un with their other early access sandbox game, the low - tech follow - up medieval engineers [ official site ]. this week has brought an update big enough that keen call it a “re - launch”, boshing in everything from a huge new world to land claims and female player models. read the rest of this entry »
the plans talk a lot about ships and stations in the game. marek rosa of developers keen software house said in a blog post earlier in december, “the exploration feature will add a practically infinite number of ships and stations to the game world, so there will always be something new to discover, explore, acquire and conquer. ”
your goal will be to realize the full potential of the studio’s flagship games, space engineers and medieval engineers, and to focus on new opportunities: developing spinoffs, mmo, f2p, dlcs, vr, new games in already successful engineers franchise, and expanding to new markets. you will keep shaping keen software house as a high performance oriented company .
last month, keen software house added planets and moons to their early access intergalactic sandbox adventure space engineers [ official site ] as “a result of some early access player feedback”. in what keen’s founder marek rosa labels a “game - changing feature”, players can now manipulate the landscape as they see fit – leaving behind a persistent footprint in their wake. in a new developer diary, rosa explains how he and his team arrived at the decision to add the game’s most ambitious feature yet .
we are keen software house - developers of the video games space engineers and medieval engineers. we are here with a few members of our team and we will be answering your questions about space engineers source code access, planets and anything else related to space engineers. the iama will be starting at 14: 00 edt (20: 00 cest). start firing your questions !
github is home to over 28 million developers working together to host and review code, manage projects, and build software together .
goodai has released brain simulator, a collaborative platform where researchers, developers, and tech companies can prototype artificial brains, share knowledge, and exchange feedback. artificial intelligence modules designed by goodai are accessible to the public on this platform under an open source, non - commercial license at no cost. goodai follows and promotes principles of safe ai. goodai is a sister company of keen software house .
jakub has been working in software development since 2008. he has gained substantial experience of java, scala and client - side technologies. he has a great passion for functional programming, enjoys both front - end and back - end development and never makes compromises on software quality .
the best sort of source code is available source code. so it’s splendid news to hear that the developers behind miner wars 2081, keen software house, have made the code for both the full game and the engine available for all purchasers of the game – although for modding only. so that’s all 360, 000 lines of code for you to stare at in bewilderment. or if you’re not me, to start fiddling with .
keen was designed to give developers the flexibility and extensibility of a custom analytics stack, without the hassle and risk of managing big data infrastructure .
control your costs and scale easily as your business grows. customers in every industry use keen io to query trillions of data points every day .
medieval engineers®, space engineers®, miner wars™, miner wars 2081™, miner wars mmo™, miner wars arena™, vrage™ are trademarks of keen swh ltd .
in prague, just next door to the danube house. this office will be luxurious and spacey, and will be able to hold us even when our teams are
kamil is a software developer with experience in java and scala programming language, he is also a big fan of clean code, functional programming and tdd .
however it is still a big step not just for space engineers and keen software house but it is also a test what will happen. because nobody before has ever provided the source code of even not finished game. therefore in the following days and months to come the situation could lead almost anywhere. to another big success and earned money or on the other hand they could revert back to obfuscating the source code and continue in the
normal
common way of developing a game .
“keen io helps us understand the value we’re delivering to artists at a granular level and gives us the flexibility to define and track new metrics as we need them. ”
while space engineers is still in early access, developers keen software house are looking for more engineering opportunities. today they announced medieval engineers. given that i used to cheekily describe space engineers as “a minecraftbut in space, ” i don’t know where this leaves me. medieval engineers in their leather aprons will dig and landscape, of course, but it’ll also have mechanical gadgets, and physics - based building and destruction with structural integrity. you can design siege engines to smash your mate’s castle, for starters. come watch that in the trailer .
miner wars 2081 is a software program developed by keen software house. during setup, the program creates a startup registration point in windows in order to automatically start when any user boots the pc. a scheduled task is added to windows task scheduler in order to launch the program at various scheduled times (the schedule varies depending on the version). the software is designed to connect to the internet and adds a windows firewall exception in order to do so without being interfered with. the primary executable is named minerwars. exe. the setup package generally installs about 39 files and is usually about 78. 51 mb (82, 326, 604 bytes). relative to the overall usage of users who have this installed on their pcs, most are running windows 7 (sp1) and windows 8. while about 65% of users of miner wars 2081 come from the united states, it is also popular in united kingdom and australia .
passionate developer, strongly believes in the in software craftsmanship movement. constantly looking for ways to improve his skills and share knowledge with others. interested in functional programming, tdd and clean design .
over 50, 000 developers at 5, 000 + companies use keen to power real - time analytics dashboards, generate alerts, implement dynamic pricing and advertising, track complex attribution, and more .
dariusz is a passionate software engineer mostly interested in backend side of applications. he likes clean & object - oriented solutions. has been working in the microservices world for the last couple of years .
particularly interested in developing the server side of applications. also keen on scripting languages and shell programming. especially interested in api design, object - oriented analysis and design, design patterns and clean code principles .
before joining softwaremill she worked for a small glasgow - based chauffeur - driven transportation company and a worldwide corporation producing recruitment software. specialises in java se / ee but likes to learn new things all the time .
as well as trying to trap a brain inside a computer, keen software house want to squeeze the whole dang universe into one too. their latest early access update to space engineers [ official site ] last night added diddy ‘planets’ and moons to its sandbox space, so you can now leap off your spaceship and plummet all the way down onto a planetoid, if that’s a thing you want to do. when their ai escapes, it’ll fire us at planets with a spacegun as revenge for trapping it, so we better get used to the idea. or you could land to explore, build, fight, and all that, i guess. whatever .
hybrid mmo / single - player space adventure miner wars is offering early access at 70% off, making it about $ 13. i’ve yet to see anything of the game myself, but the concept of a fully destructible environment shared with multiplayer players is certainly intriguing. if it can offer an elite - like space trading experience with red faction - style space - action destruction then developers keen software house might onto something. hell, it might be a game experience all its own, unlike anything that has gone before – the idea of blasting your way through the inside of giant asteroids is certainly unusual. whether these guys are too keen, however, will depend on the state of the early build. i feel like developers take a big risk going into these things early. it’s a good way to get the community bringing in money and feedback, but it also means you might earn an unfair rep on your earlier build .
, miner wars™, miner wars 2081™, miner wars mmo™, miner wars arena™, vrage™ are trademarks of keen swh ltd. feel free to use the pictures, videos and texts from this site to advertise or preview our products .
kamil is a software engineer experienced in both back - end and front - end side of web applications. he enjoys working with clean and well designed code. after hours he constantly improves his technical skills by learning new programming languages .
but as he says later :
do not confuse this with “open source” or “free software”: while we are opening the possibility to read and alter space engineers and vrage source code, we’re not making space engineers or vrage free .
do you want to be an engineer? i can understand if you don’t really feel like it’s your cup of tea – especially if you’d rather be a professional tea brewer. but what about a space engineer? well of course you’re saying yes now. space makes everything better, except breathing. happily, space engineers would rather suck the life from your lungs via the good old - fashioned method: time. it wants all of your hours, and it looks like it could well offer some pretty tantalizing reasons to hand them over. but skepticism is still healthy, especially in the wake of developer keen software house’s lackluster miner wars 2081. steam early access, then, offers a chance to see if space engineers is really on the right track .
build & ship the analytics features your customers have been asking for. native analytics is a suite of tools for white - labeling analytics in your product. keen io powers the backend analytics infrastructure so that you provide your users a truly new and custom analytics experience .
with an increasingly crowded media landscape, investing in data science isn’t just important, it’s vital to staying ahead of the competition. keen gives publishers the cutting - edge analytics technology of a modern media company, without the need to hire and staff a huge data engineering team .
space engineers [ official site ] is still in early access but has now officially reached beta status. i believe means keen’s software rocket is still risky enough that they wouldn’t send humans up but if a few monkeys explode in the name of progress, so be it. perhaps one such monkey is you. the update blasting the space craft - o - build - a - sandbox into beta has brought new multiplayer netcode, a tutorial campaign, redesigned and rebuilt blocks, magnetic boots, improvements to rendering and physics, and other such neat - o improvements. read the rest of this entry »
there are a few mods already out there which create a pve gameplay mechanic like sector 15 and hostile universe. there is also keen' s release of two scenarios now, and i imagine they will continue with new ones. now, with the source exposed, mod developers can make even more complex pve worlds .
andrzej strongly believes in ddd and cqrs approaches for implementation of core domain. he considers tdd, solid and grasp as the best catalysts for good quality software development. author of small open - source project for generating fluent builders. before joining softwaremill, he was r & d; developer in a financial institution .
a touch over a month after announcing medieval engineers [ official site ], keen software have now launched the low - tech counterpart to space engineers. well, they’ve launched it into early access. i can’t imagine a sandbox crafty build ’em up doing it any other way, though. actually. how would minecraftbuts turn out if they did launch without that lengthy phase of large - scale testing and feedback? perhaps closer to a lego set, made with a specific purpose in mind, than a jumbled box of bricks? or over - ambitious and under - delivering? anyway, i don’t have time to ramble on about that now .
adam warski has participated in many projects using java and scala technologies. he is a founder of several open - source projects, such as hibernate envers, elasticmq and veripacks. apart from writing closed - and open - source software, adam is interested in improving the way we use functional and object - oriented programming .
passionate about programming since his early schooldays. previously co - developed worldwide systems for mobile banking and the healthcare industry. a true enthusiast of the jvm ecosystem and open source. after work krzysztof enjoys consuming tons of new knowledge and experimenting with software development. in his free time he sneaks out into countryside seclusion to take care of his humble apiary .
hello keen, love space engineers, 203 hrs on record and going up. i was wondering if you are planning in the near future to increase the number of armor blocks with a set that is in the 3x3 range and if you will ever add slab type blocks? [ half a cube, but allow the engineer to decide if he will place it top or bottom ] this would create the illusion of greater space in doors !
we are always looking for new colleagues who seek technical and artistic excellence and who like to push their limits. you could be developing our in - house game engine vrage 2. 0 or our new games space engineers and medieval engineers. if you like a challenging work, seek autonomy, enjoy having impact and responsibility and want to work in a friendly environment on an international team with colleagues who inspire you, please send us your english cv / resume and cover letter: jobs @ urltoken. location: all positions re
goodai’s artificial brain has one distinct advantage over most companies in the ai field. the goodai brain will be general and universal, meaning that the same brain can be implemented in every context and industry. while some ai companies are focusing on narrow ai applications, such as driverless cars or facial recognition software, goodai is making a general ai brain that can do any task put in front of it. the ai will drive smart cars, or take the form of a personal assistant, rescue robot, video game designer, or space explorer .
if nothing happens, download the github extension for visual studio and try again .
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space engineers is a sandbox game about engineering, construction and maintenance of space works. players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining .
space engineers is inspired by reality and by how things work. think about modern - day nasa technology extrapolated 60 years into the future. space engineers strives to follow the laws of physics and doesn' t use technologies that wouldn' t be feasible in the near future .
space engineers utilizes a realistic volumetric - based physics engine: all objects can be assembled, disassembled, damaged and destroyed .
space engineers is in beta stage of development. everything in the game is subject to change .
is for ai researchers, sw engineers and game programmers who can’t relocate to prague. this is our first experiment in opening a remote office .
once we get used to the challenge of having some people work outside of prague, we will be able to open other remote offices in the near future. we expect that our next offices will be in
this is all a part of our long term plan to reach talent that can’t move to prague. we have the resources to expand and we believe this is the most effective way to find the best people to work on our ai project and games .
for the latest news on our games, follow us on facebook or on twitter .
congratulations to you all! it' s refreshing to see such success in the gaming profession, and more out of the box thinking. love it! ! !
you might even say
out of this world thinking
hahahahahahha! no one? sorry .
i just wish i was not retired and could get in on the action. i spent the last 10 + years doing c # for the front end mostly and java for the back end with assembler for things that had to go zoom. : -) my phd in math / computer science (almost the same when i started) was to be in intelligent systems and how they would communicate to facilitate both business and academia. however, 40 + years of working as an analyst, mathematician, programmer and often wearing the project manager hat at the same time along with a wife and two kids kind of put those plans on the side. : -) there is a huge part of me though that wants so badly to jump into the fray anyway and see what i can do. but, retirement and grandkids are kind of nice .
this is so cool. i believe a good, spacey, modern and comfy office is very important for productive work. danube and nile are some very nice and modern office buildings. i worked at dh when nh was being built up and i liked it a lot. just beware of the giant spiders coming from the a / c vents in the floor - mostly they come at night, mostly :)... just kidding: )
congrats guys! you deserve the success. do you hire in france? : d i have the feeling that with czech republic and poland a new video game industry place is starting in central europe, go guys. i personally am as a europea fella really proud of you: )
cool, hope that will translate to a less bugs in the future. because with all that distraction you adding 1 more feature and introducing 2 more bugs that breaks a game play. just look a t that guy looking at his mobile instead of code editor; )
you serious ?
that guy looking at his mobile instead of code editor
. sure, go ahead and do coding 24 / 7 without any kind of breaks. coding full speed will only lead you to do more mistakes anyway, you arent probs even adult yet and never been in work life yet ...
copyright (c) marek rosa. awesome inc. theme. powered by blogger .
space engineers is in alpha stage of development - this means that the game is still under development and will be improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes .
the customers who will buy the game now will be able to play it on steam and receive all future updates for free .
players are invited to provide their feedback and suggestions to the developers and help them create the best game possible .
this initial release on early access focuses on core mechanics: building in creative mode, physics simulations and destruction. additional features will be released in following updates .
players are encouraged to experiment: learn how to build a ship, what blocks are required to make it operational, how gravity and electricity works, how to fly the jetpack and how the physics interactions work .
the developers opened a very short window during which players were able to purchase the game even before it got officially available on steam. this led to an explosion of creations. there are already hundreds of creations all over the internet :
vrage 2. 0 is in development and its core feature is volumetricity of the environment. volumetric objects are structures composed from block - like modules interlocked in a grid. volumetric objects behave like real physical objects with mass, inertia and velocity. individual modules have real volume and storage capacity and can be assembled, disassembled, deformed and destroyed .
due to medieval engineers development, vrage received a fresh upgrade: structural integrity and directx 11 rendering .
with the addition of planets to space engineers, the engine went through a major upgrade to support large scale volumetric entities .
the vrage 2. 0 engine is designed to support extremely large and fully dynamic and destructible environments, including planets with up to 120 km in diameter and a surface area of 45 238, 93421 km2, large space ships and any other creations built by the players. vrage empowers our community to build everything they want in space and on planets !
super - large worlds – game area spans to 6. 6 astronomical units. more info: urltoken
( grids and terrain), behaviors, grouping, etc. multi - player and dedicated servers 64 - bit version - increases the memory limits to tens of gigabytes performance profiler -
real - time statistics: rendering, physics, game - play, networking 3d sound engine - xaudio2 music engine - emotional themes controlled by situation context camera - first - person and third - person gui - graphical user interface input - keyboard and xbox controller (not supported at this moment: joystick) multi - core cpu support steamworks integration directx 9, directx 11, c # /. net windows xp, vista, 7, 8 libraries used :
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urltoken
fast - paced arcade game inspired by the pc gaming classic, tunneler, with state - of - the - art top - down view, 2. 5d gameplay in a fully destructible environment, and on the edge split - screen out of the box .
enjoy unlimited gameplay variation by adjusting arena settings, such as terrain, map size, number of ai - controlled bots, technology level ...
it is the year 2090. our solar system is in the aftermath of a total political breakdown. humanity is fighting over scarce resources on asteroids .
feel free to use the pictures, videos and texts from this site to advertise or preview miner wars arena .
marek rosa, jan jirkovsky, petr kolda, martin bauer, jan cistin, marek mrkvicka, lukas tvrdon, filip novy, jan absolin, lukas zdenek, tomas macek, michal roch, peter nespesny, adam pecena, michal liska, jan weiss, eva pytlounova, jan bastl, drahos lysak, robert j. egerton, scott stoked .
we want to create games that are based on real science, real facts, real physics and real emotions. no magic & fantasy allowed. if we step into the sci - fi area - as we did with space engineers and miner wars 2081 - we approach it from the hard - sci - fi angle. every technology and every idea must be explainable using modern - era knowledge with very little extrapolation required .
in medieval engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness .
we want to use our games to promote science and to encourage creativity. we want to revive the interest in space exploration, physics, history and all stem fields. we want players to learn new stuff while playing our games .
they have htc vive headsets and hand controllers to give you the complete room - scale vr experience. in the future they' ll be adding weapons, gloves, oculus rift, custom devices, simulators and more !
do you enjoy playing our games and want to make money at the same time? earn 15% from each purchase made by customers who came to our e - shop through your affiliate link. this is a lifetime revenue stream. for more info click here .
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is a sandbox game about engineering, construction, exploration and survival in space and on planets. players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. featuring both creative and survival modes, there is no limit to what can be built, utilized and explored .
space engineers features a realistic, volumetric - based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. the game can be played either in single or multiplayer modes .
space engineers has been announced that will be available for the xbox one console .
note: other platforms are not ruled out yet, but also not confirmed .
medieval engineers medieval engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining. ​medieval engineers has sold over 300, 000 copies since launch. the game is available on steam early access for windows / pc .
miner wars 2081 miner wars 2081 is a 6dof action - survival space - shooter simulation - game set in the year 2081, 10 years after the destruction of all planetary objects in the solar system. the player operates an advanced mining ship in a fully destructible and open - world environment, which remains persistent as you complete missions ...
is a fast - paced arcade game inspired by the classic pc game, tunneler, featuring a state - of - the - art top - down, 2. 5d game - play in a fully destructible environment! enjoy unlimited game - play variation by adjusting arena settings, such as terrain, map size, number of ai - controlled bots, technology level ...
development has been paused and it will remain so while we work on space engineers .
​we are looking for a strategic leader with a proven record of delivering successful projects. your mission will be to oversee the production process in order to fulfill the creative vision of founder and current ceo marek rosa, and the vision of the players’ community. you will be responsible for business development, planning of future profitable products, growing the company’s revenue, driving the production teams in the right direction, and hiring talent .
if you like challenging work, seek autonomy, enjoy having impact and responsibility and want to work in a friendly environment with colleagues who inspire you, please apply .
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public multiplayer test! the session is now over and we have closed all servers. we really appreciate all of your feedback .
public multiplayer test until friday, july 6th, 5pm gmt + 2. thanks for all of your fantastic feedback so far and have fun !
public multiplayer tests and the upcoming update for the game. come check it out !
this event is now over. a big thank you to everyone who participated! cheers ,
with marek rosa and jan hlousek on thursday june 28, 2018 7pm – 8pm (cest). they will be available to answer questions regarding space engineers multiplayer .
with marek rosa and jan hlousek on thursday june 28, 2018 7pm – 8pm (cest). they will be available to answer questions regarding
* * * please note: the password for steam branch mptest password: nt7wudw9kdvb will be activated on june 28th .
with marek rosa & jan hlousek, who will be available to answer questions regarding space engineers multiplayer. the ama will take place on thursday june 28, 2018 7pm – 8pm (cest). see you there !
hello, engineers! because of your high demand and good performance and reliability of survival servers, we will leave them running over weekend (june 21 - 25). creative servers will be closed as planned as we gathered enough data. thank you !
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we want to create games that are based on real science, real facts, real physics and real emotions. no magic & fantasy allowed .
if we step into sci - fi area - and we did this with space engineers and miner wars 2081 - we approach it from the ...
an awesome experience that opened my eyes about the world game design .
was given art test in two stages, got feedback after each one. the artist in charge of my art test was very helpful. after finishing art test got called in for an interview, the people from 3d department that were interviewing me were very cool and laid back .
was asked about my ability to perform other art disciplines outside 3d art, such as concept art. answer question
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songs will be placed in your miner wars 2081 folder in the steam directory: ... \ steam \ steamapps \ common \ minerwars \ soundtrack
miner wars 2081 is a 6dof action - survival space - shooter simulation - game set in the year 2081, 10 years after the destruction of all planetary objects in the solar system .
you operate an advanced mining ship in a fully destructible and open - world environment, which remains persistent as you complete missions or play online with others. realism and survival are key aspects of gameplay. inventory and the way you use resources such as fuel, ammunition, oxygen, ore, and weapons are important when surrounded by dozens of warring factions .
the gameplay is driven by an epic story and offers a choice of single player, co - op, and death - match multi - player .
the story will introduce you to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting, racing, or just flying around and destroying everything you see .
fully destructible and persistent (dig through asteroids, destroy space stations... )
in - game editor and two free add - ons: cheats and 2. 5d experiment
graphics: nvidia geforce 6 series or better, ati radeon r520 (x1300 - x1950) or better, intel gma x3000 or better. requires at least pixel - shader 3. 0 .
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miner wars franchise branches into two products: miner wars 2081 (single - player, co - op, multi - player) and miner wars mmo (massive multi - player online game)... . read more
you operate an advanced mining ship in a fully destructible and open - world environment, which remains persistent as you complete missions or play online with others .
we are happy to announce that two key - milestones in the development of space engineers have been achieved: survival mode and multi - player. also, important notice to the owners of miner wars mmo... read more
we are happy to announce our new game “space engineers”. space engineers is a sandbox game about engineering, construction and maintenance of space works. players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining... . read more
marek, in his new blog post, is explaining the process of story writing, mission designing, voice - over recording / post - processing, game - play polishing and testing during the development of miner wars 2081. you can read his post here: urltoken... read more
keen software house is an independent video game developing company based in prague , czech republic . the company was founded by marek rosa in 2010 . keen software house 's technological know-how and proprietary vrage game engine has allowed the company to create games that leverage elements of science into the gameplay . the studio 's first game , miner wars 2081 , focused on an open world with destructible terrain , while the second game , space engineers , presents volumetric physics as gameplay in a space-based environment focused on engineering , construction , and maintenance of space ships and stations . the company 's proprietary vrage game engine powers both the titles , and is currently in iteration 2.0 . additionally , they have created a separate team charged with development of medieval engineers - utilitizing similar rendering styles , while adding in weight and block based destruction / deformation with physics based calculations set in medieval times . it offers both a single - and multiplayer experience including planets ; from space engineers but with territory based grid system where clans can battle for ground to build on . realistic mechanical contraptions such as catapults can be created to real-time damage structures . 
keen software house is an independent video game developing company based in prague, czech republic. the company was founded by marek rosa in 2010. keen software house's technological know-how and proprietary vrage game engine has allowed the company to create games that leverage elements of science into the gameplay. the studio's first game, miner wars 2081, focused on an open world with destructible terrain, while the second game, space engineers, presents volumetric physics as gameplay in a space-based environment focused on engineering, construction, and maintenance of space ships and stations. the company's proprietary vrage game engine powers both the titles, and is currently in iteration 2.0. additionally, they have created a separate team charged with development of medieval engineers - utilitizing similar rendering styles, while adding in weight and block based destruction / deformation with physics based calculations set in medieval times. it offers both a single - and multiplayer experience including planets; from space engineers but with territory based grid system where clans can battle for ground to build on. realistic mechanical contraptions such as catapults can be created to real-time damage structures.
keen software house is an independent video game developing company based in prague, czech republic. the company was founded by marek rosa in 2010. keen software house's technological know-how and proprietary vrage game engine has allowed the company to create games that leverage elements of science into the gameplay. the studio's first game, miner wars 2081, focused on an open world with destructible terrain, while the second game, space engineers, presents volumetric physics as gameplay in a space-based environment focused on engineering, construction, and maintenance of space ships and stations. the company's proprietary vrage game engine powers both the titles, and is currently in iteration 2.0. additionally, they have created a separate team charged with development of medieval engineers - utilitizing similar rendering styles, while adding in weight and block based destruction / deformation with physics based calculations set in medieval times. it offers both a single - and multiplayer experience including planets; from space engineers but with territory based grid system where clans can battle for ground to build on. realistic mechanical contraptions such as catapults can be created to real-time damage structures.