sie worldwide studios
, president of siea and chairman of sie worldwide studios .
from the reimagining of
sony interactive entertainment worldwide studios (sie wws) is a global network of 15 acclaimed and highly successful game development studios. each studio is owned by sie and works exclusively on sie products .
chairman of sie worldwide studios shawn layden shared his enthusiasm in seeing the game doing so well .
sie worldwide studios is a global development hub, a diverse network of highly successful and passionate game development studios and, above all else, a home for outstanding creative talent .
scei announces new president of sce worldwide studios | press releases ｜ sony computer entertainment inc .
demonstrated how ps4' s library will further expand with an unparalleled line - up of games. sie' s worldwide studios (sie wws) unveiled three new ambitious games during the show - -
shuhei yoshida, who has served as president of sony computer entertainment worldwide studios since may 2008, said on twitter that he will report to layden at sie. yoshida added that his current title will not change. you can see a full organizational chart for sie below .
acquisition of evolution studios and bigbig studios in the u. k, to further expand the game development on playstation® platform
shuhei yoshida, sony interactive entertainment ‘s president of worldwide studios, chatted with renown industry journalist greg miller at gamespot’s e3 2017 live show .
in 1994. the playstation family of products and services include playstation®4, playstation®vr, playstation®vita, playstation®3, playstation®store, playstation®plus, playstation™video, playstation™music, playstation™now, playstation™vue, playstation®original and acclaimed playstation software titles from sie worldwide studios. headquartered in
evolution has been an important part of sce worldwide studios for over 10 years - working on ground - breaking racing titles like wrc, motorstorm and driveclub .
shuhei yoshida, president of sony worldwide studios, said on twitter that his title wouldn' t change and that he' ll be reporting to shawn layden .
sie will vigorously maximize the corporate value and create new business opportunities through the establishment of forwardworks .
psp® sell - in reaches 50 million units worldwide | press releases ｜ sony computer entertainment inc .
this might also help sie as the parent company to have a better relationship with 3rd party developers .
update: sony has confirmed to urltoken that no other studios have been affected .
regular reviews take place throughout sce worldwide studios, ensuring that the resources that we have in such a competitive landscape can create and produce high quality, innovative and commercially viable projects .
house will keep the title of president and global ceo at the helm of sie, and will also run global partner and development relations, but other executives will change roles under the new gaming division. jim ryan, currently the president and ceo of sony computer entertainment europe, will become the head of global sales and marketing for sie. shawn layden, who succeeded jack tretton as the president and ceo of sony computer entertainment america in april 2014, will be the head of worldwide studios for sie .
, fully remastered for ps4 by activision and vicarious visions. sie will also continue its partnership with activision on
tokyo, may 16, 2008 – sony computer entertainment inc. (scei) today announced the appointment of shuhei yoshida, senior vice president, us studios, sony computer entertainment worldwide studios (sce wws), as president of sce wws, effective may 16, 2008 .
in the beginning of this year, sony worldwide studios president shuhei yoshida was asked a question with respect to his goal for this year, 2017. to this his response is as follows :
we' re a global company with our headquarters in bristol uk, and satellite offices in dublin and california. we make frequent trips to games developer studios and conferences all over the world, and we work closely with sie head office in japan, as well as other sie offices in the usa and europe .
we develop and publish a range of exciting new titles each year, created either by our fantastic in - house studios, or in collaboration with independent studios from the wider industry .
they got rounded up this morning and michael denny [ senior vice president of sony computer entertainment worldwide studios ] explained the company was being' reorganised' ,
shadow said in a follow up post .
sie is committed to the continuous expansion of the world of ps4 through the introduction of attractive software titles and network services .
well team ico was a team in sie japan studio so what they collaborated with themselves? ha! same with graivty rush .
sony will try to relocate those affected to other studios ,
but unfortunately some redundancies will be necessary
.
as part of sce worldwide studios, we do regular reviews to ensure that the resources we have can create and produce high quality, innovative and commercially viable projects in an increasingly competitive marketplace. as part of this process, we have reviewed and assessed all current and planned projects for the short and medium term and have decided to make some changes to our european studios .
in a statement sony said it was focusing on other studios that
are currently working on exciting new projects
.
furthermore, matterfall is a new ps4 game by developer housemarque and publisher sony interactive entertainment (sie) worldwide studios which is the parent studio of sony xdev europe, which does not have a release window as of yet, however, wipeout omega collection has been scheduled for the summer of 2017. the collection incorporates content from wipeout hd, wipeout hd fury, wipeout 2048 and 4k hdr support and better graphical quality on the platform, ps4 pro .
“we knew horizon zero dawn was going to be something special, so to see the incredible critical reaction to a brand new game world translate into this level of sales is really gratifying, ” said shawn layden, chairman of sie worldwide studios. “guerrilla has created a game that is nothing short of exceptional, and the reaction we have seen from fans – from hours and hours of gameplay streaming to endless photo sharing – shows just how impactful it has been. ”
in europe, the sie wws family includes london studio, based in soho; media molecule, who work out of their guildford hq; and guerrilla games in amsterdam .
it has been decided that liverpool studio should be closed. liverpool studio has been an important part of sce worldwide studios since the outset of playstation, and have contributed greatly to playstation over the years. everyone connected with liverpool studio, past and present, can be very proud of their achievements .
sce worldwide studios north america: bend studio | naughty dog | san diego studio | santa monica studio | sucker punch productions europe: guerrilla games | guerrilla cambridge | london studio | media molecule | xdev asia: japan studio (project siren | playstation c. a. m. p !) | polyphony digital
a sony spokesperson also said the company will try to relocate those affected to other studios .
we will be looking to relocate the team members throughout the studios, but unfortunately some redundancies will be necessary and in those cases we will assist staff in any way we can .
during the conversation, miller questioned yoshida about the lack of solid release dates for some of the biggest upcoming playstation titles. it seems like the team at sie learned from past mistakes .
3rd party software developers and publishers as well as sce worldwide studios have been leveraging these unique features of ps vr to develop a broad range of software titles. several of these content will be showcased at events and other occasions globally starting with tokyo game show 2015, held from september 17th to 20th at makuhari messe, chiba prefecture .
). many more exciting new software titles in a variety of genres are planned continually for release from third party developers and publishers as well as from sce worldwide studios. also with a steady increase in the number of registered playstation network accounts, sce will continue to further enhance network services for both game and non - game entertainment content .
worldwide studios (wws) is the game development division of sony playstation. wws studios are responsible for developing some of the most recognisable and ambitious console games and franchises on playstation, including uncharted, the last of us, horizon, god of war, and gran turismo. we work with some of the best game studios in the world, and use data to help them make their games even better. we are looking for talented people to join us in pushing the boundaries of game analytics for playstation games. you have a passion for video games and a solid background teasing out insights from data. you’re looking for a fun, dynamic environment to take on new challenges. as a game data analyst, you’ll work in our cross - disciplinary team to help game studios use data effe ...
this is an alarming trend. i make that three sony 1st - party studios in the uk in less than 12 months. all playstationvr developers too .
funnily enough, i just happened to stumble upon the siren games (which i never played) on another thread, and was surprised to see it was an sie japan game made by the same developers of gravity rush .
like any family, we’re part of wider community, and we take great pride in teaming up with talented independent studios to bring the best new gaming experiences exclusively to playstation .
sn systems is a wholly owned subsidiary of sie that creates development tools for the best in the business. with unparalleled experience and a real passion for innovation, the team works out of bristol, england and dublin, ireland .
hi there, my name is dominic robilliard and for the last year or so i’ve been serving as the creative director for a new group within sony world wide studios: pixelopus .
as part of this process we have reviewed and assessed all current projects and plans for the short and medium term and have decided to make some changes to the european studios structure .
the main topics will be the head coach’s role as a team leader, key tendencies in hockey worldwide and features of a modern training process. the majority of speakers are head coaches with great international, nhl and khl experience .
recognized as a global leader in interactive and digital entertainment, sony interactive entertainment america (sie) is responsible for the playstation® brand and family of products and services. playstation has delivered innovation to the market since the launch of the original playstation in
– sony computer entertainment inc. (scei) today announced that the cumulative worldwide sell - in units of psp® (playstation®portable) handheld entertainment system (psp - 1000, 2000 and 3000 series) reached a total of 50 million units (
sony has merged the entire playstation business into one new company called sony interactive entertainment. as of april 1st, sie' s president and ceo will be andrew house, and the business will be run out of san mateo, california. sie essentially brings the hardware and software units of the soon - to - be - former sony computer entertainment and the playstation network services run by sony network entertainment international under one roof in the us. there will also be local arms set up in tokyo and london .
sony says that
it has become important for both sce and snei to unify their business strengths under one entity with a single focus ,
and that the two former companies will
combine resources across their hardware, software, content and fast - growing network businesses, positioning [ sie ] for enhanced competitiveness, continued expansion and market leadership in all areas .
notably, the us - based sie is described as being responsible for r & d of future playstation hardware as well as the software and network services .
by integrating the strengths of playstation' s hardware, software, content and network operations, sie will become an even stronger entity, with a clear objective to further accelerate the growth of the playstation business ,
says house in a statement .
along with our business partners, sie will develop pioneering services and products that will continue to inspire consumers' imaginations and lead the market. we will work hard to maximize corporate value by coordinating global business operations across san mateo, tokyo, and london by leveraging local expertise .
however, it was felt that by focusing our investment plans on other studios that are currently working on exciting new projects, we would be in a stronger position to offer the best possible content for our consumers .
i hope everyone affected continues on to be awesome people and get to even better places, both at work and in life. you will never be forgotten evolution studios! * pops in driveclub for a victory lap *
situated in the heart of london' s west end, bafta 195 piccadilly is the home of bafta worldwide, as well as an award - winning venue for hire that offers outstanding hospitality and a suite of flexible event spaces, which can be crafted to suit any occasion .
lol, if you think that they will release every small indie titles on discs, then you’ll be waiting a long time. small studios can’t afford to have all their games pressed on disc and put on the market .
in the complete statement, which you can read below, sony said it would try to reallocate some of the evolution team to other studios, but the company' s aware that it may also lose some serious talent .
don' t worry i didn' t forgot that. it' s just that i want to wait and see if this thread will be allowed to exist, before i add the rest of the studios (create those images )
sony computer entertainment can confirm the closure of zipper interactive, a seattle - based internal game development studio that has been part of the global development operation of sony computer entertainment worldwide studios (sce wws). the closure is a result of a normal cycle of resource re - alignment within sce wws. zipper has complete all work associated with its most recent project, unit 13 for playstation vita. zipper titles mag, socom 4 and unit 13 will continue to be supported, including the new daily challenges in unit 13 .
batman: arkham vr is from the critically - acclaimed rocksteady studios and is the first virtual reality batman experience that will allow fans to experience gotham city through the eyes of the world' s greatest detective in an all new arkham mystery .
“the name ‘playstation vr’ not only directly expresses an entirely new experience from playstation® that allows players to feel as if they are physically inside the virtual world of a game, but it also reflects our hopes that we want our users to feel a sense of familiarity as they enjoy this amazing experience, ” said masayasu ito, evp, division president of ps product business and vp, software design division. “we will continue to refine the hardware from various aspects, while working alongside 3rd party developers and publishers and sce worldwide studios, in order to bring content that deliver exciting experiences only made possible with vr. ”
by integrating the strengths of playstation' s hardware, software, content and network operations, sie will become an even stronger entity, with a clear objective to further accelerate the growth of the playstation business ,
said andrew house, who currently serves as the president and global ceo of sony computer entertainment and the head of sony network entertainment .
@ einhander138 unfortunately all games won’t have a physical release since doing it for smaller studios, like this one, could raise the costs too much. plus with the low price point it doesn’t make sense. it has nothing to do with consumer rights though. it’s production costs .
in addition to the wealth of content coming from sie' s wws, partnerships with the industry' s leading developers and publishers will further solidify ps4 as the best place to play for gamers. at the press conference, siea announced it has worked with activision to bring back one of playstation' s fan favorite characters, crash bandicoot. coming to ps4 first this october, crash appears in
tokyo, march 24, 2016 – sony computer entertainment inc. that will change its company name to sony interactive entertainment inc. (sie) effective friday, april 1 st, 2016, announced today the formation of forwardworks corporation (forwardworks), a new company that is aimed to deploy new services toward the ever - expanding smart device market. forwardworks will begin its operation from april 1 st, 2016 .
sie are looking to hire a deputy engineering manager to help grow the london devnet development team. in this role you will have the opportunity to ensure that the team is productive and motivated, by managing the hiring of new members, and career growth of each team member. you will motivate and guide the development of each individual, identifying opportunities to help them grow their careers and skill - sets... .
sony xdev funds and collaborates with independent development studios across europe to publish great content on playstation® globally. we help our partners to make great games and are privileged to work with some of the very best teams. we maintain a highly dedicated and passionate production team who strive to add value to your game through development to market .
it' s a new beginning for god of war gear. we' re reimagining our merchandise with partners worldwide (such as neca' s incredible 7
norse kratos figurine), steeped within our new universe of norse mythology. visit our official playstation god of war gear store for the latest official merch updates and stay tuned to our social media channels for the unveiling of plenty more in the months ahead .
beyond movies, music, and literature, cory appreciated video games that pushed the boundaries of horror beyond jump scares or demented clowns with a taste for violence. he dabbled in pc mods and even worked as a level designer at voodoofusion and timegate studios, but his lead designer role at monolith was one of his biggest early breaks .
sony interactive entertainment' s worldwide headquarters will reside in san mateo, california — currently the location of sony computer entertainment america — meaning that the home of sony' s gaming business is shifting to the u. s. from sony' s corporate headquarters in tokyo. the division will maintain
key global business operations
in tokyo (currently sony computer entertainment inc .) and london (currently sony computer entertainment europe) .
working exclusively with the playstation family of consoles, our studios and partners constantly push the boundaries of innovation to produce some of the platform’s best - loved titles and franchises. these include the last of us, god of war, uncharted, horizon zero dawn, driveclub, tearaway, gravity rush, bloodborne, gran turismo and many more besides .
out of all of the big names working at sony, allan becker is the one that even hardcore gamers don' t know about. i was enamoured by sie japan studio and the truly creative games (rain, puppeteer, tokyo jungle, gravity rush, and echochrome are among my favourites of the last few years) they were shipping so i decided to do more research into the studio and allan' s name came up a few times .
sony has confirmed the impending shutdown to us, saying that the compulsory redundancies are
regrettable
. the decision to close the studio comes from a review of all current playstation projects and resources, with the platform holder concluding that
in order to deliver on our strategic objectives, it is necessary to make some changes to the european studios structure
.
, this e3 marks one of the best content line - ups in playstation history. with the launch of ps vr on the horizon, innovation also has never been stronger at playstation, as developers, from smaller independent teams to larger studios, have been able to quickly leverage the technology and create unique experiences that truly embody vr' s potential .
it is regrettable that this decision will lead to compulsory redundancies. we accept that this decision will mean that we risk losing high calibre staff but by focusing on other studios that already have exciting new projects in development we believe we will be in a stronger position going forward and able to offer the best possible content of the highest quality for our consumers .
the statement adds :
whilst we accept that this decision will mean that we risk losing high calibre staff, by focusing on other studios with exciting new projects in development, (including continued work on playstation vr), we believe we will be in a stronger position going forward and able to offer the best possible content of the highest quality to our players .
small note - but the studios aren' t named
sony bend studio
or
sony san diego studio
but rather
sce bend studio
and
sce san diego studio
. remember, sony and sony computer entertainment (sce) are different entities, meaning that sony bend could be making toasters and televisions as opposed to sce bend who is specifically a content creator for playstation .
we' ve reached out to sony for more details, and to ask whether the founding of sie means that sony will no longer use the sony computer entertainment name in any capacity. if the latter is true, it will mean the end — albeit in name only — of the gaming division that sony founded in november 1993. sony announced at the 2010 consumer electronics show that it planned to expand the playstation network beyond gaming across the company' s consumer electronics, and established sony network entertainment international in april 2010 for that purpose .
studio: london studios history: this is football, singstar, getaway, eye toy, ps home, eye pet... ... president: dave raynard director (s): george andreas (creative director) employees: released ps4 games & applications: singstar (2014) vr worlds (2016 / 57) playstation 4 projects: rumour: - sony confirmed that london studio is working on another vr game
evolution studios, the developer behind franchises like world rally championship and motorstorm, has been shut down by sony, we' ve just learned. the company' s most recent driveclub was a troubled project for the studio and sony, having seen delays and online problems - 55 people had been cut from evolution just one year ago. now, sony has made the tough decision to make the rest of the evolution staff redundant .
yoshida joined scei in 1993, and was one of the initial members in establishing the playstation® business. he was appointed producer of the product development department in april 1996, and joined sony computer entertainment america inc. as vice president of product development in april 2000, where he held various positions in product development, producing many global best selling franchise titles. in february 2007, yoshida was promoted to senior vice president, us studios, sce wws .
“sce wws has been developing global hit titles, sharing resources and know - how within sce group since its foundation, and we will reinforce our software business by further enhancing coordination among the studios under a new leader, ” said kazuo hirai, president and group ceo, scei. “under the leadership of yoshida, who has proven track record in managing creative talent, sce wws will accelerate the software development for the playstation®3 and psp® (playstation® portable) platforms and vigorously expand the gaming market. ”
hope this time it won' t get closed. don' t know what the problem is if people want to talk about sce' s 1st party studios. and again, juan, you forgot: pixelopus small new team in san mateo, california. first game was entwined. north west studio new studio, working on vr games for playstationvr. sce connected content group yes, they are developing games, too. their next / first game will be hardware: rivals (sequel to the ps2 online - multiplayer / car - combat game hardware: online arena )
forwardworks will leverage the intellectual property of the numerous playstation® dedicated software titles and its gaming characters as well as the knowledge and know - how of gaming development expertise which was acquired over the years with playstation® business to provide gaming application optimized for smart devices including smartphones * to users in japan and asia. the company will aim to deliver users with opportunity to casually enjoy full - fledged game titles in the new filed of the smart device market .
“playstation” is a registered trademark of sony computer entertainment inc. all other trademarks are property of their respective owners .
readers are advised that the press releases and other information posted on this site are current only on their original publication date. please note that such press releases and other information may now be outdated or rendered inaccurate due to passage of time or subsequent material changes in facts and circumstance .
sony is closing the cambridge branch of guerrilla games, urltoken has learned. all employees will be laid off .
guerrilla games amsterdam, developer of horizon: zero dawn and the killzone series, will not be affected .
playstation has pledged to
where possible... try to reallocate people onto other projects
and assist staff by speaking to local developers about recruitment prospects. fortunately, cambridge is something of a hotbed of uk deveopers, with the likes of frontier, ninja theory, jagex and more based nearby .
this decision should not take anything away from the incredible games and services that guerrilla cambridge has delivered .
the studio, previously known as scee cambridge studio, has been running for 19 years and most recently produced playstation vr launch title and multiplayer virtual reality game rigs: mechanized combat league. its past hits have included the medievil franchise, primal, ghosthunter and ps vita shooter killzone mercenary .
the team based there was not only known for its development and creativity but also its work with local universities to help find new talent for the games industry .
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stunned! great studio, great games and a very talented team. always blazing the trail of new hardware and software .
uk charts: jurassic world narrowly misses no. 1 as crash bandicoot holds firm
this brand new team is made up of talented graduates from two pioneering digital media and artistic institutions here in the united states: carnegie mellon’s entertainment technology center and the san jose state university animation and illustration program. as well as a cutting edge creative skill set we also benefit from a diverse cultural back drop too: pixelopus is truly an international group with five countries represented amongst the ten of us !
this week at e3 we are both revealing and launching our debut game: entwined for the ps4, the ps3 and ps vita systems. it’s a beautiful, addictive and abstract action / arcade game about two souls who are in love but that can’t be together. these souls are represented by a bird and a fish, which you must learn to control simultaneously. over the course of nine lifetimes you will help these two characters come together with the eventual goal of uniting them for eternity. this story was inspired by an ancient chinese myth, and the theme of reincarnation lives in our level structure .
within each of these varied lifetimes you will earn the opportunity to bring the two souls together, and at that moment they will turn into a soaring dragon. this empowering transformation was designed as a moment of liberation and pure gameplay reward to celebrate this important moment in each lifetime. the freedom and joy of flight soon leads to the ability for players to ‘skywrite’ using glorious trails of light and living paint across the sky. we hope that players will enjoy this ability to create their own aerial sculptures, and on the ps4 system they can share what they make with their friends through the share button .
we began this project on a quest to find new gameplay ideas, create meaningful art and a desire to make something that felt genuinely new and entertaining for players. with an original gameplay mechanic at its heart, entwined creates a unique sense of flow which only games can generate through the balance of skill, a vibrant art style and a mesmerizing original soundtrack .
i want to close out this blog post by thanking our amazing team; lucie, becky, ash, haewon, jing, eric, jitesh, arjun, our wonderful composer sam marshall and finally our extraordinary art director, jeff sangalli. as a group you possess a rich and enlightening mix of experience, talent, and passion for making games, which has created something truly special in entwined. we really hope playstation gamers have as much fun playing this exclusive game as we did making it .
entwined is available now on the ps4 system via playstation store for $ 9. 99, and will be releasing in about a month on the ps3 and ps vita systems. it is a cross - buy title, so you’ll already own it on those two platforms when you pick it up for the ps4 system. the soundtrack is also available to purchase today on the ps3 system and itunes store .
i’ll definitely have my eye on this once the cross - buy hits. for now, it’s yet another justification to long for the next step beyond my ps3…
( and, thank you for providing the soundtrack through the store as well as itunes. may i request amazon mp3 and bandcamp, as well? )
let me guess we don’t have a demo for this game. so you have to buy it and if you don’t like the game then your money is down the drain .
nice to see students from my alma matter (san jose state) having a hand in this .
i really really love this game so far. it’s very pretty and relaxing. i’ve been looking for a game like this .
i’m super happy to find out the soundtrack is available for purchase. i’m going to get it right now .
why would a small game like this get a disc release? people have no common sense it seems .
it was really nice to see this in the conference…looks like a good game. great visuals .
it’s not a question of being brainwashed, it’s a question of common sense .
the game looks great–really beautiful and peaceful. also, i’d consider typing your company name out with a capital “o, ” as in pixelopus (or even a space between the words, though clearly you’re hesitant to do that). when i initially saw your company name, i thought the last four letters would be pronounced like the last four letters of “octopus. ” the color differentiation in the logo helped me out a lot, but without that or a space or a capital “o, ” i think you might get some odd reactions .
you’re missing out on a ton of content if all you purchase are retail releases. i’m sure you have an tablet / phone and don’t worry about digital purchases. this is 2014, physical games will soon be on the way out – it doesn’t matter what form games take, just play and enjoy them .
this game is really beautiful! the art style and soundtrack are incredible, the gameplay is simple but fun and the challenge mode is super addictive .
“physical games will soon be on the way out” – only if you allow publishers to bend you over and take away your consumer rights .
this game is awesome! i’m really happy that it came out the day of e3, that’s so awesome. < 3
i’m really happy i bought this game. short and pretty. challenge mode is fun. worth the $ 10. beautiful game with a lovely soundtrack to go along with it. recommended !
these independent companies aren’t looking to screw you out of a sale. they need your sale! they aren’t sony or microsoft that can survive if they have failed sales for a few games .
the * fight * for consumer rights you should work towards is crappy day 1 dlc content that will costs you extra with a $ 60 game. that isn’t right and should be included with the game. or * fight * against paying retail price for digital versions. this game costs $ 10 because its digital only. physical release of this could increase price to $ 15 or higher .
maybe you’re trolling, maybe you ‘re serious. i don’t know. it unfortunate you’ll be missing out on some great games .
beautiful, artistic, colorful, & cross buy. . sold. what a nice surprise to have something at e3 available right away. well done and it reminds me of the good old apple conferences when the new toy was available that day .
@ 22 the fight for consumer rights * includes * fighting against digital copies. the only reason so many indies publish digitally is because they’re trying to kill used games. indie companies aren’t looking to screw me out of a sale, but they * are * looking to screw me out of my consumer rights .
lol! yes, release the 50 - 100 mb games on a 4. 7gb dvd disc. or better yet, a 25gb bluray. please! for my consumer rights !
you’re probably the type who once finishes his game, goes to a retail store for trade - ins. i can see retail copies still going for big titles that uses lots of space, but for small indie titles, ah! i’ll agree with the others, you’re just trolling .
i can’t argue with you about the industry attempting to kill used games. if the industry has its way, used games will be dead in 5 years time. which means higher prices and wasteful consumption for gamers everywhere. this has nothing to do with a small indie company though .
in this case, we are talking about a $ 10 game. if there were a physical release, sure you could find a used version. lets be generous and say we knock a big 50% off the price because its used. you are saving 5 $. that’s not much, because the price of new isn’t much. its cheap because its a short indie arcade game that can be downloaded in an hour .
now lets take a full size, aaa developer, $ 70 game that is so large it would take me a few days to attain digitally. if we knock 50% off of this game, we save 35 $. that’s 7 times the savings than the used indie game. if you saved the same amount of money on the aaa title as you did the indie title, the aaa game would be $ 65 used. so basically the same price. that puts into perspective how impractical it is to buy a $ 10 indie title used .
if you’re still fighting for the consumer right to physical media for small size arcade style inde games in 2014, you’ve missed the boat. digital only indie arcade games have been around for at least half a decade now. you’re losing sight of what you should be fighting for in terms of consumer rights. fight against the triple a games that want to go digital only. they are worth so much more money that buying used versions is actually practical. not to mention the strain on your home internet connection that a digital only aaa game would cause. heed the advice of @ kalthoon and fight against expensive day 1 dlc that a few years ago would come included with the original release for no extra money on top of the price you pay for the game. raise issues with the ea sports games that require you to activate your copy on xblive / psplus so that you can’t even lend the game to your own brother in the same house .
gaming consumers are under attack on all fronts by those who stand to profit most from the gaming industry and sometimes it gets confusing which game companies deserve a boycott, but this game and this company have done nothing wrong .
ps plus members! pick up black ops 3 free until 7 / 11, before black ops 4 launches 10 / 12 .
e3 reveal: watch over 10 minutes of new gameplay from the last of us part ii .
get an early look at the gameplay and open - world setting of ghost of tsushima .
would you be willing to answer a few brief questions about playstation. blog ?
siea also announced the north american launch date of october for playstation®vr (ps vr), a virtual reality system that takes ps4 to the next level of immersion. along with the launch date announcement, siea unveiled a breadth of unique ps vr experiences, including farpoint (impulse gear), star wars™ battlefront™: x - wing vr mission (electronic arts), and batman ™: arkham vr (rocksteady and warner bros interactive entertainment) .
opened the show with a reveal showcasing a refreshed gameplay experience that continues the next chapter for iconic character, kratos. as part of the reveal, renowned musical artist bear mccreary, composer for
the debut of spider - man for ps4 introduced players for the first time to an authentic new spider - man story and universe being developed through a close collaboration between insomniac games, marvel and san mateo studio. additionally, days gone marks the long - awaited return of bend studio, who debuted a trailer highlighting a story about loss and regret set in a stunningly realistic high - desert of the pacific northwest, and closed the press conference with a live demonstration of emergent, open - world gameplay .
, the latest game from one of the most beloved franchises. additionally, in 2017, fans can play
, ensuring once again that playstation is home to one of the world' s biggest franchises. playstation 4 gamers will be the first to play all downloadable map packs from
additional featured partner titles shown during the conference include lego star wars: the force awakens, resident evil 7 biohazard, and final fantasy xv. ps4 owners will be the first to play the demo for the highly - anticipated lego star wars: the force awakens, and the demo for resident evil 7 biohazard will be made available first to playstation®plus members. additionally, it was announced that resident evil 7 biohazard will be fully compatible with ps vr .
, it brings with it the opportunity for virtual reality to reach the mainstream, as all 40 million ps4s in gamers' homes are ps vr - capable. * * from some of the biggest franchises in gaming to brand new titles created exclusively for ps vr, a wide breadth of unique experiences will await gamers when ps vr launches. during the conference, siea unveiled new ps vr experiences, including
, an unnerving vr space adventure that will set a new standard for immersive vr .
star wars battlefront: x - wing vr mission will immerse players in one of the most dreamt about star wars™ fantasies – piloting an x - wing in the far reaches of space. this all - new mission will be exclusive to ps vr this holiday, and is free * * * for owners of star wars battlefront. * * *
battlefront for ps4™, playstation®vr, and playstation camera (all sold separately) .
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listen to the exceptionally gorgeous kara' s theme from # detroitbecomehuman by @ philipsheppard. stream the whole soundtrack: urltoken (and if you' ve played the game and got that kara ending, we won' t judge you if you cry. )
update: last week, rumors were swirling that zipper interactive, the sony - owned studio behind socom, mag and unit 13, has been shut down .
today, sony released a statement to ign confirming zipper interactive has indeed been shuttered. the statement reads as follows :
according to a rumor currently running on kotaku, sony - owned developer zipper interactive is being shut down .
zipper interactive was founded in 1995, and created games solely for microsoft windows until 2002. it was in that year that zipper made a name for itself with its playstation 2 - exclusive socom: us navy seals. in 2006, after a slew of socom games on ps2 and psp, sony purchased the company and brought it into its first - party family .
kotaku' s rumor notes that the studio
is in the process of being shut down ,
and that while sony
declined to comment on the matter
to them, they' ve
heard chatter for several days that zipper was in the process of being hit with layoffs and a project cancellation. the scope of the layoffs appears to indicate a studio shutdown .
such news, if true, isn' t surprising given the performance of zipper' s recent releases. mag, zipper' s 2010 ps3 release, had a loyal following but didn' t sell exceptionally well. the next year, the studio released socom 4 for ps3 right when the playstation network went offline due to a hacker attack, proving to be hugely problematic for the sales of the online - centric game. unit 13, the studio' s most recent offering, is a playstation vita - exclusive that we gave a 7. 5 .
we' ve reached out to sony for official comment and were told that they
don' t comment on rumors or speculation .
, which sees its protagonist fight on both sides of the isa - helghast conflict. and in october we simultaneously released
in addition to these planned events, there were also a few surprises along the way. in early november we were wowed by a 15 minute fan - made live action film called
director brian curtin had been in touch with guerrilla about his ambitious plans for a short killzone movie, but we were still unprepared for the level of awesomeness he’d bring to the project. the end result is a testament to the sheer creativity of our fans, and we feel very blessed to have such dedicated followers .
but the biggest highlight of the year was being able to welcome sce cambridge studio into our fold. we’ve officially become a multi - studio company! guerrilla cambridge – as our new sister studio is known – is working hard to ensure that killzone: mercenary will be the ultimate handheld first - person shooter experience when it launches for playstation vita in 2013 .
the team is intimately familiar with handheld game development, having previously worked on titles such as littlebigplanet for the playstation portable, and they’ve done a phenomenal job adapting the killzone 3 engine to the ps vita platform .
with killzone: mercenary on the way, 2013 is gearing up to be another big year for guerrilla – quite possibly the biggest since we released the original killzone way back in 2004. we’ll have more details for you at a future date, but until then we hope you share a wonderful holiday with your loved ones, and we’ll see you in 2013 .
this week' s playstation store highlights: red faction guerrilla re - mars - tered, the walker and more ...
arww guerilla games, not only are you inspiration to the playstation scene but youre championing the flag for german game development and ive always admired that .
to everyone involved in guerilla games and its subsidiaries have a very merry christmas and spend some time with your loved ones .
killzone intercept was awesome. the sound effects alone were so unbelievably accurate. if anyone hasn’t watched it, give up 15 minutes of your time and watch it. it’s jaw - dropping! it’s ace to here about the 2nd studio. killzone mercenary is the main game i’m excited for next year. keep up the excellent work, guys .
merry christmas to you too at the team of killzone. i bet killzone mercenary puts resistance boring skies and call of dull: short ops declassified to shame .
show nihilistic (nstiggate) how it’s done guerrilla. if the reviews come great again. i will finally have a great fps for the vita. merry christmas to you too and a happy new year .
merry christmas guerrilla! can’t wait for kz: m and whatever else you might have in store. bring on the new year: - d
gg you really need to tie up the loose ends from the end of kz3. plsu the kz3 multiplayer was almost perfect, but just needed a little more shine adding to it. i’m confident that the ps3 is still workable for another episode in the kz series…. .
i would like killzone mercenary to have one very important thing: it must have a full featured multi - player experience .
with a unit 13 style contracts mode for single player. people are desperate for a good multi - player game on the vita and have been massively let down so far .
bring it on, your killzone: mercenary is titan that may hold up vita on it’s titan’s shoulders. we are confident. i hope mercenary will be on - par with console killzone titles. it has to. uncharted: golden abyss was good and such, but not incredible like console counterparts. it was not in - house though. i hope at least you will watch after this new guerrilla cambridge studio closely. put an eye on them, they have world on their shoulders, they have no option to fail, they need your help.
sony interactive entertainment worldwide studios , abbreviated sie worldwide studios , is a group of video game developers owned by sony interactive entertainment , which was established in 2005 . it is a single internal entity overseeing all wholly owned development studios within sie . it is responsible for the creative and strategic direction of development and production of all computer entertainment software by all sie-owned studios , all of which is produced exclusively for the playstation family of consoles . 
sony interactive entertainment worldwide studios, abbreviated sie worldwide studios, is a group of video game developers owned by sony interactive entertainment, which was established in 2005. it is a single internal entity overseeing all wholly owned development studios within sie. it is responsible for the creative and strategic direction of development and production of all computer entertainment software by all sie-owned studios, all of which is produced exclusively for the playstation family of consoles.
sony interactive entertainment worldwide studios, abbreviated sie worldwide studios, is a group of video game developers owned by sony interactive entertainment, which was established in 2005. it is a single internal entity overseeing all wholly owned development studios within sie. it is responsible for the creative and strategic direction of development and production of all computer entertainment software by all sie-owned studios, all of which is produced exclusively for the playstation family of consoles.