wargaming seattle
check out wargaming seattle’s gingerbread tanks from our build your own tank event, gingerbread edition .
wargaming seattle, formerly known as gas powered games, is a video game developer located in redmond, washington .
led by scott bandy, wargaming seattle is a team of highly skilled professionals who are creating truly next - generation games .
seattle - based mobile gaming company dropforge games is now officially part of wargaming, creating a new division called wg cells .
dropforge and wargaming have been intertwined for years, but dropforge has technically been an independent studio that was fully funded by wargaming .
wg cells will be headquartered with wargaming in cyprus, but it will be operationally centered in seattle, with an additional team in ukraine .
now, the seattle mobile gaming startup has been officially absorbed into wargaming, giving the 60 - person team access to resources of its new parent company .
wg cells marketing head mike schmid clarified that this wasn’t an acquisition, since wargaming already owned dropforge. it also won’t have any impact on the company’s seattle employees .
five core values are the pillars on which wargaming builds a foundation for success .
taylor said his company has tentatively been renamed
wargaming seattle ,
adding ,
that' s not 100 percent sure, but it' s not a bad thing to say .
miniatures wargaming also has a presence at metro seattle gamers. in addition to the occasional civil war game, we have a regular de bellis antiquitatis group. metro seattle gamers currently is searching for a core group of dedicated miniaturists who are intrigued with the idea of participating regularly as members of our club .
when asked if the new game from gas powered games / wargaming seattle will include
world of
in its title, taylor laughed .
i can' t say, because i don' t know .
respected specialists in areas of game design and publishing, wargaming is dedicated to sharing professional expertise with others .
in recent years our capabilities have been noticed by some publishers. as of january 2014, we were playtesting three board wargames at metro seattle gamers .
wargames really shine at metro seattle gamers. our members have interests ranging from ancient history to science fiction. historical discussion is not unknown across our tables .
we have the space, time and storage to play any published titles, making us practically the center of board wargaming for the seattle area. play a wargame in one session or play a wargame across months of time, letting each session simmer in your mind as you plan for your next encounter .
during the early years of dragonflight, the sga provided a large percentage of the game events and staff for the convention. in time the hub became prohibitively expensive for a campus gaming club to use, so in 1990 members of the sga asked the dragonflight board of directors to consider sponsoring a game club to serve the seattle area. in october 1990 the first metro seattle gamers was opened in ballard at 1139 northwest market street. in june 2007 metro seattle gamers moved to its second location in the interbay business center, 1600 west armory way. in june 2017, metro seattle gamers moved to its third location at the nickerson marina building, suite 200d .
the team will be led by ceo david bluhm, a superstar in the seattle gaming industry and former ceo of dropforge. it will focus solely on the exploding mobile games market .
campaigns, tactical wargames linked together with an underlying purpose, are another feature of wargaming at metro seattle gamers. we have hosted a number of campaigns including for star fleet battles, de bellis antiquitatis, command decision, achtung! spitfire, advanced squad leader, fire and fury, panzer / 88, fear god and dreadnought, and close action .
at the 11th hour on the 11th day on the 11th month, the great war ended. in honor of veterans day, wargaming america presents a thoughtful look into the history of veterans day .
“it’s very exciting to bring the full force of wargaming’s brand, expertise, know - how, and resources to the fast growing mobile games market, ” bluhm said in a tuesday press release .
wargaming—the developer of mega - popular free - to - play online game world of tanks —just announced that they' ll be acquiring gas powered games, the company responsible for dungeon siege and supreme commander .
major layoffs at gas powered and the cancellation of their wildman kickstarter project made the company' s future look uncertain. for wargaming, this is another move that seemingly preps them for expansion to newer platforms .
though the team is still very early into designing its first game under the wargaming banner, taylor confirmed that it will be a
free - to - play, triple - a mmo with pvp ,
in keeping with the model of other popular wargaming titles such as world of tanks. he said that wildman, the game he had attempted to fund through kickstarter, is no longer in development. taylor expects to be ready to talk about the new project in a few months .
metro seattle gamers has two parents: dragonflight and the university simulation gaming association (sga), the latter of which met at the university of washington. the current dragonflight organization was started in 1981 to continue the dragonflight annual conventions and to promote the hobby generally. the sga started in 1979: it was a registered student organization that used to meet for long hours of gaming in a conference room on saturdays and held shorter sessions during the week in an office in the husky union building (hub). contrary to rumors, dragonflight and its convention predate metro seattle gamers by about ten years; the convention and the club are separate divisions of dragonflight .
the club has seen its share of trends in gaming. early in the club’s history wizards of the coast held one of its first organizational meetings at msg (note: we have never had any formal affiliation with wotc). the 90’s at the club saw magic, lan gaming, experimental wargaming, lots of titan, and the early beginnings of euro gaming. since the turn of the century we saw considerably more euro gaming, some rail gaming, and now we are seeing a resurgence in wargaming. the club has generally hosted at least one roleplaying game group at any given time .
wargaming is a giant in the free - to - play game genre, producing titles for pcs, consoles and mobile. founded in 1998, it now employs 4, 000 people around the globe and owns titles like world of tanks, world of warplanes and world of warships. world of tanks blitz, the company’s foray into mobile, has counted over 35 million downloads .
in a shocking twist for age of empires online, original developer robot entertainment is out, and chris taylor and his gas powered games crew (of supreme commander fame) are in. gpg has picked up where robot left off, and will carry microsoft' s free - to - play real - time strategy game to completion. what exactly happened to prompt this switcharoo is unclear, and microsoft probably isn' t too eager to share, but we' ll be poking around for details at today' s microsoft showcase event .
we' re all big fans of gpg' s work, and taylor is a known fan of ensemble' s classic age of empires ii, so this seems like a good fit. in fact, taylor cited aoeii as one of his all - time favorite rts games when i talked to him about gpg' s now - on - hold fantasy rts kings & castles last year - i suppose this explains why taylor' d be willing to set that project aside to work on an aoe game .
update: robot entertainment president patrick hudson called to clear up the mystery. read on for his side of the story .
patrick hudson: we were always scheduled to roll off age online in february 2011. we' ve been working with gpg since last fall on the transition. we really enjoyed working with microsoft, and know that they' re in good hands with chris and the gas powered games team .
robot was founded to work on original ip, but working with aoe was a great way to get the company off the ground. the plan was always to move to original ip as soon as we had the ability focus on our core business goal .
ph: i guess it' s unusual, but as the game has evolved it' s turned into a platform for a lot of content. we developed the game and the first two civilizations, the egyptians and the greeks, and gpg is taking it from there. that was always the plan when we started the company .
we' re now working on shipping our first original game, orcs must die! and will be announcing additional projects that we have in the works in the near future. that' s ours, we' ll stick with that one forever .
so it looks like this story isn' t quite as scandalous as it first appeared, but still a pretty unusual occurrence in game development, and certainly great news for gas powered games fans. we' ll be talking to chris taylor about his plans for age of empires online very soon .
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today, with four days and another half - million dollars in funding required to reach its goal .
at this point, it makes sense for us to focus our attention on other ways to keep gas powered games running. unfortunately, we are unable to share any specifics in public ,
an update reads on the
kickstarter page .
we are profoundly grateful to those of you who backed this project and gas powered games. your passion and hard work put us in a position to write this exciting new chapter in the history of gpg .
tapping into the same creative well as' minecraft' could be the key to long - term success .
it' s available now, along with watchos, tvos and homepod versions .
the company will launch an ipo on a' recognized' us stock exchange .
it comes with boards, fishing rods, a tent and a solar - powered shower .
bringing together all of the officially released content with modernized gameplay, all - new visuals, and a host of other new features .
what’s up wololo warriors? it’s time once again to step up and show your wololo spirit in our monthly contest! but first, lets take a look at the winners from june. this time we asked you to pick a civilization in any age of empires game and tell us ...
it’s time for everyone’s favorite time of year: the steam summer sale! now through july 5th a selection of aoe games are on sale for up to 80% off! go here to browse the entire sale, or read on below for all the age related goodies. age of empires ii hd ...
what’s up wololo warriors? it’s time once again to step up and show your wololo spirit in our monthly contest. but first, the winners from last month. we asked you to come up with slogans to recruit soldiers for your armies, and boy did you all do a ...
time for another episode of age up! this time we’re talking about the greeks! want to dive even deeper into the history? check out our page on the greek civilization here ...
you heard us right age fans, we are finally doing an all out age of empires ii tournament! we’ve partnered with escape gaming to bring you a year long tournament extravaganza! teams will compete for their share of a $ 60, 000 prize pool in 7 tournament stages ...
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take - two publishing label acquires rights to gas powered games' rpg; pc expansion, psp debut scheduled for release this year .
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2k games now has something in common with maligned german director uwe boll, but the publisher doesn' t seem to mind. the new york - based company today announced that it has acquired the publishing rights to dungeon siege, the gas powered games role - playing series serving as the source material for boll' s upcoming film, in the name of the king: a dungeon siege tale .
in accordance with the agreement, 2k games will release two new dungeon siege properties, an expansion for the pc game dungeon siege ii, and a new psp game set in the dungeon siege universe .
dungeon siege ii: broken world will open up new realms for fans of the series this summer on the pc. the expansion begins where dungeon siege ii left off and includes a new campaign, a new race, and a multiclass character development system. gas powered games will be developing this first expansion for the second dungeon siege game .
the franchise makes its portable debut on sony' s psp with dungeon siege: throne of agony. scheduled to hit stores in the fall, throne of agony will include a brand - new single - player campaign as well as support for competitive or cooperative ad hoc wireless multiplayer modes. the game is being developed by supervillain studios, which formed in 2004 and is headquartered in costa mesa, california .
no rating or pricing information has been revealed for either game. for more details on the franchise, crawl through the dungeons of gamespot' s previous coverage of dungeon siege ii .
expectations are tricky, particularly when a developer takes a proven game concept to a new setting. we didn' t want to presume too much about this
dungeon crawl in space
approach to
' new action rpg. while space siege definitely delivers the superficial experience of a classic dungeon crawl, it fails to provide the player with enough meaningful choices or variety to make it worthwhile .
the story is full of stock sci - fi elements that aren' t surprising by themselves and aren' t used with any great effect. the game begins with the player hunting down stowaway aliens on board a massive spaceship and then runs through many of the standard twists and predictable turns. there are a few surprises here, but your emotional involvement with the story is never enough to give them any great meaning. it' s simply enough to know where your objective is and that you have to shoot every alien, robot or cybernetic soldier you meet along the way. the few characters you meet are generally interesting but aren' t really given enough to do to get you from one chapter to the next .
getting from a to b is fairly straightforward. the sequence of objectives and the basic layout of the levels don' t allow for any real variety or flexibility in the way you approach the game. there are definitely plenty of instances where you can choose whether to go left or right, but the choice ends up the same in the end. the only real challenge is in trying to determine whether or not the objectives that show up on your mini map are above or below the level you' re on. at the very least it would be helpful to see where the elevators are .
space siege bills itself as an action rpg but the developers have cautioned that it leans more towards action than rpg. the combat mechanics are functional if not particularly inventive. the player simply points and clicks the mouse to move and shoot, and uses the number keys to launch the occasional special attack. we' d have loved to see a wasd - style movement system like we saw in shadowgrounds, because using the mouse pointer to control movement and shooting makes it impossible to do both at the same time. it' s not usually a problem but in the bigger firefights it can be a real liability that you can' t move while shooting .
there is a dodge function in the game, but it really doesn' t work all that well. in order to dodge to the side or the rear, you have to move your mouse cursor off of your target and onto the other side of your character. if you have to do that, you might as well just move out of the way yourself .
on the plus side, there are some tactical elements you can use to make the fights a bit more interesting. as in any large space ship there are hundreds of explosive red barrels and crates scattered in every area and you can use these to create some interesting surprises if you can get your enemies to walk by them. you can also use your engineering skills to lay booby traps or drop turrets in front of your enemies. since none of the enemies do anything more sophisticated than running straight at you, you can usually be sure that they' ll hit the traps you place .
your greatest tactical asset is hr - v, pronounced
harvey
, a combat robot that you can outfit with a couple of different weapons. hr - v basically follows you around and shoots at whatever happens to be in its field of vision. while it doesn' t have as much personality or charm as the pack mule from the original dungeon siege, it' s definitely useful to have an extra pair of guns when dealing with large groups. though hr - v follows you around and engages in combat automatically, you can also give it specific move and fire orders. the movement orders are sometimes useful, but for the most part the game doesn' t give you enough breathing room to hand - select hr - v' s targets .
massive layoffs crush gas powered games just days after launch of $ 1. 1 million kickstarter [ update ]
kinja is in read - only mode. we are working to restore service .
we' ve heard from two sources that there have been big layoffs at gas powered games, the company that just launched a kickstarter for $ 1. 1 million to make their next game, wildman .
the makers of total annihilation and dungeon siege want $ 1. 1 million from you for wildman, an rts…
the latest big - name - developer kickstarter comes from chris taylor & apos; s gas powered games. they…
one source said these layoffs may be connected to the kickstarter' s current performance, which you could argue has been disappointing, based on their goal. right now, it has been up for four days and earned around $ 173, 000 .
update: we' ve heard from two more sources saying that almost everyone at the company has been laid off. according to one of these sources, the company has let go of everyone except ceo chris taylor and one or two people .
located in redmond, washington, gas powered games is the developer behind games like dungeon siege and supreme commander. it' s run by chris taylor, who created the popular real - time strategy game total annihilation .
we' ve reached out to both taylor and a pr representative for the company' s kickstarter project. we' ll update should we hear back .
update 2: chris taylor has confirmed the layoffs. he sent over the following e - mail :
we do have a layoff, and we' ll be updating our kickstarter as well with details as well very soon. i' m way behind, so many wonderful people to talk to and share stories with, so it just takes time. it' s actually been a fairly positive experience, because i run a very open company and everyone knows what' s going on .
update 3: taylor has offered some further explanation to gamasutra, saying ,
the studio is still operating, but we had to slim way down to conserve cash reserves .
update 4: taylor has offered a further bit of explanation to joystiq, telling them that about 40 people have been
affected by layoffs
( joystiq' s language), that the decision wasn' t as sudden as it appeared to be, and that it will allow the company to pay severance and remaining paid time - off .
update 5: taylor has made a lengthy statement via a video update to the wildman kickstarter page. he explains the reasoning behind the timing of the layoffs: if the company ran through the entire kickstarter campaign and it failed, he says he' d have to let everyone go, shut the company down, and not give any paid time - off or severance .
that ,
he says ,
i decided was not worth it .
in the video, taylor goes on to ask backers if he should continue the kickstarter campaign .
now that the team has been laid off ,
he says ,
should i continue the campaign to see if the numbers do improve, and hire them back at the end of the campaign if they still want to come back and if they haven' t found jobs? or do i shut the campaign down tonight, or tomorrow, and call it done ?
taylor then asks people to vote with their comments, and says they will tabulate them .
do we kill the campaign, or do we keep it going? it' s up to you .
designer chris taylor has canceled his troubled kickstarter, just four days before funding was scheduled to end .
wildman, an action - role - playing game that promised to be
evolutionary ,
had earned roughly $ 504, 000, more than half a million short of its $ 1. 1 million goal. the kickstarter was due to end on friday .
this project has been troubled for a while now: a few weeks ago, days after the project launched, taylor laid off a bulk of his staff at gas powered games. he later said he would
see the kickstarter campaign through .
at this point, it makes sense for us to focus our attention on other ways to keep gas powered games running. unfortunately, we are unable to share any specifics in public. when we have news to share, we will be posting it on our site. if you want status updates, or if you want to continue discussing wildman and / or this kickstarter, please consider migrating over to forums. gaspowered. com .
we are profoundly grateful to those of you who backed this project and gas powered games. your passion and hard work put us in a position to write this exciting new chapter in the history of gpg .
if you’re a talented, open - minded, creative thinker who is ready to drive innovation and help deliver legendary games, then you’ve come to the right place .
be part of a global, internationally diverse family of over 4, 500 people in 20 + locations. become a trusted and recognized member of a constantly evolving team, where your creativity can flourish and there is always room to grow .
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an award - winning online game developer and publisher. one of the leaders in the free - to - play mmo market, the company delivers authentic gaming experiences and services across pc, console and mobile platforms .
our titles rest upon the concept of fair and balanced free - to - play, meaning every player can enjoy their title to the fullest .
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we are a team of enthusiastic and passionate developers, creatives, artists, marketers, tech geeks and engineers from around the globe .
we are an international team with over 20 years’ experience in the video game industry. we’re passionate about what we do. we have fun while we do it and love creating great games just as much as we enjoy playing them .
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after a canceled kickstarter attempt and heavy layoffs, beleaguered developer gas powered games was purchased by urltoken last month. talking about the change at gdc 2013, gas powered games ceo chris taylor called it
magic .
it' s not a publisher acquiring a developer ,
taylor said in an interview with polygon .
it' s a developer acquiring a developer [... ] there was a 99 percent overlap in terms of company culture, genre choices, and leadership .
he also revealed that he' s been able to rehire some of the employees that were laid off earlier this year .
we went down to less than ten people, but we' re back up to 30 now, and that number continues to grow ,
taylor said .
fallout 76’s todd howard: no cross - console play because ‘sony is not as helpful as everyone would like. ’
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urltoken
msg' s second location in interbay. we were in the wing directly behind the entrance .
naveen jain’s viome raises another $ 5. 5m, triples employee count as it ramps up wellness service
headquartered in europe, the company has a worldwide network of development offices, marketing teams and users wg cells will be able to use to cross - promote its new titles .
“independent studios can do these things, but they don’t have nearly the access to those resources, ” bluhm said .
schmid said that business will continue as usual, except now under a new banner. the dropforge brand will disappear over the next couple of months, but its games, including recently launched loot & legends, will live on .
jacob demmitt is a geekwire staff reporter who covers a variety of topics, including mobile technologies, startups, gaming and public policy. an east coast transplant, he' s particularly fascinated with the intersection of technology and politics. reach him at jacob @ urltoken, and follow him on twitter @ jdemmitt .
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, we' re holding another epic community event, open to players of all ages (yes, that includes kids and families) .
want to jump into your favorite world of tanks vehicle in real life? so do we! onsite will be an actual panzer iii and t34 - 85 - - climb aboard and experience what it' s like to sit inside an iconic armored vehicle from wwii. and the best part, you’ll also get to see these tanks perform some serious crushing .
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even if it is quite complete, it still miss some direct x functionalities. this article present how to add this missing functionalities by installing native direct x 9. 0c in your wine environment. on february 24, 2011, it was announced that gas powered games would be taking over development on the upcoming real - time strategy game age of empires online, replacing robot entertainment on the project .
a players' score depends on his in - game performance; good performance leads to increased rating, while poor performance causes a drop in rating .
you can find your exact rating here, but keep in mind, a high rating does not mean you' re good, but you may have a high rating because you' re good. 1v1 ladder matches affected 1v1 and global rating for a while, but now they are limited to 1v1 rating only .
you can access ladder (1v1) ranking from the leaderboards tab, but only players who played a ladder game in the last two months are shown there .
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you can see the global rating of any player next to his nickname in the fa lobby .
in march 2006, take - two interactive purchased the full publishing rights of the dungeon siege series, ending the four - year microsoft partnership with gas powered games .
gpg released supreme commander, a real - time strategy game in february 2007, published by thq .
announced in the august 2005 issue of pc gamer magazine, chris taylor touted supreme commander as the spiritual successor to total annihilation as total annihilation remains the intellectual property of atari .
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wargaming seattle , formerly known as gas powered games , is a video game developer located in redmond , washington . the development studio was started in may 1998 by chris taylor and several other ex-cavedog entertainment employees . in 2013 they became the seattle studio of wargaming.net . 
wargaming seattle, formerly known as gas powered games, is a video game developer located in redmond, washington. the development studio was started in may 1998 by chris taylor and several other ex-cavedog entertainment employees. in 2013 they became the seattle studio of wargaming.net.
wargaming seattle, formerly known as gas powered games, is a video game developer located in redmond, washington. the development studio was started in may 1998 by chris taylor and several other ex-cavedog entertainment employees. in 2013 they became the seattle studio of wargaming.net.