renegade kid
copyright © renegade kid llc. all rights reserved. renegade kid, dementium: the ward, dementium ii, atv wild ride, mutant mudds, and bomb monkey are trademarks of renegade kid llc .
you' ve announced that renegade kid is closing. can you outline the key reasons for this ?
the campaign marks the first ever in renegade kid' s development history. according to watsham, the team
renegade kid has announced that its co - founders, jools watsham and gregg hargrove, have made the difficult decision to bring their 10 - year partnership of developing games together as renegade kid llc to an end .
boo! !! i have loved every renegade kid game i played. they put out some gems .
update: another tidbit of history from renegade kid – a port of nina five - o from gba to ds .
the award - winning library of intellectual properties that renegade kid has created over the past decade will be finding new homes. all of renegade kid’s “2d” games, including the mutant mudds series and treasurenauts, will become the property of atooi. all of renegade kid’s “3d” games, including the dementium series and moon chronicles, will become the property of infitizmo .
renegade kid has prepared a new trailer to promote totes the goat’s arrival on switch next thursday. view the trailer below .
as for the campaign' s future, the developer said, renegade kid will complete cult county no matter what the outcome .
austin, texas – august 29, 2016 - renegade kid has announced that its co - founders, jools watsham and gregg hargrove, have made the difficult decision to bring their 10 - year partnership of developing games together as renegade kid llc to an end .
the award - winning library of intellectual properties that renegade kid has created over the past decade will be finding new homes. all of renegade kid' s
2d
games, including the mutant mudds series and treasurenauts, will become the property of atooi. all of renegade kid' s
3d
games, including the dementium series and moon chronicles, will become the property of infitizmo .
dementium 2 is a fps developed by renegade kid and released for ds in 2010. below we can see some screenshots and a video of a tech demo that was created before the actual development of the game started. gregg hargrove briefly talked about it in the renegade kid board :
developer renegade kid says it is
discussing other options
following the failure of its kickstarter for episodic first - person horror game cult county .
speaking with polygon via email, co - founder jools watsham explained that the game will be vastly different from renegade kid' s previous horror series .
renegade kid is no longer in business, sadly. co - founders @ joolswatsham & @ renegadegregg have started new ventures. please check them out !
great news that jools won' t have to bother with those crappy 3d games anymore. the 2d games are what made renegade kid great imho .
jw: my name is jools watsham. i started making games professionally in 1992. i co - founded renegade kid with gregg in 2006 / 2007. i primarily focused on the design, 2d art, and planning aspects of renegade kid games, as well as handling affairs of business and pr .
renegade kid, creator of the dementium series and titles such as treasurenauts, is seeking to fund its upcoming horror game, cult county, via kickstarter .
gh: my name is gregg hargrove, co - founder and director at renegade kid. i got my start making bbs (bulletin board system) games look pretty in 1992. with renegade kid, my primary focus was on art and writing as well as the banking / accounting side of the business .
in celebration of mutant mudds super challenge’s launch this week, renegade kid created a new video… starring the studio’s own jools watsham. check it out below .
moon is a fps developed by renegade kid and released in 2009 for the nintendo ds, but originally the project was born as a 2d side - scrolling action adventure for the gameboy color. moon gbc was revealed by jools watsham, game director at renegade kid, in a video from his youtube channel .
after nearly a decade in business, austin - based indie studio renegade kid is being shut down as cofounders gregg hargrove and jools watsham go their separate ways .
/ view / news / 280134 / one _ studio _ becomes _ two _ as _ xeodrifter _ dev _ renegade _ kid _ shuts _ down. php
jools watsham and gregg hargrove, the development duo behind mutant mudds studio renegade kid, have announced that the company will dissolve after a decade of working together .
insisting the split is amiable on the renegade kid website, watsham and hargrove announced that they will subsequently form two separate studios: atooi and infitizmo, respectively .
watsham also said that renegade kid “pitched a lot of things” to capcom as well as konami. but much like demon’s crest, talks did not progress too far .
stupid new names; they don' t have that edgy ring to it that renegade kid does have. marketing is half of your sales power. (and figures )
treasurenauts? wow, i forgot that was a thing. well both houses will have feathers from renegade kid' s cap. moon and mutant mudds come to mind .
renegade kid is no more. the studio’s co - founders, jools watsham and gregg hargrove, have decided to end their partnership of creating games together after ten years .
watsham also said that development of xeodrifter meant putting another renegade kid project, treasurenauts, on hold. development on that 2d sidescrolling game will continue, once xeodrifter is complete .
son of the dragon is a cancelled action adventure that was in development by renegade kid and that would have been published by gamecock for the nintendo wii. sadly when gamecock had to close down for economic issues, renegade kid was not able to find another publisher and the project had to be canned. only few concept arts were released and it seems that son of the dragon was still in early development when it was cancelled. as we can read from an interview with renegade kid co - founder jools watsham on 1up :
renegade kid made a crash bandicoot ds demo, called crash landed, for activision sometime around 2008 or 2009, according to a video from an anonymous source close to activision .
learn more about the unreleased demo at urltoken check out this exclusive video of crash landed, mutant mudds developer renegade kid' s never - before - seen demo for activision .
jw: it is a bittersweet moment, for sure. i am sad that renegade kid has come to an end, but i am excited and optimistic for the future. i do not regret anything, though. we always worked our hardest and smartest. we always put the games first. i am very proud of what we have accomplished with renegade kid .
meanwhile, renegade kid' s 3d game properties (games like dementium: the ward and moon chronicles) will become the property of infitizmo, the multimedia company hargrove founded this year .
so far, renegade kid have developed and released 8 games for the nintendo ds and the nintendo 3ds (four for the nintendo ds and four for the nintendo 3ds) and were working on a cancelled nintendo wii game. the nintendo wii game that renegade kid was developing was cancelled because video game publishing company gamecock partnered with southpeak games, another video game development studio .
earlier today, renegade kid co - founders gregg hargrove and jools watsham announced the closer of the studio. the two will now be in charge of their own companies, infitizmo and atooi respectively .
mutant mudds deluxe platform: wii u, steam, ps3 / vita release date: 06 / 13 / 13, 11 / 21 / 13, 12 / 17 / 13. publisher: renegade kid
crash landed is a canceled 3d platformer that was being developed by renegade kid in 2008 or 2009 for publisher activision. it featured crash bandicoot, a character originally created by naughty dog in the 90’s .
stay tuned to nintendo life as we have an interview with both watsham and hargrove that' ll be published later today, in which we discuss the closure of renegade kid and talk over their next steps .
the crash bandicoot handheld game was in development at renegade kid. according to nintendo world report, it was supposed to release alongside radical entertainment’s sequel to crash bandicoot: mind over mutant, which was also cancelled .
awesome interview. i' ve always had a soft spot for renegade kid, especially the 3d titles like dementium. the fact they could even attempt a first - person 3d horror game on the ds was nuts !
renegade kid' s dracula themed wii game son of dragon has now been confirmed as canceled. however, the team are hard at work on a new untitled project, to be announced some time this year .
the renegade kid team is hard at work on a new secret game, which will be announced in 2009. the entire team is extremely excited about our new title, and we look forward to sharing more information with you about it soon
- renegade kid shame, it would have been great to have seen a dracula game on wii, especially one with some nosferatu style to it. i hope they resurrect the project in the future .
what started with dementium: the ward in 2007 turned into a fruitful decade of developing top quality games in many different genres, including first - person shooters, racing games, 2d platformers, and even cutesy puzzlers! with 14 titles contributing to their prolific legacy, renegade kid has received numerous awards, much critical praise, and dedicated fans – which is all truly appreciated. the spirit of renegade kid will live on through atooi and infitizmo !
we' d like to thank both jools watsham and gregg hargrove for their time. let us know what you hope to see from both in the future, and perhaps talk about your favourite renegade kid game in the comments .
but there' s an interesting twist to this too - common story of indie studio closure: watsham and hargrove will each continue to make games under new studio names, splitting the catalog of renegade kid properties on a purely dimensional basis .
the two outlets will also take control of renegade kid’s existing ip, with atooi managing the rights for the studio’s 2d titles, including mutant mudds and treasurenauts, and infitizmo gaining possession of its 3d products, such as dementium and moon chronicles .
despite a prototype level of renegade kid' s nintendo ds version of the game being leaked to the internet, no prototypes / betas of radical entertainment' s version of the game has been released or leaked to the internet in any form .
the game raised less than ten percent of its targeted $ 580, 000 goal, ending its month - long crowd - funding campaign with $ 46, 736. renegade kid is best known as the creator of the dementium series and titles such as
haven' t played many renegade games but i do respect them as a studio. i friggin love mutant mudds as well !
that means that watsham will continue to make games at atooi, a company he founded in 2015 that' s focused on making
retro inspired
games and now owns all of renegade kid' s 2d game properties like treasurenauts, xeodrifter and mutant mudds .
crash landed (also known as i am crash bandicoot) is a cancelled game for playstation 3, wii, xbox 360 and nintendo ds. the wii, playstation 3 and xbox 360 version of the game got developed by radical entertainment while the ds version was developed by renegade kid. despite the development of the game starting in 2009, it was cancelled when activision decided to lay off the entire development team behind the game and radical instead made prototype 2. renegade kid' s version was also cancelled as well .
prior to today’s console and kickstarter announcement for cult county, the good folks over at nintendo life caught up with renegade kid co - founder jools watsham to discuss the project. watsham tackled topics pertaining to the 3ds version, taking to kickstarter, unity, and more .
yesterday, renegade kid co - founder jools watsham shared on twitter that the company once pitched a game boy advance port of demon’s crest to capcom. nothing ever materialized from those early discussions though, as low sales of the snes version didn’t warrant a port to the handheld .
however, renegade kid didn’t succeed in finding a publisher, and so they tried to release it on dsiware in 2010. that failed too, but in 2011 the developers transformed mutant mudds in a 2d side - scroller and decided to publish it themselves on the 3ds eshop .
i can definitely understand why they would need to split; renegade kid always seemed like they had a ton on projects on their plate for an indie developer. hopefully this move will help accommodate their ambition. i' m truly looking forward to seeing what these boys both have planned for the future !
no other details about the video were given, outside of its existence and veracity. it' s likely that renegade kid' s ds demo could have been the portable entry in radical entertainment' s cancelled sequel to 2008' s crash bandicoot: mind over mutant that was set for a 2010 release .
the crash bandicoot series has not been totally dormant, though. activision released a few mobile releases, including two crash nitro kart games. radical entertainment and high impact games have also been behind some cancelled revamps, which can now be joined by renegade kid' s ds title, shown in the video below .
after a decade, however, the studio is no more. co - founders jools watsham and gregg hargrove have decided to form their own studios, and in the process have divided the renegade kid properties between their new buinesses - atooi and infitizmo; watsham previously released totes the goat on ios through the atooi name .
two other announced projects from the developer, horror game cult county and freestyle scooter game razor global domination world tour, are not actively being worked on. the former failed to find success on kickstarter and the latter is
dead
for renegade kid due to
publisher issues outside of [ their ] control .
watsham and hargrove will now go in different directions. watsham will be making games at atooi while hargrove will be at infitizmo. atooi will acquire the rights to all renegade kid 2d games, which encompasses the likes of mutant mudds and treasurenauts. meanwhile, infitizmo will own the 3d series such as dementium and moon chronicles .
it was only yesterday that brett reported on the divorce between jools watsham and gregg hargrove of renegade kid. apparently, mr. watsham is wasting no time getting himself back out there. today his new company atooi announced that it' ll be releasing a new game ip on the nintendo 3ds eshop and the app store .
earlier today renegade kid announced that it has closed down, with its co - founders going separate ways with their own studios. jools watsham is taking control of renegade kid' s 2d ips with atooi, while gregg hargrove is taking on the 3d ips with infitizmo. over the last decade the studio has released a variety of titles, from ds retail games to a range of titles in this generation on the 3ds and wii u eshop, in addition to other download stores. it' s a brand name that' s become familiar among nintendo download fans, in particular, with titles like mutant mudds and recently dementium remastered making a mark .
with their friendship and respect for each other still very much intact, watsham and hargrove will continue developing videogames under the names of their new companies ,
reads a press release on the renegade kid website today .
we hope you will share in the excitement that both jools and gregg feel for their new journeys .
when activision had decided to lay off the entire development team, the game was cancelled before it had been officially revealed. but some images concepts and videos have been leaked onto the internet. in addition to those leaks, the demo version of the ds version that was developed by renegade kid was leaked on to the internet .
renegade kid has been one of the most recognisable names on the nintendo download scene in this generation, and before that was notable for jumping into the retail space on ds. its biggest hits have included the likes of mutant mudds and dementium: the ward, earning a loyal group of fans through its releases on the eshop stores in particular .
with news of the studio' s closure coming through we decided to catch up with watsham and hargrove to talk about how they came to the decision to close renegade kid, and what they' re doing next. they reflect on financial challenges, favourite memories from a decade of working together and talk about their plans for atooi and infitizmo .
i love renegade kid, but have to admit they weren' t all that great lately, specially when compared to their glory days on ds and the early years of eshop. and their latest releases were followed by poor sales complaints by watsham - something unfortunate as a fact and as a developer behavior - so this showed the studio was struggling to carry on .
i' m bummed. i really liked renegade kid and tried to support them whenever i could. i had so much fun with the atv game and hosted friday and saturday night online races for the online rankings board. jools joined us one night and gave us a beat down. we thought we were good lol well i will miss them. good luck you guys
as such, it has been a great financial challenge and an extreme workload for the entire team to maintain a balance between cash flow, staying competitive with our games, and spending quality time with our families and friends. couple these realities with the desire to achieve personal goals, gregg and i came to the difficult decision to each pursue solo ventures and close renegade kid .
mutant mudds is a 2d platformer developed by renegade kid and released for 3ds and pc in 2012. originally, as you can see from the video and the screenshots below, the game was going to be a 3d third - person shooter. a short demo made in two weeks that used a modified version of moon engine was in fact shown to ign at e3 2009 .
j w: i think the writing has been on the wall for a while, but it is the sort of thing that you can easily ignore while you' re busy making games. we started discussing the idea of ending renegade kid this year due to the financial challenges we faced last year and the ever - mounting challenges that we faced moving forward with the same structure .
“the video game industry has changed a lot in the past 10 years that we’ve been developing games as renegade kid. from the very beginning, it has always been a challenge to secure partnerships with publishers to fund the development of original games, and since the advent of self - publishing – when digital distribution became more mainstream – it has shifted our business model towards becoming more dependent on revenue instead of seeking funding from publishing partners .
i am a huge fan of super metroid, metroid zero mission, and castlevania: circle of the moon, and have always wanted to develop a game in that sub - genre ,
renegade kid co - founder jools watsham wrote in a developer diary posted on go nintendo .
the day finally came where the desire to develop it got too strong and i just had to act on it. xeodrifter was born .
renegade kid is a video game development studio responsible for developing the first person shooter survival horror video game series dementium. the company was founded by video game veterans jools watsham and gregg hargrove in early 2007. together, watsham and hargrove have been involved with the development of over 20 different video games and have worked in the industry for 14 years and counting. they are based in austin, texas in the united states of america .
jw: the video game industry has changed a lot in the past 10 years that we' ve been developing games as renegade kid. from the very beginning, it has always been a challenge to secure partnerships with publishers to fund the development of original games, and since the advent of self - publishing – when digital distribution became more mainstream – it has shifted our business model towards becoming more dependent on revenue instead of seeking funding from publishing partners .
over the past couple of years it' s become clear, however, that maintaining success and profitability remains a particular challenge for small development companies. renegade kid faced struggles of its own, releasing well - praised games like xeodrifter on multiple platforms but also reporting disappointing initial sales for titles like dementium remastered. in our' year in development' feature of late 2015 with jools watsham, he provided a distinct impression of the studio facing demanding times as it tried to make ends meet across multiple projects and releases .
renegade kid may be gone, but the developer’s franchises are not. hargrove is holding onto the 3d titles while watsham will own the 2d franchises. watsahm says treasurenauts will launch next year (with news coming “very soon”), and a new game will be announced this week. meanwhile, hargrove mentioned that he “would love to explore cult county. ” he also stated that he would like “to expand on both moon and dementium in the future and there is a new mystery project in the works for the near future. ”
we still love the 3ds and plan to continue making games for it with moon chronicles and treasurenauts on the horizon and much more planned. handheld gaming is my personal preferred choice for gaming, but i also really enjoy console gaming on my wii u. ever since we started renegade kid in 2007 we have loved pushing the boundaries of handheld platforms, but have always felt the allure of console development. we got close to developing a few console games in the past, but making the jump to console takes more people, more time, which requires more money to do it properly .
jw: our first game, dementium: the ward is really hard to top in how proud i felt to have the game in a retail box after the risky step we took from a well - paying job to go solo and make a mature game for nintendo' s kid - friendly handheld. next on the list would have to be mutant mudds for me. it was the result of many years of wanting to create a 2d platformer, and the fact that it was our first self - published game also made it a big milestone .
the campaign launched today and is seeking $ 580, 000 to pave its way onto linux, mac and windows pc via steam, as well as playstation 3, playstation 4, playstation vita, wii u and xbox one. xbox 360 and nintendo 3ds ports are a possibility with stretch goals. although the game, currently in development, was
for a 3ds launch, it has since
grown beyond the scope
of the handheld system .
the game is set in a
small, dusty west texas town ,
where protagonist gavin mellick is searching for his sister. unable to find her ,
gavin begins unraveling clues about a strange ,
cultish
group new to town .
with each step you take, it feels as though the town is pulling you in closer to its rotten core ,
the kickstarter page reads .
what may have seemed normal before, now looks distorted and corrupt. is it the town or is it the people? or is it you? you soon find yourself bearing arms with anything you can find to defend yourself against... (to be revealed) !
[ cult county ] has a lot to offer people who want to... get their hands dirty with game development .
whereas dementium slaps you in the face with creatures and zombies almost straight away, cult county is a slow burn ,
watsham said .
for us, this is a very important element in gradually building tension along the player' s journey and pulling the player further into the game' s universe, so that when things get twisted, you not only experience it on a surface level but hopefully also in a deeper way that sticks with you and is more satisfying .
is expecting a
whirlwind of crazy
when it comes to their project .
when we chose to go with kickstarter, the first thing we did was determine what we needed to complete the project and meet the player' s expectations, and that in turn helped us verify the minimum funded goal we need to reach ,
watsham said .
from there, the developer researched other campaigns to identify what seemed appealing and what didn' t .
i have backed a number of different kickstarter campaigns ,
watsham said ,
and find that i ask myself a few questions before backing them: 1. do they seem sincere? 2. do they seem dependable? 3. do they seem passionate about their project? for me, these three things are key elements to convincing me that i want to back something after i have already decided i like the game or book they want to create .
i know that we are all of these three things; sincere, dependable and passionate, and i want to try and communicate these qualities to the people who are interested in seeing a new survival horror game on their console or computer from us .
part of the appeal of kickstarter, watsham said, was to work with the community on the game' s overall design. backers will all receive credit in the game and have the chance to vote on enemy designs, props, sound and more. early access tiers, available at the $ 60 mark, will grant windows pc users beta access to the game when it' s ready; at the $ 100 mark, backers gain access to the game' s alpha. a behind - the - scenes documentary will also track the game' s progress .
i spent a lot of time thinking about the reward tiers, and what people might find interesting and rewarding for them ,
watsham said .
i think the cult county kickstarter campaign has a lot to offer people who want to help us and get their hands dirty with game development, as well as their name in the credits .
we will make cult county regardless of what happens with the kickstarter campaign ,
watsham said .
it will take a lot longer for us to complete cult county if the minimum goal is not reached, though .
fallout 76’s todd howard: no cross - console play because ‘sony is not as helpful as everyone would like. ’
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cult county is described as
the walking dead meets silent hill 2 from a first - person perspective .
the game is set in a
small, dusty west texas town .
in an interview with polygon last month, company co - founder jools watsham said the game would progress, regardless of kickstarter success .
we will make cult county regardless of what happens with the kickstarter campaign ,
he said .
it will take a lot longer for us to complete cult county if the minimum goal is not reached, though .
cult county kickstarter has ended. 1492 wonderful backers pledged $ 46, 736. thank you! we did not reach goal. now discussing other options ,
stated watsham on twitter today .
people tell us we need to reduce the number of platforms and budget for cult county. only way to reduce budget is to only make episode one .
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innogames — hamburg, germany [ 07. 09. 18 ] art director ã¢ââ for a new mobile game
digital extremes ltd. — london, ontario, canada [ 07. 09. 18 ] video game data scientist
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with their friendship and respect for each other still very much intact, watsham and hargrove will continue developing videogames under the names of their new companies: atooi and infitizmo .
we hope you will share in the excitement that both jools and gregg feel for their new journeys. you can follow their progress on twitter: @ atooillc and @ infitizmollc .
retro roots. modern mojo. founded in 2015 by jools watsham, atooi is focused on the development of retro inspired games that capture the essence of the past and unite it with the magic of tomorrow. atooi properties: mutant mudds series, xeodrifter, bomb monkey, treasurenauts, and totes the goat. for more information, please visit urltoken .
infitizmo, a multimedia company founded by gregg hargrove in 2016, blends interactive gaming, music, and web - based storytelling to create a fun and multifaceted entertainment experience. infitizmo properties: dementium series, moon chronicles, and atv wild ride / atv renegades. for more information, please visit urltoken .
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' shovel knight in mutant mudds super challenge. get the limited physical copy in 3 hours at
grab your copy of mutant mudds deluxe and super challenge in 30 mins from @ limitedrungames (ps4 & psvita). excite! ! urltoken
got mutant mudds super challenge on my vita, a follow up to my favorite action platformer. only it is super hard: )
mutant mudds double pack is live! 2 games for price of 1. featuring mutant mudds and mutant mudds super challenge !
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videogame designer & artist. founder of @ atooillc. mutant mudds, xeodrifter, totes the goat, soccer slammers, chicken wiggle, treasurenauts, and ...
team for about 4 years now. so excited that we' re finally launching on 7 / 31! playstation fans should read the below post, while i' ll direct steam players to our page so you can add us to your wishlist !
we had a draw it again class today and i decided to redraw a sketch i did 30 years ago. feeling old now. t - t # drawitagain urltoken
a new addition to my collection of beautiful retro japanese box art. tamagotchi game boy. great condition for being 20 + years old! urltoken
as always, new episodes of fireside chats and knockback hit free feeds this week. fireside chat with indie dev
page. i feel very honored to be a part of colin' s impressive body of work. thanks brother !
very good point jools! i just recently talked about a similar topic in one of my last vlogs .
sacred symbols is still # 1 on itunes' games & hobbies chart, which rules, but chris and i have absolutely no business being ahead of this american life, ben shapiro, npr, or ted on the overall chart, and kindly ask that you stop listening to the podcast until this is corrected. urltoken
! embark on an epic adventure to escape a haunted island packed with pesky critters in this tough - as - nails platformer .
wanted to tell @ joolswatsham how much i enjoyed his chat w / @ notaxation. dementium & moon we' re my first @ renegadekidllc games & intro to jools & @ renegadegregg - i mention dementium everytime we discuss jools news on the nintendo shack podcast. the trip down memory lane urltoken
i' ve seen a couple of games with a fundamental design oversight recently: platforms positioned outside of the player' s view! always remember to make sure the player can see what you need them to see - above, below, and to the sides - especially when spikes are involved. urltoken
you don' t have time to shoot people. you' ve gotta dance .
with their friendship and respect for each other still very much intact, watsham and hargrove will continue developing videogames under the names of their new companies: atooi and infitizmo .
it' s undoubtedly a shame to see such a recognisable studio come to an end, though evidently both watsham and hargrove are ready to move in different directions .
wow, this is surprising. still gotta do what you love. obviously these guys have different ideas for the future !
this decision hints at internal problems and, considering how they' ve split the ips, creative differences. i' m sure it' s for the best .
they ended well, and on their own terms. can' t ask for much more than that. props to them .
the headline for this made me worry for a sec that the dementium 2 remastered release was no more, but it sounds like that' s not the case! if anything it seems this will allow them to focus more attention on more titles in the future, which i fully support. these guys are talented .
would be nice if treasurenauts turned up at some point though. on 3ds. if it turns up on mobile, i will be most disappointed .
i enjoy following jools on twitter and i wish him and gregg the best of luck in their new endeavors .
atooi sounds like someone sneezing (or trying to say
kazooie
) with a cleft lip, and the other one is just empty blurb... a shame really, i liked their games and their brand .
then again if my
partner
was releasing games under a different banner i' d probably want to split too .
truth is: i never played a good game from them. probably my favorite is xeodrifter because of all the metroid references, but it' s a short, lackluster and overpriced game .
mutant mudds is like the absolute buyer' s remorse for me, and i' m the kind of person who loves current
retro
platformers to death such as shovel knight, cave story and mighty gunvolt .
i bought
bomb monkey
at launch... and i want a sequel !
and the good news is that
treasurenauts
isn' t dead. \ o /
this doesn’t suprise me at all. their creative differences have been apparent ever since mutant mudds super challenge was announced .
it would be an usual sad news this one. but i' m in hope this happened for the better !
one single studio is now two different new enterprises and this may be a great thing since each one will have their focus on different concepts. may they bring back their awesomeness with new ideas and a new ip beyond the too much delayed treasurenauts !
that was surprising. i wonder how gregg' s studio will perform. jools was always the one who got all the attention in media. i' ll definitely keep my eyes on both of the studios !
i am saddened that one of my favorite companies is no more, but i am looking forward to these two new companies and what they can do .
from the sound of it one person prefered to make 2d games, while the other prefers 3d games. a pity that they couldn' t find a compromise, so that they could stay together .
i certainly have enjoyed almost every game they' ve put on the eshop. heck, mutant mudds was probably my first eshop purchase. its a shame that they split. i anxiously await the future projects of watsham and hargrove. hopefully each will have something great to offer nx .
@ rcmadiax they recently offered to port sonic mania to the 3ds. maybe that' s what will happen ?
@ rcmadiax project 2017 is being made for the nx and they kept that under wraps. also, i' m pretty sure they have their hands full with ps4, xbox one, and pc. so it' s a possibility... .. one that i hope happens .
i' m one of those people who still get excited at the prospect of treasurenauts, ha. glad to hear it remains alive .
it is sad that a fantastic studio had to plit up. but good things come from things splitting up: my cells had split up, and now sophia is born .
aww man that is ashame no more rk but at least both guys will still be making games tho .
not a shock. i follow jools on twitter and you could tell by his tone in the last 18 months or so things were not going well .
it' s really sad that an indy dev that loved nintendo and provided good games did not receive enough support to survive from nintendo fans .
i own 4 or 5 of their games, all good stuff. still waiting on treasurenauts and do need to pick up the mutant mudds sequel eventually (backlog is so bad right now) .
bummer. i despise their bland 2d games and have long wanted them to go back to capitalise on the promise they showed with their earlier 3d games. those too had issues, especially in presentation, but they were far more interesting and enjoyable on a fundamental level .
if this split leads to at least one of the studios resuming that trend then this may be for the best. rk' s skill were largely wasted making mediocre 2d games during a time all markets are saturated with quality platformers. if taking those 2d games to mobile was their plan, then i believe they were in big trouble as i see no means by which their games would stand out in that marketplace, with a litany of far superior platformers available for free .
anyway, here' s hoping infitizmo can finally get the remastered dementium 2 to market, at least. though it' ll be a shame if we never see any original 3d projects from them again ...
this almost feels like the game industry equivalent to a divorce... maybe not as soul - crushing to the children, but that' s the vibe i' m getting ...
i think this is for the best. this way both developers can put more focus into the games they love .
totally forgot i had moon from the humble bundle, the bad controls made it difficult to play. wonder if it plays better / has more options on the new system .
shocking news, never ever expected to here that such a thing would happen to rk. lot of the old guard falling lately, we' ve seen two tribes go... man... kinda sucks. at least there still going to put out games, even if both the new names aren' t very good (they' ll grow on me... in time )
dementium 1, 2, moon, mutant mudds, mutant mudds: super challenge, xeorifter, i' ve played them all, and i enjoyed every single game. i' m just wondering how are they going to do separated ...
@ rushiosan couldn' t agree more. they just lack a certain something to make their games more than mediocre. not sure what. an imaginative spark, perhaps? i felt precisely the same about mudds as well, especially with all the good things i' d read heading into it. they make perfectly adequate indie games, and in today' s market, even on nintendo systems, it' s just not good enough .
first 5th cell - - the makers of scribblenauts - - and now this. apparently if your mascot is a boy named maxwell, you' re destined to fail as a video game company .
@ rushiosan real talk, i feel the same way. it sucks that the studio is being split but this news won' t change my opinion on their games. i don' t think that they' ve ever made a truly good game. i bought xeodrifter on sale because i was worried about the length, only to find out that i didn' t even care that much about how short it was due to how tedious and monotonous the gameplay was. fighting the same boss 4 + times was a terrible decision. in addition your gun felt awful even with max upgrades .
by far the most disappointing one was mutant mudds for me as well. i was so excited for it until i played the demo. it felt off and pretty bland. it didn' t impress me at all. against my better judgement i bought it on sale and hated it from the get - go. no checkpoints, way too many blind jumps and enemies that felt like they were designed to waste your time (at least in the original version before they added checkpoints in deluxe). i get what they were going for (old school nes difficulty) but even nes games like megaman and castle - freaking - vania would give you checkpoints. for me it crossed the line from being genuinely challenging to being frustrating .
edit: looks like atooi is going to be brining out treasurenauts in 2017 .
too bad, but hey, now we got two studios to get great games from instead of one. i wish those guys all the best .
hopefully it works out well. i honestly only care about the 2d games so i hope this means i get more of them since they won' t be splitting time on developing 3d titles. good luck to both of them .
if it lets them keep making games, great. if it keeps watsham from moaning about bad sales although half their games aren' t available in europe, even better .
also treasurenauts, does that game even exist? it seems like a distant vaporware dream .
i guess they don' t get on. no point in staying together if that' s the case .
the 2d and 3d sides of the company were producing completely different games, so i' m not overly surprised that they would opt to officially divide the two. this would also make it easier for them to collaborate with other companies without being held back by their counterpart .
i wish them luck, but the only game of theirs i liked was mutant mudds and even that was more for the art style. xeodrifter (as has been mentioned) was very short and overpriced for what it was and moon chronicless (which didn' t make it over here to europe anyway) should never have been episodic, that kind of approach barely ever works for anything that isn' t a telltale point and click adventure .
still, onwards and upwards. hopefully one of the 2 new studios will have a hit on it' s hands
any hope of a moon chronicles release in the uk now? i doubt it, but i' d buy it in a second .
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2014 was not a great year for us. moon chronicles only sold ok, but we managed to squeeze xeodrifter out before the year closed - which helped a lot. 2015 was maybe a little better, but was also incredibly insane .
it has been a great financial challenge and an extreme workload for the entire team to maintain a balance between cash flow, staying competitive with our games, and spending quality time with our families and friends .
starting fresh with small, lean teams enables us both to focus more on less moving parts and potentially achieve better success. it puts both atooi and infitizmo in more advantageous positions .
gh: yeah, it' s been coming for a while and i think we both really came to grips with that this year .
gh: it works out pretty equitably with infitizmo inheriting all of the 3d titles and atooi the 2d titles .
gh: the games we' ve made at rk are like my children, you love them all for different reasons really. dementium: the ward for the ds will always be very special to me because it was the first and it was so exciting to be breaking out and doing our own thing and we were just making the game we both really wanted to make at the time. mutant mudds is also one of those kinds of titles. though i had much less to do with the production of that game, it was exciting to see a game that jools labored on for the sheer joy of its creation be so well received. and it' s just an amazingly fun game!
renegade kid llc was a video game development company that was founded in early 2007 by jools watsham and gregg hargrove . the company is known for making dementium : the ward for the nintendo ds . in 2014 the company announced that it was going to hold a kickstarter campaign to fund an upcoming episodic first-person horror game entitled cult county . the campaign was ultimately unsuccessful and renegade kid announced that the game would still be created , but that it would take much longer to complete . on 29 august 2016 , it was announced that renegade kid has closed , to be replaced by two new studios : atooi ( who owns all of renegade kid 's 2d ips , such as mutant mudds ) and infitizmo ( which owns all of renegade kid 's 3d ips , such as dementium ) . 
renegade kid llc was a video game development company that was founded in early 2007 by jools watsham and gregg hargrove. the company is known for making dementium: the ward for the nintendo ds. in 2014 the company announced that it was going to hold a kickstarter campaign to fund an upcoming episodic first-person horror game entitled cult county. the campaign was ultimately unsuccessful and renegade kid announced that the game would still be created, but that it would take much longer to complete. on 29 august 2016, it was announced that renegade kid has closed, to be replaced by two new studios: atooi (who owns all of renegade kid's 2d ips, such as mutant mudds) and infitizmo (which owns all of renegade kid's 3d ips, such as dementium).
renegade kid llc was a video game development company that was founded in early 2007 by jools watsham and gregg hargrove. the company is known for making dementium: the ward for the nintendo ds. in 2014 the company announced that it was going to hold a kickstarter campaign to fund an upcoming episodic first-person horror game entitled cult county. the campaign was ultimately unsuccessful and renegade kid announced that the game would still be created, but that it would take much longer to complete. on 29 august 2016, it was announced that renegade kid has closed, to be replaced by two new studios: atooi (who owns all of renegade kid's 2d ips, such as mutant mudds) and infitizmo (which owns all of renegade kid's 3d ips, such as dementium).