xenophile media
xenophile media produces innovative cross - platform television experiences, games and interactive media in documentary, drama and kids genres for broadcasters from disney to bbc .
xenophile media’s ‘reactor engine’ xenophile describe the reactor cmds (content management and deployment system) as proprietary software to assist the deployment of their alternate reality games. here is their description from their website :
that' s a wrap! atlas electric shoot ends in toronto - xenophile media’s latest production, atlas electric, ...
xenophile media' s latest project - - the hybrid feature film / web series anxietyville - - is covered in today' s streamdaily .
xenophile media' s latest project - - the hybrid feature film / web series anxietyville - - is covered in today' s ...
( toronto - september 23, 2014) - today interactive ontario launched a new report designed to guide canadian interactive digital media (idm) producers in taking advantage of international coproduction opportunities. international digital media coproduction: a guide for canadian companies was created in association with deep inc and amythos media, with funding from the ontario media development corporation, the canada media fund and the bell fund .
presentation at the festival of new cinema and new media of montreal, canada .
xenophile was inspired to adopt vimeo' s hybrid model following the success of the comedy series high maintenance .
robots invade the xenophile office... stay tuned for more robot fun with a new project this summer .
this blog is part of the indieweb philosophy and technology. this means this blog is my main hub that syndicates out to my social media, and pulls social media responses back here .
evan jones is the creative director of xenophile media xenophile which is a canadian cross media production company specialising in extended media experiences. evan is an interactive media producer from the combined disciplines of computer science, film studies and radio production. his projects range from narrative console gaming to interactive historical documentary. winner of the 2005 canadian new media awards for excellence in cross platform and banff television award for interactive television, his project ‘the regenesis extended reality’ game engages players to interact with characters from the series. the project has attracted a whole new audience eager for more than bios and episodic summaries. the game draws viewers into a conspiracy and mystery that weaves in and out of the tv series, using the internet, email and other media to immerse the viewer and blur the line between fiction and reality .
questions? please contact interactive media peer group co - governors geoff katz or lori h. schwartz
alex combines poetic and aesthetic approaches to user engagement in digital media that blend gameplay with magical worlds to create unique media - based experiences. alex has also worked with internationally recognised artists such as
transmedia storyteller is about to go into beta, and will begin with social media deployment tools .
presentation at ‘the creative and the corporate’, a lansdown centre symposium on the state of interactive media at middlesex university .
though digital media coproductions are outside the official treaty coproduction framework that exists for film and television, in october 2013 various canadian funding agencies released a framework for international digital media coproduction to facilitate digital media coproduction eligibility for their programs. the bell fund, the canada media fund, the independent production fund, the québecor fund and the shaw rocket fund collaborated to establish definitions, eligibility and minimum canadian participation to recognize and promote international coproductions in digital media between canada and other countries. this framework makes it much easier for non - canadians to work with canadians as the guidelines have been harmonized .
it is a resource listing technologies used to manage cross / trans / multi - platform / media projects. i’m not talking about cross - media measurement, but about the tools you can use to deliver and manage your content across media platforms. i’ve selected a range of technologies used in alternate reality games, pervasive games, location - based games and interactive tv :
about the canada media fund the canada media fund (cmf) fosters, develops, finances and promotes the production of canadian content and applications for all audiovisual media platforms. the cmf guides canadian content towards a competitive global environment by fostering industry innovation, rewarding success, enabling a diversity of voice and promoting access to content through public and private sector partnerships. please visit urltoken .
we connect to the human side of stories .
- - > why your brand needs to be human on social media
patrick crowe is a toronto - based producer, writer, game designer, and filmmaker. he has worked for the national film board and the ontario media development corporation and as a producer for the cbc. he is the co - founder and president of xenophile media, a two - time emmy award - winning production company renowned for its work in content and technology, including the interactive documentary inside hana' s suitcase .
we offer our belated but no less heartfelt congratulations to the team at xenophile media, who along with co - creator matt wolf were winners of a primetime emmy® award for outstanding creative achievement in interactive television, presented at last month’s ceremony in los angeles. the team got the nod for “ the ocular effect, ” the alternate reality game tied in to the abc family television movie, fallen. xenophile previously won an international emmy® for the regenesis extended reality game .
in stellaris xenophile / xenophobe is one of the ethical axis that empires can select. xenophiles have a bonus to diplomatic relations and will tolerate mixed - species populations more readily .
it’s been a crazy month for the guys at xenophile media. it started off back in march at the 10th annual sxsw interactive awards when occular effect (the fallen alternate reality game) won the award in the experimental category. but it was not about to stop there. the nominations were just beginning to roll in. fallen was nominated for a banff world television award and regenesis was nominated for both an interactive emmy (pdf) and a cnma award. the cnma and banff world television awards will be announced in the next few months, but last night the interactive emmy went to (pdf) … xenophile media for regenesis extended reality game !
a few different characters in larry niven' s known space books. beowulf schaeffer and louis wu come to mind. at least one of them explicitly referred to himself as a xenophile .
according to xenophile media, the objective of love letters to the future is “to collect a critical mass of love letters – messages about people’s fears and hopes for the future, the stories they want to send to their children’s children. ” the website has already received over 2, 000 text, image, and video submissions .
creating a research group focused on game and interactive media that combines practice based research with theory. originating new projects as well as continuing ongoing work .
thomas wallner is a rare example of a creative filmmaker who is truly at home in the interactive media world. his work earned him international recognition as a cross platform tv pioneer. over the past ten years thomas has consistently applied his award winning vision as a storyteller to push the limits of interactive narrative. a leading figure in the creation of participatory narratives he brought the underground genre of alternate reality gaming into the television mainstream, culminating in xenophile media’s emmy award winning genre - benders fallen and regenesis .
now, while we take the term alternate reality game in this context with a grain of salt, xenophile does have a decent track record with their past projects for fallen (ocular effect) and regenesis .
the academy of television arts and sciences' interactive media peer group provides a forum for individuals contributing to the evolution of cross - platform engagement between creators and fans .
creating work that intends to push the creative boundaries of computer games and interactive media. giving creative direction on all zero - game projects as well as developing new projects .
yesterday, the winners of the 14th annual webby awards were announced, recognizing excellence in “interactive design, creativity, usability and functionality on the internet. ” this year, a trio of alternate reality gaming projects came home with accolades. so congratulations to the teams behind love letters to the future (xenophile media), district 9 (trigger llc), and true blood (hbo) .
a new article posted at urltoken (also via urltoken) hints at an upcoming game from xenophile media, tied in with a new show from the canadian network cbc called jpod, which premieres tuesday, january 8th (on cbc of course). while much of the show’s online components are typical of the new trend of extended interactivity, the key point is noted in a later paragraph :
xenophile: a person who likes foreigners or things foreign [ from greek, from xeno - + - phile ]. and by foreigners, we mean aliens. and not just humans who live in another country, either .
thomas wallner, founder and owner of deep inc. is a producer, writer, director and game designer working in feature film, television, games and interactive media. in addition to producing innovative cross - media properties for television, he has written and directed eight award - winning feature documentaries that have been broadcast in more than 30 countries .
evan visited australia in november 2006 and in this presentation he focuses on two cross media / broadcast tv drama series projects: fallen (urltoken) and re - genesis (urltoken) .
we are also bursting our buttons with pride here at argnet, because our very own jonathan waite was a part of the ocular effect team. congrats jon, and rest of the crew at xenophile. we look forward to your future projects with great anticipation !
for two decades alex mayhew has worked internationally for high profile clients and companies across multiple platforms using cutting edge digital media to create iconic, engaging and effective projects that significantly enhance his client’s brand identity .
crossroads is the flexible solution for storytelling across multiple media channels, using technology already a part of the playerâ€™s life, such as cell phones, web pages and news feeds, to make the story come alive. literally .
cipher cities game builder australian project cipher cities is also a technology for pervasive games. but it is a free technology that enables people to create their own location - based games. it is based on newish media’s scoot camp .
* * alternate reality games (arg) blend the game world with reality, using many forms of media to deliver an interactive narrative. args empower players as investigators who collaborate to uncover the story and solve plot based challenges .
congratulations are in order for canadian production xenophile media as they captured the 2006 gemini award for best cross platform project at last week’s ceremonies in toronto, canada. their arg, the regenesis extended reality, won for the first time in the prize category, awarded to the “interactive project that best “enhances the users’ enjoyment of the television program / series through such platforms as mobile, the web and other portable devices”, ” according to a press release. regenesis is a canadian bio - lab drama available in canada and in syndication worldwide .
alex is focused on creating experiences that embrace user - generated content and social media as well as projects that span mobile, content management, communication and location - based experience. building on these interests he co - founded infinity labs with
ah, so many crafty toys to play with and come up with great experiences (although my dream of a media integrated home entertainment system is still a bit off — hint hint…i want to develop projects in cool labs like that) .
about interactive ontario interactive ontario (io) is a member - driven not - for - profit trade association committed to the growth of the ontario interactive digital content industry. io is the voice of the interactive industry in ontario, representing companies working in e - learning, video games, mobile app development, online storytelling, social media and other forms of interactive digital media. io’s programming includes x - summit, gameon: finance, the interact networking series and the ilunch series .
1. love letters to the future. xenophile media and greenpeace launched this stunning project last year, leading up to the united nations climate change conference in copenhagen (december, 2009 .) the multiplatform initiative featured an online “open stage for the public to share messages of hope for the future so that children of today and tomorrow will know we cared about the planet. ” people from 128 countries contributed love letters and the top vote - getters were encoded and placed in a waterproof, shock - proof time capsule, so that they could be played on any device 100 years from now, assuming there’s still human life on the planet .
voiceover projects include… oxford business awards for wolfestone translation. poem for sony xperia. award winning narration for needless things. series of online commercials for griff films. promotional films for workare. audiobook narration excerpts for new book publication. training film narration for olympic swordfighting for beginners dvd. operation valkyrie history documentary for arts magic. 3 tv commercials for chelsea building society. viva piñata tv commercial for microsoft x box. radio commercials for brfm. narration for close protection security documentary. 6 documentary voices for the discovery channel. v oice of the poet milton for the life and works of milton dvd. documentary narration for sir gwain & the green knight dvd. character voice s for maersk shipping training resource. narrator & lead character for a national internet learning resource aimed at 8 yr olds. voice of beethoven and other characters for international multi - media game for synergy / xenophile media. promotional films for online music training resource. links and programme idents for bbc wales ...
there isn’t much information on their website, but it is described as a “proprietary technology that links all these things together” (phone, computer, email). â i presume it was the technology used to deploy their watchmen experience and so is similiar toâ seize the media’sâ web and phone technology .
apparently the time capsule will be a rousing success, since people who submit messages to the website receive a response from 2109, courtesy of xenophile media. over the next three weeks, players will have the opportunity to unlock videos, clues and messages left by maya, hidden amongst the messages posted on letters to the future. upon submitting a message for consideration, players receive the first clue: the phrase “me2109. ” maya’s final video will be unlocked by playing a locative game december 9 - 12 in cities around the world, including amsterdam, toronto, mumbai, sao paulo, hong kong and istanbul. maya’s videos will then be played at the climate change conference in copenhagen .
love letters to the future swept the green category, taking home both the webby award and people’s voice award for the category. the campaign sought to collect messages from the worldwide community to future generations: the top 100 messages were buried in a time capsule at the un climate change conference in copenhagen on december 13, 2009. providing an interactive undercurrent to the already interactive campaign, xenophile media hid a series of clues and messages from the future on the website, culminating a series of augmented reality images hidden at locations across the globe. to read more about the alternate reality game designed for greenpeace international, you can follow along with the game’s progress at the love letters to the future blog .
“we don’t have to dream some day that this technology will get cheap enough to use, ” said richard lachman, digital media associate professor and director of ryerson university’s rta transmedia centre. previous incarnations were “flops, ” he said, because headset viewers were uncomfortable, unresponsive and far too expensive for home use .
fuji australia’s xmpie vdp technology the xmpie vdp acronym stands for variable - data - publishing, and is specially designed for personalisation and has a cross - media publishing facility. now, this is one of my favourites because it involves three media, simultaneously. fuji australia created a special mini ‘be a superhero’ experience to market it (which i spoke about on my previous blog). so you can test it out yourself. if you’re putting in your mobile number internationally (outside of australia), then put in your country code (no ‘ + ’ needed) and your mobile number without the ‘0’ at the beginning .
mission control a game can also be provided with a web - based dashboard to help the player keep track of current missions, real - time story progression and character profiles. utilizing a user - friendly interface the mission is visualized through innovative use of google maps, and media playback and management. this dashboard can be provided for both browser - based and mobile platforms .
the system is especially relevant to xenophile’s projects as their tv - related work is often re - sold into new territories. this means they need to geo - lock the websites. they also control of access to game sites with passwords, which means only those who have already registered to play the games can see the content of the websites. this move ensures that it doesn’t get confused with real life content and helps to track player actions. see my previous discussion about how args cue their fictionality for more on the need to make fictionality clear .
you can watch the gemini awards gala will be broadcast on canadian network global on november 4th at 6: 30 pm pst / 9: 30 pm est. the gemini industry awards, which were awarded over a three night span, will be broadcast on rogers television in the toronto area, so if you want to see the xenophile folks accepting their awards, you’ll want to tune in on for the second of the three nights, dubbed the “gemini lifestyle, children’s and youth, ” which will be shown at 6: 00 pm est on november 17th .
shaftesbury films, who produce the television series, has been forward - thinking in its attempts to connect to its audience, partnering with xenophile to manage the alternate reality gaming model which has delivered real - time content that is directly related to the weekly series for both of the show’s seasons. in the second season’s extended reality, players were treated to hours of video clips which broadened the overall storyline of the show, and the show reciprocated (in a fine bit of pre - filmed trickery) by acknowledging the efforts of the players as they attempted to aid the scientists working at norbac labs in ontario .
i’m not sure if it is the first. one cannot forget the pivotal project by spiderdance in 1999. ‘ webriot ‘ was mtv’s first itv program and it was (apparently !), the world’s first tv show specifically designed for two - screen interaction. and, guess who was a designer? drum roll… tracey fullerton! yes, i’ve known about this for a while and have been quite chuffed that tracey has a cross / trans / multi - media past. 🙂
aliens can be intrigued by humanity or a fantastic anthropologist, but what about the inverse — when a human character is obsessed with everything alien? this is often an evolved naïve newcomer character in speculative fiction, and serves the same function in being a go - between and (sometimes literal) translator between a strange alien culture and the reader / viewer. unlike a naïve newcomer, however, the xenophile doesn' t need another character to tell him or her about the alien culture we meet — they can provide all (or at least, most) of the exposition themselves, cheerfully and enthusiastically! in fact, they' re so enthusiastic they probably have neglected their relationships with their fellow humans. in addition to appearing in science fiction, this trope can also appear in fantasy literature where a human character is enthusiastic about non - human races and cultures .
the core concepts are – the assets, comprising media that the system can output and real - world places and triggers that the system can recognise. – the game objects, comprising the places, objects and people that the game logic is about. game objects have parameters that change during the course of the game. – the game events, which translate the real world triggers (e. g reading an rfid tag) to a meaningful game event (e. g. visiting a game location or being close to another player). – the actions, listing the things the system can output, which differ depending on the kind of device that the player carries .
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toronto filmmaker and game designer thomas wallner envisions a day when going to the movies becomes going into the movies .
“i don’t think you need this to tell better stories, ” wallner said of the liquid cinema software his company deep inc. (digital entertainment every platform) is developing to create immersive film experiences via virtual reality .
filmmaker and game designer thomas wallner, centre, demonstrates new software that allows for an immersive film experience .
by wearing a vr headset to watch projects made with 360 - degree cameras, a movie will seem to flow all around the viewer, opening the door for filmmakers to express themselves differently and engage audiences in new ways .
two major canadian directors have already expressed an interest in working with the expanding technology, wallner said .
the tech is rapidly evolving. virtual reality headsets oculus rift — made by the company recently purchased by facebook — and sony’s project morpheus are speeding through prototype stages. that involves getting the hardware to developers to allow them to create a wide range of applications for vr before the headsets, expected to be priced at about $ 300 or less, hit the market sometime in the next 18 months .
gamers are enthusiastically embracing vr, said wallner. now it’s the filmmakers’ turn .
“i think that the field is exploding right now and a lot of people are excited about different things, ” said brooklyn - based filmmaker and computer programmer james george. “it’s a convergence between the gaming world and filmmaking world. that’s the most interesting intersection. ”
clouds, the award - winning interactive documentary george and co - director jonathan minard debuted at the tribeca film festival in april, was viewable as an installation or through the oculus rift .
george also recently converted a friend’s 360 - degree - shot music video to vr, using what he calls “a very basic open source tool, ” that he made available free online through software development sharing site, github .
wallner had participated in shooting 360 video in the arctic for a documentary titled the polar sea and hit on the idea to watch the footage in vr. ryerson’s rta transmedia lab, which is now helping create the liquid cinema software, aided in setting up a viewer .
“we had no idea what to expect, ” wallner said. “so we created a viewer and we watched the footage and we were just amazed by it. ”
deep is using two very different projects to help develop the software tools for liquid cinema .
one is the polar sea, part of a multimedia project on the northwest passage for tvo, french - german public television network arte and british columbia’s knowledge network .
the other is heaven must be boring, a web - based 360 video comedy series co - produced through the rta transmedia lab. helmed by showrunner dan redican (puppets who kill), heaven must be boring follows five comics from different religious backgrounds who are sent by a toronto - based ngo on a cross - canada tour to promote tolerance through laughter .
“i think we’re part of a historical development, ” said wallner. “i believe we’ll look back on this … and realize it was a very special moment in the history of cinema and imaging. ”
“it’s an innovation that allows storytellers to use forms that exist to address you directly with an explosion of creativity, ” observed lachman, who said putting the tools in the hands of filmmakers will define how liquid cinema is used. “it doesn’t mean staring at a screen; i can be surprised, i can be shocked. ”
certainly, the two - minute highlight reel from the polar sea engaged those who put on the vr headset to view it at the star recently. the movie plays through the headset, giving you the ability to turn your head to see in a complete circle, as well as up and down, putting the viewer in the centre of the scene. we could even gaze up to see the drone that was used to shoot the footage, propellers whirring as it floated overhead .
there were sensations of flying over arctic landscapes, floating above a cruise ship’s deck to look out at jutting icebergs, or riding along bumpy roads on an atv, before popping into the ship’s kitchen and dining room .
“because i’m a filmmaker i’ve come to realize quickly we have the ability to capture and play this back but where it gets interesting is to evolve, to be able to bring narrative to the experience, ” wallner explained .
there are still many unanswered questions about filmmaking and vr. lachman believes it’s best suited to short films for now, rather than feature films. wallner, meanwhile, wonders how can a director work with actors if there’s no place to stand off camera when filming takes place in 360 degrees? storytelling tricks like steering the viewer’s attention to a specific element or close - ups will also need to be rethought .
“i’m of the mind right now that i’d like to keep things simple and experimental and human, ” said wallner, adding he can see applications where vr is interspersed with conventional film and static images. “we just want to be taken somewhere and swept away. ”
george agrees. “i hesitate to guess what the future will hold, ” he said when asked about the potential for movie theatres filled with people in vr headsets or primarily solo use .
“everything will happen but to what degree and to what success? ” he added. “for me what’s most exciting is there is really a context for people with a background in code to work with people with a background in film. ”
“this is not about technology, but an immersion into a piece of art, ” wallner pointed out. “and for that, we would like to create the tools. ”
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anxietyville: feature film and web series from indie director, rob stefaniuk, premieres in hybrid release on ...
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went to @ realescapeto today with @ xenophilemedia! we were so close! it was a lot of fun. i' d definitely recommend it .
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there exists, in all of us, a deep - seated fascination for the unknown. an adventurous spirit that rejects the familiar and glories in the unfamiliar, whatever - or whomever - it may be .
note: this is not about a character who is attracted to aliens in another way... there' s a different trope for that, although the two can easily be combined. contrast aliens are bastards. also contrast absolute xenophobe. again, aliens - liking - human - culture examples are a different trope and belong in intrigued by humanity or fantastic anthropologist. compare nightmare fetishist; if the aliens are weird enough, both can apply to the same character. compare admiring the abomination, where a character (often the smart guy) reacts to an alien threat with both excitement and fear .
solomon in magi - labyrinth of magic is fascinated with the non - human races' culture and was like a child in a candyshop when a group of manticore beasts invited him to spend the night in their underground city .
sodam yat was born and raised in an absolute xenophobe society. that didn' t stop him from befriending an alien named tessog who crash - landed on daxam. sadly, his parents found out, murdered tessog, and brainwashed their son to hate aliens again. sodam only regained his memories when he saw his friend' s stuffed corpse in a museum. he became disgusted with daxam' s xenophobia and spent years repairing tessog' s ship so he could leave daxam forever. the courage and determination it took for him to do this made sodam worthy of becoming a green lantern .
ellie arroway from contact, both the book and the movie - at least when it comes to the idea of aliens and how to make contact with them .
in enemy mine, a human and a drac pilot who are on opposites sides of an space war learn to set aside their racial and political differences to survive on a hostile planet. they start out trying to kill each other, but become good friends .
that all changes once she discovers the engineers are monsters that want to wipe out humanity .
dr. newton aka
newt
from pacific rim is a self - proclaimed kaiju fanboy. his torso and arms are covered in various tattoos of the monstrous creatures, and he reacts to hannibal chau' s kaiju organ black market with a giddy nerdgasm. naturally, he' s also a leading expert on kaiju physiology .
bren cameron of cj cherryh' s foreigner series of books. meant to be an envoy / translator from the human government to the native aliens, he essentially defects to the alien side .
, turns out this way, getting a thorough education in drac culture after being stranded on an ice planet with a drac for quite a while. note that he and the drac were fighter pilots
in a subsequent story set in the same' verse, the last enemy, we learn he' s devoted his life to teaching little dracs the way of talman, the drac equivalent of a holy book / history of science / scientific literature rolled into one .
christopher holm in the people of the wind by poul anderson spends time hanging out with ythrians, is adopted into a ythrian clan, and translates ythrian poetry .
many of doctor who' s companions seem to end up like this, so caught up with time travel they don' t want to go back to their own time .
daniel jackson of stargate sg - 1, seemingly much more at home interacting with the many different cultures and races he' s met through the stargate than he ever is on earth. he is an anthropologist, after all .
in times of civil war earth propaganda works to paint sheridan as an insane minbari worshipper .
sisko meanwhile seems to love bajoran culture to the point that he decides to build a house there. despite being born on earth, as the prophets put it he is, like them ,
of bajor
.
xenophilia
is one of the possible disadvantages in gurps (applying to anyone exotic, not just nonhumans). it' s a disadvantage because it makes you trust potentially nasty creatures more than you should .
works very hard to avert. it doesn' t always work, however, due to the monumental size of the task, the subtlety of some of the aliens or the humans involved, and the simple fact that you typically
many imperial citizens that live near the tau empire are attracted to their
greater good
philosophy, and its less brutal treatment of its citizens .
some members of the adeptus mechanicus are obsessed with the necrons and their mind - bogglingly advanced technology. and extreme fringe group of the mechanicus consider the necrons to be holy warriors. it doesn' t help that the machine god is possibly one of the necron' s own omnicidal deities chained down and sealed away. other, known as the xenarites, study any alien technology they can get, under the reasoning that since all technology comes from the machine god, all technology is sacred, even that of the xenos .
there' s even a form of radical group in the inquisition known as the xeno hybris who believe that humanity has more to gain from cooperating with (certain carefully selected) xenos than through exterminating them .
not just humans: the eldar philosopher uthan the perverse holds that the orks of all species are the superior society, since they aren' t best known for ripping open a negative space wedgie and birthing a god of evil through millenia of sadistic hedonism, or for half their elite military forces siding with chaos and their greatest leader stuck on life support for all eternity. then again, the guy' s epithet is
the perverse
, so ...
the orks are the pinnacle of creation. for them, the great struggle is won. they have evolved a society which knows no stress or angst. who are we to judge them? we eldar who have failed, or the humans, on the road to ruin in their turn. and why? because we sought answers to questions that an ork wouldn' t even bother to ask! we see a culture that is strong and despise it as crude .
the digganobz of the gaiden game gorkamorka are the descendants of humans who now seek to emulate the orks in every way they can, such as driving big impractical vehicles, shooting while shouting, and other activities which the orks find hilarious (the main reason mad max fury road is considered a spiritual successor to gorkamorka is because the war boys are essentially digganobz without the green bodypaint) .
is thoroughly fascinated by all aliens, which is rather untypical for a member of the pro - human extremist organization cerberus. however, she says that pro - human does not necessarily mean anti - alien. this stance changes in
anti - alien at its core, realising how she was manipulated by them .
paragon shepard definitely comes across as this; and a shepard of any alignment has the option of having trysts and / or relationships with alien characters. in mass effect 3, the respect and admiration that shepard has fostered throughout the galaxy is a key factor in bringing them together in the war effort .
an aspect of the knowledge aspiration in the sims 2. most sims will fear being abducted by aliens and having sims they know get abducted; knowledge sims will actually want to meet aliens, and with freetime get access to a perk that makes meeting aliens easier .
in spacetrawler dmitri is known for sleeping with any species that is at least 50% sexually compatible with humans .
fabian of zoophobia is a known advocate of interspecies relationships, and is particularly attracted to humanoids (he' s a talking animal) .
dex hamilton alien entomologist is absolutely fascinated by all types of alien insects, be they tiny or ginormous .
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a person attracted to that which is foreign, especially to foreign peoples, manners, or cultures .
( in reference to andre kreton' s erotic ode to oceania) and, below that, phormium tenax; next to t hung two leaves of new zealand flax amid a tangle of electric cord .
attitudes threaten a virtuous but naive male protagonist who eventually resigns himself to his original class status .
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photography by rhys webber. mansel davies. natalie hooper. paul daskarolis. rob marks. dave wakely. richard swingle. rob smith .
in 2006, murat kurnaz was released from guantanamo bay after being detained for 5 years without trial. the same year, matthew diaz, a navy lawyer was sentenced to 6 months of imprisonment for leaking the names of the detainees to a human rights organization. four years earlier, judge advocate diane beaver was also deployed in guantanamo. here, she became the author of a legal memorandum that would later be nicknamed: the torture memo. three encounters with guantanamo, three individuals, whose lives will be forever changed. their stories are exemplary and yet unique. the roles they played are ambiguous; the usual definition of victim and perpetrator is secondary. in the legal grey zone of guantanamo, notions of good and evil, right and wrong lose their meaning. no one escapes guantanamo unscathed. not the law, neither morale – and certainly not the people. the film tells the story of the people and depicts their search for a life after guantanamo .
watch this powerful trailer about this innovative project and its immersive, interactive gaming component in which maya, a character who lives in the dysutopian future sends cryptic messages back to us, urging us to take action now. guaranteed to give you chills .
2. syracuse diners is a clever and fun hyperlocal project served up by a multimedia journalism class at the s. i. newhouse school of public communications at syracuse university. it includes a super - cool video clip embedded in a 360 - degree panorama, along with video, text, maps and blogs about 13 diners in the syracuse area. the team also dished up a mobile “app - etizer. ” the site is sure to bring back memories of diner meals past; but visitors beware: you might just get cravings for french fries and a chocolate shake. anyone up for a road trip? click here for a taste .
3. a story like no other is a website and iphone app developed by the louisiana office of tourism to engage visitors in the state’s rich african american history. “they blazed many trails, now follow their footsteps…for centuries, african americans in louisiana have changed the world with their ideas, art and action. from street corners and marketplaces to churches, cafes, universities, and beyond, come visit the places that have inspired generations of louisianans to add their unique flavor to the nation and the world. ”
in this post - katrina and presently - bp - oil - spoiled region, it’s good to be reminded of the powerful history and culture that the gulf coast has gifted to our whole country. the project is still a work in progress but it’s beautifully done and worth exploring, which you can do by clicking here .
anthroposts is a site that aims to “find community from forgotten notes. ” this cool artsy project collects and sorts and analyzes bits of ephemera found all over the world, creating an interesting picture of our small, mundane, daily lives through our lists and notes to self. more compelling than the content itself is the many ways site visitors can peruse these messages, supported by a subtle soundtrack of people reading them .
so, what do you think of these projects? do they inspire you? cool you down on a hot summer day? the four projects mentioned above are all quite different, but all use multimedia, cross - platform engagement and storytelling approaches worth noticing (and, perhaps, stealing) .
have you found any fascinating projects lately? this blog is a two - way street, so please point me in the right direction .
air cultivates and deploys talented producers through our international network, and connects them to opportunities, training, and each other .
second story press is dedicated to publishing feminist - inspired books for adults and young readers. we are proud to have been publishing award - winning books that entertain, educate, and empower for over 25 years .
2006 outstanding achievement in enhanced or interactive television (new delivery platforms) - abc. com full episode streaming player albert cheng; bruce gersh; alexis rapo
2004 outstanding achievement in interactive television programming - showtime interactive david preisman, opentv, echostar, brainstormcommunications - directv nfl sunday ticket enhanced service suzanne dunn; seth shapiro; tyler slocum; tim traynor - celebrity mole: yucatan rick mandler; jason r. grant; richard cardran; david jensen; michael petrusis
over the next few weeks, love letters to the future will be collecting text, image and videos from users around the world sending love letters to future generations. and on december 13, 2009, the 100 most popular messages as selected by the site’s users will be sealed in a time capsule at the un climate change conference in copenhagen. the multimedia messages will be encoded and stored as a series of two - dimensional bar codes, stored on microfilm. the microfilm contains meta - information on how to decode the messages. that way, when the time capsule is unsealed a century later, people can access the information regardless of technological changes .
head on over to love letters to the future and leave a message for future generations. after all, how often do you get the chance to participate with a time capsule that talks back?
xenophile media is a toronto-based cross-platform production company founded in 2002 by patrick crowe and thomas wallner . they are best known for creating alternate reality games linked to television series such as the regenesis extended reality game produced in association with shaftesbury films and the fallen alternate reality game produced for abc family with matt wolf ( double twenty productions ) . xenophile won an international interactive emmy for the second season of the regenesis game in april 2007 and an emmy for the fallen game in september 2007 . xenophile also produces documentary films . 
xenophile media is a toronto-based cross-platform production company founded in 2002 by patrick crowe and thomas wallner. they are best known for creating alternate reality games linked to television series such as the regenesis extended reality game produced in association with shaftesbury films and the fallen alternate reality game produced for abc family with matt wolf (double twenty productions). xenophile won an international interactive emmy for the second season of the regenesis game in april 2007 and an emmy for the fallen game in september 2007. xenophile also produces documentary films.
xenophile media is a toronto-based cross-platform production company founded in 2002 by patrick crowe and thomas wallner. they are best known for creating alternate reality games linked to television series such as the regenesis extended reality game produced in association with shaftesbury films and the fallen alternate reality game produced for abc family with matt wolf (double twenty productions). xenophile won an international interactive emmy for the second season of the regenesis game in april 2007 and an emmy for the fallen game in september 2007. xenophile also produces documentary films.