transvolution
longer term, minter says transvolution plans to offer significant flexibility and innovation to freight customers .
the accreditation process took over twelve months and involved rigorous scrutiny of transvolution’s safety management system by the regulator .
please get in touch to find out more about how transvolution can help your business with its freight needs .
melbourne - based transvolution has been granted full accreditation across the three states by the office of the national rail safety regulator .
long has science tampered with life, but none so directly and forcefully as the study of transvolution. where other domains seek to create mockeries of life, or alter it surgically, transvolution re - imagines life by unifying two creatures into one image .
as with the process of hardening steel, the next period for transvolution was a quenching. the accreditation process had taken longer than expected and the market opportunities that inspired early optimism had passed. transvolution needed to do the hard slog of seeking out new opportunities .
the industry is not geared for a small player with big ideas. this is at once the challenge and the opportunity for transvolution .
© copyright 2016 - 2018 aucompany. info rights reserved. the information of transvolution leasing pty ltd updated on 2017 - 06 - 25
alright, here' s some more proof: a quick asic search finds 11 companies registered under the' transvolution' name ...
transvolution has demonstrated the benefits of specialised bulk haulage. whether your bulk goods require domestic transport or are bound for export, we have you covered .
transvolution is an independent company combining fresh management with experienced industry professionals, resulting in a team with the knowledge and capacity to challenge traditional approaches to rail freight .
transvolution leasing pty ltd was incorporated on 06 feb 2015 as an australian private company located on vic 3016. it' s abn (austrlian business no .) is: 37165329037, as so far the company has been running for 3 years 5 months, and 4 days. transvolution leasing pty ltd is active now .
trnv 101: introduction to transvolution: before i begin on this principle, i would like to note that there is no listed target for it like every other principle .
transvolution has been two years in the making. minter – who joined the start - up in june last year – says simply gaining the national accreditation has taken 12 months .
an application for the winding up of transvolution services pty ltd was commenced by the plaintiff deputy commissioner of taxation on 02 / 03 / 2016 and will be heard as set out below .
this principle works like trnv 101, but your transvolution is much more flexible. donors do not need to be the same type, so long as they are within the same group out of the following .
transvolution rail has announced that it had been granted accreditation by the office of the national rail safety regulator (onrsr), authorising it to carry out railway operations in victoria, south australia and new south wales .
seems a new operator called transvolution is planning on entering the bg freight market in victoria. said to have a large number of tqxx coded wagons which were recently moved from mcintyre to bendigo yard via tottenham yard .
transvolution’s business model focuses, at least in the first instance, on filling in some of the gaps that existing operators have found too difficult to service, including smaller routes on the shrinking broad gauge network in victoria .
i don' t have much integration with the other disciplines, which is one of transvolution' s weaknesses right now. adding metal hybridization should help it work with alchemetry, but still it' s fairly separate .
transvolution’s operations are australia - wide with in - house rail services across south - east australia and a partner network providing national rail coverage as well as national road haulage services, both linehaul and pud (pick - up and delivery) .
during the accreditation process, the hore family found masked fox had a history which set many in the industry against the new business. they set about revitalising it, bringing in a new management team and rebranding as transvolution in november 2014 following the formal acquisition .
which suggests an acquisition by transvolution. i recall reading a post to that effect on the mf facebook, but that now redirects to tv... whether one takes that at face value is another question, but it could explain the volume of corporate changes ?
transvolution chief executive roger hore declared the day a milestone in the history of the australian rail industry: “we are so proud to be the only multi - state rail freight company to enter the market in over a decade, and the first one to be accredited under the new national regulations. ”
hence, universally, based on a single postulate, only the whole - - which itself is intensively in flux, that is, which is the evolution - involution and transvolution of matter, which is always concrete - abstract - - is the whole, earthly, flowing, relative - absolute truth .
registered on 2013 - 08 - 15 and given the 165329037 acn, transvolution leasing pty ltd is a limited by shares australian proprietary company. it can be found in the state of victoria, post code 3016. before moving there company headquarters could be found in victoria post code 3016 (from 2013 - 08 - 15 to 2014 - 09 - 20). the company registered for goods and services tax on 2013 - 10 - 01. the data regarding transvolution leasing pty ltd was extracted from the abr on 27 - 02 - 2018. the australian business register database was last updated on 2015 - 02 - 07 .
i' m actually have another discipline on the side which can give creatures templates as one of it' s applications. i' d like to avoid giving transvolution the ability to bestow templates because it can already give the traits found in templates, it would subtract from the theme of struggling to control the random changes, and to avoid stepping on the other discipline .
it seems that someone is watching this thread... when i made my previous post, the transvolution' s facebook info page clearly listed 54 albemarle st williamstown north as its business address. i should' ve taken a screenshot - it changed in under 5 hours! also had the founding date listed as august 23rd, 2013 - now it' s' founded in 2013' .
trnv 399: unhindered transmorphosis: i do not believe that all creatures should be available to the study of transvolution. perhaps gaining an additional creature type by way of a discovery? everything else is fairly interesting since it allows for a level of greater design towards your end goal, however i feel that the previous principles should have lead up to this? perhaps selecting certain traits over others to propagate to save a little bit more time. hell, this can be done generational for superb breeding of a perfect specimen for your goal. for example, in the above blueprint i' ll be working on a horse truly worthy for war for a gramarist .
in reflecting on the process, aaron hore admitted that the company had benefitted from the onrsr’s review of the system. “we undertook several revisions in response to the regulator’s feedback. according to the regulator’s review team, we now have an exceptional safety management system, unmatched in the industry. ”
the answer, according to daryl minter, lies as much with the industry itself as with the external challenges it faces: “we may concede that there has been a lack of policy vision and under - investment in rail infrastructure over successive decades, but the industry has relinquished the initiative by failing to accommodate the demand for services, surrendering opportunities to road with little resistance. sometimes effort is required to keep the marginal business on rail and thereby build a bigger, sustainable whole. ”
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level 2 / 707 collins street (7, 876. 95 mi) docklands, victoria 3008
intermodal is the best way to transport general freight in an environmentally - friendly way, reducing handling costs and saving time whilst providing choice with the modes of transport used .
combined with our intermodal expertise, we have the skill and capability to deliver a reliable and flexible containerised or bulk grain haulage service for your domestic and export grain tasks .
aviation and rail travel may appear very different, but they grapple with similar problems: how to build and run a safe transport system .
parallel tracks: the rail safety story featurejul 11, 2016 image: © duncan grant | civil aviation safety authority aviation and rail travel may appear very different, but they grapple with similar problems: how to build and run a safe transport system. it’s an audacious idea: rows of passengers in l ...
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a new rail operator is looking to stir up freight markets in new south wales, south australia and victoria .
it is now in talks with potential customers about a range of services and scales .
executive manager daryl minter says the company is aiming to increase the overall market for rail freight in the tri - state region .
ask the lay - man on the street, and he will tell you rail is the logical answer to australia’s growing freight task ,
he says, listing off economy - wide benefits such as reduced congestion and enhanced road safety .
there’s a lot of market for someone who is willing to work flexibly with the client .
the company has
some
locomotives and wagons, but is able to access a wide range of rolling stock as and when it is required .
for example, he says using specially - designed wagons could increase the maximum haulage of a grain train from 2, 500 tonnes to up to 8, 000 tonnes .
that doesn’t mean there isn’t a role for governments to help encourage more freight onto rail .
no one’s denying there hasn’t been underinvestment in rail and a lack of policy vision ,
minter says .
the company is to make a submission to the victorian parliamentary inquiry into the planned lease of the port of melbourne .
we’ll be advocating the need for an independent rail terminal there ,
minter says .
other staff include ceo roger hore, financial officer aaron hore, and executive manager of operations rick hills, formerly of el zorro transport .
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the item you are attemping to add to compare is a different subtype to the items (s) in your list .
and taken delivery of them via the port of melbourne. that was last year .
as a host of el zorro - connected companies that were formed following its winding - up .
i' d wager there' s a high probability that this' new operator' is connected to el zorro. that' s as far as i' m willing to speculate .
good detective work ld. a quick search of google lists the the company having an office in docklands. strange .
the 700' s seem a little weird but then again you get what you get and you don' t get upset .
706 isn' t operational, it' s burned out. last i heard it was being scrapped for gwa by maverick metals along with 186 wagons, 8 carriages and 8 locomotives. dry creek is practically rid of all bg and stored sg rollingstock now .
now, that' s a quick change. take that as you will. still, that' s spurred me on a little ...
oh look - it' s masked fox! and he' s based in willy north! i' d bet that actual address is 54a albemarle st .
these ones are what the archaeologists would call' transition fossils' - based in the docklands, but under the mask... they' re really masked fox !
so we have a company that is quite clearly a rebadged masked fox starting up - and masked fox is most definitely connected to el zorro. interesting !
that is a shame and says a lot about gwa' s commitment to adelaide and south australia. 186 wagons .
if this is ray evans again then i do hope he can get he right people around him this time. he in my view is a very knowledgeable railway man. get some strong business leadership in there with him and it will work .
so are they purchasing or hiring these locomotives? i would hope the former. i also get the impression ssr would service them .
i hear that 831 and 843 locos might also be in the mix. in any case it gets the rumor mill working overtime .
the big question is what traffic are they intending to run? are they going after the tocumwal traffic which is more than pn can handle or wants to handle or refuses to handle? there are other threads here which suggest there is a lot more traffic out of tocumwal .
if you recall el zorro were running to tocumwal on opposite timetables to pn .
the cutting up of wagons by gwa does not show a lack of commitment to sa, it is just the a fact of life. all rail companies at one point or another get rid of old outdated and obsolete locos and rolling stock .
the wagons cut up scrapped were stone hoppers for which they now is no customer, very old open wagons for which there is no requirements for open wagons anywhere in australia any more a few old passenger / crew car wagons which gwa have had more recently converted and a number of wagons with structural defects .
the locos being cut up are clapped out gm' s built in the 50' s and 60' s which have been out of use for a number of years. they and their surviving sister units are now able to be replaced by new fuel efficient high horse power locos (gwa' s) being released from iron ore workings in the states north .
why keep old scrap metal sitting around taking up track space in yards when it has had no requirements for years and no requirements into the foreseeable future .
in my professional opinion the issues faced by el zorro were not ray' s understanding of railway networks or how to deliver rail freight they were more about how the business was governed. i am not going to elaborate past that suffice to say i did meet with ray several times and had a good understanding of the issues. especially the need to understand complex cost structures and how these costs impact customer contracts .
as i have said above. ray needs some good
supportive
management around him being the consummate entrepreneur .
so el zorro was mismanaged, had debts and failed. creditors lost money. employees lost their jobs. smeg happens! it’s happened before (at the hands of others) and it will happen again. demonise ray evans all you like, but realise the hypocrisy, especially when the totality of
the business failed because it was run poorly, it was put down as insolvent. since el zorro the labour hire business run by the same people has been well, ceased .
meanwhile on a sunny beach somewhere in spain... ...... .
did anyone get all the money or was it all just lost through incompetence... . ?
sydney' s waratah trains project (a ppp, i. e. public - private partnership) collapsed at the hands of downer rail and hitachi with the government picking a $ 2. 4b tab .
what happened was the banks putting up the money for the ppp decided that the loans they agreed before the gfc were no longer viable in the changed financial situation. the government paid the money up front rather than paying the same or more to the ppp to use the trains over the life of the contract .
this info was in the july edition of the catch point magazine (sa mag) which turned up this week .
which leaves 843, 844 stored at dry creek and the only two loco' s left on broad gauge in sa .
maybe they need them to rip up the broad gauge country lines no longer in use .
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to determine whether the hybrid creature lives through the process, make a control shape check against 10 + the mutability dc + the difference between the donor creatures size numbers (fine1, diminutive2, tiny3, small4, medium5, large6, huge7, garganuan8, colossal9). success indicates survival, failure indicates death .
to determine each trait, make an unmodified roll against the mutability dc. if the die rolls higher than the dc, the hybrids trait is averaged between the two donor creatures. if the die rolls lower, the hybrids trait is a random number between the donors scores. modify each donor creature to medium size, and make size adjustments after all traits are decided .
go through this process for size, hd, speed (in 5ft intevervals), natural armor, bab, each ability separately, good / evil alignment (good1 / usuallygood2 / neutral3 / usuallyevil4 / evil5), and law / chaos (lawful1 / usuallylawfull2 / neutral3 / usuallychaotic4 / chaotic5) alignment .
make an unmodified roll against the mutability dc for each row of the table. when deciding which feature is kept from a pair, if the roll is above the mutability dc, choose the feature that is marked as simpler. conversely, choose the more complicated feature if the roll is below the mutability dc .
when rolling for a lone feature, if the roll is above the mutability dc the feature is removed. if the roll is below the mutability dc, the feature remains with the hybrid .
two creatures, or two bodies of solid material of no more than 8 cubic ft. and weighing no more than 5, 000 lb
hybrids do not use types like normal creatures, instead type determined traits such as hit die are generated randomly. of the donor' s types, one is randomly determined to be the hybrids type, and the second is it' s augmented subtype .
in addition, after this principle is learned, you can choose one creature type per 4 ranks in control shape. these types can always be hybridized, regardless of the other donor' s type .
after this principle is learned, you get a + 4 to hybrid' s survival checks .
this principle works like trnv 101, or like trnv 143 if you have learned it, but you can raise the survival dc by any positive number before rolling for survival. the hybrid gains a number of shift points equal to the amount the survival dc is raised. if the hybrid survives, at the end of the hybrids generation you can expend one shift point to subtract one point from one ability to add one point to another ability .
in addition, after this principle is learned, all trnv priciples can target two bodies of uniform material to hybridize them, much the same way you would a creature with these exceptions .
if the hybrid material would fail their survival check, the materials appear burned, twisted, and crumbly. this new material, often called ash, has no hardness, 1 hit point per inch of thickness, no melting point, floats on any liquid, and emits a thin but unpleasant smell .
when rolling for the hybrids stats, make a row for the materials hardness, hit points per inch of thickness, weight (if known), buoyancy, flammability, and any special traits. the hybrid is always 8 cubic ft, so material is always lost in this fusion .
this principle works like trnv 231, but before features are generated you can expend three shift points to choose which feature is inherited, or whether a feature is inherited or not, for a single row .
in addition, after this principle is learned, all trnv priciples can target two objects or weapons to hybridize them, much the same way you would a creature with these exceptions .
if the hybrid object or weapon would fail their survival check, the materials appear burned, twisted, and crumbly. this new material, often called ash, has no hardness, 1 hit point per inch of thickness, no melting point, floats on any liquid, and emits a thin but unpleasant smell .
when rolling for the hybrids stats, make a row for the materials hardness, hit points per inch of thickness, weight (if known), buoyancy, flammability, and any special traits. objects usually mix features, such as a hat and a lantern becoming a functional hat made of lantern, or a non - functional latern, made of hat. when generating weapon hybrids, roll for its type (simple, martial exotic), size, minimum damage, maximum damage, range increment, critical multiplier, weight, and damage type, as well as any special features. the weapon can have any number of damage dice, of any size, so long as the weapon stays equal to or below its maximum and minimum damage .
this principle works like the highest level of trnv 101, trnv 231, or trnv 280 that you have learned, but if the hybrid survives, at the end of the hybrids generation you can expend two shift points to add one point to any ability. this principle cannot be used if it was used to create either of the donors. in addition, after this principle is learned, all trnv principles can be used on shapechangers .
in addition, after this principle is learned, when creating a hybrid with any principle, you can choose to make multiple hybrids instead of one. each hybrid is generated separately (making the spreadsheet i made even more useful). each hybrid' s survival dc is multiplied by the number of hybrids being made from that preparation .
this principle works like the highest level of trnv 101, trnv 231, trnv 280, or trnv 349 that you have learned, but has several dramatic differences. with trnv 399 you can sculpt a creature in whatever image you choose. this acts as if a single donor creature is being fused with any creature (at dms discretion) without its presence being required. during this procedure you can choose which traits will be affected, and which will remain stable from the present donor to the hybrid. any mechanical changes between the host and the hybrid can be refluffed however you like, and non - mechanical changes can be added freely. the survival dc when using this principle is raised by two times the non - present creature' s hd .
theory of divine enervation: when creating a hybrid, you may supply it with faith, as you would a platinum transformer. if the hybrid receives the equivalent of 20 x the creature' s hd ebbs in faith, you may choose to give it the all the traits of an abomination. theory of compatible forms: by deactivating parts of a donor' s form, you can keep them stable and intact in the hybrid. any hybrid you make after this theory is learned can change one of its features or traits to the feature or trait that would have been granted by the opposite donor as a full round action, or when triggered by a heuretical circuit, if the hybrid is a creature. if they hybrid is a material or object, a trait can be changed by making a full round action and touching the object, or a circuit connected to the object, and making a control shape check higher than the initial check .
i don' t get your complex / simple thing, eg how you judge giraffe eyes to be more complex. i also don' t get why the giraffe' s herbivore nature is a feature but the cat' s carnivorous diet isn' t. also, why is bab rolled for separately when it' s determined purely by hd and type? also, for 143, when you use two different types, what type is the hybrid? initially, i didn' t see the point of raising your handle animal (since you set the dc), but reading the shift point stuff i can see why you' d want it now, so that' s not really a complaint anymore .
thought 1: that' s really awesome. thought 2: it doesn' t quite feel distinct from biollurgy. seeing as biollurgy (partially) involves creating new life, and this is about altering life. don' t get me wrong here it' s still cool, and i definitely like the idea of being able to screw around with existing animals. and the oddities in your spreadsheet have been mentioned .
was this based on encyclopedia arcane: magical crossbreeding? because this is extremely similar to the idea. if not, i can give you some ideas from the book to refine this concept and make it more streamlined .
you didn' t poke fate with a stick. you set fate on fire, then whacked it with a 2x4 several times .
good thing they did body attribute instead of physical attribute, otherwise the stats would look like: p. hysical m. ind s. pirit xd
, for pta & ptu community building. if you' re interested, take a look .
i read the book a while ago, and it was probably the inspiration, but i had forgotten about it. what would your advice be? i' m a little scared to ask, as i' d risk making it even more extremely similar .
the idea of it being similar, because it' s a 3. 0 book that needs updating, this just makes it so much better / easier to accomplish .
first, i' d actually use the type chart in the book, with the same modifiers to the mutability dc (possibly rebalanced slightly). use that to determine bab, saves, hd size and the like. it makes it more streamlined .
make it so later principles let you alter the type to one of the types of its donor or even another type. like one that lets you perform pseudo - necromancy by turning the hybrid into an undead or applying a template. on that note, give an option to apply certain templates, like winged, reptilian, skeleton, the half templates, etc .
i' d also change the associated skill to craft (alchemy), control shape (that skill for inflicted lycanthropes), or even use rope (like you take strands of essence and tie them into special knots to get the hybrid just right with each principle being new knots you can use) or appraise (determining the
value
of each trait and trying to adjust the value appropriately) .
and lastly, give it some synergy by allowing it to fuse materials as well as creatures, so you could say, have a suit of mithril / adamantine armor that is both as light as mithril and as strong as adamantine, or a multi - material input / output .
this allows you to tie this discipline together with other disciplines better, streamline the process for animal fusions, and make it more balanced. if you still have the book, i' d say read through it again to see what you can adapt to apply to this discipline to make it better and more streamlined .
one thing to add to edogrimshell' s post. if it can fuse materials it should also be able to fuse materials with animals at some point. hello adamantine skeleton .
before i make any criticism positive or negative, i' ve got to test the principles myself on a selective blueprint by itself. before i do this, i need to know what disciplines this is supposed to work in conjunction with? obviously it would be biollurgy and, by association, everything else that works with biollurgy, but i' m curious if their is anything else you have in mind .
40 ft. (8 squares), fly 60 ft. (good )
claw + 13 melee (2d8 + 3); hoof + 13 melee (2d6 + 3 plus 1d4 fire); bite + 13 melee (2d6 + 1); vorpal longsword + 13 melee (3d6 + 1; 19 - 20 / ×2); tail + 13 melee (5d6 + 3) .
art of war, blinding beauty, change size, flaming hooves, glance, heat, principles of gramarie, smoke, stunning, spells, summon devil .
astral projection, change shape, darkvision 60 ft. , etherealness, gramarie grafts, grist for the mill, rank (artilleryman), living gramarie, low - light vision, martial law, sphere of influence, unearthly grace ,
: these abilities function just like the spells of the same names (caster level 20th); a magitek - bred horse can use either at will .
: this ability affects all humanoids within 30 feet of a magitek - bred horse. those who look directly at a nymph must succeed on a dc 21 fortitude save or be blinded permanently as though by the blindness spell. a magitek - bred horse can suppress or resume this ability as a free action .
: a magitek - bred horse can assume the form of any small, medium, or large humanoid or giant .
: twice per day, a magitek - bred horse can magically change a creatures size. this works just like an enlarge person or reduce person spell (the magitek - bred horse chooses when using the ability), except that the ability can work on the magitek - bred horse. a dc 21 fortitude save negates the effect. the save dc is charisma - based. this is the equivalent of a 2nd - level spell .
: a blow from a magitek - bred horses hooves sets combustible materials alight .
: a magitek - bred horse, is created strictly for the purpose of fighting and serving as a gramarist steed. this is the most basic form for such a creature and as such, they have rather primative grafts attached to them, as listed below .
orchalcum bones: the magitek - bred horse is able to store up to 2, 000 ebbs to power it' s various engines. transferring ebbs is treated as a single logical decision that the magitek - bred horse can make as a standard action .
carmot blood: the magitek - bred horse is treated as having fast healing 1. this also renders them immune to electric effects and providing them with 1 ebb per 6 damage they would normally suffer (max 178 ebbs) .
moonstone limbs: the magitek - bred horse can grab anything that is ethereal. they can also allocate a number of ebbs towards this to heal themselves, healing themselves 1d6 damage for every ebb provided (max 178 ebbs) .
quicksilver heart: the magitek - bred horse can take 2 rounds worth of actions in a single round. this also renders them immune to cold effects and providing them with 1 ebb per 6 cold damage they would normally suffer .
adamantine lined limbs: all spells casted against the magitek - bred horse grant the magitek - bred horse spell level ^ 2 in ebbs (max 178 ebbs). the magitek - bred horse is immune to all spells casted at them .
natural wood transformer: the magitek - bred horse can absorb ebbs into themselves if they so desire .
golden circulatory system: this system provides the magitek - bred horse with 36 ebbs to use per round. unused ebbs are placed into the orchalcum for storage .
two - part engine: this engine allows the magitek - bred horse to fly at 60ft requiring 4 ebbs per round to sustain .
: the magitek - bred horse can prepare the following principles as a warmaker: alch 101, arcd 101, eldk 101, yggd 101 .
: a magitek - bred horse takes normal damage from good - aligned silvered weapons, and from spells or effects with the good descriptor .
: during the excitement of battle, a magitek - bred horse snorts and neighs with rage. this snorting fills a 15 - foot cone with a hot, sulfurous smoke that chokes and blinds opponents. anyone in the cone must succeed on a dc 19 fortitude save or take a - 2 penalty on all attack and damage rolls until 1d6 minutes after leaving the cone. the cone lasts 1 round, and the magitek - bred horse uses it once as a free action during its turn each round. the save dc is constitution - based .
because of the smoke it gives off, a magitek - bred horse has concealment against creatures 5 feet away and total concealment against creatures 10 feet or farther away. the smoke does not obscure the magitek - bred horses vision at all .
a magitek - bred horse casts and prepare divine spells as a 7th - level druid .
( 6 / 7 / 5 / 4 / 3; dc 19 + spell level) .
as a standard action, a magitek - bred horse can stun a creature within 30 feet with a look. the target creature must succeed on a dc 21 fortitude save or be stunned for 2d4 rounds. the save dc is charisma - based .
: twice per day a magitek - bred horse can automatically summon 2 lemures, bone devils, or bearded devils, or 1 erinyes, horned devil, or ice devil. this ability is the equivalent of an 8th - level spell .
: a magitek - bred horse adds her charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her armor class .
thereafter you must implement a psychomantic transmitter into the creatures brain to allow it to gain selective bonuses, applying the circuit cause and the placebo effect. it is recommended that you then connect the rider and the mount to a
to allow them to constantly remain in telepathic contact. thereafter you connect every other creature to the same network and apply an obedience effect when necessary. you may use bonuses wherever necessary as well .
you will then place the creature into t - 45d power armor, making them effectively walking around with immunity: yes. i must admit that there is a sense of hilarity in that the mount can potentially be more durable than the rider .
there are some alterations to the power armor. more specifically, a contingency that triggers a pink filter outward by 30ft that prevents teleportation and a contingent black filter that triggers whenever the wearer would be subject to anything that would attempt to take information from the wearer without their consent .
here i will be listing faults and recommendations towards making your discipline work a bit more fluidly. these are just my opinions so take them as you will .
before i begin on this principle, i would like to note that there is no listed target for it like every other principle .
biolurigical implants? : i believe you are referring to xenoalchemic implants and grafts. there are no such things as biollurgical implants. i' d make it specifically reference xenoalchemy. in addition to this, give it limiting factors towards how many grafts and implants that can be attached to a living creature. perhaps using the requisite grades of the grafts equal to the graft level * 5 to construct a dc for applying it ?
how do we know if it is dead? : you do not need to put a number value towards fine and colossal. the difference is completely self - evident. in addition to this, i would make the base dc equal 10 + any additional modifiers .
random traits? : why are these traits even randomized? why not just make it based on the alignment table? always being a + 2 towards that direction, usually being a + 1 towards that direction and so on and so forth .
physical appearances are important why? : it feels to me that you were trying to touch hybridization too hard here to the point where you are placing mechanics on things that are not important in the slightest. features such as blindsight 60ft and spell - like abilities are important because they have actual effects on the world. a creature' s fur color? not so much. thereafter, lining up a creatures special traits on a table and rolling a d100 (50% chance) to determine which traits remain and which ones go in the final creature is perfectly rational .
trnv 143: odious unifications: this actually opens up a lot of ideas for this in the idea of additional discoveries. no comment .
trnv 231: equivalent allocation: this is interesting, but i don' t understand why you would create something called
shift points
for this. quite honestly, you could just make it say that you can move a number of ability scores points from one to another equal to 1 / 10th of the handle animal check used for it. on the topic of using handle animal, i concede that your association with it for this discipline means that i will change psychomantics skill to use psionic device. i do this for the reasons that i believe that there should never be a discipline sharing a skill with another discipline, however in the future i do believe that there will be sub - disciplines (principles within principles) .
trnv 280: precise vicissitude: same as before, however decrease the ability score variation to 1 / 5th. i must ask that you add something else to make this principle more appealing since it effectively feels that magisterial principles for this discipline are effectively the same principle twice. perhaps at this level you become capable of applying this effect to the undead and graft construct traits to a living creature (making a living construct of sorts ?) .
trnv 349: unbalanced appropriation: finally getting undead? at 14th level this is far too late for it to be of any legitimate use to any gramarist. like i said, this would be better suited for a magisterial principle .
edit: i made a combination of an aboleth and a marut to see what would happen with the types. i got a marble aboleth that acted mostly like a construct, but had a soul (vulnerable to necromancy and can be raised from the dead), then a fleshy humanoid thing that has to be repaired for health, and then one that rolled construct all the way, but took the aboleth' s psionic abilities and mucus .
good idea, handle animal was kind of egh. i' m currently torn between craft (alchemy) and control shape .
that sounds good and probably not hard to implement. flammable metal. wood that melts. paper with extreme hardness. yes. if anyone else has an idea for something that could be hybridized, i want it .
i did say a principle that allows you to alter the type. you could have it determined randomly with the other type as an augmented subtype. other principles add the ability to alter the types further as secondary benefits at cost, give it an option. the struggle you have on this makes it unattractive as a discipline at the moment, removing that, while taking away some of the fluff, makes it more attractive as a discipline, bringing it on par with biollurgy for its usefulness rather than being a weaker facsimile .
maybe make it go randomly between three types, the chance to get one of the others as an augmented subtype so you still have some of that randomness, but it' s not as difficult to implement .
although i suppose one would require only one more step to give a creature an adamantine skeleton .
is your issue with the way i' m determining type, or that i' m determining the traits that would be taken from the type separately? i' m confused why my system of breaking types down
makes it unattractive as a discipline
and
a weaker facsimile
.
the downside as i see it, is hybridization takes longer, since there are more rolls. it shouldn' t effect power at all though, nor does it make any major changes to the discipline. it' s possible i' ve missed your point .
the augmented subtype hadn' t even occurred to me, but fits perfectly. thanks for the idea .
i haven' t put a lot of thought into this yet, but i' ve been handling important parts of personality as features. its fairly free form so far, since there aren' t rules for it. i might put each person' s memories down, with an average as both their memories, then do the same with personality, with the average being some blend, or the fighting for control you mention. if they have some important quirk or racial personality trait, like a beholder' s xenophobia, that would be listed separately rather than in a pair. in later principles, when you can guarantee features, you can hybridize yourself with something else and ensure your memory and personality gets through unscathed .
for the below, please mention if you think i missed your point. these all very valuable suggestions .
biolurgical implants sounded like a thing that might exist, since people have made everything. i have it removed and have a section added to specify that the grafts still counted towards max grafts. does that fix the problem? i' m not sure what the dc is for, the principle doesn' t actually apply grafts, just genetically internalize them .
you do not need to put a number value towards fine and colossal. the difference is completely self - evident .
the number is there so there can be a mathematical change to the dc. a skilled transvolutionist should be able to combine mice and purple worms .
in addition to this, i would make the base dc equal 10 + any additional modifiers .
i changed it. i originally left out the 10 so the transvolutionist could make very safe transformations with a mutability dc of 0, to ensure the hybrids survival. 10 + works better though .
random traits? : why are these traits even randomized? why not just make it based on the alignment table? always being a + 2 towards that direction, usually being a + 1 towards that direction and so on and so forth .
i' m not sure what you mean here. could you reexplain this please ?
this is very true, i' ll make it clear that it' s optional. in my experimentation when creating the system, the appearance was always the most interesting part, so it felt important while writing it. mechanics are of course the core of the game, but blending a rat a human to make a pathetic hairless thing with the body of a man, but useless rat limbs, a human head but the face of a rat, only able to squeak, but with all the intelligence of a child, that' s cool too .
trnv 231: equivalent allocation: this is interesting, but i don' t understand why you would create something called
shift points
for this. quite honestly, you could just make it say that you can move a number of ability scores points from one to another equal to 1 / 10th of the handle animal check used for it .
i should probably concede that you know what' s best, but your system would act as a free buff, while the current version is an interesting give and take. you can give up some mutability for some extra control, or you can improve your creatures, but at cost of losing move hybrids .
on the topic of using handle animal, i concede that your association with it for this discipline means that i will change psychomantics skill to use psionic device. i do this for the reasons that i believe that there should never be a discipline sharing a skill with another discipline, however in the future i do believe that there will be sub - disciplines (principles within principles) .
don' t change it on my account, i just changed the skill to control shape, as was recommended .
oddly, i saw 349 and 231 as too similar, but 280 is very important. the ability to guarantee a feature is some much needed control for the transvolutionist, and makes hybridizing yourself viable for the first time.
transvolution is a privately owned logistics and rail transport business in australia . transvolution is an accredited rail transport operator in victoria , new south wales and south australia . 
transvolution is a privately owned logistics and rail transport business in australia. transvolution is an accredited rail transport operator in victoria, new south wales and south australia.
transvolution is a privately owned logistics and rail transport business in australia. transvolution is an accredited rail transport operator in victoria, new south wales and south australia.