codeplay
codeplay continues to bring advanced compute solutions into multi - processor products codeplay softwar ...
codeplay continues to bring advanced compute solutions into multi - processor products codeplay soft... ...
codeplay is a registered trademark of codeplay software ltd. in the uk and / or other countries. all rights reserved .
owler has collected 10 screenshots of codeplay software' s website since jun 2015. the latest codeplay software website design screenshot was captured in aug 2017 .
codeplay software currently has 912 followers on twitter. as of may 2015 codeplay software had 595 followers. that' s a 53 percent increase in 2 years
codeplay software currently has 223 fans on facebook. as of april 2015 codeplay software had 124 fans. that' s a 79 percent increase in 3 years
codeplay software' s co - founder & ceo, andrew richards, currently has an approval rating of 100% . codeplay software' s primary competitors are
codeplay software on twitter :
codeplay release' clspv', an opencl tool for vulkan enabled devices, read more below... . urltoken
codeplay is a software company that develops and provides compilers, runtimes, debuggers and test system tools for semiconductor companies. codeplay software' s headquarters is located in edinburgh, scotland. for every employee, codeplay software generates $ 82. 4k in revenue. codeplay software has received a total of $ 3m in funding. codeplay software' s top competitor is lynx software, led by gurjot singh, who is their president & ceo. codeplay software has 4 followers on owler .
codeplay are involved in a number of research projects, working groups and collaborations .
since codeplay software was founded in 1999, it has participated in 1 round of funding. in total codeplay software has raised $ 3. 0m. codeplay software' s funding round was on apr 2018 for a total of $ 3. 0m
codeplay is a software company that develops and provides compilers, runtimes, debuggers and test system tools for semiconductor companies. codeplay software was founded in 1999. codeplay software' s headquarters is located in edinburgh, scotland, gb e ...
codeplay is all about our team! you can find out more about us here .
private equity investor foresight group has backed edinburgh - based software tools developer codeplay ...
codeplay was part of the peppher consortium, helping to develop a unified framework for programming .
codeplay are hiring, if you' re interested in working for codeplay then please follow the attached link & apply directly to any of the positions we have advertised. please ensure the following documents are attached to your application: cover letter, cv and code samples - codeplay careers
edinburgh based codeplay software is to work with japanese semiconductor company renesas to enable th ...
baysand, codasip, codeplay and ultrasoc announced an integrated iot development platform based on the ...
codeplay are excited to again be attending and sponsoring the annual opencl conference iwocl on th ...
electronics weekly have announced that codeplay has been shortlisted in the elektra 08 awards. codeplay entered in the research and design category with it' s work on the sieve c + + multicore programming system .
at the heart of codeplay' s compute technology, implementing opencl™, spir™, hsa™, and vulkan® .
closer to home, codeplay software has today announced the formation of its own new r & d division .
edinburgh software company codeplay is set to play a crucial role in the development of driverless ca ...
/ view / news / 91696 / codeplay _ announces _ vectorc _ for _ playstation _ 2. php
codeplay will be attending the 2015 international symposium on code generation and optimization in... ...
codeplay, the edinburgh vision specialist, has teamed up with renesas on driverless cars. the develop ...
codeplay release' clspv', an opencl tool for vulkan enabled devices, read more below... .
new projects bring new challenges for the software engineers at codeplay, and simon brand is back ag ...
within the hsa foundation, codeplay is a major contributor to the working groups for the system runtime and tools .
codeplay will be attending the the 18th international workshop on compilers for parallel computing (... ...
codeplay is pleased to announce its participation in the iwocl2015 (international workshop on opencl... ...
codeplay will be attending the silicon milkroundabout recruitment fair in edinburgh on saturday 7 ma... ...
within the khronos group, codeplay is a major contributor to the working groups for opencl, spir™, and sycl .
/ view / news / 92757 / codeplay _ announces _ new _ vectorcvu _ pricing _ for _ indies. php
codeplay are excited to again be attending and sponsoring the annual opencl conference iwocl on th... ...
codeplay are delighted to announce that we will be attending the 27th international conference on fi... ...
codeplay will be attending the easc2015 (exascale applications and software conference) event in edi... ...
codeplay will be attending the cambridge wireless event' delivering big data: practical solutions wi... ...
codeplay has been creating innovative technology for a number of years. here you can view technical material on our legacy products .
lynx software is the biggest rival of codeplay software. lynx software was founded in 1988, and its headquarters is in san josé, california. lynx software operates in the it services industry. lynx software has 71 more employees than codeplay software .
vector software is codeplay software' s # 3 rival. vector software was founded in 1989 in east greenwich, rhode island. vector software is in the systems software field. vector software generates $ 11. 9m more revenue than codeplay software .
codeplay is internationally recognised for expertise in heterogeneous systems, and develops compilers, runtimes, debuggers, and other specialized tools .
three of the team at codeplay traveled to seattle for cppcon2017 in september to give some talk... ...
codeplay has set out its intention to lead the development of guidelines to ensure that standards li... ...
codeplay will be attending new directions in operating systems in london on 25th november. ndos is... ...
you’re still not convinced, we can tell. well codeplay has worked with some of the world’s largest technology companies and the chances are, that if you’re a gamer, you’ll be playing on at least one console the codeplay team has worked on .
codeplay software has employees and is the ninth highest among it' s top 10 competitors. the top 10 competitors average 174 .
it is a day to celebrate for the computecpp team at codeplay because today the khronos group announc... ...
codeplay are delighted to announce that we will be attending the annual arm research summit on the 1... ...
codeplay will be attending the uk many - core developer conference 2014 in cambridge on 15th december... ... .
remember, codeplay are hiring. you can find a list of all their current vacancies over on the scottish games network jobs page .
we are pleased to announce that codeplay software has received investment from the foresight williams technology eis fund to enable safe ai for automotive .
it' s nearly time for iwocl 2018, the annual opencl conference, and this is an event codeplay has sup ...
codeplay has been working in the lpgpu2 consortium for the past 2 years. this project is focused on... ...
codeplay will be attending the 2015 fosdem conference in brussels, from 31 january - 1 february. fo... ...
codeplay will be attending the 2015 gsma mobile world congress in barcelona from 2 – 5 march. the... ...
codeplay will be attending the 2015 hipeac conference in amsterdam, from 19 – 21 january. the hip... ...
system which layers on top of vectorc to support multicore platforms. codeplay vectorc also supports the playstation 2 platform. the vectorc pc compiler has
codeplay worked within the lpgpu consortium to lead tools & technologies development and help build the future of low - power, gpu based development .
codeplay will be attending the 2015 european llvm conference in london from 13 - 14 april, as well a... ...
codeplay will be attending the 2015 game developers conference (gdc) in san francisco from 2 – 6 m... ...
green hills software has been one of codeplay software' s top competitors. green hills software is a private company that was founded in santa barbara, california in 1982. green hills software is in the internet software industry. green hills software has 343 more employees vs. codeplay software .
codeplay software' s revenue is the third highest among it' s top 10 competitors. the top 10 competitors average $ 1. 1m .
codeplay is pleased to announce it has joined the misra working group for c + + to help move the stand... ...
codeplay announced recently that it is working with newcastle - based driving game experts, eutechnyx. codeplay is using its advanced offload technology and low - level programming background to provide the real - time car damage system for eutechnyx’s new nascar: the game 2011 title, due for release later this year .
in addition codeplay software holds a number of its own patents and is an active contributor to the standards bodies of the khronos group and hsa foundation .
it' s nearly time for iwocl 2018, the annual opencl conference, and this is an event codeplay has sup... ...
within carp, codeplay analyzes and optimizes mobile gpgpu applications using advanced kernel fusion methods via android™' s renderscript™, and the llvm - based opencl™ spi™ .
codeplay is involved heavily within the eu backed carp project aiming at improving the programmability of accelerated systems, particularly systems accelerated with gpus, at all levels .
codeplay are internationally - recognized experts in this field and contribute hugely to the open standard programming models that let software developers add intelligence to their machines. michael will investigate market opportunities and technical needs, such as the requirements of the automotive vision market, as well as data centre acceleration and financial industry sectors. michael will also develop codeplay' s academic engagements, creating research links with relevant academic institutions and businesses internationally, which can drive forwards codeplay’s r & d collaboration activities .
codeplay is a lively and ambitious team of engineers with a huge deal of experience in compiler technology and programming models for heterogeneous sytems. founded in 2002 by its ceo, andrew richards, codeplay has become a worldwide leader in its industry, working with some of the biggest companies and most exciting startups on the planet .
“eutechnyx has a long term relationship with the team at codeplay who consistently deliver great work on time and on budget. working with our existing engine, the guys have delivered unsurpassed damage modeling in the tough technical environment of a 43 car race. i would have no hesitation in using codeplay’s services in future eutechnyx games. ”
codeplay is growing rapidly, with over a dozen job openings currently available in its edinburgh, scotland headquarters and an expectation of further growth in its new canadian base .
in recent years, codeplay has been supporting universities and research institutions to find and bring talented individuals into its team and help them deliver groundbreaking new technologies and innovative services .
codeplay will be attending google i / o in san francisco on 28 - 29 may. google i / o is two days of talk... ...
working together, the codeplay team has been optimizing and analyzing mobile gpu applications using advanced kernel fusion methods via android™' s renderscript™, and the llvm - based opencl™ api™ .
since its inception codeplay has been committed to novel technology research which directly feeds into the design and development of new software tools for specialized hardware now appearing in mass market consumer devices .
codeplay is internationally recognized for expertise in heterogeneous systems, and has many years of experience in the development of compilers, runtimes, debuggers, test systems, and other specialized tools .
renesas electronics corporation (tse: 6723), a premier supplier of advanced semiconductor solutions, and codeplay software ltd. , experts in high - performance compilers and software optimization for multi - core processing, today announced their collaboration to deliver computeaorta™, codeplay’s opencl open standard - based software framework for renesas r - car system - on - chips (socs) .
if you’ve been to any games or technology related event in scotland over the last few years, the chances are you’ll have run into codeplay. the company is one of the oldest games - related studios in scotland, having been around since 1999. however codeplay is no simple game developer. instead it has created a global profile in the area of compiler optimisation .
another unique vectorc feature, codeplay' s custom calling conventions provide a mechanism to lower function calling overhead and speed up code. gnu inline assembly support is provided as standard within vectorc .
codeplay is already working with hardware not due to reach market until 2014 and beyond. alongside its commercial activities the company is also involved with a wide range of ground - breaking research projects :
codeplay' s vectorc compiler platform is a highly configurable c / c + + compiler engine that can bring full (or subset) c / c + + support to your new processor architecture .
as a rapidly - expanding scottish technology company codeplay software is pleased to announce the appointment of michael wong as its new vp of research and development. this appointment also brings the expansion of codeplay r & d into canada, an indication of the success and growth of the edinburgh team. michael joins a highly skilled and experienced team developing software platforms for intelligent devices such as smartphones, robots and self - driving cars .
codeplay is currently supporting doctoral researchers at the university of glasgow and at imperial college, london. we also support an engineering doctorate researcher at the isli, livingston and a engd student from the university of bath .
codeplay software limited is a compiler and software tools developer based in edinburgh, scotland. codeplay develop c / c + + compilers for multi - core and special purpose processor architectures, offering their sieve c + + multicore programming system as a means to easily write c / c + + code for acceleration on multicore chips. they also build bespoke c / c + + compilers for customers, using their vectorc retargetable compiler engine .
“at codeplay we have the expertise to develop extremely complex and innovative games technology for clients. our strength is in our deep understanding of the hardware and its capabilities. this allows us to efficiently implement new hard technical features, improve performance and optimise existing game code. we hope the games industry will see codeplay as the go - to company for sophisticated technical outsourcing and that this will be the first of many collaborations with developers. ”
lpgpu (low power on the graphics processor unit). codeplay software are the technical co - ordinators of this 3 year eu fp7 project involving technical university of berlin, university of uppsala, geomerics, thinksilicon and aigamedev
graphics researchers at samsung electronics uk have teamed up with mobile graphics specialists codeplay, think silicon and tu berlin to develop a tool for enabling smartphone batteries to last longer while running advanced video games and using the camera .
codeplay research was set up in early 2013 to investigate and research advanced compiler and software technologies as well as predict future standards and platforms. working with our partners, we have developed a number of core technologies and foundations .
peppher (performance portability and programmability for heterogeneous many - core architectures). codeplay software partnered with the universities of bordeaux, vienna, karlsruhe and linkoping as well as intel, movidius and chalmers tekniska on a 3 year eu fp7 project
codeplay works alongside some of the worlds largest companies, institutions, research organizations and industry partners. working together with a common goal of creating a more advanced high - performance future, we are helping to define a number of standards .
page for vectorc. though the benchmark page is somewhat dated (i should talk !), it is interesting because it provides full source code plus the compiled assembler code for all of the examples. codeplay also offers tools such as their
one current project is the development of a high - precision, high - performance and low - power maths library. codeplay software’s experts on compiler optimisation, data involvement and vectorisation are pushing this technology forward onto mobile gpus and digital signal processors .
codeplay has delivered standards - compliant systems for some of the largest semiconductor companies in the world, focusing specifically on high - performance heterogeneous processor solutions for cpus, gpus, dsps, fpgas and other specialized imaging and vision processors. working within the khronos™ group to define new open standards such as opencl™, spir™, sycl™, and vulkan™, and leading the creation of new system runtime and tools standards through the hsa foundation, codeplay has earned a reputation as one of the leaders in compute systems .
codeplay has delivered standards - compliant systems for some of the largest semiconductor companies in the world, focusing specifically on high - performance heterogeneous processor solutions for cpus, gpus, dsps, fpgas and other specialized imaging and vision processors. working within the khronos™ group to define new open standards such as opencl™, spir™, sycl™, and vulkan®, and leading the creation of new system runtime and tools standards through the hsa foundation, codeplay has earned a reputation as one of the leaders in compute systems .
codeplay has made it easy to adapt vectorc and gain the advantages of working with the familiar microsoft visual studio environment through comprehensive support for the microsoft abi. all it takes is a mouse click to switch compilation units over to vectorc from within the visual studio ide .
led by codeplay’s head of research dr. paul keir and research project lead maria rovatsou, the new r & d lab will consolidate and expand the company’s ongoing research efforts into the future of development technologies, including graphics, compiler and processor technologies, as well as others .
“working within this expert team across business and academia to analyse power consumption of videogames and camera processing is a fabulous opportunity for us at codeplay. it will enable us to solve a very challenging problem: lengthening battery life of smartphones while running the most advanced graphics processing. ”
the consortium includes three european technology companies: codeplay, the edinburgh based gpu technology company, think silicon (a greek low gate - count graphics semiconductor ip core company) and samsung electronics uk ltd. tu - berlin (germany), a european university, completes the group .
everything you need for writing portable applications for a plethora of current and future multicore devices; a programming system that lets you write portable software for multicore processor architectures, a configurable compiler with a c backend that supports your target platform, and customized runtime libraries developed to your specification by codeplay .
the top 10 competitors in codeplay software' s competitive set are lynx software, green hills software, vector software, wind river systems, qnx software systems, prqa, parasoft, pelagicore, micrium and real time systems. together they have raised over 0 between their estimated 5. 8k employees .
these pages describe the advanced compiler technology features of codeplay s vectorc compiler engine. vectorc has been designed to be easily customised (adding built - in intrinsics, types, operators), making it very suitable for use in creating custom - built c and c + + compilers for new processor designs .
codeplaylabs is uniquely positioned right in the centre of the new mobile graphics revolution, one of very few specialist companies in the world delivering the standards and technologies in this area. codeplay software wants to use its unique capabilities to work out what these devices can do, and how to deliver on the promise…
codeplay software’s r & d division will enable the teams which are focused on delivering the highest possible quality for current processing technology to benefit from the results of people who are asking: what next? it will have the engineering freedom to innovate across every area of compilers, debuggers, profilers and other tools .
vectorc { pc } also supports our codeplay portable intrinsics. these intrinsic functions generate vector instructions from c / c + + source code. but, they are portable, so you can recompile for different vector instruction sets and even non - vector instruction sets as well. all from the same source code !
as well as its cutting - edge client work, codeplay software has pioneered parallel processing on graphics hardware for over a decade now. during that time, mobile gpu technology has evolved from a next - gen idea to an everyday reality of smartphones, tablets and pcs, with a global reach of hundreds of millions of users .
codeplay works with chip manufacturers, semiconductor companies and hardware manufacturers, to help exploit the full potential of the technology these companies are creating. to put it simply, they make things run faster, better and more efficiently. which in turn allows software companies and game developers to push the hardware further and faster in all manner of new directions .
codeplay software has established a global reputation for technical expertise in specialised software, general purpose processors (cpus), graphics processors (gpus) and digital signal processors (dsps). designers and manufacturers of new devices, platforms, computing and electronics now understand that tailored solutions, which exploit every feature of their new microprocessors, must achieve ever greater power, performance and efficiency .
at the same time as helping semiconductor companies deliver impressive new levels of processing on small low - power devices, codeplay is also interested in the possibilities of people carrying a supercomputer in their hands. what can this processing power enable? there is a world of stunningly powerful mobile devices with cameras and incredible graphics power out there, and this research will enable new ways of interacting with devices and new forms of entertainment .
codeplay are delighted to announce that we will be attending the annual arm research summit on the 11th - 13th september at robinson college, university of cambridge. attending from codeplay this year will be ruyman reyes, principal software engineer, programming models and mehdi goli, research associate. ruyman & mehdi will both be presenting whilst at the summit. ruyman will be presenting the following talk: sycl™: c + + to the rescue of soc programmability and mehdi will be presenting the following at the poster session on tuesday evening: opencl acceleration for tensorflow. we are always delighted to speak with anyone attending the event who is interested in what we are doing, so if you are attending, please come and say “hello”. if you are interested and would like to arrange a meeting with us at the event, please use our contact form or follow us on @ codeplaysoft and make contact !
another unique aspect of vectorc { ee } is the included interactive optimizer application. codeplay ‘smart compiler’ technology provides advice back to the developer on how performance gains may be made from the source code, either by changing the source code or embedding the provided extra language features. the goal of the interactive optimizer is to provide an easy mechanism to view this advice and to modify the compiler settings and source code in order to maximize the performance of the output code .
as vp of research and development at codeplay, michael’s focus will be on building out industry - wide support for high - performance acceleration using open standards. the latest developments in artificial intelligence use technologies developed in the video games industry for graphics, but now re - purposed to new uses. enabling machines to see and understand their surroundings will enable cars to drive themselves; smartphones to understand speech without needing a network connection, and computers to learn from their surroundings and make themselves more useful to their users .
we describe an approach to automatic parallelisation of programs written in sieve c + + (codeplay’s c + + extension), using the sieve compiler and runtime system. in sieve c + +, the programmer encloses a performance - critical region of code in a sieve block, thereby instructing the compiler to delay side - effects until the end of the block. the sieve system partitions code inside a sieve block into independent fragments and speculatively distributes them among multiple cores. we present implementation details and experimental results for the sieve system on the cell be processor .
the vast expertise gained in building optimized close - to - the - metal technology for customers has been utilized in developing codeplay' s computesuite™ product. it combines the high - level computecpp™ easy - to - use c + + standard development tools, with the low - level computeaorta™ heterogeneous runtime technology to ensure that open standards - based parallel software can run on the widest possible range of platforms and devices. by being modular and standards - based, software developers can mix and match components to ensure that their software runs anywhere and exploits the full power of the underlying system .
throughout its history, codeplay has also participated in international research projects, with partners from the largest hardware vendors to the most cutting - edge startups, and the expert academics in our field. the focus of these projects has covered optimizing high - performance graphics techniques at low power for mobile and embedded devices, ensuring that performance is portable and investigating its impact across a variety of different heterogeneous systems, and analyzing whether new compilation techniques can assist in making software faster and more power - efficient. the results of this research provide the drive for products that are made available to customers and associated developers .
throughout its history, codeplay has also participated in international research projects, with partners from the largest hardware vendors to the most cutting - edge start - ups, and the expert academics in our field. the focus of these projects has covered optimizing high - performance graphics techniques at low power for mobile and embedded devices, ensuring that performance is portable and investigating its impact across a variety of different heterogeneous systems, and analyzing whether new compilation techniques can assist in making software faster and more power - efficient. the results of this research provide the drive for products that are made available to customers and associated developers .
the framework will be available first on r - car h3 as a proof of concept, then focusing on r - car v3m and other r - car socs of the renesas autonomytm platform for advanced driving assistance system (adas) and automated driving. the new framework is designed to support software development for the r - car’s latest image recognition ip, the imp - x5, a multi - threading core optimized for computer vision and cognitive processing. codeplay will also provide r - car with computecpp™, an implementation of the sycl™ open standard, enabling single source c + + software for high level and object - oriented programming .
codeplay, the uk - based maker of game programming tools, announced a new licensing program for its vectorc { vu } compiler. the company is now offering vectorc { vu } at a quarter the normal price to independent game developers. if the publisher buys the game, the publisher pays the balance. if the game is not published, there is nothing more to pay. the pricing for independent developers is £500. 00 / e $ 750. 00 / us $ 790. 00. vectorc { vu } is a c compiler (with some c + + features) which generates micro - mode code for the ps2 vector units .
codeplay‚äôs sieve c + + parallel programming system aims to minimize the amount of programmer intervention required when writing software for multicore processors. using a sieve marker, programmers mark a section of the program called a sieve block. inside sieve blocks, side effects are delayed, meaning that program code inside sieve blocks can be automatically split into three parts: reading data from memory, pure computation, and writing data back to memory. because of this division, memory operations can be separated, parallelized, and performed by a dma system. the system is aptly named
sieve
because it filters out side effects from software and then lets programmers apply them later. sieve has been tested successfully on the cell be - based playstation 3 and ageia‚äôs physx processor .
michael wong chairs the wg21 sg5 transactional memory and sg14 games development / low latency / financials, and is the co - author of a number of c + + / openmp / transactional memory features including generalized attributes, user - defined literals, inheriting constructors, weakly ordered memory models, and explicit conversion operators. he has published numerous research papers and is the author of a book on c + + 11. having been the technical strategy architect responsible for ibm' s compilers and, previously, leading ibm’s xl c + + compiler team, he brings his current extensive research experience in c + + parallelism and concurrency models, lock - free programming, transactional memory, c + + benchmark performance, object model, generic programming, template meta - programming and future programming models to codeplay .
codeplay has announced the playstation 2 version of their vectorc compiler. on the playstation 2 platform, vectorc will automatically make use of the multimedia (mmi) instructions of the mips cpu core in the playstation 2' s emotion engine, in addition to the advanced memory access optimization and instruction scheduling capabilities. the playstation 2 edition of vectorc will also optionally use the emotion engine' s vector unit 0 (vu0) in' macro mode' if so desired. vectorc on the playstation 2 will include a separate c / c + + compiler for the vector units which produces' micro mode' code. vectorc is currently available on the pc platform, it integrates with microsoft' s visual studio environment and supports the latest processors such as intel' s pentium 4 and amd' s athlon. vectorc for the ps2 and vectorc 2. 0 for the pc will be released in the first quarter of 2002 .
enables easy integration of c + + applications into complex heterogeneous compute systems, with sycl™ .
we provide advanced cpu, gpu, and dsp - based compiler services. we can build your compiler and help you hit performance targets .
we can build advanced debuggers for your platforms, using open - source solutions, to ease development of applications targeting your architecture .
improving the programmability of accelerated systems, particularly systems accelerated with gpus, at all levels .
research into enabling a next generation of advanced graphics technologies for low - power devices .
click here to read about our company, view our timeline and follow links for more useful info .
we have won a number of awards over the years for our dedication and innovative work in our industry .
if you would like to use our resources in media, websites, or publications, download our press pack here .
we work closely with a number of customers, industrial and academic partners, and research bodies .
over the years we have produced a number of publications, videos and slide show presentations .
if you would like to contact us directly, you can use our online web form. we will pass your message onto the most appropriate person in our team .
the vectorc engine supports c, c + +, and is also one of the first commercial compilers to include support for the most useful c + + 0x features (such as auto and delegating constructors) .
vectorc can compile source code with multiple proprietary source extensions. it has built - in support for :
vectorc also supports c + + to c compilation through a fully featured c backend. vectorc can easily be configured to support new language extensions, backends, and optimization pathways .
vectorc performs all the standard non - vector optimizations expected of a high - performance compiler. as the engine understands multiple memory spaces and distributed latencies, it can optimize data - movement through double - buffered streaming dma when required, in addition to standard write combining and prefetching functions .
vectorization so that fast simd vector code can be produced from scalar or vector source code on simd architectures .
portable intrinsic functions that let users write complex vector operations as built in functions. vectorc converts these into the best combination of instructions on each architecture that the source code is compiled for .
vectorizing is the art of recognising implicit parallelisms in standard c and c + + code and automatically taking advantage of advanced cpu' vector' units via simd instruction such as mmx, sse / sse2, 3d now and even altivec when output to c. vectorc, as it s name implies, was designed to exploit vectorization from the outset .
when speed is of the essence, carefully considered code adjustment is required. vectorc s interactive optimizer removes the guesswork in that process and displays the quality of the output assembly of your code along with helpful optimization advice .
vectorc is available as a native implementation on windows based architectures native support on linux - based architectures will be made available when justified by customer demand .
our c source backend allows us to output optimized c + + with or without multicore extensions in the case where rapid prototyping onto a custom accelerator processor is required, and a c compiler for the target already exists. this gives vectorc a distinct advantage over other solutions it can compile c + + code to any architecture which has an existing c compiler. current implementations have been tested on windows and linux with x86, powerpc linux, and cell linux. the c source is fully compatible with existing c and c + + libraries compiled with visual studio or gcc .
vectorc has been developed from the ground up over a period of 10 years and has no third - party product dependencies .
existing architectures supported: mips, athlon with 3dnow! , pentium®4, pentium®4 with sse3, vu and emotion engine mips core of playstation®2 .
in addition to our advanced optimizations, the full range of normal compiler optimizations are available e. g. global common sub expression elimination, constant folding, use of conditional moves, instruction scheduling, register allocation .
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heterogeneous system architecture (hsa) foundation is a not - for - profit industry standards body focused on making it dramatically easier to program heterogeneous computing devices. the consortium comprises various semiconductor companies, tools providers, software vendors, ip providers, and academic institutions that develops royalty - free standards and open - source software .
hsa foundation members are building a heterogeneous compute software ecosystem that abstracts away the complexities of heterogeneous systems by specifying runtime and system architecture api’s that run on top of cache coherent shared virtual memory hardware. this architected system removes the need for time consuming operating system calls and runs at user level .
nearly all modern soc’s are heterogeneous systems with large amounts of compute capability. historically each processor was programmed with its own tool chain. obtaining access to the compute agents required expert programmers. hsa simplifies this process by using single source programming where both control and compute code reside in the same file or project .
rather than forcing developers to use unfamiliar programming languages, hsa has adapted its platform to conform to many different programming languages. compilation tools are available from both proprietary and open - source projects (llvm and gcc). hsa compilers are available for c / c + +, opencl, openmp, c + + amp, python and more .
the goal of hsa has been to abstract the processor details in a heterogeneous system without loss of performance. source languages are compiled to hsa’s virtual instruction set hsail. this virtual isa resembles a risc register - based load / store machine with simd operations. an important extension is that hsail retains the parallel information specified in the source language making it easier for a finalizer to generate native machine instructions without loss of performance .
hsaf is driving greater developer productivity in heterogeneous computing by removing many of the barriers of traditional heterogeneous programming, enabling developers to focus on their algorithms and not managing system resources. the hsa foundation seeks to sponsor applications that seamlessly blend scalar processing with high performance compute on cpu’s, gpu’s, dsp’s, image signal processors, vliw’s, neural network processors, fpga’s, and more .
to focus on advancements in china’s heterogeneous computing standards nanjing, china, june 12, 2018 — th ...
yueyang, china, may 22, 2018 — the heterogeneous system architecture (hsa) foundation china regional committee ...
any company is encouraged to join the khronos group to participate in the development of open standards for mobile and desktop media technologies .
promoter members - board approval required. full working group participation and voting rights plus the right to designate a director to the khronos board .
contributor members - available to any entity that wishes to join. have full working group participation and voting rights .
associate members - available to companies with fewer than 100 employees. have full working group participation but without working group voting rights .
academic members - available to accredited academic institutions. have full working group participation but without working group voting rights .
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project number 287767. coordinator: dr alastair f. donaldson, alastair. donaldson @ urltoken
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the lpgpu2 project brings leading european technology companies together with academic institutions in the quest of analysing, visualizing, and improving the power efficiency of applications on mobile gpus. the result is a unique consortium that has a balance of experience from academia in terms of the research, theory, and analysis — as well as industry expertise in terms of applications in practice, reaching production maturity and commercialization of the technology .
think silicon was founded in 2007 by a team of highly experienced ic engineers with the vision to provide highly configurable graphics ip semiconductor modules. think silicon ltd specialises in designing and developing mobile computer graphics solutions for low - end and mid - end devices using directfb and the khronos group standards: openvg, openwf .
the company provides highly configurable, low power ip semiconductor modules like think2d, a high performance 2d bitmap graphics accelerator, capable of targeting multiple types of surfaces including yuv, seamlessly move and scale raster images, accelerate drawing of lines and filled boxes and perform alpha blending in all target modes which add graphical power to mobile and embedded systems. it comes complete with linux directfb gfx drivers. thinkvg graphics accelerator is a low area / high performance graphics accelerator ip core desgined to bring high performance rendering to low gate - count embedded and mobile devices. it is a balanced core that accelerates commonly used graphics functions including blitting, scaling, projective image rendering, blending, compressed texture mapping, while its floating - point graphics processor is fully programmable using c / c + + .
think silicon is a member of the khronos group, contributing in the specification of openvg, a member of spirit consortium and a member of hellenic semiconductor industry association .
spin digital video technologies gmbh (spin digital) develops high - performance video codecs for the next generation of high - quality video applications. spin digital codecs enable applications that require very high resolution (4k, 8k & beyond) as well as emerging formats (high dynamic range, high frame rate, and extended color). spin digital has released a complete solution including an encoder and a media player that allow content creators to reduce the filesize of super high resolution videos, while keeping the very high quality demanded by emerging media applications such as 4k & 8k uhd - tv, immersive projection, and virtual reality. the company license its software ip as complete applications (media player, transcoder) as well as sdks (decoder, encoder) ready to be integrated into customer applications .
low - power parallel computing on gpus 2 (lpgpu2 )
is a eu - funded research project into low powered graphics devices. it is the work of a specially formed consortium of four companies and one university, all from across the eu, who are collaborating to deliver advances in tools and applications for energy efficient use of mobile gpus .
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now, unless you’re a genuine, card - carrying geek, that phrase has probably caused your eyes to glaze and your fingers to go searching for the mouse. – but hold on, this is important stuff .
now however, the company is doing something new and fascinating. its taking its unparalleled experience in the optimisation area and turning it into direct practical support for games developers .
the offload technology promises to simulate ‘fully - deformable metal damage, ’ as opposed to several pre - modelled and scripted stages of damage, which can quickly become repetitive .
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around the world there are research centres, hidden bases and laboratories known for their cutting - edge research and development: lockheed martin’s skunk works is but one famous example of a company hothousing innovation and research .
both projects are part - funded by the european union, the research being aimed at low - power graphics devices, to deliver advances in applications, tools and hardware .
michael wong will continue his responsibilities as director and vp of isocpp. org, a senior member of the c + + standards committee (wg21), vice - chair of programming languages for canada’s standard council, head of delegation for c + + for canada and chairing wg21 sg5 transactional memory and sg14 games development / low latency / financials .
michael wong is a current director and vp of isocpp. org, a senior member of the c + + standards committee with 15 years of experience and vice - chair of programming languages for canada’s standard council. he is the head of delegation for canada to the c + + standard committee and the past ceo of openmp .
michael has been invited to speak and deliver keynotes at many conferences, universities, companies and research institutions including accu, c + + now, meeting c + +, adc + +, cascon, bloomberg, activision / blizzard, and cern .
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santa clara, calif. - - (business wire) - - renesas electronics corporation announced today their collabora ...
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processor architectures are changing all the time. consumer demand for more features and lower prices drives microprocessor design evolution at an ever increasing rate .
this places unavoidable demands on application programmers. when new changes are made or new features are added to a processor, software must be rewritten to take advantage of them .
sieve c + + is an extension to your existing software development environment that provides a highly configurable toolset and c + + programming model for modifying existing source code or writing new applications that are completely portable across different multi - core targets .
c + + language extensions which provide a simple way for programmers to offload chunks of code to a target processor core, similar to using pthreads but less complex and completely os independent .
a custom built sieve runtime library, specially optimized by us to achieve full performance of the target processor .
a sieve c + + compiler, which compiles sieve c + + modified code and generates ansi compliant c through its outputc backend. so long as you have a c compiler * for the target processor element sieve c + + fully supports your platform. the sieve c + + retargetable compiler is equipped with powerful configuration options that allow programmers to enable processor specific features (such as simd operations, memory spaces) that they may have on one target platform for their application, but might not be available on another .
if you don t have c compiler and you need one then we can help you with that too. do you want to have your programmers learn new architectures, write new applications and then start over again every time the target processor changes? if you want to save time and investment in software then sieve c + + retargetable is the tool that will give you the edge over your competitors. whats in it for me ?
we also offer analysis tools to assist programmers in writing performance optimized and dependency - free multicore accelerated code, plus the advice and support of our highly experienced compiler engineers. what do i do now ?
contact us to set up a discussion to explore your needs and requirements. if you decide that our solution is what you need then we will prepare a detailed proposal outlining the components of the system we will build for you, how we will do it and what we will need from you .
in order to assist your team in understanding how sieve c + + will help and how it is used we can provide demo evaluations that run under x86 windows and cell linux if necessary .
these keywords were added by machine and not by the authors. this process is experimental and the keywords may be updated as the learning algorithm improves .
lokhmotov, a. , mycroft, a. , richards, a. : delayed side - effects ease multi - core programming. in: kermarrec, a. - m. , bougé, l. , priol, t. (eds .) euro - par 2007. lncs, vol. 4641, pp. 629–638. springer, heidelberg (2007 )
codeplay software limited is a privately owned software tools developer based in edinburgh , scotland . codeplay produces compilers , debuggers , runtimes , testing systems , and other specialized tools to aid software development for heterogeneous systems and special purpose processor architectures , including gpus and dsps . codeplay is a contributing member of the multicore association , the khronos group , and the hsa foundation . 
codeplay software limited is a privately owned software tools developer based in edinburgh, scotland. codeplay produces compilers, debuggers, runtimes, testing systems, and other specialized tools to aid software development for heterogeneous systems and special purpose processor architectures, including gpus and dsps. codeplay is a contributing member of the multicore association, the khronos group, and the hsa foundation.
codeplay software limited is a privately owned software tools developer based in edinburgh, scotland. codeplay produces compilers, debuggers, runtimes, testing systems, and other specialized tools to aid software development for heterogeneous systems and special purpose processor architectures, including gpus and dsps. codeplay is a contributing member of the multicore association, the khronos group, and the hsa foundation.