edgeworks entertainment
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edgeworks forums » edgeworks productions » videos » a simple way you can make the reclaimer .
at 12: 01 am, february 9, 2007, edgeworks entertainment released episode 1: seeds of doubt .
the official podcast of edgeworks entertainment, featuring episodes of the codex, the heretic, and the forthcoming series radical .
we are unable to find itunes on your computer. to download and subscribe to radical by edgeworks entertainment, get itunes now .
this is an important day in the history of edgeworks entertainment, and this year perhaps more than any other. on feb 9th 2005, we released
start listening to edgeworks entertainment on your phone today with player fm' s free android app. you can sync with your account with this website too .
a live - action webseries from edgeworks entertainment, the creators of the internet phenomenon
the codex .
visit urltoken for news, videos, downloads, and more !
disclaimer: the podcast and artwork embedded on this page are from edgeworks entertainment, which is the property of its owner and not affiliated with or endorsed by listen notes, inc .
was created by edgeworks entertainment, headed by alexander winn and ryan luther. consisting of twenty episodes, it focuses on the covenant invasion of a human planet named ariaos ii in order to recover
n00bie awarded on feb 9th, 2011 complete the registration for the edgeworks forums .

' forsaken
' was a planned machinima series by edgeworks entertainment, and would have been the group' s first to be made in the
world of warcraft
game engine .
solid citizen awarded on feb 9th, 2011 make 100 posts on the edgeworks forums .
over the hill awarded on feb 9th, 2011 make 50 posts on the edgeworks forums .
five by five awarded on feb 9th, 2011 make 5 posts on the edgeworks forums .
:
' edgeworks entertainment
' - the wikipedia: notability (web) lists three criteria for notability for a website, and it clearly says that a website is deemed notable if it meets any one of those criteria .
edgeworks entertainment - productions - radical... on 9 february 2010, 5 years after the release of the codex it was announced that edgeworks would be creating a new, original, live action web series called radical... a teaser trailer was released, along with a new forum section and media components ...
gold star awarded on feb 29th, 2012 make 5, 000 posts on the edgeworks forums .
x marks the spot awarded on feb 9th, 2011 make 10 posts on the edgeworks forums .
getting to know you awarded on feb 9th, 2011 make 1 post on the edgeworks forums .
following the wild popularity of the codex, edgeworks released a feature - length prequel entitled the heretic .
beginning in 2013, edgeworks started developing indie apps for ios. at first ranging from business apps to productivity tools and more, before long edgeworks returned to its entertainment roots and began developing a line of mobile games, tabletop gaming aids, and media players for iphone and ipad. edgeworks continues this trend today, exploring new forms of mobile entertainment while staying true to our core belief: that games don' t need to be dumbed down or diluted to be fun, and that players everywhere will respond to smart, innovative games that give them new challenges to overcome and new worlds to explore .
old guard awarded on feb 9th, 2011 joined the edgeworks community before the release of the trajan forum .
pillar of the community awarded on feb 9th, 2011 make 1, 000 posts on the edgeworks forums .
egeworks entertainment is a production group that makes fan - based halo movies containing characters and events in the halo universe. their first series is called the codex
all there in the manual: the edgeworks entertainment web - site hosted a lot of info on the personal history of all characters (since removed from the page). this included names for many unnamed characters, training and areas of expertise, and general background information .
exciting things are happening here at edgeworks hq, and as edgeworks continues to pick up steam and work out the kinks of its new incarnation, we' re confident that our community will only grow stronger. so go become a fan of
edgeworks was in the making of the reclaimer, the third and final part of the the codex trilogy, but due to the microsoft rules, they had to cancel. although
the reclaimer
was the planned end of the trilogy edgeworks entertainment cancelled the series because of microsoft' s content usage terms. rumor has it that some fans are making their own version of the film, but nothing is official yet .
edgeworks entertainment is a production company that creates the codex and the heretic. they have tried to take on other projects, but but they have failed. edgeworks was in the making of the reclaimer, the third and final part of the the codex trilogy, but due to the microsoft rules, they had to cancel. currently they are having a sell on their website and assure that they are not going out of business .
. it also carries the release date of episode 1, a date which should be familiar to edgeworks veterans... go
i' ll be posting another news post when i confirm that the edgeworks photo album is ready to be ordered. stayed tuned !
this is a reminder to send in your photos for the edgeworks photo album. for those of you who' ve submitted photos to the
well, it' s february 9th, and here at edgeworks hq that' s a big deal. three years ago today, we released
, and with it a set of new desktops, featuring the updated edgeworks logo on a starstreak background, available in widescreen or fullscreen varieties .
hey, folks! it' s been a pretty wild couple of days here at edgeworks hq. we' ve gotten over 2, 000 views on
the heretic is the second machinima series made by edgeworks entertainment. like its predecessor, the heretic is set in bungie studios' halo video game universe. it is a prequel to the popular series the codex, and is the second story in the greater codex series. the heretic tells the story of how the codex was found, and how the various characters in the codex came to be involved with it .
before edgeworks started making games, we made several hit webseries. the first, a halo machinima series called the codex, garnered over 90 million hits during its 20 - episode run in 2005. since then edgeworks has produced a seven - episode prequel series, and a live - action scifi / comedy called the league of ordinary gamers .
the halo machinima phenomenon that launched edgeworks entertainment, the codex garnered over 90 million hits and was featured on mtv, npr, the dallas observer, the houston press, xbox world 360 magazine in britain, and the professional blog of the editor - in - chief of wired magazine, chris anderson. the codex won numerous awards, was featured in innumerable online features and interviews, appeared at several conventions nationwide, and is still cited as one of the best halo machinima series ever made .
it' s been a wild few months since we were initially contacted by tilting point back in may, filled with contract negotiations, in - person meetings in new york city, brainstorming sessions, lawyer calls, soul - searching with lacey, and ultimately a rush of adrenaline when the papers were finally signed. but in the end lacey and i couldn' t be happier to have this opportunity to expand the terragenesis playerbase, and help position edgeworks entertainment well as it expands into a full - fledged game studio .
following the wild popularity of the codex, edgeworks released a feature - length prequel entitled the heretic. it explored the backstories of the characters from the original series, and answered many questions left over from the finale. the hereti ...
we at edgeworks believe that machinima is a great way for budding filmmakers to learn and explore the art of storytelling, and we believe that a grassroots swell of creative people expanding upon their favorite games can only help the popularity and sales of the games in question. we believe that letting fans pour their creativity into a product elevates it even further, and that sort of passion should never be restrained. microsoft had the opportunity to be at the vanguard of this movement and to go down in history as the company that sheperded community participation from the fringes to the heart of the entertainment world. instead, they chose to strangle the infant in its crib .
it is set as close to halo canon as possible and focuses on the action and drama of its franchise, forgoing the humor that most halo machinimas shoot for. the entire series was conceived and completed before any of its production crew had completed college and was produced only on personal computer equipment and x - box consoles. copyright laws meant that edgeworks entertainment could make no profits off the sale of the videos themselves, and instead kept the site active and funded through
sponsorships .
it won six categories of the 2005 rockets on prisoner awards, and has a large international fan base. chris anderson, editor - in - chief of wired magazine, even blogged about it .
the biggest news, however, is not an update to the site or a radio interview, it is a community event. in the next few weeks we will be accepting submissions of headshots and photos from the community to be included in a limited edition edgeworks photo album. this album will include photos of the entire edgeworks crew, along with all the cast of both series, and as many forums members as we can get. to make your submission, just send an email to < a href =
mailto: awinn @ urltoken
> awinn @ urltoken < / a > with your photo and forum name, (we don' t need your real name or any personal info), and put
edgeworks photo album
in the subject line. we will be accepting submissions for three weeks, and once the submission period has ended we' ll compile all the photos and post a link where you can buy the book. this is an excellent chance to become a part of edgeworks history, and all the money made from the sale of these books will go to maintaining the site and the community .
this is incredibly exciting for us here at edgeworks! there is really very little more thrilling than to watch other people become inspired by your work. we owe a great thanks to aylmer for his dedication and creativity, and we hope our dutch fans get a kick out of this !
yeah... that dude on yt... probably needs to just go outside and make friends instead of stealing ideas... oh well. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - things i made and am proud of on edgeworks and other stuff: - the norm meme - the first time i was mentioned on the edgeworks news post, super cool of nerrolken to have done this - i was made a mod february 10th, 2011 !
from the world of video games and machinima? crazy ...) < br > < br > but while we have been enjoying the warm glow of a completed series these last few months, (and by
enjoying
i mean
acknowledging while working our asses off at college
), things have not been static at edgeworks hq. over the next few weeks, i' ll be updating the site with some minor tweaks and additions that i' ll discuss later, but for today the big news is the edgeworks sale! < br > < br > for those who don' t know, we have been handling our own merchandising this whole time, and we' ve decided to hold a sale to get rid of the last edgeworks t - shirts, codex t - shirts, and codex soundtracks left from the last order. that' s right: after this sale is over
can be found here, with the videos now hosted on youtube, and on itunes in podcast form. the series spawned a prequel series released two years later, titled the heretic. the reclaimer, a sequel, was planned, but edgeworks decided against making it due to microsoft' s content usage terms .
the codex was created by alexander winn and a group of his friends the summer before they went to college. it was slated as a twenty episode series to ensure they could finish the story arc before the group had to leave. however, they choose a cliffhangar ending so that they could come back and create more if the opportunity arose. later the came back to create a seven episode series that was a prequel to the original codex. although it had fewer episodes they were longer had more story packed into each one. although
the reclaimer
was the planned end of the trilogy edgeworks entertainment cancelled the series because of microsoft' s content usage terms. rumor has it that some fans are making their own version of the film, but nothing is official yet .
i have a few ideas, but they all involve me robbing them blind after the shooting of the series... ...... actually no, i have an idea. do a shooting where i live. haha! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - things i made and am proud of on edgeworks and other stuff: - the norm meme - the first time i was mentioned on the edgeworks news post, super cool of nerrolken to have done this - i was made a mod february 10th, 2011 !
with the new series having just been announced, i' d like to post this topic with the intent of helping the guys about by handing in suggestions, ideas, just little helpful things to help the guys and gals at edgeworks with their uber - brainstorms. feel free to give opinions for each other' s ideas! oh and no flamming !
the halo machinima phenomenon that launched edgeworks entertainment, the codex garnered over 90 million hits and was featured on mtv, npr, the dallas observer, the houston press, xbox world 360 magazine in britain, and the professional blog of the editor - in - chief of wired magazine, chris anderson. the codex won numerous awards, was featured in innumerable online features and interviews, appeared at several conventions nationwide, and is still cited as one of the best halo machinima series ever made. the codex follows a dual narrative: as the covenant lands in force on the planet ariaos ii, we track the guerrilla campaign of the spartans fighting to survive and defeat the alien invaders, as well as the political and military intrigue among the covenant leadership. what results is an epic story of ambitious personalities, powerful forces, and unstoppable armies, told against a backdrop of apocalyptic potential .
the next year promises to be at least as busy as the last one: terragenesis just won its first award (an experience i am eager to repeat !), lacey and i will be visiting at least three more conventions and conferences this year, i’m about to roll out our newest language (german) in the next few weeks, i’m constantly working on ios updates while also learning unity so i can bring terragenesis to android, and lacey is hard at work getting edgeworks entertainment up and running as a real company. from there we hope to start building a team, hire some more artists and developers, expand into android and maybe even pc / mac, and beyond. plus, given this whole “award - winning indie game with a million players” thing, i’d really like to get some review articles and app store features happening, which means doubling - down on our pavement - pounding efforts .
, with its section - specific news feed, we have decided to do the same for the rest of the site. we have divided the news archive forum into sections based on our productions, and frontpage newsposts will only appear on the sites to which the news is relevant. the edgeworks section, however, will consolidate all the news posts onto one page, as does the
and the announcement of microsoft' s game content usage rules, we here at edgeworks hq decided to take a long - awaited break and re - acquaint ourselves with the notion of a
social life .
it' s been quite an exciting experience, and one totally different from the experience of making our series. (did you guys know that there' s a whole world out there ,
following the wild popularity of the codex, edgeworks released a feature - length prequel entitled the heretic. it explored the backstories of the characters from the original series, and answered many questions left over from the finale. the heretic was very successful in its own right, garnering tens of millions of hits and numerous press features, and remains one of the first and only machinima webseries to include fully - integrated computer animation sequences .
as we gear up for the release of the final episode of the series there is a lot going on here at edgeworks hq, so i' ll leave you to check out the interview while i get back to work. and don' t forget that it' s mother' s day today, so go read the interview, but then try to tear yourself away from your screen and go hang with your mommazorz for a while, yo .
as edgeworks newsposts go, i think this one is hands - down the biggest release of new content in our entire history. we' ve got everything from pictures to bios, from desktops to forum modifications, and from store updates to new sponsorship options. but none of that is why you came here today, is it? no, you want what you' ve been waiting over a year to get. you want to return to the world of
the other big news of the day is about advertising. up until now, edgeworks has relied exclusively on word of mouth to build its fanbase. however, both as a product of our new focus and in anticipation of future productions, we have begun testing the waters of advertising, specifically using facebook ads. we have one ad for vox populi up and running right now, and we are considering adding a few more in the coming weeks. we have also created official facebook pages for
uhhhh... first of all, i suppose i should say welcome to the forums. secondly... i presume you mean
sequal
, not
squeal
. thirdly, if you are going to make this, i thing edgeworks might prefer it if you didn' t call it the reclaimer as they already have a plot that they will want to keep (for the future? who knows ?). it seems a decent enough plot but i don' t know if you could give it enough polish as edgeworks may want. in that case, i think you would be more than welcome to go it alone... but we' ll have to see what they say. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - it' s a new dawn, it' s a new day, it' s a new life, for me, and i' m feeling good .
greetings, everyone! i' ve got two big pieces of news to announce. first, after receiving dozens of photos for the edgeworks photo album, i have finalized the design and sent the prototype off to be printed. i got notification that it was shipped to me yesterday, so hopefully it should be here soon. once it is, as long as there aren' t any problems with the layout or the content, i' ll put up a link on the site where you can order it yourself !
i' ve gotten some messages from people who are looking for a little more time to submit photos, so here' s the deal: if you want to submit your photo for the edgeworks photo album, now' s the time. the deadline was technically today, but between a research paper and jeff coming to la for the weekend, it' s going to be a couple of days before i can put it all together. if you get it in before i happen to start working, i' ll include it. you' ve got some time, but don' t wait around .
, so it shouldn' t be too hard to keep track of the company as a whole. edgeworks newsposts that are not related to a specific production, (such as this one), will appear on all sites. it' s kind of a complex system, but vp has also given us a tool for making it easier to keep track of: the icons. all newsposts on all site sections now include an icon indicating what production it is related to, so you can see at a glance where the newest activity is happening. we think this will be a very helpful system once new productions begin, so our fans can keep track of the news from their favorite productions without having to sift through news from others .
determining how their fans can use their intellectual property. it seems that as long as you create purely g - rated material with their m - rated game, take a vow of poverty for the duration of your series, don' t use any trademarked names like
microsoft
bungie
or
halo ,
recreate each of the thousands of sound effects from scratch and write all your own music, promise not to push the boundries of what can be done in the game, and erase all relevancy to the game universe itself, then microsoft has nothing against you using their games to make movies. and while i' m sure the world at large will enjoy all of the not - for - profit, silent - movie, non - violent gameplay montages to come, we here at edgeworks think that this decision on microsoft' s part is not only incredibly damaging to a budding artform, but also a surprisingly counter - productive move for a company spending literally hundreds of millions of dollars on advertising to keep their games in people' s minds for as long as possible. the amount of time a fan spends watching halo machinima, let alone
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our members have made a total of 271, 786 posts across 6, 601 threads in the 13 years, 5 months, and 0 days since our first post. we have 3, 564 registered members. the newest member is skreli .
resi 2' s models were 3d scanned into the game a couple of years ago .
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the universe is your playground in terragenesis! explore space and terraform new worlds in this fun and accessible planet simulator rooted in real science .
characterize is the perfect creator tool for writers, role - players, storytellers, and anyone who needs to come up with original characters on the fly .
on february 9th, the wait is finally over! design custom organisms. engineer biomes and food chains. build a global ecosystem .
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terragenesis is officially coming to android on may 1, 2018! we have been working day and night to get the game up and running on android devices, and we are nearly there! the android version has begun bug testing and we’re knocking out issues as fast as they come in... .
tilting point is one of the best publishers in the mobile game industry, and they' re not only g ...
a year ago today i was sitting on a couch in christchurch, new zealand. my wife and i were three weeks into a seven - month tour of the country, housesitting for a lovely couple who were visiting their daughter in the uk. we were bundled up in merino wool against the kiwi winter, talking about where to go next on our grand adventure. there was a cat lying next to me and another in lacey’s lap when my phone buzzed with a notification: my latest app had been approved by apple, and was awaiting ...
hey folks! if you haven' t heard, i' ll be doing a live q & a; on facebook tomorrow, sat march 25 at 1pm pacific .
i' ll be talking about terragenesis, answering your questions, and there' ll be a very exciting announcement at the end. come check it out !
description: the award - winning soundtrack from the codex includes all of the original songs used in the series, along with three bonus tracks and an all - new, never - before - seen track from episode 1 - the gathering storm. the soundtrack is available as a cd which will be shipped to your address. please be sure that your address listed on paypal is your current and intended address. items will ship in 1 - 3 days. the codex soundtrack is also available as a digital download, for those who prefer to receive their music asap! track list: - the gathering storm (4: 11) - shadows in the dark (3: 39) - ambush (1: 58) - red 1 - jack foster (1: 56) - the captain of the seraphim (0: 52) - requiem for green 2 (1: 49) - rescue (3: 28) - cry
havoc !
( 4: 41) - the awakening of the praeceptor (1: 14) - rallying the troops (3: 00) - power plays (1: 25) - the end of all things (2: 14) - end credits (0: 38) - bonus: the making of episode 15 (1: 47) - bonus: jack' s theme - original version (1: 15) - bonus: rallying the troops (w / dialogue) (2: 58) total running time: 37: 33
three roommates get sucked into a world of espionage and danger when they steal a tv that secretly contains a device for granting superpowers .
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description: the soundtrack from the heretic includes all of the original songs composed for the series, along with several bonus tracks. the soundtrack is available for download as a zip file, a link to which will be emailed to you after you place your order. once you receive it, just unzip the audio files (m4a format) and import them into itunes or your media player of choice! the heretic soundtrack is also available as a cd, for those who prefer to keep their music tangible, or who want to give it as a gift! track list: - execution (2: 50) - opening titles (1: 37) - wandering the island (0: 56) - propaganda sequence (1: 37) - battle simulation (3: 17) - a leap of faith (1: 42) - battle for the livingston (1: 44) - the spartans arrive (0: 49) - escape plan (2: 20) - dove revealed (1: 20) - the covenant armada (6: 26) - standoff (2: 55) - the battle (5: 40) - it is done (2: 21) - end credits (1: 17) total running time: 36: 41
terragenesis is officially coming to android on may 1, 2018! we have been working day and night to get the game up and running on android devices, and we are nearly there! the android version has begun bug testing and we’re knocking out issues as fast as they come in. our publisher is building out our store page (and our marketing push) to be ready for the big day. are you excited? (we’re super excited! )
and as if that isn’t enough, we are giving you a sneak peek at terragenesis 5. 0: historical earths !
the next bundle of playable worlds in terragenesis, historical earths will let you not only explore space, but time as well. (in fact we’re thinking of combining them into a continuum .) drawn from multiple eras throughout our planet’s history, you’ll be able to explore different continental configurations, wrestle with harsh conditions from when the planet was new, and use the biosphere to engage with entire ecosystems from earlier in life’s evolution on earth .
wanna save the dinosaurs from extinction? how about building a city right next to a neanderthal village? ever dreamed of tinkering with a stromatolite? your wait is almost over .
- natives: engage with native populations on your planets, and choose whether to co - exist peacefully or force them off their land to make way for your colonies. these indigenous populations have a lot to offer a cooperative civilization, but watch out: their biological needs might be quite different from our own, so terraforming the planet for humans might mean driving the locals to extinction !
- worldkillers: not every threat to your planet is under your control. scan for incoming meteoroids and other rare dangers, and then race to avert disaster when you find one. nothing is unavoidable, but hurry: failure to respond in time can mean instant devastation for your world !
we’ll have a lot more to say about terragenesis 5. 0 in the coming months, as we wrap up the android conversion and move full - tilt into new content production .
( oh, and be sure to check in on your games today: we’ve got a little surprise waiting for you. )
tilting point is one of the best publishers in the mobile game industry, and they' re not only going to be helping us with marketing and getting new players, but also with development support, qa testing, and more. we still have complete creative control over the game (don' t worry, this won' t entail a gameplay overhaul or corporate sell - out), but with tp handling the user acquisition and some of the nitty - gritty side of development, it will give lacey more time to continue building the company and me more time to work on updates to ios and the android conversion. then when android is ready tp will help give it the grand release that our ever - so - patient android players deserve, and before too long, with the extra revenue we hope to get from tp' s campaigns, we plan on hiring more artists, developers, and engineers to help us expand terragenesis on both platforms with tons of new content, and then start developing entirely new projects as well .
of course, all of this work has taken up a fair bit of time, but i' m also happy to say that i' m going to be getting back to work on the android conversion very soon. there are a few more ios updates i need to add, integrating analytics for tp to track the success of their marketing campaigns and such, but android is rapidly returning to the forefront of my efforts so keep an eye out for more android updates soon .
thank you all so much for your patience throughout this mystery, and for the support that you' ve all given us that helped make this partnership possible. i am so, so grateful to every one of you for the response that terragenesis has gotten so far, and i absolutely cannot wait until you see some of the stuff that' s coming up next !
a year ago today i was sitting on a couch in christchurch, new zealand. my wife and i were three weeks into a seven - month tour of the country, housesitting for a lovely couple who were visiting their daughter in the uk. we were bundled up in merino wool against the kiwi winter, talking about where to go next on our grand adventure. there was a cat lying next to me and another in lacey’s lap when my phone buzzed with a notification: my latest app had been approved by apple, and was awaiting release .
it was my 25th app on the app store, a strategy game i’d been working on in my time off from work for the last eleven months. i was pretty proud of it, and i thought it was fun and cool, but… well, it was my 25th app. best not to get any hopes up, right? i’d just see how the launch went, maybe add a few more playable worlds if there was any interest, and then get started on app # 26 .
i logged into itunes connect, hit “release”, and my life was changed forever .
in the last 12 months, terragenesis has been translated into 5 languages, grown to include 38 playable worlds (plus an infinite random planet generator), gone through 42 updates, received almost 8, 000 five - star reviews, and been followed by 24, 000 people on social media. terragenesis players have started 1, 699, 477 new games, built 2, 098, 323 colonies, engineered 348, 698 new species, researched 9, 583, 043 technologies, and experienced a breathtaking 74, 300, 219 random events .
this is a stunning achievement for a sole indie developer, and i am so incredibly grateful for the support you all have given. terragenesis has no backing from investors or publishers, it hasn’t been reviewed by any major gaming websites or blogs, and it hasn’t been featured by apple on the app store. it has been you, the fans, who spread the word about this game, wrote reviews, told your friends, joined communities, shared screenshots, and helped make this happen. what began as one more anonymous game on the app store has become one of the most vibrant, intelligent, diverse, supportive, exciting, collaborative, and fun communities i have ever known. many of you have become active parts of the development process, suggesting dozens of bug fixes and new features that have already made it into the game, and many more have become advocates for a game that could easily have disappeared into the ether of the internet with barely a ripple .
thank you, every one of you, so much. it really means more than i can say .
we’ve got a lot of work ahead of us, and i couldn’t be more excited about it .
one year, one developer, one million players. damn, that’s fun to say. these past 12 months have been the best of my life, full of excitement and challenges and adventures and new experiences. it’s been a wild ride so far, folks, but don’t you touch that dial…
three roommates get sucked into a world of espionage and danger when they steal a tv that secretly contains a device for granting superpowers. but will the allure of the supernatural, and the dangers of the people tracking down the stolen device, be enough to convince them to get up off the couch ?
terragenesis bug update, may 17. also titled: all of this has made ami' s hair go 80% robert smith .
there is an
i
in team. it' s me. ami. i' m the i .
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the gang interrogates norm, the new arrival who was impersonating colin, and learn about the origin of the tv that gave them their powers .
chuck accidentally meets martina, setting in motion a series of events that culminate in a harrowing encounter .
when annalise lets her inner fan - girl loose during a new episode of doctor who, she ends up incurring martin' s wrath .
as martin gets caught up in the unfortunate side - effects of transforming into martina, colin and annalise are forced to take desperate measures to ensure their survival .
when colin has a world of warcraft relapse, it' s up to annalise and martin to stage an intervention .
a visit from chuck, the landlord, risks exposing both martin' s secret and anna' s crush .
waking up after a long night of gaming, the roommates soon begin to notice strange things happening all around them .
when three roommates find a giant tv abandoned in their alley, they decide to take it. but after a long night of gaming they realize that this tv may be more than it appears ...
radical, a dystopian political thriller, follows the dual stories of gabby, a young journalism student who moves to los angeles to join the government news station, and caden, a terrorist insurgent fighting in the ruins of san diego .
in an attempt to spread disinformation, the spartans pilot their captured covenant ship into the middle of the covenant armada ...
while helping the seraph captain search for dové, the praetor mysteriously disappears in a flash of light ...
while en route to rendezvous with the space station livingston, the mercury picks up a distress call indicating that it is under attack ...
in the aftermath of dové antenatee' s flight, the captain of the seraphim arrives on the island and begins preparing to hunt him down ...
responding to strange troop movements within the covenant fleet, the spartans are given a new mission: make contact with a possible defector en route to unsc space ...
dové antenatee, a high cleric of the holy covenant, starts upon a journey that will change his life and could alter the future of the entire covenant ...
the second of two trailers to be released, the action trailer focused on the epic battles and space sequences in the heretic ...
the first of two trailers to be released, the drama trailer focused on the epic scale and sweeping story of the heretic ...
the first video to be released for the series, the teaser gave audiences their first glimpse at the world of the heretic ...
the humans begin their attack on the codex as the cleric finally enters the codex, taking the praetor as his hostage ...
when lykurgus tells the chief about the nature of the codex, the two armies begin to prepare for the final battle that will decide the fate of the the galaxy ...
several odsts follow the seraphim to a forerunner temple where a bizarre ritual gives the seraph captain incredible powers ...
when the cleric begins to perceive that the foreman' s allegiance lies with the praetor, he decides that the time has come to dispose of the innocent worker ...
as the covenant forces assault the wall at mt. jefferson, it will take all the of the courage and ingenuity the humans have to defeat them ...
despite their advantage of numbers, the covenant cannot hope to breach the defenses of the humans' dug - in position. if force will not work, perhaps something a bit more subtle ...
as the human forces fall back to the bunker at mt. jefferson to regroup, erda renadee' s army follows them and soon the stage is set for a bloody battle ...
the spartans return from their raid to find delta base is occupied, but the arrival of reinforcements give them a fighting chance to stop the covenant ...
tempers flare as the praetor and the cleric try to assert their command over each other, and the foreman begins to find himself in the middle of a power struggle ...
working together for the first time since the invasion, red and blue teams sneak into the caves to rescue green 4, but the cost of angering the covenant proves to be great ...
green 2' s depression about leaving his team is eased when news arrives of a surviving member of green team being held prisoner in the olympia caves ...
tensions rise as the praetor begins to suspect that the cleric is hiding something from him, and the seraphim flex their muscle for the first time ...
while the covenant forces are trying to make red team keep their heads down, one soldier decides to take matters into his own hands ...
as blue team continues to work on uploading the message, the covenant forces spring their trap in a bid to destroy both groups of humans in one simultaneous strike ...
as the remaining human forces assemble at delta base, military planning and uneasy relationships collide ...
the arrival of an ambitious and ruthless cleric adds a new complication to the praetor' s plans, and threatens to do more than that ...
the covenant invasion begins as green team is caught off - guard and the rest of the human forces on the planet scramble to meet the new threat ...
although they do not fully trust him, the council places the praetor in charge of an invasion fleet bound for ariaos ii with orders to capture the holy codex ...
released only a few days before episode 1, the announcement trailer gave people an idea of what to expect from the new series ...
the codex is amoung many of the new machinema series based on halo and halo 2. thousands people have been entertained by red vs. blue another series based on comedy in the army, while slightly similar this is much more serious and action oriented. set as a parrallel to the storyline around halo the videogame a small group of soldiers fight to maintain control of a planet. while the dialogue can get wordy and may be a bit dull it is well worth it for the action scenes alone. the original music is also pretty good, it sets the tone without you wodering if they are plugging their favorite band. if you have ever enjoyed halo, halo 2 or science fiction this is well worth the download. since the company that made halo (bungie) will not let them release a dvd this may be the only major exposure, show your support !
this podcast is full of adventure, tragedy, and lots of weapons. although this series is based on the halo game, you definately do not need to be a halo fan to like it. the storyline is great, and the directors did a superb job with the visual effects and camera angles. these episodes are worth watching! ! !
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halo machinima, vastly outweighs the amount of time that same fan would spend watching ads for halo 3 on television, and is much more effective at establishing the halo franchise as something they want to spend their time enjoying .
however, big brother has spoken, and we must obey. production was going to begin this week on a trailer for
there is some confusion about whether these rules apply to future productions or are retro - active for all machinima, so until we get definitive clarification, we' re going to assume that movies made before this announcement cannot be expected to adhere to principles unavailable during production. we are, therefore, going to remain online for now. however, rumor has it that microsoft' s cease and desist letters come with gag orders, preventing you from discussing why you went offline, so just know that if we go offline, it will be because microsoft shut us down .
making this series has been an incredible ride for all involved; and for a group of people who volunteered their time to make movies for the sole purpose of entertaining, our fans and forum members have certainly made it worth the effort. everyone who worked on this series was awesome, and they' re all listed on the credits, but i especially want to thank richard boisvert, who went way above and beyond the call with his incredible 3d animations, and the heretic crew, who volunteered most of their summer last year to work on this series. making
before it, has been an incredibly educational experience, and i couldn' t have asked for a more exciting venue .
the good news is that the heretic wrap party has started, and we are currently playing halo 3 and we invite anyone to join us! we' re playing on ryan' s account, which is zomgie .
. this particular bit of hilarity has been keeping us entertained ever since the end of the codex, and we' re happy to share it will you all now .
, consisting of exactly 26 minutes and 25 seconds of pure, concentrated pwn .
there is, however, a teensie - weensie catch: all this pwn seems to have stoled my computer' s megabytes, and the rendering gnomes tell me its going to be another hour and a half .
but rest assured, episode 7 is on its way, and in the meantime you can check out the codex blooper reel, and then jump on xbox live and hang out with the crew! i promise, it will be worth the wait.
edgeworks entertainment is a machinima and new media production company created by alexander winn and ryan luther . at midnight on february 9 , 2005 , episode 1 of their new machinima series was released . the codex crew , which then consisted of alexander winn , ryan luther , patrick malone and meghan foster , all got together to celebrate the launch of the the codex series . lauren jenks joined the crew after a few months , and the series reached 20 episodes before it ended on august 13 , 2005 , when episode 20 , " the end of all things " , was released . on february 9 , 2006 , edgeworks entertainment announced their new addition to the codex series , the heretic , with the addition of three more members of the staff , and again on february 9 , 2007 the first episode was released . in 2009 edgeworks launched a community-driven review site called vox populi and 2010 sees their newest creation , a live-action webseries named radical . 
edgeworks entertainment is a machinima and new media production company created by alexander winn and ryan luther. at midnight on february 9, 2005, episode 1 of their new machinima series was released. the codex crew, which then consisted of alexander winn, ryan luther, patrick malone and meghan foster, all got together to celebrate the launch of the the codex series. lauren jenks joined the crew after a few months, and the series reached 20 episodes before it ended on august 13, 2005, when episode 20, " the end of all things ", was released. on february 9, 2006, edgeworks entertainment announced their new addition to the codex series, the heretic, with the addition of three more members of the staff, and again on february 9, 2007 the first episode was released. in 2009 edgeworks launched a community-driven review site called vox populi and 2010 sees their newest creation, a live-action webseries named radical.
edgeworks entertainment is a machinima and new media production company created by alexander winn and ryan luther. at midnight on february 9, 2005, episode 1 of their new machinima series was released. the codex crew, which then consisted of alexander winn, ryan luther, patrick malone and meghan foster, all got together to celebrate the launch of the the codex series. lauren jenks joined the crew after a few months, and the series reached 20 episodes before it ended on august 13, 2005, when episode 20, " the end of all things ", was released. on february 9, 2006, edgeworks entertainment announced their new addition to the codex series, the heretic, with the addition of three more members of the staff, and again on february 9, 2007 the first episode was released. in 2009 edgeworks launched a community-driven review site called vox populi and 2010 sees their newest creation, a live-action webseries named radical.