microcabin
microcabin and shōgakkan production enter an agreement in which microcabin publishes two animation - based titles .
microcabin enters an agreement with electronic arts, to distribute its playstation games worldwide .
microcabin attends trade shows, where it sells its first adventure game to great acclaim .
microcabin enters a contract with two british software houses, selling three foreign titles in japan .
in its first fiscal year, microcabin reaches an income of 100, 000, 000 yen .
microcabin corporation (株式会社マイクロキャビン): on 2008 - 05 - 09, aq interactive, inc. announced the acquisition of microcabin corporation via share purchase, with trade on may 16, 2008. on january 14, 2011, aq interactive, inc. announced selling its 85% stake (312704 shares) of microcabin corporation to fields corporation (フィールズ株式会社), and microcabin corporation became a consolidated subsidiary of fields corporation .
a microcabin shop is started in yokkaichi in mie prefecture. it also serves as company office and as a computer education facility .
lucienne' s quest was an excellent game, i just wrote a review for it. microcabin did a few other nice titles .
established f corporation (currently xaax inc .) as a subsidiary established booom corporation (note) as a subsidiary renamed f corporation to xaax inc. increased stakes in microcabin corp .
microcabin (マイクロキャビン) or micro cabin was a japanese video game developer throughout the' 80s and' 90s. known for the xak series, and games such as illusion city and riglordsaga .
, replaced the parser with the menu system we all know and love, and was one of the earliest games to do so. not the first (that award goes to microcabins far more obscure
this is a nice and charming microcabin located on the edge of the mountain 100 meters above tokevann. with windows on all sides you have a wonderful view of water, forest, mountains and wildlife .
parte: 1 en este maravilloso rpg de microcabin controlamos a tienren un diver, lo que seria el equivalente de un un junker pero en lugar de snatcher perseguiremos demonios, o entidades extrasensoriales. junto a meihong y homei exploraremos una serie de escenarios la mayoria con una conseguida ambientacion cyberpunk. microcabin tenia a sus fans acostumbrados a un alto nivel de espectativas en sus rpg, s al igual que xak este genei toshi tiene una ost fantastica. english: in this wonderful microcabin rpg we control tien ren a diver, which would be the equivalent of a junker but instead of snatcher we will pursue demons, or extrasensory entities. along with meihong and homei we will explore a series of scenarios the majority with a achieved cyberpunk atmosphere. microcabin had its fans accustomed to a high level of expectations in their rpg, s like xak this genei toshi has a fantastic ost .
si hubiera una discoteca con música chiptune iría
. pues vengo del tokyo music festival, ha sonado este tema del # xak de # microcabin, ha estado yuzo koshiro y ha tocado varias del # streetofrage urltoken
microcabin' s xak 1 (the art of visual stage) was a ground breaking rpg for the msx, with hi - res graphics and a great soundtrack role playing games where taken to a whole new level .
having supported sharp' s zaurus platform from day one, microcabin releases a game (as an oem partner) for the platform to coincide with the release of the first colour zaurus, in whose development it has also been involved .
21 days on trail 2016 source to sea maine canoe expedition bushcraft. bw winter 2014. bw winter 2016 canvas walled winter. fly fishin' and other aqueous endeavors jack mountain bushcraft 2016 youth programs life, love and a good cup of coffee. northwoods microcabin sustainable outdoor pursuits. uncategorized
the luxurious microcabin the brave is a tough cabin in many ways. the interior is in steampunk and the cabin leans down the mountain 7 meters above the ground. inside is the ceiling dressed with midnight choir which is a black panel roof with diamond glitter and a steel bed so high that you have to climb to get up .
choose between the charming microcabin the crown or the luxurious steampunk - inspired cabin the brave. no matter which of the cabins you choose, you will have a great time in beautiful natural surroundings. - or bring some friends and order both? the cabins are located a few minutes' walk from each other. did you know that both our cabins are award winning .
thanks for the tips, guys. i' ll have to give that a go. the part i got stuck in the pc microcabin mystery house was on the title screen where it asks if i want color (y / n) and it doesn' t seem to respond to what i press, regardless of whether the keyboard is in english or japanese mode .
fascinating entry... anyway, microcabin. now there' s a company that wants a detailed feature written on it. they did the 3do rpgs lucienne' s quest (excellent game) and guardian war, along with cyberpunk rpg illusion city for the msx and sega cd. the msx one was fan - translated, but it' s a pain to get running correctly in turbo mode. they also did the xak rpgs (pretty awesome, xak 3 is quite disturbing and had a good fan - translation), plus the princess maker games, which i' ve not played .
interesting read. never heard about mystery house before, even though i' m familiar with sierra and microcabin and many of their games. thanks for sharing this with us. as for why you can' t get msx mystery house games working, you' re not having enough basic memory to run them (yup, they' re basic games). to free more basic memory, just boot the msx with the ctrl or shift key. it' s that simple. :) what those keys do exactly, you ask? they disable disk drives (diskrom). the ctrl key disables only the second drive and the shift key disables both. usually booting with the ctrl key is enough for most programs that won' t run due to insufficient memory, but mystery house ii is one of those rare exceptions that requires to have both drives disabled .
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a couple of years a friend of mine, now a naked and afraid superstar, sang a song that has been in my head ever since. while the verse has disappeared into the nothingness of my mind, the chorus, which echos “buckets of holy shit” has stuck around because i, like many others have found the answer to one of our modern environmental calamities: what to do with human waste .
i am admittedly victimized by compassion fatigue - where there are too many environmental problems with too few answers, analysis paralysis - where there are too many problems with too much data to figure out just what the hell is going on, and also an acute fear of hypocrisy - where our daily lives are too intertwined with the same systems we are trying to escape from, kinda like driving a car to a tar sands or taconite mine protest. i think i am not alone in this either. too many people are aware of the state of the global ecosystem (no conspiracy or political agenda implied) for there not to be more change happening, which is why i like pooping in a bucket .
. until i read the hh i was still living in the dark ages of flush toilets and catholes, septic systems and plungers. now, i have read my share of books that have had profound effects on how i live and view life itself, thanks hunter s, ed a and dan q, but the hh was the first time i read a how - to guide that not only provided down to earth and practical ideas and solutions to a common problem but also fundamentally and permanently changed the way i live on a daily basis. overnight it changed me from using fresh, clean drinking water as a mode of transportation for my waste (not to mention the resources consumed in actually
with the sewage) to composting all of my deposits in a safe, clean and ecologically responsible way .
another story. last year i was out in montana having a discussion about the sewage troubles of a local small town (population 400 or so). the sewage system was out of date of falling apart resulting in leakage of raw sewage into the valley’s river which i dearly love to fish in. i said if the town were to give me $ 1000 and the cooperation of the folks who live there, overnight i could solve that problem forever, with almost zero yearly monetary investment, zero infrastructure and with zero negative environmental impact. now, how many times these days do you get to say that to an environmental problem! that is the beauty of composting your human (and kitchen) waste: it is a foolproof, inexpensive, environmentally responsible solution to an expensive, accident prone and environmentally sketchy problem (modern waste treatment and disposal systems) .
i have personally composted my own human waste off and on for over 6 years and have a good friend who has done so for almost 15, and to date neither of us have had and problems, ill effects or issues with humanure composting other than the feeling of waste when we are forced to use flush toilets. we have also composted all of the human waste produced at our field school, which has had hundreds of students (up to 16 at a time for 9 weeks) all using a composting toilet system with zero, zilch, zippo problems .
bottom line is that the low tech solution, buckets and a compost pile, just flat - out works. a great example of the cleanliness and non - offensiveness of a humanure pile occurred a bunch of years back when we had a group of middle school students come to the camp for a day long nature awareness program. around lunch time the students dispersed to eat their bag lunches around the field school. well, a group of what i figured were the “popular” girls decided to eat their lunch while leaning against a fenced pile a hay, except it wasn’t just hay in the that there pile. the cool thing: these preppy - esqu girls didn’t smell a thing coming from a pile of human shit and straw nearly the size of a vw beetle. still wanna talk about how gross a humanure pile is ?
in this day and age where we are bombarded by environmental problems and catastrophes, it is a huge breath of fresh air finding a solution with no strings attached. no hypocrisy, no guilt, no expense. all that you are left with is a pocket of money you saved not having to pump out your holding tank and a pile of healthy, clean, and reusable compost ready for the garden. do your environmental conscience a favor, read the humanure handbook and stop pooping in our drinking water .
well, it came right down to the wire, but with 2 days to spare before the wagons headed west i buttoned up the northwoods micro cabin project…for now. with timely help from an old friend (who happens to be a skilled home builder) we got the roof completed in two long days. the two roof extensions, outriggers as we called them, that allowed for a 2′ overhang on the sides of the house took longer than i had planned, and while none of the work to install them was tricky, when you are driving without a road map you can’t keep the pedal on the floor without risking ending up in the ditch. the only trick was raising the ripped 2x4x20 and connecting them to the short braces that were run across two roof rafters to increase the strength of the outrigger .
i realized, as we started to sheet the roof that any and all mistakes reveal themselves in the roof. what should (could) have been a fairly straightforward process of sheeting the roof in 4×8 1 / 2″ osb became a full days work due to the fact the whole house is racked about a 1 / 2″. being a first time home builder, i feel pretty good about that, but it did make for some extra cutting of osb to get the roof done. over the osb went tar paper and then heavy gauge unpainted steel roofing. i wanted the unpainted roof so the roof will age in appearance along with the house .
from day one my goal was to get this house watertight - windows, roof and walls done before the 1st of june. a project like this could have probably been knocked out in a week if the weather was cooperative and the build site was adjacent to a road, two factors that stretched this project out to 30 days. all in all this house took 14 days, about $ 4000 and a whole lot of head scratching / number crunching / sleepless nights / waiting out the rain / begging for friends’ help / patience to get it to this point. this fall i will side the outside, finish the interior, complete the back storage deck and hopefully get a chance to enjoy the area without a tool belt on my waist and a pocket full of drawings and to - get lists. the purpose of this blog is to help / inspire / encourage anyone who wants to build a small house of their own. on that note, please don’t hesitate to let me know if you have any questions or need ideas on your own project. paul
to be honest i have rather lost track of time, which day of the week it is or when i ate last. two days ago i received the mother load of supplies from the lumber yard including the 16 2x10x24 boards for the rafters, a stack of osb for the subroof and the metal roofing. as we watched the ease with which the crane lifted off the pile of materials, i couldn’t help but think “how come we don’t have hovercrafts yet? ” i mean, all the sci - fi writers predicted by now we’d be living in a space age wonderland. while i don’t bemoan the lack of autonomous robots in our daily lives who i’m sure would be planning their dystopian takeover, i do, especially at time like this, wonder when we will start getting some of the predicted modern marvels. i guess we do have communication devices that we can wear on our wrists and the knowledge of the universe is only a click away, but some how i am left wanting more…like a hovercraft to carry in this load of materials .
it took a while but all the roofing made it back to the build site. the rafter boards were cut down to 22′ and each got a bird’s mouth notch at either end where they will sit in the headers. it was a chore getting them up in place, but i figured with a little brain power i could do it all myself instead of waiting for help to arrive later. it took 5 hours but i got all 13 up and nailed in ready for the sheeting .
i am now down to one week left before my deadline of the 1st of june to get the house water tight. that means the last 3 windows need to get installed, the sheeting and metal roof needs completing and the two outriggers need to be built and screwed into place. oh yeah, and the front door, the blocking between the rafters…
building a house is like climbing a mountain, if you focus too far in advance of where you are in the moment it is easy to get overwhelmed by the myriad of small steps you must take to reach your goal. to get a project completed or mountain summited you just have to keep your head down and keep putting one foot in front of the other or one nail in front of the other as the case may be. that is how i have to look at this build, not being a carpenter and working under a time crunch i am easily overloaded thinking about all the details of getting this house finished by the end of the month, but i found as long as i set daily goals and keep focused on the step in front of me i lose less sleep thinking about what needs to happen and i get more work done .
today’s the goal was to get the two triangle wall pieces on the sides done, which wouldn’t have taken as long as it did if i wasn’t a space case, something at this stage of my life i feel there is little to be done about. succinctly, i forgot to double up the 2×4 header on the side wall, which isn’t a huge deal probably but i didn’t like knowing there was a weakness to this house. i have found you have three choices when you botch a step rough framing a house :
1. you can ignore it and hope you get the finishing layer (drywall, siding, flooring) up quick to cover the mistake .
2. you can over build around the mistake thereby alleviating any weakness it may cause. this is why i have one window with 3 2×4’s framing it out instead of two .
3. you can get angry, swear out load and tear the mistake out and start over .
i’m not sure which is better, i guess it is situation dependent and mood dependent, but today i chose the third option when i looked at my nice finished wall with only a single 2×4 header. my swearing startled the dog as i tore into the wall like an angry beaver, splitting studs and flinging bent nails. in the end i got the wall put back together and now i can’t wait to cover it up to hide the hammer depressions and other tool scars that mar the studs in the wall. undertaking a project like this alone is polarizing to your mood, if you mess up there only you to blame but when things go well you get to bask in the glory of a job well done. so that is where we are now, basking in a house that has all four walls and is ready for a roof .
i’m afraid to say i’ve had no deep thoughts today, so in turn today’s blog post will be a tad dry, but there are some techy details i haven’t included in this record yet that may prove useful should anyone chose to build a similar house. i drew up the plans for this house based on local building codes, less than 200 sq. ft. does not require a building permit as long as the building is “uninhabitable” which official makes this project a shed / workshop, both of which are acceptable used for this building. you should look into your local building codes before starting as the square footage may be different. i would be all in favor of going the permit route, it just didn’t seem necessary for me since i was ok with a small building, but it may be something worth thinking about for you as then you wouldn’t be bound by any superficial size limits. there isn’t a proportional relationship between size and cost, meaning it wouldn’t cost twice as much to make a house twice as large .
two online resources were helpful to me. first was a forum thread from a guy who built a similar sized building: urltoken
well, i couldn’t wait for the blueprints to get here, so buy the time they arrived today all four walls were up. that said, it may not be a bad idea to get good plans ahead of time, unless you’re like me and you prefer to just wing it. just ask yourself: can you follow a recipe in the kitchen? if yes, get the blueprints and paint by numbers, if no don’t waste your time or money and be prepared to waste a few 2×4’s and do the occasional problem solving (with a 10 pound sledge hammer) .
so far this project is around $ 2300 and i expect that it will close to $ 4000 by the time the walls are sheeted and the roof is finished. there are of course cheaper ways to build a house like this, maybe you could score some used lumber or perhaps you live somewhere dry where you can get away with not using treated lumber. also, i am over building this house so that i will be sure it can hold up a heavy snow load, which, if you live somewhere that doesn’t get heavy snow would save you some money. either way, if you do the labor yourself your going to get a great building for a low cost. i estimate that finished this project will come in around $ 5000 (which i’m sure isn’t going to happen, but better be optomisitc) .
big day on the cabin when the tall south wall was grunted up into place. up until now there was just the lower north wall up, and let me tell ya, one wall doesn’t really inspire the idea of a house, more like a big fence. with the north wall up it definitely is looking more house - like, and even though i knew how tall the wall was as i was building it flat on the deck, it wasn’t until you could take a step back that the size made it’s impression. i can honestly say i have never built something so tall, and in my own way, i felt like i really achieved something, who knew all it would take was a stick framed 14 foot wall to elicit such feelings of accomplishment ?
south wall in the process of being framed. close inspection of the windows closest will reveal a mistake, i mean an extra reinforced window frame .
there was a moment today as i was framing in the windows that i started to rue the day i decided to buy 10 windows for this cabin, as each one needs to be boxed in which takes time and materials. but i think the end result will more than offset the work and money in light and heat .
as i expected, there were a few bone head mistakes throughout the day of framing. lucking i figured out that instead of taking apart the mistake you can usually just overload the botched area with reinforcing studs (if anyone asks why one of your windows is framed by triple 2×4’s just say you were concerned about load carrying capacity or something like that). so the wall has a dozen extra linear feet of board, it’s just stronger for my mistakes .
the mistakes stem from the fact that even though i have built many things in my life and consider myself to be a fair woodworker and craftsman, i never had any training in carpentry. the reason i say this is that i believe anyone with the proper mindset and a helpful neighbor or two and tackle this size and style project. if you are thinking about building a micro house, maybe start with a chicken coop (or a bird house if your building skills begin and end with gingerbread houses) to get your feet wet and to get familiar with the tools and products you’ll be using in your house. or you could do what i did and just jump in feet first knowing full well that there will be moments of utter dismay from time to time when you realize you’re learning curve will result in doing things twice .
sourcing materials for a house can seem to be as much as a challenge as building the dern thing, assuming you are working on a budget. for me, i planned on spending $ 3500 for this build, which is for just the rough building, not any finish work like flooring or exterior siding. so any place i can find used materials to save a few bucks is a good thing considering all the tools i have needed to buy which didn’t factor into the original estimate. any time you are building you should make the effort to find used materials as, having worked briefly in the building industry, i know there is a tremendous amount of extra materials that can be repurposed directly from the builders or through stores like the habitat for humanity restores which are amazing places full of very nice stuff .
over the last few days i have been busy collecting windows both up here and also down in madison. i found 8 casement windows of varying quality for around $ 200 from two different building supply resale stores. they are all in good shape and for this project will be perfect. i have been taking some grief lately for the amount of windows in the this house, 8 and a full glass front door, but as it will make the house brighter (no electricity for lighting) and also make the most of any passive solar heat, the windows are well worth the extra cost and work to frame them out .
the # 10 dutch oven i bought earlier this year is coming in handy now as i don’t have to cook dinner. as long as the sun is out i have been busy on the house, so any time i can save is important. i found a great recipe for low tech chili the other day before i left to go down state to see some family and get my new front door framed out .
cook at 350 (20 or so coals, 1 / 3 under dutch over, 2 / 3 on top) for 45 minutes .
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from the terrace you have both panoramic views and an outstanding echo. as you scream in the forest you get an answer. .
this luxury room is created for romance, and definitely something that you have never seen or heard of before. .
with us it' s ok to relax and enjoy the silence. the hiking opportunities are right outside the cabin door and you can explore tokevannet in one of our canoes if you prefer. if you have time, we recommend a trip to kragerø for a nice dinner and little action. .
escape room kragerø downtown in kragerø you can test yourself against the clock, solve puzzles and feel the excitement. do you have what it takes to get out in time ?
mikrohyttene will forward to 2020 change course and will then appear as a boutique hotel .
we have already started, as our cabins, for example, have different themes .
our cabins have now mandatory cleaning and we will give all our guests clean bed linen. then there will be able to order breakfast and dinner. all this for you to get the good cabin experience. .
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ōyachi electrics microcomputer club is started by naoto ōyachi (president to this day), where he sells computers and software, runs courses and does consulting .
xseed jks, inc. （subsidiary of marvelous inc. ） changed company name to marvelous usa, inc .
marvelousaql inc. established through the merger of three companies; marvelous entertainment inc. , aq interactive inc. and liveware inc .
spun off a division from artland inc. , a consolidated subsidiary, and sold all shares of the newly established company through management buy out .
implemented a third - party allotment of shares, and paid - in capital increased to ￥1, 128. 47 million .
implemented 2 - for - 1 stock split. invested in artland inc. and runtime, inc. to make them 100% subsidiaries .
implemented a third - party allotment of shares, and capital increased to ￥855. 62 million .
made ac interactive, inc. a subsidiary, and changed subsidiary' s name to
marvelous entertainment usa, inc .
made victor interactive software inc. a subsidiary, and changed subsidiary' s name to
marvelous interactive inc .
listed shares on jasdaq. increased capital through ipo, and capital increased ￥344. 5 million .
increased capital through exercising subscription right, and capital increased to ￥225. 5 million .
implemented a third - party allotment of shares, and capital increased to ￥190. 5 million .
implemented a third - party allotment of shares, and capital increased to ￥114. 9 million .
implemented a third - party allotment of shares, and capital increased to ￥90 million .
established in moto - akasaka, minato - ku, tokyo, with capital of ￥50 million .
acquired all shares of linkthink, inc. to make it a 100% subsidiary .
launched network content business. made linkthink, inc. a consolidated subsidiary, by acquiring 66. 8% of its shares .
increased capital through new share issue. capital increased to ￥1, 567. 89 million. listed shares on jasdaq .
increased capital through new share issue. capital increased to ￥1, 097. 4 million .
changed company name to aq interactive inc. spun off development division to establish cavia inc .
made scarab studio, inc. 100% subsidiary and changed its name to feelplus inc .
relocated head office to roppongi, minato - ku, tokyo. made artoon a consolidated subsidiary .
made scarab studio inc. a subsidiary by subscribing to its third - party allotment of shares .
established cavia inc. in toranomon, minato - ku, tokyo, with capital of ￥300 million .
relocated head office to shinjuku 4 - chome, shinjuku - ku, tokyo .
relocated head office to shinjuku 2 - chome, shinjuku - ku, tokyo .
started content distribution on official site of i - mode, ezweb, j - sky （presently: yahoo! mobile） .
established marvelous liveware inc. in shibuya - ku, tokyo with capital of ￥10 million .
established toyo shoji co. , ltd. in midori - ku, nagoya city in aichi prefecture for the purpose of selling pachinko / pachislot machines and selling steel materials
established central cosmo co. , ltd. , in midori - ku, nagoya city, japan, with a paid - in capital of ¥10 million aiming at sales of pachinko ball vendors which fit between pachinko machines
merged with hokuyo building co. , ltd. (established in january 1991), database co. , ltd. (established in august 1986), and sk office ltd. (established in april 1987, merger ratio were 1: 0. 3: 0. 4: 0. 4 )
signed distributorship agreement with rodeo co. , ltd. and started selling the gamera, its pachislot machine
split up company (incorporation - type company split) and moved steel material business to new company (toyo shoji co. , ltd .) rename to fields corporation and moved the headquarters to minato - ku, tokyo
signed a basic exclusive distributorship agency agreement with rodeo co. , ltd. for pachislot machines
made cerio ltd. (currently fields jr. corporation) a subsidiary through a stock acquisition made rodeo co. , ltd. of sega sammy group, an affiliate through a stock acquisition
established digital load corporation (currently lucent pictures entertainment inc .) as a subsidiary
signed a basic distribution agreement with a pachinko / pachislot machine manufacturer daido co. , ltd. (currently bisty co. , ltd .) conducted a 1: 5 stock split
made d3 publisher inc. a subsidiary through an additional stock acquisition made kadokawa haruki corporation an affiliate through a stock acquisition
made white trash charms japan co. , ltd. a subsidiary through a stock acquisition made j. sakazaki marketing ltd. a subsidiary through a stock acquisition
opened the g & e business school merged 3 subsidiaries (professional management co. , ltd. , total workout corporation, and j. sakazaki marketing ltd .) and named new company as japan sports marketing inc .
made e - active co. , ltd. a subsidiary through a stock acquisition
d3 publisher inc. conducted company split and newly created holding company was renamed to d3 inc. new d3 publisher inc. was established made thinkarts co. , ltd. a subsidiary through a stock acquisition
made shinnichi technology co. , ltd. , a subsidiary through a stock acquisition made bbmf magazine, inc. an affiliate through a stock acquisition
signed basic agreement on distribution with enterrise co. , ltd. of capcom group
listed shares on the osaka securities exchange (jasdaq market) following merger of the jasdaq securities exchange and osaka securities exchange established hero & apos; s inc. as an affiliate made tsuburaya productions co. , ltd. a subsidiary through a stock acquisition made digital frontier inc. a subsidiary through a stock acquisition
liquidated jsm, hawaii, llc established total workout premium management inc. as a subsidiary
made nex entertainment co. , ltd. a subsidiary through a stock acquisition published monthly comic “hero & apos; s” monthly with shogakukan creative inc .
conducted a 1: 100 stock split and adopted a share - trading - unit system to make the share - trading unit 100 shares sold all shares of bbmf magazine, inc .
made japan amusement broadcasting corp. an affiliate through a stock acquisition made hairgrance inc. an affiliate through a part of stock transferred
signed business alliance agreement with d - light co. , ltd. of daiichi group
listed shares on tokyo stock exchange jasdaq (standard) following the merger of the spot markets of the tokyo stock exchange and osaka securities exchange made glamorous co. , ltd. an affiliate through a stock acquisition
renamed booom corporation (note) to glowz inc. (currently tokyo debug inc .) increased stakes in lucent pictures entertainment increased stakes in futurescope corp. increased stakes in nanashow corporation renamed hairgrance inc. to x' stina inc .
signed basic agreement on distribution with ok co. , ltd. of kyoraku group
established fields amino link inc. as a subsidiary made k. k. aristocrat technologies (currently k. k. crossalpha) a subsidiary through a stock acquisition made spiky corporation a subsidiary through a stock acquisition of k. k. aristocrat technologies
established japan premium broadcast inc. with amusement press japan inc. and adcircle as a subsidiary
note: booom corporation, established in september 2013, is a separate entity from the booom corporation whose trade name was changed from f corporation in march 2012 .
the portopia serial murder case part # 4 - interlude - the history channel ~ feat. orenronen
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) is not, in fact, a 1985 game, nor was it published by square enix. the game first appeared in 1983 on the pc - 6001. it wasnt technically horiis first game but for all intents and purposes it can be considered that. he did both the writing and the programming on it. the game was published by enix, where horii would later invent the modern jrpg formula with dragon quest, and was the first of horiis trilogy of mysteries, followed by
. the former also got a port to the famicom a couple of years later, but the third remains available only on early japanese computers and cellphones .
the original version of portopia featured a parser interface, which was popular in japanese adventure games at the time. heavily influenced by scott adams and the early works of sierra on - line, it featured a large image covering most of the screen with a couple lines of text beneath it and a two word parser. ill give its parser one thing, though - it uses the japanese word order and asks for the commands in a noun verb pattern. many other japanese games of the era kept the english verb noun input which breaks any resemblance to actual japanese grammar .
), but definitely the one that influenced others to follow. parsers were gone from japanese adventures within a year .
the games famicom port was handled by chunsoft (who will later reimagine the japanese adventure game format with its sound novel series). they took the menu system introduced by
and put it to use in the earlier game, and so demonstrated how an adventure game could even be playable on a home console .
was the first famicom adventure game, but it certainly wasnt the last  nintendo itself followed with a few odd titles in later years .
boss! i am your subordinate, yasuhiko mano. please call me yasu .
kouzou did not show up at the company, so she came by to check on him this morning and found him dead .
so i asked mr. komiya, the caretaker, to come over and he knocked down the door .
mr. komiya seemed to notice as well, and after hastily checking the window he said, the room was locked from the inside so it must be suicide. 
mr. komiya told us the same story, so it doesnt look like shes lying .
which brings us to the game, which starts more or less the same way. some things seemed to have changed between versions, such as giving kouzous companys a name and komiyas profession (i checked the japanese famicom version to make sure its not a translation issue). im not sure why. youll also notice this version of the game has the entire text in katakana, which makes it very taxing to read. theres a reason for that  early japanese computers implemented language the same way many other countries around the world did - by replacing some of the extended ascii character set in the computers rom (usually the characters used to draw ascii tables) with localised characters. theres space for only one of the japanese syllabaries in there, and katakana was chosen over hiragana. its square characters are much easier to render in low resolution, after all .
the famicom version adds hiragana to the mix, and while theres still no kanji to be found it makes the game much easier to read through .
one final thing - the pc - 6001 adventure game graphics of the era were not bitmaps, but were displayed with a series of drawing commands. fans of american adventure games from the era will recognize the technique. the computer was slow  a scene took about 20 seconds to render  and so, since flood fills were the slowest of the drawing commands, the game offers an option to sacrifice color for speed. this is what it looks like :
html public
- / / w3c / / dtd xhtml 1. 0 strict / / en
urltoken
i' ve been playing sierra' s laura bow games to cover for the site, and i figured i should probably cover mystery house, sierra' s very first game, and the first text adventure game to implement graphics. during my searches, i found a
mystery house
for the msx... as well as a
mystery house ii
. whoa. was there a secret sequel or something only in japan ?
well, not quite... and i' m still a bit sketchy on the story, but i' ve been trying to interpret this based off the
starcraft was a good company in the japanese pc scene during' 80s. they ported and localized many english games (such as the might and magic series, ssi' s phantasie series, and dragon wars), and generally did a pretty solid job. they also developed some original games, too, like starfire for the pc98 .
the pc88 version of mystery house (micro cabin) seems to work fine in x88000. the graphics have been improved, and there' s a color option .
just checked. it' s one of those text adventure games that' s strict about whether or not you' ve caps lock enabled / disabled. just enable the caps lock and you' re good to go. : - )
man that illusion city. that had some great music. not to mention xak on the x68k. is there anything written online in english about xak 3?
microcabin corporation ( 株式会社マイクロキャビン ) , sometimes written as micro cabin , was a japan-based video game developer and publisher incorporated in 1982 , who grew from the ōyachi electrics microcomputer club . known for their xak series and its spinoff fray in magical adventure , and games such as illusion city and mystaria : the realms of lore . other games include mystery house , guardian war , and the koutetsu no houkou series . they also developed the sega saturn port of tunnel b1 . 
microcabin corporation (株式会社マイクロキャビン), sometimes written as micro cabin, was a japan-based video game developer and publisher incorporated in 1982, who grew from the ōyachi electrics microcomputer club. known for their xak series and its spinoff fray in magical adventure, and games such as illusion city and mystaria: the realms of lore. other games include mystery house, guardian war, and the koutetsu no houkou series. they also developed the sega saturn port of tunnel b1.
microcabin corporation (株式会社マイクロキャビン), sometimes written as micro cabin, was a japan-based video game developer and publisher incorporated in 1982, who grew from the ōyachi electrics microcomputer club. known for their xak series and its spinoff fray in magical adventure, and games such as illusion city and mystaria: the realms of lore. other games include mystery house, guardian war, and the koutetsu no houkou series. they also developed the sega saturn port of tunnel b1.