ea salt lake
ea salt lake, which is located in downtown salt lake city, was formed in 2010 after electronic arts acquired local game developer, headgate, which made the tiger woods golf game and madden football game for the pc .
( | courtesy) screenshot from the video game ,
hasbro family game night 3 ,
produced by ea salt lake. the video game stu
( | courtesy) screenshot from the video game ,
hasbro family game night 3 ,
produced by ea salt lake. the video game studi
electronic arts has confirmed that an increased focus on mobile development has led to layoffs at its salt lake studio .
. ea miscalculated the success of the wii and when this became apparent, they immediately turned their salt lake studio exclusively to wii development. the studio has since released casual - oriented games for the ea play label such as
i hope we’ll see some new startups rise—that’s a talented group of people there ,
former head of ea salt lake jon dean, who has now formed his own independent gaming studio in utah told the salt lake tribune .
they’re smart and they could easily do their own thing .
electronic arts has laid off part of the staff at its salt lake city, utah office as it shifts to mobile development .
i began my time with ea in 2004, working at tiburon in florida, a major development studio within ea sports. after a few years there, i moved to utah to oversee a recently acquired studio in salt lake city to help with ea' s move into casual gaming and the company' s partnership with hasbro inc .
as for this
groundbreaking
new project, ea is keeping mum about it. hit up the link below to see executive producer ben bell dodge questions about it while talking up salt lake city some more .
on 21st july 2010 a new office was officially opened in the heart of salt lake city. previously the team worked out of bountiful, utah .
ea salt lake is becoming largely focused on mobile development, including ‘the sims’ and other projects ,
ea said in a statement .
recent shifts unfortunately resulted in the reduction of a few teams. as we look to match skills with opportunities, some staff will be offered other positions at ea, while others will leave the company .
electronic arts' salt lake city - based studio is being affected by a round of new layoffs at the company, an ea spokesperson confirmed to polygon today, as the developer transitions to focus largely on mobile platforms .
ea' s salt lake city, utah studio, home to the sims, littlest pet shop, and nerf development teams, is moving to a larger location and hiring developers for a
groundbreaking
unannounced new project .
ea salt lake is becoming largely focused on mobile development, including the sims and other projects ,
an ea spokesperson said in a statement .
recent shifts unfortunately resulted in the reduction of a few teams. as we look to match skills with opportunities, some staff will be offered other positions at ea, while others will leave the company .
after it opened, ea salt lake made pc expansion packs for the pc version of
the sims
as well as games based on hasbro licenses such as
hasbro family game night ,
risk
and
monopoly streets .
ea salt lake is becoming largely focused on mobile development, including the sims and other projects. recent shifts unfortunately resulted in the reduction of a few teams ,
the publisher said in a statement .
as we look to match skills with opportunities, some staff will be offered other positions at ea, while others will leave the company .
we' re truly thrilled to expand into salt lake city and what is becoming a growing and dynamic video game development scene ,
said ben bell, executive producer at ea .
we' re looking to fill several critical leadership positions on an exciting new project .
1 ea. – tri - axis cte laser measurement lab. length, bend & twist
while i' ve never been, my parents assure me that salt lake city is a lovely place to visit, so if you' ve got the skills and a hankering for a view of the rocky mountains, head over to the ea jobs website to see if anything strikes your fancy .
ea salt lake is becoming largely focused on mobile development, including & apos; the sims & apos; and other projects ,
the publisher said thursday in a statement .
recent shifts unfortunately resulted in the reduction of a few teams. as we look to match skills with opportunities, some staff will be offered other positions at ea, while others will leave the company .
electronic arts salt lake, the video game studio that worked on the popular
the sims
pc games and other family - based titles, has laid off part of its staff to focus on mobile gaming .
ea' s ultimate golf sim returns, loaded with all - new features. full review .
ea declined to say how many people would be let go as a result of the change .
the studio, which was founded in 2010, worked primarily on the sims franchise and hasbro brand games (monopoly street, risk: factions, family game night), as well as facebook games. prior to its rebranding as ea salt lake, the developer was known as headgate studios and created numerous golf video games .
i hope we & apos; ll see some new startups rise  that & apos; s a talented group of people there ,
said jon dean, the former head of ea salt lake who has now formed his own independent gaming studio in utah .
they & apos; re smart and they could easily do their own thing .
ea' s announcement reads less like a studio expansion announcement and more like travel brochure for salt lake city, discussing the numerous ski resorts, thriving nightlife, broadway shows, and the utah jazz basketball team. in short, they aren' t discussing the game they' ll be creating so much as trolling for the talent needed to create it .
yesterday we reported at layoffs at another ea studio, ghost games uk, which developed need for speed: rivals .
the studio had been shifting its focus to mobile gaming after revenues in that sector began to grow for ea. ea & apos; s mobile and handheld digital net revenue generated $ 125 million in the third fiscal quarter of 2014, according to ea & apos; s quarterly results released earlier this week, a 26 percent year - over - year increase over the same period for fiscal 2013 .
some ea mobile games have been hugely profitable for the publisher. the simpsons: tapped out generated 130 million in digital net revenue through the third fiscal quarter of 2013. in its latest earnings call, ea also reported a net loss of $ 308 million for the quarter .
ea salt lake, which began life as headgate studios all the way back in 1992, isn' t one of the highest - profile of electronic arts studios. its repertoire includes a bunch of tiger woods pga tour games, littlest pet shop, nerf n - strike and a bunch of sims 3 expansions. it' s also been involved in mobile game development, and a decision to focus more exclusively on that means that staffing levels are being reduced .
sources told ign that 40 employees are moving to maxis in california, 35 had been laid off, with an estimated 20 from ea all play. ea' s all play label is dedicated to digital games, with a focus on mobile and social games, like real racing 3 .
the studio housed more than 100 employees, according to its website, but ea declined to say how many were affected by today' s cuts .
in 2008 i transferred to ea salt lake (easl) and became studio head; easl had a mission to focus on casual games as part of ea' s strategic relationship with hasbro. changes within ea saw the hasbro business unit - of which easl was part - move around other labels over time, and eventually easl expanded to also build non - hasbro titles including some sims franchise products. eventually the studio split leaving a dedicated group as part of the sims label, and i took the other part into the company' s mobile division, where we would work on facebook as well as' freemium' titles for the company. my role expanded as general manager to include a studio in raleigh, north carolina, and as a vice president within the mobile division, now rebranded all play .
tiburon was acquired by electronic arts in the 1990s and has been responsible for one of ea' s most successful franchises - nfl madden, which continues to be a best selling title in north america each year. tiburon is at the heart of ea sports, one of the best known brands of interactive software .
experienced in designing incredible gameplay? work at bioware, makers of dragon age and the upcoming game anthem! see more # hotjobs available globally at ea. urltoken
( | courtesy) screenshot from the video game ,
hasbro family game night 3 ,
produced by ea salt lake. the video game studio that worked on the popular
the sims
pc games and other family - based titles, has laid off part of its staff to focus on mobile gaming, it was announced thursday, jan. 30, 2014. gaming publisher electronic arts, headquartered in redwood shores, calif. , confirmed the restructuring of the studio but would not say how many employees were let go
( | courtesy) screenshot from the video game ,
hasbro family game night 3 ,
produced by ea salt lake. the video game studio that worked on the popular
the sims
pc games and other family - based titles, has laid off part of its staff to focus on mobile gaming, it was announced thursday, jan. 30, 2014. gaming publisher electronic arts, headquartered in redwood shores, calif. , confirmed the restructuring of the studio but would not say how many employees were let go .
rock west composites’ facilities are located in salt lake city, utah and san diego, california. both venues are ideally suited to the manufacture of products made from carbon fiber composite materials. with a history of aerospace and commercial composites production, both southern california and utah provide the necessary talent pool, manufacturing infrastructure, and customer base that creates a healthy environment for our company .
gaming website, ign. com, reported thursday that 35 employees had been laid off and another 40 were transferred to ea & apos; s gaming studio, maxis, in california .
our san diego location has 30, 000 sq ft. and is home to the corporate offices, as well as engineering and manufacturing space. the salt lake city manufacturing facility is located in a 66, 000 sq. ft. building. currently, we occupy 48, 000 sq. ft. and sub - lease the remaining space; we have room to expand! one big competitive advantage we enjoy as a business is owning our own factory / real estate .
below are my recollections of the ea projects i was responsible for as well as some anecdotes about the studios and teams i worked with. this page is not complete, and i will update with more anecdotes, pictures etc over time .
jim urquhart | tribune file photo jon dean executive producer at electronic arts, left, and utah governor gary herbert play monopoly streets wednesday, july 21, 2010 at electronic arts in salt lake city. the video game studio that worked on the popular
the sims
pc games and other family - based titles, has laid off part of its staff to focus on mobile gaming, it was announced thursday, jan. 30, 2014. gaming publisher electronic arts, headquartered in redwood shores, calif. , confirmed the restructuring of the studio but would not say how many employees were let go
gameplay ea has used the last year of development time wisely. since tiger 2003 had set the foundation for basic gameplay firmly in place, the team took the opportunity to flesh out this year' s features. there are, of course, new courses; bethpage black, one of the world' s most difficult locales, is now on the slate. there are also fantasy ea courses like the predator, which have made it into the pc version. you have access to all 18 courses via simulation mode, so you won' t need to unlock anything if you don' t want to .
electronic arts recently announced that a faster - than - expected decline in games for previous - gen consoles led to a 12 percent revenue drop in its third quarter, but its mobile business was up 26 percent year over year and 19 percent over the previous quarter. december was also the company' s biggest month ever for mobile, with a total of 71 million game downloads from the app store and google play, which ea said made it the top mobile publisher worldwide .
the game incorporates the fedexcup championship format (a collection of tournaments) with rounds of golf at westchester country club, tpc boston, cog hill, and east lake. the putt preview has been improved, allowing the player to simulate the ball' s path once per individual spot, taking into accounts elements such as power, speed and elevation. on the xbox 360 and the ps3, shots are not performed using the analog stick, but with the 3 - point timed principle for start, power and accuracy. shot confidence is a new addition, keeping track of the player' s performance on certain courses, for specific puts and using certain clubs. great performances raise the confidence, which translates into experience and better performance on specific courses. low confidence leads to lower accuracy, a pumping heartbeat, and rumbling controls on the wii .
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franchise. they developed the windows versions of tiger woods pga tour 2001 up to 2006 .
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vance cook started as a programmer for access. he eventually broke off in 1992 to start his own company, headgate studios .
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this golfing simulation game is the 2007 multi - platform edition of electronic arts' tiger woods pga tour franchise. although the game' s features differ across platforms, most notably from next - gen to current - gen, it has a few things in common across the board: more licensed players, more courses, more game modes, and improved gameface character creation .
on xbox 360 and ps3 feature more realistic characters thanks to the all - new universal capture (ucap) technology. ucap is the same technique that was used on
films to generate digital doubles for the lead actors. another next - gen - only feature that the xbox 360 and ps3 share is larger crowds and mass movement of spectators from hole - to - hole, as well as pip cameras. there is also an enhanced career mode where you can master your skills in a new practice facility. the golfers have a new animation state engine that yields more pertinent emotions and reactions based on what happens in gameplay. the game setup has been changed, with different swing styles, and the speed golf setting which allows players to skip to the next shot after the ball has been struck without watching where the ball lands .
ps2 and xbox versions of the game feature a new team tour mode where you can recruit your own squad of golfers to go up against team tiger woods. the pc, ps2, and xbox versions have the most licensed golfers (21) in the game. the wii edition of the game features the ability to control your swing using the wiimote .
acquired the company in november 2006 and had it focus entirely on wii development instead .
x360a achievement guide (x360a' s achievement guide for tiger woods pga tour 07. )
while it carries the same title as the console versions, tiger woods pga tour on pc really has never been the same. last year it featured a focus on the pga mode, which the consoles lacked. likewise, the gameplay mechanics have always differed. but this year its similarity to the console version is as close as it has ever been. it has many of the same features, the same courses and players. however, the presentation and controls make it feel like a completely different game .
tiger woods pga tour 2004 on pc is designed for the golf crowd that wants to feel the same way they do on fairways in real life; and, if you play like any of the ign editors, this could be defined as frustrated and horrified. of course, this gives you a great reason to seek out tiger woods 2004, where you have a much better shot at displaying any skill .
the tiger challenge, which was the core single - player experience for 2003 on consoles, has been revamped and is now in the pc version. called the would tour mode, you conquer different areas of the globe one - by - one. world tour is a really excellent mode for casual golfing. you' re not locked into 12 months of serious gameplay where a few losses will damage your whole career. while it doesn' t seem like a good fit with the simulation style of the pc, it actually works nicely as an arcade style mode that you can jump in and out of .
however, like most of the experience in the pc version, it' s still catered towards the hardcore userbase and features an almost rpg - like setup. before you even compete in a major tournament on a course, you must first pass through a regiment of scenarios and earn enough skill points. so, in a sense, you have to level - up your experience on the links before you take on bigger challenges. the whole career mode is designed around this concept. golf lessons are required before you even start, in fact, and to learn new skills you have to earn cash so you can buy new instruction. it is extremely unique in its setup, but developer headgate has been catering specifically to the pc crowd for years. it' s a niche style of gameplay meant to challenge hardcore golfers and, trust us, you definitely will be. tiger 2004 is very difficult on the pc if you' re adhering to the trueswing method .
without major graphical or gameplay changes. there are new courses (xbox 360 / ps3: 5 new, 16 in total - ps2: 6 new, 18 in total) and different licensed professional golf players to choose from (21 on the xbox 360 / ps3 - 23 on the ps2 / wii) .
the xbox 360, ps2, ps3 and windows versions allow players to import photos to create in - game faces on the characters based on custom images, using the xbox live vision camera, playstation eyetoy, playstation eye or a webcam. further customizations include clothing, hair or eye color and more. the initial statistics can be improved by completing challenges based on power or putting precision. they can also be raised by performing well in the pga tour, taking into account skill shots and not just the overall ranking. players can unlock additional golfers and spend their winnings in the shop on new equipment .
the multiplayer (up to 4 players) has been expanded with gamernet, where players can create and play custom challenges with their scores posted online (xbox 360 / ps3 / windows) .
on the wii, players can shake the controls to taunt the opponents with 4 different moves, to throw them off. it can be used to influence air conditions, spin, or adds audio distractions. the controls are available in 3 modes: full swing (wii remote), sitting swing (new, waggle the wii remote) or the classic controls using the nunchuck for analog play. in full swing, twisting the wii remote adds hooks and slices prior to shots. also exclusive to the wii is a miniputt mode .
tiger burns bright (an apple games article about the macintosh version of pga tour 08 (october, 2007). )
x360a achievement guide (x360a' s achievement guide for tiger woods pga tour 08. )
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includes an item counter, 3 rounding options, red negative entries, and all the standard functions you are used to. you can even make annotations .
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front page sports: golf certainly has some fun surprises, taking the stuffinessout of your typical golf sim .
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in addition to this game, the following people are listed as working on other games. no more than 25 people are listed here, even if there are more than 25 people who have also worked on other games .
the updated golf simulation game will add 12 new 18 - hole courses to the pga championship golf series .
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in its most recent earnings statement, electronic arts boasted that its mobile revenue topped $ 125 million in the third quarter, a 26 percent year - over - year increase over the same period last year. the simpsons: tapped out alone is responsible for more than $ 130 million in revenue this fiscal year .
fallout 76’s todd howard: no cross - console play because ‘sony is not as helpful as everyone would like. ’
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video games • gaming studio shuts down part of studio to focus on mobile gaming .
this is an archived article that was published on urltoken in 2014, and information in the article may be outdated. it is provided only for personal research purposes and may not be reprinted .
gaming publisher electronic arts, headquartered in redwood shores, calif. , confirmed the restructuring of the studio but would not say how many employees were let go .
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how much do electronic arts employees make? glassdoor has salaries, wages, tips, bonuses, and hourly pay based upon employee reports and estimates .
“the health insurance is the best in the state as far as i am concerned. i picked up the cobra plan after my lay off, which is extremely expensive... ”
“strong company performance has led to good matches in last few years. as a downside, the match happens once a year so you have to wait a bit. only... ”
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lots of good people to work alongside and learn from. some interesting projects. pay is good for utah .
company emphasizes making hits (often based on sequels and licensed ip) over making original, creative, inventive fun content .
trust your teams more and take some creative risks like the indie studios do .
great gym on campus and pretty good cafe. interesting games to work on .
politics run ramped here, more than other companies i' ve worked at. extremely long hours, if you aren' t living at the job you aren' t fitting in. if you don' t fit in they target you to get you out. horrible management and no appreciation for hard work .
compensation is commensurate with job expectations. creativity and thinking outside the norm are encouraged. strong benefits package and the redwood shores campus is very nice with onsite cafe and gym .
gamer culture can get a little annoying if you aren' t a hard core gamer yourself. there have been a number of reductions in force followed by employee growth followed by more cuts. it can get tiresome looking over your shoulder all the time .
stop making expensive acquisitions and investing in trends that fizzle out, (nintendo wii, facebook games) and stick to what the company does well and has a long term future .
some employees were offered positions at maxis in california, others were laid off as the studios focuses on mobile development .
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is the most successful and consistent publisher of interactive software on the planet. established in the early 1980s, it now boasts development studios, publishing and distribution operations around the world .
at tiburon i was executive producer of a couple of internal franchises - nascar and tiger woods pga tour - as well as responsible for all of the non - mainline skus of tiburon' s other franchises (eg handheld versions of madden) and projects built with 3rd party developers. i also started a program of innovation and education called design forums .
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see moog technologies on both variants of the navy’s newest class of warship: the freedom - class and independence - class .
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riwp (reconfigurable integrated - weapons platform) offers multiple weapon options guaranteeing tailored overmatch in every combat situation .
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see one of the hottest new hydraulic products - the integrated smart actuator for robotics applications. it integrates a servo valve, actuator, controls, sensors and software in one package .
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we have designed and manufactured components and systems for satellites and launch vehicles for over sixty years. we continue to make significant investment in propulsion facilities, metal additive manufacturing, avionics and innovative in - space delivery systems .
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a leading global supplier of motion control and electronic solutions, moog meets the demands of today’s military operations with components, integrated subsystems and full systems for air, land, and sea platforms. our solutions address the warfighters’ needs for survivability, maintainability, lethality, and less than lethal applications. battle proven and innovative technologies provide new offerings for more efficient systems with lower operations and maintenance costs .
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‎the moog epu is at the heart of electrohydrostatic actuation and combines the advantages of both hydraulic and electro - mechanical actuation technologies in a self - contained product, delivering a high degree of energy efficiency and environmental cleanliness. best of all the epu eliminates the fixed cost of the hydraulic system infrastructure .
a leading manufacturer of ring rolling mills developed with moog a new electrohydrostatic actuation system for its next generation machines. compared with conventional machines, the modified axes in this machine used up to 40 percent less energy. the new design reduces piping, the quantity of oil and and the machine footprint. thus, the customer saves a substantial amount in operation and installation costs .
in the world of packaging machinery, flexibility and performance is the goal - - while designing a machine that requires minimum space. decreasing downtime is also critical to increasing productivity and delivery. as packaging machines become more complex and interconnected, there is a need for both standard and custom motion control solutions on the various axes of the machine .
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the patented 8 - dof (degrees of freedom) moog test system is comprised of a 6 - dof electric simulation table with an innovative extra 2 - dof tilt table on top for large angular pitch and roll motions up to 30 degrees. the total pitch and roll angles of the test system exceed 50 degrees .
this article explores four case studies where automotive suppliers are successfully using simulation tables. it provides insights on how these companies selected the right technology (hydraulic or electric simulation tables) and customized its operation to meet unique technical requirements and business objectives .
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east aurora, ny - - moog inc. (nyse: mog. a and mog. b) announced today financial results for the quarter ended march 31, 2018 .
east aurora, ny - moog inc. (nyse: mog. a and mog. b) will release its second quarter fiscal 2018 earnings for the period ended march 31, 2018 on friday, april 27, 2018. in conjunction with this release, moog will host a conference call beginning at 10: 00 a. m. et, which will be simultaneously broadcast live over the internet. john scannell, chairman and ceo, and don fishback, cfo, will host the call .
moog achieved safety certification of the moog pitch servo drive 3 by tüv rheinland, guaranteeing safe operation of wind turbines and lowering cost of energy through reduced insurance fees and turbine downtime. the overall moog’s pitch system 3 safety architecture was also further improved .
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all of us want to live longer—much, much longer. but to reach that goal, we know people will first need to biohack both their physical and financial health .
that’s why we’ve combined cutting - edge research in the field of nutrigenomics with a powerful entrepreneurial vehicle .
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ea salt lake was an american video game developer located in salt lake city , utah , united states . it was owned by video game publisher electronic arts ( ea ) . ea salt lake was founded by the studio 's president , vance cook , as headgate studios in 1992 . as a veteran programmer for years at access software , the onetime premier developer of golf simulations , cook had the experience and knowledge of how to create a rewarding golfing experience . headgate 's first product was pentacalc , a scientific calculator for windows . from 1996 to 1999 , headgate solely developed golf games published by sierra entertainment under sierra 's front page sports brand . in april 1996 the studio was purchased by sierra . the golf product was later branded as pga championship golf . on february 22 , 1999 sierra announced a major restructuring of their company , and sold the rights of the original studio back to cook as a new corporate entity . in 2000 , headgate began publishing games through electronic arts . headgate began developing tiger woods pga tour for the pc based on their existing golf engine . they were assigned by ea to develop the title on pc , ps2 , wii and xbox for the 2007 title , and the pc , ps2 , and wii for the 2008 title , with the xbox line getting cut by ea . headgate developed every windows version of the ea sports tiger woods golf franchise from 2001 to 2007 . headgate 's golf games consistently got high praise from industry reviewers and have won numerous industry awards . on 1 december 2006 , headgate studios was acquired by electronic arts . headgate was redubbed ea salt lake . the studios ' focus was redirected to developing games for nintendo 's new console , the wii . on 21 july 2010 , ea salt lake was moved from its home in bountiful , utah to a new state-of-the-art facility in downtown salt lake city , utah , united states . in april 2017 , the studio was shut down . 
ea salt lake was an american video game developer located in salt lake city, utah, united states. it was owned by video game publisher electronic arts (ea). ea salt lake was founded by the studio's president, vance cook, as headgate studios in 1992. as a veteran programmer for years at access software, the onetime premier developer of golf simulations, cook had the experience and knowledge of how to create a rewarding golfing experience. headgate's first product was pentacalc, a scientific calculator for windows. from 1996 to 1999, headgate solely developed golf games published by sierra entertainment under sierra's front page sports brand. in april 1996 the studio was purchased by sierra. the golf product was later branded as pga championship golf. on february 22, 1999 sierra announced a major restructuring of their company, and sold the rights of the original studio back to cook as a new corporate entity. in 2000, headgate began publishing games through electronic arts. headgate began developing tiger woods pga tour for the pc based on their existing golf engine. they were assigned by ea to develop the title on pc, ps2, wii and xbox for the 2007 title, and the pc, ps2, and wii for the 2008 title, with the xbox line getting cut by ea. headgate developed every windows version of the ea sports tiger woods golf franchise from 2001 to 2007. headgate's golf games consistently got high praise from industry reviewers and have won numerous industry awards. on 1 december 2006, headgate studios was acquired by electronic arts. headgate was redubbed ea salt lake. the studios' focus was redirected to developing games for nintendo's new console, the wii. on 21 july 2010, ea salt lake was moved from its home in bountiful, utah to a new state-of-the-art facility in downtown salt lake city, utah, united states. in april 2017, the studio was shut down.
ea salt lake was an american video game developer located in salt lake city, utah, united states. it was owned by video game publisher electronic arts (ea). ea salt lake was founded by the studio's president, vance cook, as headgate studios in 1992. as a veteran programmer for years at access software, the onetime premier developer of golf simulations, cook had the experience and knowledge of how to create a rewarding golfing experience. headgate's first product was pentacalc, a scientific calculator for windows. from 1996 to 1999, headgate solely developed golf games published by sierra entertainment under sierra's front page sports brand. in april 1996 the studio was purchased by sierra. the golf product was later branded as pga championship golf. on february 22, 1999 sierra announced a major restructuring of their company, and sold the rights of the original studio back to cook as a new corporate entity. in 2000, headgate began publishing games through electronic arts. headgate began developing tiger woods pga tour for the pc based on their existing golf engine. they were assigned by ea to develop the title on pc, ps2, wii and xbox for the 2007 title, and the pc, ps2, and wii for the 2008 title, with the xbox line getting cut by ea. headgate developed every windows version of the ea sports tiger woods golf franchise from 2001 to 2007. headgate's golf games consistently got high praise from industry reviewers and have won numerous industry awards. on 1 december 2006, headgate studios was acquired by electronic arts. headgate was redubbed ea salt lake. the studios' focus was redirected to developing games for nintendo's new console, the wii. on 21 july 2010, ea salt lake was moved from its home in bountiful, utah to a new state-of-the-art facility in downtown salt lake city, utah, united states. in april 2017, the studio was shut down.