cloud gaming
figure 1: the architecture of cloud gaming services, where gs denotes cloud gaming server .
cloud gaming, like cloud computing - it will definitely have a prominent place in the future. however, neither cloud gaming nor cloud computing will replace the traditional gaming / computing experience .
cloud gaming or
what is cloud gaming ?
is a running gag among the creatures as one of the biggest mysteries in gaming history .
manek dubash explains the key differences between private cloud, public cloud and hybrid cloud computing. in association with hp. visit cloud pro for more cloud computing advice and news - urltoken
a next generation cloud gaming service that streams pc games to nvidia shield instantly .
read case studies and learn more about the application of alibaba cloud gaming solutions .
work for cloud gaming providers. to the best of our knowledge, this paper is the first attempt to tackle the vm placement problem to maximize the cloud gaming qoe .
cloud gaming also makes an appearance during a creature game night in which the creatures play river rush on kinect adventures, seamus is playing and lands on a cloud. kootra chimes in with
what is cloud gaming ?
and the others all exclaim how that was cloud gaming. on sly' s turn, they call out
cloud gaming
when he comes to the cloud part. he misses, and danz says that sly doesn' t know what cloud gaming is, and never will .
us video game rental and subscription service gamefly inc. is acquiring israeli cloud gaming platform company
cloud desktops, terminals, and servers. for vdi, cloud ides, etc .
never buy a new desktop again. run any game on your new paperspace cloud gaming machine .
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fortunately, many systems researchers have new ideas to improve cloud gaming experience for gamers and reduce capital expenditure (capex) and operational expenditure (opex) for service providers. however, all existing cloud gaming platforms
. what set this game apart from other cloud games is that it was the first to offer graphics in tandem with a cloud gaming experience. ultima online is credited as being one of the most influential games to set the tone for modern cloud gaming .
what is cloud gaming ?
is a quote from an onlive commercial that occasionally shows before youtube videos play. the ad goes
onlive is cloud gaming. but, what is cloud gaming ?
at this point, the button to skip the ad appears and all viewers click it. as such, no one knows how the rest of the ad goes and no one finds out what cloud gaming is .
“the question is not if, but when cloud gaming will take off, ” eisler said. “i feel like we have the gpu requirements and the bandwidth to put cloud gaming onto an exponential growth curve. ”
paperspace delivers a full gaming pc in the cloud. play the best titles, and install any application .
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a virtual private cloud service that provides an isolated cloud network to operate resources in a secure environment .
optimizing general cloud applications has been studied in cloud environments. for example, zaman et al. [
using apkpure app to upgrade vortex cloud gaming (unreleased), fast, free and save your internet data .
] have seriously considered this new opportunity. therefore, we expect to see many more cloud gaming services soon .
cloud gaming actually predates the modern incarnation of the internet. one of the first types of cloud games were called muds, which stands for multi - user dungeons .
most of the cloud gaming systems, including gaikai, ubitus, and onlive are proprietary and closed, and thus measuring cloud gaming performance and qos on them is hard, if not impossible. we employ gaminganywhere (ga) [
alibaba cloud' s cloud - based solutions support the demands of your business, website, or application .
while many firms touting cloud technologies for businesses and individuals have got start - up funding, some feel that the cloud may also be the way forward for the gaming industry .
snoost does not only offer unlimited hours of gaming, but also the ability to install any game you own on your cloud gaming server, making the selection of games entirely up to you .
we studied the vm placement problems for maximizing: (i) the total net profit for service providers while maintaining just - good - enough gaming qoe, and (ii) the overall gaming qoe for gamers. the former problem is more suitable for public cloud gaming systems, while the later problem is more suitable for closed systems. we conducted extensive experiments using a real cloud gaming system [
i don' t think the concept of cloud gaming will ever take off until there is substantial improvement in our broadband speeds .
administration —most cloud providers offer at least one hosted or managed nosql data storage engine, and cloud platform offers several .
is suitable to public cloud gaming services. for closed cloud gaming services, e. g. , in hotels, internet cafes, and amusement parks, maximizing the overall qoe is more important as the network bandwidth is dedicated to cloud gaming. therefore, we present the gamer - centric formulation and algorithms in this section. we start from the provider - centric formulation in eqs. (
cloud gaming company gaikai has landed another game - publishing client, capcom, and plans to begin streaming future games via the service .
simplay is a full gaming pc in the cloud. install your games, and play in beautiful graphics from any pc or laptop .
any - device gaming: high - quality, low - latency, multi device gaming on any pc, mac, tablet, smartphone or tv .
kalydo' s global business director, richard van barneveld, explains why his cloud gaming company is succeeding – and why others are failing .
we conduct measurement studies to model the implications of consolidating multiple cloud gaming servers on a physical machine. we set up the ga server [
we have implemented a complete cloud gaming system consisting of a broker, physical servers, and ga servers / clients, as illustrated in fig .
if you’re not ready to take the cloud gaming plunge, you can also demo playkey for 30 minutes, so i’d say give it a shot .
there is a lot of buzz about cloud gaming. first, we had the internet, then we had web 2. 0, and today it is all about the cloud. for any gaming company, the user experience should be the most important focus. the cloud is just another tool or technology (and not a goal) for improving the user experience .
paperspace is the perfect platform for running cloud games. we' ve partnered with parsec to deliver the best cloud gaming platform in the world. run even the most demanding games on a raspberry pi or macbook air .
all cloud gaming plans include an unlimited amount of gaming hours each month, starting for as low as $ 9. 99 per month and giving you the option to choose the quality and plan that suits you and your device best .
the cloud and endpoint modeling the worldwide migration of it resources to the public cloud continues, at a head - spinning pace ...
do have the potential to be big names this year in cloud gaming; however, only time will tell which of them are truly up to snuff .
when demand is unpredictable or testing is required for new features, the ability to spin capacity up or down is made easy with alibaba cloud gaming solutions .
the gaming qoe normalized in the range of [ 0% , 100% ] .
the cloud debate now that we' ve gotten over the hump of whether we should adopt the cloud or not ,
which ...
the cure for cloud sprawl enterprises are shifting to a cloud - first footing. that’s no secret. but just as companies and ...
want to learn about about the history of cloud gaming? from flight simulators and role - playing games to mobile devices & smart tvs, see how cloud gaming has evolved over the years. will streaming games change how we play and is it here to stay? click on the image below to see the interactive infographic! !
electronic arts buys online gaming studio esn, the developers behind battlefield’s battlelog online social network .
click - to - play simplicity: anytime access to a library of gaming titles and saved games in the cloud. play or continue games from any device, anywhere .
big fish unlimited is one of the latest companies to take gaming to the cloud. they provide streaming games not only to computers, but mobile devices as well. check out the infographic below for a bit of history on cloud gaming. if you click on the image, it will take you to an “interactive” version of the infographic .
by various companies, such as gaikai, ubitus, and onlive. market research predicts that the cloud gaming market is going to grow to 8 billion usd by 2017 [
eisler said that average broadband speeds are rapidly improving, particularly now that nvidia has access to a lot of cloud - gaming data center locations around the world, said eisler .
a cloud computing solution built to keep internet browser games accessible anytime, anywhere .
in 2011, joe launched his writing career, dealing primarily with the tech topics he is so familiar with (tech & gaming). today, joe uses his experience and talent to create quality and enjoyable pieces on everything from gaming hardware and software, to individual games and gaming companies .
problem for closed cloud gaming services, e. g. , in hotels, internet cafes, and amusement parks, where the overall gaming qoe needs to be maximized using already - deployed infrastructures. we also propose two algorithms to solve the gamer - centric problem (sec .
it’s true that online gaming is a highly dynamic market. but cloud gaming offers extra advantages by helping us avoid investing every six months in next generation graphics cards and game consoles. is the video game world about to go through the same revolution that transformed the music industry ?
started in treehouse where seamus kept asking
what is cloud gaming ?
in a vlog from minecon, sly gives a tour of his and seamus' hotel room and points the camera out the window to see the view. they point out the sights outside and seamus comments that
we' re almost as high as cloud gaming in this hotel .
using our proprietary technology, gamers across the world can have a console gaming experience on any device .
nvidia launched its shield android tv set - top box back in may, but one of the prime benefits is coming on thursday with the launch of nvidia’s geforce now cloud gaming service .
], we optimize the real - time cloud games with an objective of maximizing the provider' s profit by qoe - aware algorithms while optimizing the gaming quality at the same time .
many companies, such as gaikai, g - cluster, nvidia, onlive, otoy, streammygame and t5 - labs, are now working in cloud gaming. they offer services designed for thin clients on pc / tablets / smartphones and even tvs through a set - top box. some of the giants, like sony, have also shown some interest in cloud gaming .
the following solutions provide more information about how to build backend services on cloud platform .
new to cloud? new to alibaba cloud? our resource center has whitepapers, industry reports, blogs, and on - demand webinars to help you learn the basics .
forgot to turn off your cloud gaming rig? snoost has got you covered, and will automatically turn off your rig if you haven' t been using it for more than 30 minutes .
own a powerful gaming rig for just a few dollars a month and only pay for what you use .
a great idea, but would take a complete revamp of our internet backbone. with isps already charging a premium for bandwidth compared to other countries, i can' t see how cloud gaming (or cloud anything) would realistically be put into practice. alex fox, studley, uk
try out other google cloud platform features for yourself. have a look at our tutorials .
requirements of cloud gaming (and other highly interactive applications) into consideration. in particular, unlike computational / storage intensive applications that demand for high cpu / disk throughput, cloud games demand for high qoe, in terms of, e. g. , responsiveness, precision, and fairness [
now with revolutionary nvidia grid cloud gaming technology, you' ll soon be able to stream video games from the web just like any other streaming media. grid renders 3d games in cloud servers, encodes each frame instantly and streams the result to any device with a wired or wireless broadband connection .
, the cloud game credited as being the primary drive in the expansion of cloud gaming and mmorpgs (massively multiplayer online role play games) to the mainstream west. it sported something unheard of at the time, 3d graphics, and went on to spawn over 20 different expansions over the years .
] also consider the interference and implement a system to determine the placement of vms to avoid the interference and meet the desired qos values. none of the aforementioned studies take cloud gaming qoe levels into consideration .
a low - cost solution for reduced data traffic and usage of kalydo' s cloud platform .
each cloud gaming computer has a startup time which varies from 2 minutes to approximately 10 minutes, depending on the size of your game (s). most modern pc games start in less than 7 minutes .
) makes sure that the gaming qoe degradation is lower than the user - specified maximal tolerant level. eqs. (
] are complementary to our work, as they concentrate on minimizing the queueing delay of a cloud gaming system, while we focus on the user experience during the game sessions. for example, duong et al. [
the result of nvidia grid is nirvana for the gamer. when service operators use nvidia grid as the foundation for their on - demand gaming as a service (gaas) solution, you can experience tremendous advantages over traditional console gaming systems .
cloud wars: amazon (aws) vs. google (gcp) vs. microsoft (azure )
“we are excited because we know this is the first step in cloud gaming, ” said michael miller, senior product manager at onlive .
nobody else offers a one - click, instant - on gaming experience with these high quality titles. we think we' ve taken a huge step forward but we still have a way to go .
what if you’ve wanted to join the pc gaming community, but don’t have the means to purchase a pc that costs thousands of dollars? playkey has a unique approach to virtualization / cloud gaming with payment tiers that determine stream quality, the ability to play games by either purchasing them from playkey, or making use of your own steam game library .
this solution provides an overview of common components and design patterns used to host game infrastructure on cloud platforms .
get alibaba cloud support, including training, technical and billing help, for any business or workload type .
a: the promise of cloud gaming is to stream any game to any device. however, a game that is designed for pc cannot be streamed to a phone or smart tv simply because the ui is not designed for these devices .
i tried street fighter iv… it was stunning and [ had ] no latency…it was like playing on a home gaming device .
enables dynamic resource allocation among game servers serving multiple gamers for better overall performance and lower operational cost. in this paper, we study the problem of efficiently consolidating multiple cloud gaming servers on a physical machine using modern virtual machines (vms), such as vmware and virtualbox, in order to provide high gaming qoe in a cost - effective way, as illustrated in fig .
for anyone involved with the technology industry, the phrase
cloud computing
has been hard to escape recently .
fully scalable, multiscreen, real - time entertainment platform. allow massive access with a scalable graphical cloud infrastructure .
tons of new cloud games are released each year, most of which fail to make any significant impact. several
alibaba cloud’s global data centers and international nodes gives game developers the advantage of a maintenance - free, scalable, flexible, and robust cloud platform that helps distribute games efficiently while catering to a large number of concurrent gamers .
we’re adamant about making pc gaming truly affordable. simplay pcs are designed to offer the best price - for - performance in the industry .
cloud computing is an interesting concept. it can certainly make things easier for the end user but at what cost ?
upon launching your cloud gaming server, all your previously backed up gamedata will automatically be downloaded on a fast internet connection of 1, 000 mbps, making sure most games are ready to play in less time than it takes to brew a cup of coffee .
we all expected nvidia to launch geforce now with the shield itself, but the company did more testing than expected. in a nine - month test, 100, 000 people tested the geforce now service in 180 countries. nvidia streamed more than 600, 000 hours of gaming during that test. the average rating was 4. 5 stars out of 5, said phil eisler, general manager of geforce now at nvidia, in a talk at the cloud gaming summit in san francisco this week. people played 2 million gaming sessions on an average internet connection speed of 15 megabits a second .
our cloud gaming testbed is built upon type - 2 hvm solutions, such as vmware, which are more flexible at the expense of slightly higher virtualization overhead. to reduce the virtualization overhead, type - 1 solutions may be adopted, which however may require more customizations in game software .
he was at the e3 conference to push his idea to put servers in cities around the world to enable gaming enthusiasts to access titles with just a browser .
demonstrates that gaminganywhere achieves high responsiveness and video quality yet imposes low network traffic. the value of gaminganywhere, however, is from its openness: researchers, service providers, and gamers may customize gaminganywhere to meet their needs. this is not possible in other closed and proprietary cloud gaming platforms .
unlike onlive, a cloud - gaming service that sells access via a la carte and subscription models, gaikai so far bills itself primarily as a technology provider. it does not currently have a consumer subscription model, and its marketing efforts thus far seem focused at game publishers and web sites .
] formulate the data replication problem in the clouds as a mathematical optimization problem and propose several algorithms for the i / o intensive applications. in our work, we formulate the vm placement problem of cloud gaming systems and propose optimization algorithms to solve the problem. different from these two studies [
data compliant companies using the cloud for data storage, applications hosting or anything else, have to carefully consider data compliance ...
cloud gaming is a truly fantastic idea. it would allow game developers to make high - spec games without fear of bottlenecks on individual machines standing in the way of higher volume sales. plus, gamers wouldn' t have to shell out for new hardware nearly so often. matt e, redcar
cloud gaming is quickly rising in popularity as companies such as onlive change the way we game. with onlive, they take care of the hardware requirements, making games playable to someone with even the most basic computer. all they need is an internet connection and the ability to install the application .
with this two - lane approach, i think there’s potential here for enabling a gamer who wants to play pc games, but can’t afford a gaming pc. after all, if you do stop using the service, you still technically own and have the rights to play the game — but then you’ll need a gaming pc .
xbox releases xbox one with cloud integration and ability to overlay live tv. the console also has voice integration and an improved kinect sensor .
stay flexible and reactive to the real time needs of your business with reliable, scalable and on - demand compute capacity on the cloud .
streaming video and music to tvs, pcs and tablets using cloud services like netflix, youtube, pandora and spotify has become the predominant way to enjoy content for connected devices. the convenience of large cloud - managed libraries of content with stream - anywhere capability is impossible to resist .
gaikai plans to focus on providing a connection between consumers and publishers, while cloud gaming competitor onlive targets consumers directly. game companies will be able to deliver games in multiple fashions - - continuous streaming to direct downloads. gaikai would charge publishers for time spent on the network, just as at & t charges customers .
use our platform to host, compute, and stream your ar, vr, & other interactive applications with the lowest latency from our gpu cloud .
] for our experiments, which is an open cloud gaming system. in particular, we use ga to derive the performance and qos models for different games on different vms, and to develop vm placement algorithms. last, our initial investigations on the qoe - aware virtual machine placement problems were reported in hong et al. [
passionate about physics and specializing in numerical simulations, i started my career with 3d simulations of turbulent flows and spatial trajectory. to learn more about the parallel computing architecture used in computational science, i worked with hardware manufacturers in the us and europe, where i saw firsthand the development of grid computing and cloud computing. i am a technical and commercial expert in cloud solutions, currently focusing on cloud business development by working with my network in the it world .
we believe in a great future for cloud gaming based on file streaming. the solution is to reduce distribution costs and increase user experience — not only by offering instant playability but also by reducing the number of steps to start playing. we have many examples where the conversion from registration to play has gone up by more than 30% .
furthermore, snoost automatically optimises your experience based on which monitor and device you are using (laptop, desktop etc .), resulting in the lowest possible latency and smooth gaming experience .
solutions for online games follow a common pattern: clients talk to a frontend of services and game servers, which communicate to a backend of analytics and state storage. you can run each of these components on - premises, in the cloud, or some a mixture of the two. for more in - depth patterns, see gaming solutions .
gaminganywhere aims to provide an open platform for researchers to develop and study real - time multimedia streaming applications in the cloud. the design objectives of gaminganywhere include :
j. lin, c. chen, and j. chang ,
qos - aware data replication for data - intensive applications in cloud computing systems ,
gaikai ceo david perry announced the launch of his company' s cloud - gaming service on friday. designed as a platform to allow game publishers and others to embed streaming gameplay trials on their web sites, gaikai has been in development since 2008. gaikai investors include intel and limelight networks, and the service counts electronic arts among its game publisher partners .
for kalydo, the most important aspect is our statistics and analytics that provide us with information about where gamers leave during the gaming process. our stats show that streaming games is a great improvement .
in my opinion, mr. perry' s idea about cloud computing is the next step in future technology and a giant leap towards the future of quantum computing .
i think a hybrid model with some of the content residing in the cloud and some on the local client is more likely (similar to the steam project) .
eve online sets itself apart by being the most successful space - based cloud game, as well as one of the first with a fully player - driven economy .
d. wu, z. xue, and j. he ,
icloudaccess: cost - effective streaming of video games from the cloud with low latency ,
one of the key differences between playkey and failed cloud gaming competitors of the past, is their optimized server runtime (thus lowering operating costs). playkey can run different 20 game sessions (or users), simultaneously on the same server with multiplayer support. monitoring tools are also available, allowing you to see packets lost, game fps, resolution and more .
the cloud would appeal to the
hard core gamer
who wants the ability to pick up where they left off in a game, no matter where they were .
it makes sense for game manufacturers today (especially of the mmorpg genres) to migrate their server infrastructure to a private cloud because of the dynamism and scalability it offers .
one' s local hardware, software, and data have specific advantages for tasks such as video editing, private info, and data availability when the cloud connection is down .
kani said the rebranded geforce now is the culmination of five years of work, which included adding video encoding to gpus and developing cloud infrastructure. that work, as well as better bandwidth, means you could play a game like batman: arkham knight, which takes 213 minutes to download, in a matter of seconds or minutes via the cloud .
sony releases the playstation 4 with an emphasis on social game - play using a new share button and second - screen gaming with smartphone connectivity. the ps4 is the top - selling console for much of 2014 .
in a sense, cloud computing is the lazy way of managing your assets, by offloading them all to a well respected company who promises low rates of downtime and high accessibility .
when processor - intensive graphic rendering is done in the cloud and streamed to a home computer, gamers could play the latest and greatest games whether they had a powerful machine or not .
have you ever wondered where the incredible cloud games we play today began? let’s take a look at their history, which will actually go back much farther than most people might think .
] propose an auction - based mechanism for dynamic provision and allocation of vms to maximize the provider' s profit and improves the total utilization of cloud resources. lin et al. [
i have been involved in the development of a cloud computing solution, and most of the complaints we got regarding user experience was almost always because of speed and reliability issues with our network .
illustrates the system architecture of the cloud gaming platform, which consists of s physical servers, p gamers, and a broker. each physical server hosts several vms, while every vm runs a game and a game server (gs). several physical servers are mounted on a rack, and multiple racks are connected to an aggregation switch. the aggregation switches are then connected to the internet via a core switch. physical servers are distributed in several data centers at diverse locations. the gamers run game clients on desktops, laptops, mobile devices, and set - top boxes to access cloud games via the internet .
the launch of apple' s app store opens up many opportunities in mobile gaming for both developers and consumers. the next year, mobile, social games like angry birds for the iphone and farmville for facebook burst onto the scene .
dave perry, the man behind games such as enter the matrix and earthworm jim, told click that he believes in the distant future all video games will be fully online and cloud - based .
in the early 2000s, a typical suite of platform services would run as a monolithic service, frequently implemented as a singleton. even when federated, this pattern is not recommended for cloud deployments .
the games market will continue to be dominated by the pc and the console for many years, with the cloud being a complementary service to this model rather than a replacement. kenny lang, larbert, uk
it’s not yet a given, but the dominant trend is clearly towards an expansion of this model. as with other new uses for the cloud, this trend has largely been spearheaded by the general public .
gaminganywhere is an open - source clouding gaming platform. in addition to its openness, we design gaminganywhere for high extensibility, portability, and reconfigurability. gaminganywhere currently supports windows and linux, and can be ported to other os' s including os x and android. table
sure, tetris debuted way back in the 80s, but its advanced age hasn' t stopped the title from adapting to nearly every gaming platformed invented since then. in 2013, tetris becomes the best - selling game on mobile with more than 100 million copies sold .
while it is critical for optimizing user experience, real - time communications is not always a priority for operators. and yet, future business models will need to incorporate real - time communications on the technical level in order for it to become the standard for online gaming .
our extensive trace - driven simulations indicate that: (i) our efficient algorithms result in close - to - optimal performance, as small as 0% and 10% gaps, (ii) the efficient algorithms scale to large cloud gaming services with twenty thousands of servers and more than forty thousands gamers, and (iii) the efficient algorithms outperform a state - of - the - art algorithm by large, e. g. , up to 3. 5 times of net profit increase (sec .
when you turn off your cloud rig, snoost automatically makes sure to backup all of your gamedata (including savegames, config files etc .), so you won' t have to install them again the next time you logon .
from the laboratory to arcades and, later, onto shelves and into the cloud, video games have rapidly and radically evolved in the past half century. here’s a peek back at how it all happened and a glimpse of what’s to come .
the 8 - bit gaming console nintendo entertainment system (nes) is unfurled for american consumers at ces. nes is a breath of fresh air in the states. it has better graphics, faster gameplay and more audible and developed sound than its predecessors. nes soon becomes the best - selling system .
competing with the new apple tv, nvidia hopes to position the shield as the ultimate android tv alternative and the netflix of gaming. and the geforce now service — which streams high - end games to your living room without the need for an advance download — is one of the linchpins of nvidia’s strategy .
h. - j. hong, d. - y. chen, c. - y. huang, k. - t. chen, and c. - h. hsu ,
qos - aware virtual machine placement for cloud games ,
in
these components can be hosted on a variety of environments: on - premises, private or public cloud, or even a fully managed solution. as long as the system meets your latency requirements for communication between the components and end users, any of these can work .
] also propose an online control algorithm to quickly serve users in the waiting queue. compared to their work, we optimize the gaming qoe after a user is admitted in the system; such qoe maximization is arguably more important, as gamers typically can only tolerate a few minutes of waiting time, but each game session may last for hours .
administration —scaling a running relational database and updating its schema are both complex operations. automatically managed relational databases are common services of cloud platforms, but the adoption rate of automatically managed databases for game backends is currently low. this is because of the write - heavy workloads of game backends .
two solutions are available to run these kinds of games from the cloud: sending graphic commands (which use fewer network resources) to a fat client that will then render the graphics, or running the games on a high - performance server that encodes the display and provides video streaming to thin clients .
cloud video games, also known in this capacity as online games or mmos (massively multiplayer online) have been steadily progressing in power and appeal since they first arrived in the 1970s. what was once solely a text - based experience, has grown into one sporting untold virtual worlds in many different genres .
with geforce now, nvidia processes a game in the cloud, or internet - connected data centers. it then streams the game imagery to the shield, which displays it on a tv. by contrast, consoles and pcs process a game on local hardware, and the games are limited by the power of that particular hardware .
▽ expand description for more information! ♦ initial thoughts on liquidsky' s cloud pc platform ➜ in this episode i go over liquidsky' s cloud pc platform including some initial benchmarks with 3d mark. ♦ if you' re interested in liquidsky check it out using my referral link: urltoken ▷ support and chat with thought provoking tech! ♦ community forums: urltoken ♦ thought provoking tech blog: urltoken ♦ discord: urltoken ♦ twitter: urltoken ♦ facebook: urltoken ♦ buy the flashforge creator pro on amazon: urltoken ▷ music credits ♦ intro: wallpaper kevin macleod (incompetech. com) licensed under creative commons: by attribution 3. 0 license urltoken
playkey’s business is based around its servers located in amsterdam, london and frankfurt, while being headquartered in russia. during tuesday’s startup alley, i spoke with vadim andreev, playkey’s vp of gaming strategy, about the specs and the requirements of using the service at its best settings: “users can use their own steam library with our service, buy the game from steam directly, or purchase the key and subscription from us. ”
the term dedicated can be misleading for today' s backend game servers. in its original context, dedicated referred to game servers that ran on dedicated hardware in a 1: 1 ratio. today, most game publishers manage multiple game - server processes running concurrently on a machine. despite the fact that these processes now rarely have entire machines dedicated to them, the term dedicated game server is still in frequent use in the gaming industry .
the last half - decade has seen many developers adopting the microservices approach championed by fast - scaling web companies. many of the fundamental challenges of platform services and web applications are the same, such as enabling fast development cycles and running highly distributed services all over the world. microservices can help address these problems and are an excellent choice when designing applications to run on cloud platforms .
in the short term, it’s hard to see how we will manage to load our smartphones and tablets with the equivalent of the latest resource - intensive graphics cards that often cost more than a pc. for the foreseeable future, hard gamers aiming to have fun with their millimeter - thin tablets will have to compromise, though some of the newest tablet technology is nothing short of astounding: take the developments based on the unreal engine 3 gaming engine, for example .
scaling —traditional relational databases focus on a scale - up (vertical scaling) approach. when planning a cloud - native game backend, however, it is strongly recommended to use a scale - out (horizontal scaling) approach instead, as the number of cores that can be present in a single vm will always be limited, while adding additional vms to your cloud project is quite simple. relational databases have patterns for horizontal scaling such as sharding, clustering, and tiered replicas, but they can be difficult to add to a running database without downtime. if there is any chance that your traffic or data will outgrow a single database, start with a small cluster. you don' t want to have to learn how to scale your database when the crisis hits. adding nodes to a cluster while it’s running isn' t without challenges, but it is possible .
you start off by signing - up, paying $ 20 for the hd subscription (for example), then purchase your game key from steam or playkey directly (or just logging in with your own steam id and library). a virtualized window will appear on - screen, where playkey initializes the launcher and the game begins to run in fullscreen. also, if you’re worried about game saves: cloud sync is supported and still tied to your steam account, including social and screenshot features .
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urltoken
the central idea behind it is for users, be they people or companies, to put information and programs into giant data centres that they access via the web .
in countries with lower broadband speeds, mr perry said that the servers would be used to enhance the user' s experience .
we looking at the processor and the internet connection and scaling everything according to their set up, so they can get the highest quality game experience based on their hardware ,
he said .
but i think it' ll be several years till we see millions of users accessing high - end virtual machines to play their favourite games at a reasonable price. varun abhiram, hyderabad, andhra pradesh, india
it' s the same idea when neil armstrong first said about man reaching the moon. i like the idea that the cpu i have for my computer at home would no longer need servicing from me .
and it no longer needs expensive hardware upgrades since the cpu itself is on a central station where groups of specialists already do the upgrades and fixing for me .
i also agree about the idea of renting the software rather than paying the whole of it since latest version of software arrives too often .
it' s a form of being economical when you pay only half the price of the computer goodies you buy. krizner casicas, manila, philippines
only having an always - on ultra - high bandwidth environment with uncapped bandwidth and legally enforced data availability can make computing a substitute for local computing. otherwise they will have to co - exist. walid el - damouny, beirut, lebanon
an excellent idea and something i would definitely be interested in trying out. with the spread of broadband worldwide this is becoming more and more possible .
if round trip times to these servers can be kept low enough, this will instantly negate the need for things like anti - piracy measures and bandwidth consuming updates and patches. chifundo banda, johannesburg, south africa
i doubt the games console and pc hardware manufacturers will be rushing to adopt a model like this, and it doesn' t really make sense given the power and performance of client hardware now available (and the type of client hardware that will be available in the future) .
even if you had an internet connection fast enough and stable enough to stream the more demanding games titles, you' d still need a good enough graphics card which will set you back well over £100 for the modern high - end games. zack
being an avid gamer myself i think this would not be the way forward for the truly hardcore gamers .
a true enthusiast would like to build and maintain his own hardware and not be driven by an outside source where it' s literally out of their control .
nice concept but has its downsides when servers crash or go offline due to maintenance. brom, netherlands
i was never a big gamer until i bought a ps3 and now i wouldn' t be without it. i love the fact that i have a console and a great library of games that i can physically connect to .
plus i can trade games in when i have had my use out of them. this is something that you cannot do over networks as there is no re - sale potential, something that a lot of gamers favour as they can trade in old games for newer titles without the full expense .
though in theory this should only be good, it' s open to mass abuse and a new form of cyber attack. joshua sugarman, leeds, uk
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from source code to trademarks, we have a number of assets for sale .
onlive is in the process of liquidating its remaining assets, including trademarks, source code and trade secrets, among many other things .
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onlive, which eliminates the need for a xbox 360 or playstation 3 console by streaming popular video games to computer users via the internet, has launched in the united states .
keen gamers can choose from more than 20 titles, including batman: arkham asylum, and assassin’s creed 2. onlive can be used on computers running microsoft ’s windows operating system or apple ’s mac os x .
miller said the company had spent a year cementing relationships with game studios, and ensuring its network of data centres could handle the expected demand .
some people had been sceptical whether the streaming model could be applied to video games, because of the amount of data contained in the average game, and the impact that any interruptions or buffering could have on the gameplay experience .
onlive saves players’ progress as they go along, which means they can continue playing a game online, from another computer, at any time. the company also aims to launch a “micro console” so that people can stream games from the internet straight to their tv, without the need for a computer .
the company is offering us gamers a free, year - long subscription to the onlive service, as part of a partnership with at & t. membership usually costs $ 4. 95 per month, with users paying an additional fee to “rent” games .
onlive is yet to get a uk launch date, but the company has struck an agreement with bt, similar to the one it has in the united states with at & t. the company is likely to offer british users a similar “free trial” period when the service goes live in this country .
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the shield offering has now become much more interesting since nvidia launched it on may 28. nvidia is also announcing new apps such as showtime, a launch in europe, and other good stuff. all told, more than 1, 000 apps are available on android tv, and there are 135 games available on the shield hub app and 300 games on google play .
“apple tv has come out, but if you are an android user, shield is the best device for you, ” said ali kani, general manager for shield at nvidia, in an interview with gamesbeat. “we like apple tv because it confirms our theory that the smart tv category is exciting. ”
the shield outdoes the processing power of the new apple tv since it has the new tegra x1 mobile processor — with a 256 - core nvidia graphics processing unit (gpu) and a 64 - bit central processing unit (cpu). nvidia says that gives shield three times the processing power of the new apple tv, and it enables it to support ultra - high - def 4k displays without compromise. about 10 current games can take advantage of 4k resolution on shield .
geforce now (formerly known as geforce grid) has more than 50 popular pc games available, including titles from the batman, lego, witcher, and resident evil series. geforce now is available on thursday, with three months free on shield devices. after that, you pay a subscription fee of $ 8 a month. available games include the witcher 3: wild hunt, middle - earth: shadow of mordor, mad max, and lego jurassic world.
cloud gaming , sometimes called gaming on demand , is a type of online gaming . currently there are two main types of cloud gaming : cloud gaming based on video streaming and cloud gaming based on file streaming . cloud gaming aims to provide end users frictionless and direct play-ability of games across various devices . 
cloud gaming, sometimes called gaming on demand, is a type of online gaming. currently there are two main types of cloud gaming: cloud gaming based on video streaming and cloud gaming based on file streaming. cloud gaming aims to provide end users frictionless and direct play-ability of games across various devices.
cloud gaming, sometimes called gaming on demand, is a type of online gaming. currently there are two main types of cloud gaming: cloud gaming based on video streaming and cloud gaming based on file streaming. cloud gaming aims to provide end users frictionless and direct play-ability of games across various devices.