wyrd ( company )
wyrd (company) wyrd miniatures produces a range of 32 mm metal and plastic miniatures, in several genres, for painters and gamers. established and offering its first miniatures in 2005, the company is owned by nathan caroland and eric johns. - video is targeted to blind users attribution: article text available under cc - by - sa image source in video urltoken
wyrd’s way is a heathen owned company and has been in business since its founding in 2001. wyrd’s way has been operated since 2006 by the current owners, two heathen artists who are dedicated to providing quality products and outstanding customer service to our friends .
wyrd miniatures, llc is an innovative game company dedicated to creating high quality games and fostering a positive community. through online competitions, event support, and local game store support, wyrd is constantly striving to bring tabletop gaming to new players around the world. this passion comes from their roots as a hobby - based miniatures company, and continues today in their growing operation in marietta, georgia .
ps some of our customers have been trying to telephone wyrd’s way. please note: the telephone number showing as wyrd’s way does not belong to wyrd’s way. this is an individual’s number that was used strictly for advertising purposes. wyrd’s way does not have a telephone and conducts all correspondence through email (wyrdswayinfo @ aol. com) or the us mail .
incorporated in january of 2000, wyrd productions has been involved in the development of new theatre since 1995. founded by rick miller and jeff lord as a company devoted to multi - disciplinary artistic creation, it has since evolved into one of canada’s leading international exporters of culture .
wyrdgames is a private company. for every employee, wyrdgames generates $ 37. 7k in revenue. as of may 2018, wyrdgames has 11. 3k fans on facebook and 9. 0k followers on twitter .
but, wyrd is still a very small company that' s gained a lot of popularity, really quickly. these guys are so busy pouring their blood and sweat into next year' s big thing, and more importantly making sure it' s right, and having enough produced so we can buy them all up !
) is a global company dedicated to advancing and applying 3d technology for the benefit of humanity. geomagic’s scanning and design software solutions are used to capture and model 3d content from physical objects, organically sculpt complex shapes, and prepare products for manufacturing. in addition, the company produces powerful 3d metrology and inspection software that verifies dimensional quality by comparing as - built products to master designs. geomagic’s sensable phantom haptic devices simulate the sense of touch in a digital environment .
today, using geomagic' s freeform, wyrd is moving from design to finished parts for five characters on one sprue in near - record time .
personally, i think reinstatement of wyrd chronicles would be great as a quarterly' fluff buff' type deal, maybe even with some designers notes .
i think enough people (myself included) have bugged nerdelemental enough to suggest that wyrd have registered peoples' desire to see more fluff throughout the year .
i also think other models should see more love, like witchling stalkers, teddy, ten thunders brothers, etc. wyrd are just failing at hearing my cries ...
it used to take from 90 to 120 days to move from design to manufactured part for a typical toy, but one company has found a way to manufacture their character figures in
far less time and achieve levels of detail that were difficult if not impossible to obtain in the past .
the new miniature character figures from wyrd (pronounced' weird') miniatures debuted at the recent gen con, touted as the world' s largest gaming show and featured miniatures for its hit character skirmish game
malifaux
.
website contents © wyrd productions. photography: michael cooper photographic shoots urltoken design and development © urltoken logograph software and services intellectual property ©logograph for licensed use only. all rights reserved .
potentially still valid but re - reading the op he really does seem to be only looking at it from a malifaux point of view rather than wyrd as a whole... .
but really, as long as i get my fix (more often the better) and wyrd don' t screw up marcus, then i' m as happy as a panda with a pumpkin .
seriously tho, i think wyrd are pretty down with the kids in the table top sense, would we all like to see another gw? rebranding rather than innovating? i wouldn' t. .
see wyrd miniatures’ newest box sets in booth 1131 at gen con starting this thursday august 16 at the indiana convention center. find out more about geomagic and its freeform products at urltoken and www. sensable. com .
wyrd’s way exists to service those who have a desire to follow the norse / germanic traditions relating to the faith known as heathenry. we do not involve ourselves with politics or any movement other than the great reawakening of our folk .
ghost studio has invested a lot of effort and energy in engineering and fabricating the molds for wyrd miniatures. they' ve developed a means of fixturing these inserts in the cnc machines to allow for precision machining of the cores and cavities .
wyrd has been able to streamline the process at the warehouse for inspection and quality control, and also realizes cost savings in shipping since the plastic figures - molded using hips with some sections molded from abs - weigh less than the metal products .
i would love to see the wyrd chronicles come back - or even some type of printed magazine. i have to say i am enjoying reading the fluff for malifaux more than any other game - ever. the writing is so cinematic - it just pulls you in. i for one would easily be willing to give wyrd more money for more stories of this quality. (and it is a shame that the first book is out - of - print - the story there is great! )
razor - sharp parting lines as most mold manufacturers know, family molds can be tricky to fill, but sivy noted that the company has the ability to regulate how these cavities fill, to the extent that they can eliminate shrink, swirls and flash .
that literally took us a few years of experimenting with software programs to address the various downstream processes ,
he said .
we digitally create the mold splits to give us a razor - sharp edge in how they match up. these sharp parting lines eliminate flash .
i can also attest to the fact it takes a while for the wheel to turn and with the amount of work wyrd undertake together with how big they are (all the while advertising for more jobs), i' d say they' re showing tremendous effort putting out what they do .
wyrd (pronounced “weird”) and its product design firm, ghost studio, relied on the freeform® 3d modeling solution from geomagic, to digitally sculpt 40 miniatures for six new box sets, then used the digital designs as the basis of a streamlined digital manufacturing process that moves from art to production tooling via stl milling. the move to digital sculpting with freeform allowed wyrd to deliver exceptional detail that was previously not possible to achieve in metal figurines – detail that exactly reproduces and in some cases exceeds the detail in the original line art, even for intricately detailed miniatures such as hungering darkness and the windswept miss terious .
but i agree. while i am happy to see wyrd releasing alternatives (so they do listen, huh ?) i think we need to see the gencon climax (sexual pun intended) spread out a bit more throughout the year for healthier. . err... business growth (pun. . also intended )
the move to digital sculpting with geomagic' s freeform 3d modeling software allowed wyrd to deliver
exceptional detail that was previously not possible to achieve in metal figurines - detail that exactly reproduces and in some cases exceeds the detail in the original line art, even for intricately detailed miniatures such as hungering darkness and the windswept miss terious .
embracing digital sculpting with freeform also allowed wyrd to get to market at least one - third faster and produce miniatures in plastic, avoiding the approximately 80% increase in the cost of white metal over the past 2 years. the freeform 3d design file now serves as the foundation of a streamlined and far more accurate plastic injection manufacturing process. details are crisper, surface finishes are smoother, and the plastic allows better paint adherence. since the precision fit of the molds all but eliminates the seam that typically appears as plastic flashing in between molds, wyrd has also streamlined processes at the warehouse for inspection and quality control. the new plastic figurines also cost less to ship than metal .
it' s exciting to see how freeform and talented designers are pushing the limits of detail, in ever smaller and smaller formats. even more compelling is the savings in time that wyrd miniatures' work with ghost studio was able to realize, by creating molds directly from freeform' s digital files ,
said joan lockhart, vice president of marketing for geomagic .
hey there, i' m a long time miniature gamer here in louisville, ky. malifaux is undoubtedly my favorite miniature game and i think wyrd has done such a amazing job, outside of avatar marcus. wtf were you smoking when you let someone sculpt that. anyways, i' ve noticed with malifaux, there is that one book a year that you put out which is nice because it updates all the factions at once. on the other hand though i feel like it' s really letting your product sales die off in the later parts of the year. i don' t own a miniature company personally or have any knowledge of wyrds sales etc, so i' m completely talking out of my ass here. though i feel like there just isn' t much interest come 6 - 11 months after the book comes out because we have all proxied the models and are just waiting for the ones we need to come out. seems like next book is the most exciting thing. i think to generate even greater interest year round, there needs to be some sort of sneak preview web rules of things that may be in the upcoming book for that year .
wyrd and its product design firm, ghost studio, relied on the freeform 3d modeling from geomagic to digitally sculpt 40 miniatures for six new box sets. they then used the digital designs as the basis of a streamlined digital manufacturing process that moves from art to production tooling via stl milling. people familiar with stereolithography in additive manufacturing might be familiar with stl, which uses triangular facets that are able to represent just about any freeform shape .
morrisville, north carolina - - august 15, 2012 – as over 35, 000 gamers descend on indianapolis later this week for the start of gen con, the largest gaming show in the world, wyrd miniatures will debut an entire new line of plastic miniatures for its hit character skirmish game “malifaux”. the designs’ intense detail typifies the value of digital sculpting that drives better quality products in an advanced all - digital manufacturing workflow using today’s 3d solutions from geomagic® .
“it’s exciting to see how freeform and talented designers are pushing the limits of detail, in ever smaller and smaller formats, ” said joan lockhart, vice president of marketing for geomagic. “even more compelling is the savings in time that wyrd miniatures’ work with ghost studio was able to realize, by creating molds directly from freeform’s digital files. 3d digital workflows are transforming manufacturing, and geomagic products are proud to be at the forefront, from scanning through design and manufacturing, to final inspection. ”
the molds are family molds in which all the parts needed to build the character are on a single runner, explained george sivy, a principle with ghost studio, the product design firm that did the production workflow for wyrd miniatures, in an interview with plasticstoday .
we use 4x6 runner configurations or 8x6 runner configurations, and maintain consistency in the runner size to facilitate packaging. these figures within a 6x8 runner configuration typically contain figurines for the malifaux line. others we' ve done have as many as 12 figurines on a runner because the figures are smaller .
no - flash family molds digital sculpting with freeform also allowed wyrd to get to market at least one - third faster and produce the miniatures in plastic, avoiding the approximately 80% increase in the cost of white metal over the past two years. the freeform 3d design file now serves as the foundation of a streamlined and far more accurate plastic injection manufacturing process. details are crisper, surface finishes are smoother, and the plastic allows better paint adherence. the precision fit of the molds' core / cavity parting lines all but eliminates the parting line flash that typically appears after molding .
“just several years ago it took between 90 and 120 days to move from design to manufactured part for a typical toy. and that’s just one part. today using freeform, wyrd is moving from design to finished parts for 5 characters on a sprue in far less than that, and achieving levels of detail that were difficult if not impossible to obtain in the past, ” said george sivy, co - owner of ghost studio. “i’ve used freeform for many client projects over the past 10 years, and i can honestly say that freeform stands alone in its ability to achieve such detail while also enabling a vastly improved manufacturing workflow. ”
characters are the soul of the game, which is why we call malifaux a character - based game. ghost studio has helped us bring our characters to life, with detail and dynamic poses that weren' t possible for us before ,
said nathan caroland, co - owner of wyrd miniatures, based in kennesaw, georgia .
the digital sculpting done with freeform, when paired with the capabilities of plastic, lets us create miniatures that closely match the details and animation of the original artwork, making our miniatures stand out. our customers are excited about the new poses and the intricacies of our new releases, and we hope that we' re raising the bar for all miniatures by focusing on quality through freeform .
characters are the soul of the game, which is why we call malifaux a character - based game. ghost studio has helped us bring our characters to life, with detail and dynamic poses that weren' t possible for us before ,
said nathan caroland, co - owner of wyrd miniatures, based in kennesaw, ga .
the digital sculpting done with freeform, when paired with the capabilities of plastic, lets us create miniatures that closely match the details and animation of the original artwork, making our miniatures stand out. our customers are excited about the new poses and the intricacies of our new releases, and we hope that we' re raising the bar for all miniatures by focusing on quality through freeform .
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with an estimated $ 1b worldwide market for fantasy “war games” – where hobbyists assemble and paint miniatures and then play battle games with friends and in tournaments – character detail can make the difference between a game’s appeal alongside other boxed sets on the gen con floor or online .
as a 3d modeling platform for designing organic shaped products, freeform can sculpt, texture or emboss products with detail and articulation that traditional geometric cad solutions simply cannot handle. because the sculpting process is digital, product designers can resize characters on the fly –enlarging a rail golem creature from 22mm up to 78mm – or rewind a design back to an earlier iteration and adjust the eyes, nose and pose until the look is just right .
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stl allows for the creation of the
intense detail
of the micro - features of these characters, which typifies the value of digital sculpting that drives better quality products in an advanced all - digital manufacturing workflow using geomagic. geomagic says it differs from cad in that it offers specific products to create 3d content from imaging the real world and real people, while also verifying dimensional quality by comparing a master design to as - built products, and simulating touch sensations in digital environments .
for example, one part needed to be altered significantly, but because we' ve achieved this level of precision, we can weld up cavity that was wrong, mount it on the fixture in the milling machine, and re - cut the cavity without skipping a beat ,
sivy said .
it' s nothing magical, but the degree of refinement that has been accomplished means that each step of the process is totally under our control. we' ve done some pretty incredible stuff .
$ 1 billion dollar fantasy industry with an estimated $ 1 billion worldwide market for fantasy
war games
- where hobbyists assemble and paint miniatures and then play battle games with friends and in tournaments - character detail can make the difference between a game' s appeal alongside other boxed sets .
back for its third year in minneapolis, plastec showcases advances in materials and additives, injection molding, rapid prototyping, automation and more. the show is part of the midwest' s largest advanced design and manufacturing event, presenting a full spectrum of products and services supporting the region' s booming medical sector and beyond .
with gencon coming up today' s monday preview takes a look at our new nightmare crew. urltoken urltoken
47799 - retail sale of other second - hand goods in stores (not incl. antiques )
i have to disagree... amarcus is awesome, lol (jk )
i' m honestly not sure how previews would help, especially considering the wave of speculation come this time of year .
heh, as long as its not a gw style price rise. . i' m happy to keep speculating !
or a totally new faction. . the really ancient denizens of malifaux... . before even the neverborn ?
i' d presumed that was a terraclips promo because of the logo. does that logo appear on anything else that relates just to malifaux? if so - colour me excited !
i think your presumption is correct in that it is a terraclips promo and it was posted in the terraclips forum .
and fluff wise, yes malifaux is very good, but my ultimate favourite is still the wh40k universe. . when written well it is great... i' m loving the horus heresy series at the mo !
i' m not sure if i' d ever actually play 40k, but i' d not mind reading its fluff, that' s for sure .
and yes, i totally want more fluff. even full books. heck, introduce new characters through the fluff. that' d make me a happy deus .
+ 1 on the horus heresy. . i think some short novels from minions pov would keep the tastebuds watering between models. .
entry 1: my name is zeke and i am a desperate merc. my family is poor so i came through the breach with my dull sword and my second hand pistol to find work .
entry 2: today i am doing a job for the guild. the local morgue manager asked me to help him out with a little problem. he' s a strange guy but money is money
entry 3: oh my god, my god why are you doing this to me. why are you taking my spleen and kidney. ahhhffgghhghhhhh ...
.. and i would pay good hard cash monies for this in a paperback. .
i would just love to see a list of when things come out (and if there is then thats great) as i have been planing convertions for some models but dont know when it comes out. some sneek peeks would do to .
check the main page, most of what you request is there (for the next few months anyway) .
my advice would be to diversify. t - shirts, key chains, comics, novels, plushies... ext .
i realize that' s easier said than done. but third party companies possibly could be enlisted. i know several of my friends, as well as i, would blow money on them. i think most fans would .
you have plenty of beautiful art already. slap those on a few t - shirts with a big fat logo and you will have folks paying you to advertise for you .
reproducing the 1st rule book fluff and all is a big one as well. love the mini condensed version. but the fluff is a huge selling point, or was for me anyhow. took me a couple months to get my hands on a copy of the 1st book so as to know what i missed reading the last 2 first. borrowed it too. have yet to find a copy at at reasonable price, well, when i actually had the money to blow .
another suggestion based on actually playing the game would be some' official' counter / token sets .
honestly why would they want to go there when someone has already put out an awesome set. personally i would rather they spend there time on other projects and let the 3rd parties crank out the counters
i think is just like to see a model release with the books, not everything. . but some models, 1from each faction perhaps. . because for me, the first 3months after book release is all theoryfaux and the 9after is spent waiting. . why not give us something to play with? hit the tabletop running. .
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urltoken
( which has recently completed a 17 - year run, playing in 165 cities to 500, 000 fans !) .
( now reworked as hardsell 2. 0 in english and vendu in french). current projects in development with kdoons include :
the 20k project, a multi - platform, multi - actor re - imagining of jules verne' s classic twenty thousand leagues under the sea, featuring a stage play commissioned by and premiering at the pan - am games in toronto in 2015 .
a tv series adapted from the play hardsell, starring and created by rick miller .
each of these projects, old and new, are being developed in conjunction with cutting - edge outreach materials, with a goal not only to entertain, but to educate, enlighten and empower a new generation of theatre - goers .
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owler has collected 10 screenshots of wyrdgames' website since may 2015. the latest wyrdgames website design screenshot was captured in dec 2017 .
wyrdgames currently has 9, 014 followers on twitter. as of february 2015 wyrdgames had 5, 704 followers. that' s a 58 percent increase in 2 years
wyrdgames currently has 11, 343 fans on facebook. as of february 2015 wyrdgames had 6, 285 fans. that' s a 80 percent increase in 3 years
wyrdgames has an estimated 39 employees and an estimated annual revenue of 1. 5m....
wyrd miniatures produces a range of 32 mm metal and plastic miniatures , in several genres , for painters and gamers . established and offering its first miniatures in 2005 , the company is owned by nathan caroland and eric johns . in 2009 , wyrd published its first game , malifaux , set in a dystopian city in a parallel world . in 2011 they introduced the board game puppet-wars . the first years the company focused on casting miniatures for the wargaming and miniature painting market . according to eric johns , it started with nathan putting together a few fun minis after having gotten friendly with a sculptor . it was only in 2007 he and nathan decided to push forward as a real company and started developing their own game rules to go with their miniatures line . after the release of malifaux in 2009 , which incorporated most of the miniature range , came a time of rapid expansion , and in march 2011 the company moved for the second time in 16 months allegedly to accommodate its growth , settling into a larger office and warehouse facility . in 2012 the partnership with ghost studio led to wyrd introducing a new line of plastic miniatures for malifaux using an all-digital manufacturing workflow , the so-called freeform 3d solution from geomagic . according to geomagic , their platform for designing organic shaped products can sculpt , texture or emboss products with detail and articulation that traditional geometric cad solutions simply can not handle . 
wyrd miniatures produces a range of 32 mm metal and plastic miniatures, in several genres, for painters and gamers. established and offering its first miniatures in 2005, the company is owned by nathan caroland and eric johns. in 2009, wyrd published its first game, malifaux, set in a dystopian city in a parallel world. in 2011 they introduced the board game puppet-wars. the first years the company focused on casting miniatures for the wargaming and miniature painting market. according to eric johns, it started with nathan putting together a few fun minis after having gotten friendly with a sculptor. it was only in 2007 he and nathan decided to push forward as a real company and started developing their own game rules to go with their miniatures line. after the release of malifaux in 2009, which incorporated most of the miniature range, came a time of rapid expansion, and in march 2011 the company moved for the second time in 16 months allegedly to accommodate its growth, settling into a larger office and warehouse facility. in 2012 the partnership with ghost studio led to wyrd introducing a new line of plastic miniatures for malifaux using an all-digital manufacturing workflow, the so-called freeform 3d solution from geomagic. according to geomagic, their platform for designing organic shaped products can sculpt, texture or emboss products with detail and articulation that traditional geometric cad solutions simply cannot handle.
wyrd miniatures produces a range of 32 mm metal and plastic miniatures, in several genres, for painters and gamers. established and offering its first miniatures in 2005, the company is owned by nathan caroland and eric johns. in 2009, wyrd published its first game, malifaux, set in a dystopian city in a parallel world. in 2011 they introduced the board game puppet-wars. the first years the company focused on casting miniatures for the wargaming and miniature painting market. according to eric johns, it started with nathan putting together a few fun minis after having gotten friendly with a sculptor. it was only in 2007 he and nathan decided to push forward as a real company and started developing their own game rules to go with their miniatures line. after the release of malifaux in 2009, which incorporated most of the miniature range, came a time of rapid expansion, and in march 2011 the company moved for the second time in 16 months allegedly to accommodate its growth, settling into a larger office and warehouse facility. in 2012 the partnership with ghost studio led to wyrd introducing a new line of plastic miniatures for malifaux using an all-digital manufacturing workflow, the so-called freeform 3d solution from geomagic. according to geomagic, their platform for designing organic shaped products can sculpt, texture or emboss products with detail and articulation that traditional geometric cad solutions simply cannot handle.