/****************************************************************************** * Copyright 2024 NVIDIA Corporation. All rights reserved. * ****************************************************************************** Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, to any person obtaining a copy of the sample definition code that uses our Material Definition Language (the "MDL Materials"), to reproduce and distribute the MDL Materials, including without limitation the rights to use, copy, merge, publish, distribute, and sell modified and unmodified copies of the MDL Materials, and to permit persons to whom the MDL Materials is furnished to do so, in all cases solely for use with NVIDIA's Material Definition Language, subject to the following further conditions: 1. The above copyright notices, this list of conditions, and the disclaimer that follows shall be retained in all copies of one or more of the MDL Materials, including in any software with which the MDL Materials are bundled, redistributed, and/or sold, and included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user, as applicable. 2. The name of NVIDIA shall not be used to promote, endorse or advertise any Modified Version without specific prior written permission, except a) to comply with the notice requirements otherwise contained herein; or b) to acknowledge the contribution(s) of NVIDIA. THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. */ mdl 1.4; import ::anno::*; import ::base::*; import ::df::*; import ::math::*; import ::state::*; import ::tex::*; import ::nvidia::core_definitions::blend_colors; import ::nvidia::core_definitions::dimension; const string COPYRIGHT = " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; ::base::texture_coordinate_info vmat_transform( uniform float2 translation = float2(0.0, 0.0), uniform float rotation = 0.0, uniform float2 scaling = float2(1.0, 1.0), uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, uniform int uv_space = 0 ) { float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; float4x4 scale = float4x4(1.0 /scaling.x, 0. , 0. , 0., 0. , 1.0 /scaling.y , 0. , 0., 0. , 0. , 1.0, 0., translation.x , translation.y , 0.0, 1.); float s = ::math::sin(rotation_rad); float c = ::math::cos(rotation_rad); float4x4 rotate = float4x4( c , -s , 0.0 , 0.0, s , c , 0.0 , 0.0, 0.0, 0.0 , 1.0 , 0.0, 0. , 0.0 , 0.0 , 1.); return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space)); } float histogram_range(float input, float range, float position) { float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); return ::math::lerp(low, high, input); } float uint2float(int x) { return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); } int lowbias32(int x) { x ^= x >>> 16; x *= 0x7feb352d; x ^= x >>> 15; x *= 0x846ca68b; x ^= x >>> 16; return x; } float2 rnd22(int2 p) { float2 ret_val = float2( uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f ); return ret_val; } float3 srgb2rgb(float3 val) { return ::math::pow(::math::max(val, float3(0.0f)), 2.2); } float2x2 invert_2x2(float2x2 M) { float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); } float3 nonrepeat_lookup( uniform texture_2d texture = texture_2d(), ::base::texture_coordinate_info uvw = ::base::coordinate_source(), float texture_scale = 1.0, float3 average_color = float3(0.5), float patch_size = 8.0 ) { float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; float Z = patch_size; // patch scale inside example texture float CON = 1.0f; float3 O = float3(0.f); float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space float2 U = uv_in; float2 V = M * uv_in; //pre-tilted hexa coordinates int2 I = int2(::math::floor(V)); // hexa-tile id // The mean color needs to be determined in Photoshop then to make the // average color work out, take the float value and calculate the apropriate // mean value as (value^(1/2.2)) float3 m = average_color; float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates if( F[2] > 0.f ) O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON)) + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON)) + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON)); else O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON)) + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON)) + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON)); O = m + O/::math::length(W); O = ::math::clamp( (O), 0.0, 1.0); return float3(O); } color endless_texture( uniform texture_2d texture = texture_2d(), ::base::texture_coordinate_info uvw = ::base::coordinate_source(), float texture_scale = 10.0, float3 average_color = float3(0.5, 0.5, 1.0), float patch_size = 8.0, bool gamma_correct_lookup = true ) { return gamma_correct_lookup ? color(srgb2rgb( nonrepeat_lookup ( texture: texture, uvw: uvw, texture_scale: texture_scale, average_color: average_color, patch_size: patch_size )) ) : color(nonrepeat_lookup ( texture: texture, uvw: uvw, texture_scale: texture_scale, average_color: average_color, patch_size: patch_size )); } float3 endless_normal( uniform texture_2d texture = texture_2d(), float factor = 1.0, bool flip_tangent_u = false, bool flip_tangent_v = false, ::base::texture_coordinate_info uvw = ::base::coordinate_source(), float texture_scale = 1.0, float3 average_color = float3(0.5, 0.5, 1.0), float patch_size = 8.0 ) { float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u; float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v; if (flip_tangent_u) transformed_tangent_u=-transformed_tangent_u; if (flip_tangent_v) transformed_tangent_v=-transformed_tangent_v; // normalized Lookup float3 tangent_space_normal = (nonrepeat_lookup ( texture: texture, uvw: uvw, texture_scale: texture_scale, average_color: average_color, patch_size: patch_size ) - 0.5) * (2.0 * factor); return ::math::normalize(uvw.tangent_u * tangent_space_normal.x + uvw.tangent_v * tangent_space_normal.y + ::state::normal()*1.0); } export enum palette_color [[ ::anno::description("Palette Color."), ::anno::hidden() ]] { chalk_white [[ ::anno::display_name("Chalk White")]], winter_gray [[ ::anno::display_name("Winter Gray")]], ash [[ ::anno::display_name("Ash")]], sunrise [[ ::anno::display_name("Sunrise") ]], sand [[ ::anno::display_name("Sand") ]], caramel [[ ::anno::display_name("Caramel") ]], mustard [[ ::anno::display_name("Mustard") ]], coral [[ ::anno::display_name("Coral") ]], madera [[ ::anno::display_name("Madera") ]], cocoa [[ ::anno::display_name("Cocoa") ]], petrol [[ ::anno::display_name("Petrol") ]], mesa_verse [[ ::anno::display_name("Mesa Verde") ]], eukalyptus [[ ::anno::display_name("Eukalyptus") ]], sage [[ ::anno::display_name("Sage") ]], anthracite [[ ::anno::display_name("Anthracite") ]], graphite [[ ::anno::display_name("Graphite") ]] , ink_blue [[ ::anno::display_name("Ink Blue") ]], pigeon_blue [[ ::anno::display_name("Pigeon Blue") ]] }; export material Stucco( uniform bool infinite_tiling = true [[ ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), ::anno::display_name("Infinite Tiling"), ::anno::in_group("Appearance") ]], color wall_color = color(0.823529f) [[ ::anno::description("Color of the Stucco."), ::anno::display_name("Wall Color"), ::anno::in_group("Appearance"), ::anno::enable_if("use_palette_color!=true") ]], bool use_palette_color = false [[ ::anno::description("When enabled, use one of the predefined colors from the list."), ::anno::display_name("Use palette color"), ::anno::in_group("Appearance") ]], uniform palette_color color_selection = chalk_white [[ ::anno::description("Choose a predefined color from a palette."), ::anno::display_name("Palette Color"), ::anno::in_group("Appearance"), ::anno::enable_if("use_palette_color==true") ]], float reflection_roughness = 0.59f [[ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), ::anno::display_name("Roughness"), ::anno::in_group("Appearance"), ::anno::hard_range(0.f, 1.f) ]], float roughness_variation = 0.29 [[ ::anno::description("Sets how much the roughness is varying."), ::anno::display_name("Roughness Variation"), ::anno::in_group("Appearance"), ::anno::hard_range(0.f, 1.f) ]], float dirt_stucco = 0.14f [[ ::anno::description("Amount of visible dirt on the stucco surface."), ::anno::display_name("Dirt Stucco"), ::anno::in_group("Appearance", "Dirt"), ::anno::hard_range(0.f, 1.f) ]], float dirt_grunge = 0.02f [[ ::anno::description("Amount of visible grunge dirt."), ::anno::display_name("Dirt Grunge"), ::anno::in_group("Appearance", "Dirt"), ::anno::hard_range(0.f, 1.f) ]], float dirt_deposits = 0.f [[ ::anno::description("Amount of visible dirt deposits."), ::anno::display_name("Dirt Deposits"), ::anno::in_group("Appearance", "Dirt"), ::anno::hard_range(0.f, 1.f) ]], float normal_stucco = 0.35f [[ ::anno::description("Sets the strength of the normal stucco contribution."), ::anno::display_name("Normal Stucco"), ::anno::in_group("Appearance", "Normal"), ::anno::hard_range(0.f, 2.f) ]], float normal_grunge = 0.f [[ ::anno::description("Sets the strength of the grunge normal ."), ::anno::display_name("Normal Grunge"), ::anno::in_group("Appearance", "Normal"), ::anno::hard_range(0.f, 2.f) ]], float normal_deposits = .53f [[ ::anno::description("Sets the bump strength of the deposits."), ::anno::display_name("Normal Deposits"), ::anno::in_group("Appearance", "Normal"), ::anno::hard_range(0.f, 2.f) ]], color dirt_color = color(0.071761f, 0.044553f, 0.032876f) [[ ::anno::description("Sets the color of the dirt which is layered on the stucco."), ::anno::display_name("Dirt Color"), ::anno::in_group("Appearance", "Dirt") ]], uniform float2 texture_translate = float2(0.f) [[ ::anno::description("Controls the position of the texture."), ::anno::display_name("Texture Translate"), ::anno::in_group("Transform") ]], uniform float texture_rotate = 0.f [[ ::anno::description("Rotates angle of the texture in degrees."), ::anno::display_name("Texture Rotate"), ::anno::in_group("Transform"), ::anno::hard_range(-360.f, 360.f) ]], uniform float2 texture_scale = float2(1.f) [[ ::anno::description("Larger numbers increase the size."), ::anno::display_name("Texture Scale"), ::nvidia::core_definitions::dimension(float2(1.0, 1.0)), ::anno::in_group("Transform") ]], uniform bool roundcorners_enable = false [[ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), ::anno::display_name("Enable Round Corners"), ::anno::in_group("Round Corners") ]], uniform float roundcorners_radius_mm = 1.5f [[ ::anno::description("Radius of the rounded corners."), ::anno::display_name("Round Corner Radius"), ::anno::in_group("Round Corners"), ::anno::soft_range(0.f, 10.f), ::anno::enable_if("roundcorners_enable==true") ]], uniform bool roundcorners_across_materials = false [[ ::anno::description("Applies the round corner effect across different materials when enabled."), ::anno::display_name("Across Materials"), ::anno::in_group("Round Corners"), ::anno::enable_if("roundcorners_enable==true") ]], uniform int uv_space_index = 0 [[ ::anno::description("Uses selected UV space for material."), ::anno::display_name("UV Space Index"), ::anno::in_group("Advanced") ]] ) [[ ::anno::description("Stucco material with different layers of dirt."), ::anno::in_group("Masonry"), ::anno::display_name("Stucco"), ::anno::copyright_notice(COPYRIGHT), ::anno::thumbnail("./.thumbs/Stucco.Stucco.png"), ::anno::key_words(string[]("stucco", "wall", "facade", "infinite tiling", "construction", "architecture", "exterior", "interior", "smooth", "white", "light", "neutral")), ::anno::author("NVIDIA vMaterials"), ::anno::contributor("Ruediger Raab"), ::anno::contributor("Maik Rohland") ]] = let { color[18] palette(color(0.824240, 0.824240, 0.758153), // chalk White color(0.674701, 0.679762, 0.654665), // Winter Gray color(0.684843, 0.664642, 0.620393), // Ash color(0.835547, 0.695067, 0.400636), // Sunrise color(0.610786, 0.493282, 0.356441), // Sand color(0.532409, 0.415995, 0.328536), // Caramel color(0.649708, 0.554853, 0.282671), // Mustard color(0.763545, 0.506143, 0.439627), // Coral color(0.338855, 0.261142, 0.160259), // Madera color(0.207358, 0.179285, 0.138104), // Cocoa color(0.146750, 0.218120, 0.229181), // Petrol color(0.374513, 0.400636, 0.321753), // Mesa Verse color(0.400636, 0.506143, 0.468099), // Eukalyptus color(0.356441, 0.378186, 0.234823), // Sage color(0.231992, 0.229181, 0.215402), // Anthracite color(0.140238, 0.142391, 0.131806), // Graphite color(0.144562, 0.174419, 0.267198), // Ink Blue color(0.489035, 0.554853, 0.654665) // Pigeon Blue ); color final_wall_color = use_palette_color ? palette[color_selection] : wall_color; float remapped_rough = ::math::lerp(a: 0.39, b: 0.9, l: reflection_roughness); material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(::math::max(::math::max(histogram_range((float3(1.f) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.811999977f, 0.677999973f, 0.893999994f), 4.6500001f, false) : ::base::file_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint))[0], roughness_variation, remapped_rough), histogram_range((float3(1.f) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.811999977f, 0.677999973f, 0.893999994f), 4.6500001f, false) : ::base::file_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint))[1], roughness_variation, remapped_rough)), histogram_range((float3(1.f) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.811999977f, 0.677999973f, 0.893999994f), 4.6500001f, false) : ::base::file_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint))[2], roughness_variation, remapped_rough)) * ::math::max(::math::max(histogram_range((float3(1.f) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.811999977f, 0.677999973f, 0.893999994f), 4.6500001f, false) : ::base::file_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint))[0], roughness_variation, remapped_rough), histogram_range((float3(1.f) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.811999977f, 0.677999973f, 0.893999994f), 4.6500001f, false) : ::base::file_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint))[1], roughness_variation, remapped_rough)), histogram_range((float3(1.f) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.811999977f, 0.677999973f, 0.893999994f), 4.6500001f, false) : ::base::file_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint))[2], roughness_variation, remapped_rough)), ::math::max(::math::max(histogram_range((float3(1.f) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.811999977f, 0.677999973f, 0.893999994f), 4.6500001f, false) : ::base::file_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint))[0], roughness_variation, remapped_rough), histogram_range((float3(1.f) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.811999977f, 0.677999973f, 0.893999994f), 4.6500001f, false) : ::base::file_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint))[1], roughness_variation, remapped_rough)), histogram_range((float3(1.f) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.811999977f, 0.677999973f, 0.893999994f), 4.6500001f, false) : ::base::file_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint))[2], roughness_variation, remapped_rough)) * ::math::max(::math::max(histogram_range((float3(1.f) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.811999977f, 0.677999973f, 0.893999994f), 4.6500001f, false) : ::base::file_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint))[0], roughness_variation, remapped_rough), histogram_range((float3(1.f) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.811999977f, 0.677999973f, 0.893999994f), 4.6500001f, false) : ::base::file_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint))[1], roughness_variation, remapped_rough)), histogram_range((float3(1.f) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.811999977f, 0.677999973f, 0.893999994f), 4.6500001f, false) : ::base::file_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint))[2], roughness_variation, remapped_rough)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(dirt_color, final_wall_color, ::base::color_layer_blend, nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(color(1.f, 1.f, 1.f), color((float3(1.f) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.811999977f, 0.677999973f, 0.893999994f), 4.6500001f, false) : ::base::file_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint))[0]), ::base::color_layer_multiply, dirt_stucco * 0.800000012f).tint, color((float3(1.f) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.811999977f, 0.677999973f, 0.893999994f), 4.6500001f, false) : ::base::file_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint))[1]), ::base::color_layer_multiply, dirt_grunge).tint, color(1.f - (float3(1.f) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.811999977f, 0.677999973f, 0.893999994f), 4.6500001f, false) : ::base::file_texture(texture_2d("./textures/multi_R_diff_G_grunge_B_deposits.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint))[2]), ::base::color_layer_multiply, dirt_deposits).mono).tint, 0.f, ""), bsdf(), ::base::blend_normals(::base::blend_normals(infinite_tiling ? endless_normal(texture_2d("./textures/stucco_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.497999996f, 0.501999974f, 0.991999984f), 4.6500001f) : ::base::tangent_space_normal_texture(texture_2d("./textures/stucco_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), normal_stucco, infinite_tiling ? endless_normal(texture_2d("./textures/grunge_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.5f, 0.5f, 0.995000005f), 4.6500001f) : ::base::tangent_space_normal_texture(texture_2d("./textures/grunge_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), normal_grunge), 1.f, infinite_tiling ? endless_normal(texture_2d("./textures/deposits_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.5f, 0.5f, 0.996999979f), 4.6500001f) : ::base::tangent_space_normal_texture(texture_2d("./textures/deposits_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), normal_deposits)), ::base::blend_normals(::base::blend_normals(infinite_tiling ? endless_normal(texture_2d("./textures/stucco_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.497999996f, 0.501999974f, 0.991999984f), 4.6500001f) : ::base::tangent_space_normal_texture(texture_2d("./textures/stucco_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), normal_stucco, infinite_tiling ? endless_normal(texture_2d("./textures/grunge_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.5f, 0.5f, 0.995000005f), 4.6500001f) : ::base::tangent_space_normal_texture(texture_2d("./textures/grunge_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), normal_grunge), 1.f, infinite_tiling ? endless_normal(texture_2d("./textures/deposits_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 3.43999982f, float3(0.5f, 0.5f, 0.996999979f), 4.6500001f) : ::base::tangent_space_normal_texture(texture_2d("./textures/deposits_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f), normal_deposits)), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); color tmp3 = color(1.f, 1.f, 1.f); material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)); material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal()); } in material( thin_walled: false, surface: tmp1, backface: tmp2, ior: tmp3, volume: tmp4, geometry: tmp5); export material Stucco_Shiny_Rough(*) [[ ::anno::description("Stucco material with a shiny rough appearance."), ::anno::in_group("Masonry"), ::anno::display_name("Stucco - Shiny Rough"), ::anno::copyright_notice(COPYRIGHT), ::anno::thumbnail("./.thumbs/Stucco.Stucco_Shiny_Rough.png"), ::anno::key_words(string[]("stucco", "wall", "facade", "infinite tiling", "construction", "architecture", "exterior", "interior", "rough", "shiny", "white", "light", "neutral")), ::anno::author("NVIDIA vMaterials"), ::anno::contributor("Ruediger Raab"), ::anno::contributor("Maik Rohland") ]] = Stucco( infinite_tiling: true, wall_color: color(0.823529f), use_palette_color: false, color_selection: chalk_white, reflection_roughness: 0.69f, roughness_variation: 0.62f, dirt_stucco: 0.14f, dirt_grunge: 0.02f, dirt_deposits: 0.f, normal_stucco: 0.17f, normal_grunge: 1.0f, normal_deposits: .53f, dirt_color: color(0.071761f, 0.044553f, 0.032876f), texture_translate: float2(0.f), texture_rotate: 0.f , texture_scale: float2(1.f), roundcorners_enable: false, roundcorners_radius_mm: 1.5f, roundcorners_across_materials: false, uv_space_index: 0 ); export material Stucco_Old_Repainted(*) [[ ::anno::description("Stucco material that has been repainted."), ::anno::in_group("Masonry"), ::anno::display_name("Stucco - Old Repainted"), ::anno::copyright_notice(COPYRIGHT), ::anno::thumbnail("./.thumbs/Stucco.Stucco_Old_Repainted.png"), ::anno::key_words(string[]("stucco", "wall", "facade", "infinite tiling", "construction", "architecture", "exterior", "interior", "old", "rough", "white", "light", "neutral")), ::anno::author("NVIDIA vMaterials"), ::anno::contributor("Ruediger Raab"), ::anno::contributor("Maik Rohland") ]] = Stucco( infinite_tiling: true, wall_color: color(0.823529f), use_palette_color: false, color_selection: chalk_white, reflection_roughness: 0.59f, roughness_variation: 0.29f, dirt_stucco: 0.14f, dirt_grunge: 0.02f, dirt_deposits: 0.f, normal_stucco: 0.75f, normal_grunge: 0.70f, normal_deposits: .53f, dirt_color: color(0.071761f, 0.044553f, 0.032876f), texture_translate: float2(0.f), texture_rotate: 0.f , texture_scale: float2(1.f), roundcorners_enable: false, roundcorners_radius_mm: 1.5f, roundcorners_across_materials: false, uv_space_index: 0 ); export material Stucco_Subtle_Dirt(*) [[ ::anno::description("Stucco material with a subtle dirt layer."), ::anno::in_group("Masonry"), ::anno::display_name("Stucco - Subtle Dirt"), ::anno::copyright_notice(COPYRIGHT), ::anno::thumbnail("./.thumbs/Stucco.Stucco_Subtle_Dirt.png"), ::anno::key_words(string[]("stucco", "wall", "facade", "infinite tiling", "construction", "architecture", "exterior", "interior", "smooth", "white", "dirt", "grunge", "old", "light", "neutral")), ::anno::author("NVIDIA vMaterials"), ::anno::contributor("Ruediger Raab"), ::anno::contributor("Maik Rohland") ]] = Stucco( infinite_tiling: true, wall_color: color(0.823529f), use_palette_color: false, color_selection: chalk_white, reflection_roughness: 0.5f, roughness_variation: 0.22f, dirt_stucco: 0.12f, dirt_grunge: 0.099f, dirt_deposits: 0.12f, normal_stucco: 0.07f, normal_grunge: 0.25f, normal_deposits: 0.46f, dirt_color: color(0.071761f, 0.044553f, 0.032876f), texture_translate: float2(0.f), texture_rotate: 0.f , texture_scale: float2(1.f), roundcorners_enable: false, roundcorners_radius_mm: 1.5f, roundcorners_across_materials: false, uv_space_index: 0 ); export material Stucco_Slight_Dirt(*) [[ ::anno::description("Stucco material with a light dirt layer."), ::anno::in_group("Masonry"), ::anno::display_name("Stucco - Slight Dirt"), ::anno::copyright_notice(COPYRIGHT), ::anno::thumbnail("./.thumbs/Stucco.Stucco_Slight_Dirt.png"), ::anno::key_words(string[]("stucco", "wall", "facade", "infinite tiling", "construction", "architecture", "exterior", "interior", "smooth", "white", "dirt", "grunge", "old", "light", "neutral")), ::anno::author("NVIDIA vMaterials"), ::anno::contributor("Ruediger Raab"), ::anno::contributor("Maik Rohland") ]] = Stucco( infinite_tiling: true, wall_color: color(0.823529f), use_palette_color: false, color_selection: chalk_white, reflection_roughness: 0.55f, roughness_variation: 0.42f, dirt_stucco: 0.2f, dirt_grunge: 0.19f, dirt_deposits: 0.46f, normal_stucco: 0.07f, normal_grunge: 0.25f, normal_deposits: 0.46f, dirt_color: color(0.071761f, 0.044553f, 0.032876f), texture_translate: float2(0.f), texture_rotate: 0.f , texture_scale: float2(1.f), roundcorners_enable: false, roundcorners_radius_mm: 1.5f, roundcorners_across_materials: false, uv_space_index: 0 ); export material Stucco_Dirty(*) [[ ::anno::description("Stucco material with a light dirt layer."), ::anno::in_group("Masonry"), ::anno::display_name("Stucco - Dirty"), ::anno::copyright_notice(COPYRIGHT), ::anno::thumbnail("./.thumbs/Stucco.Stucco_Dirty.png"), ::anno::key_words(string[]("stucco", "wall", "facade", "infinite tiling", "construction", "architecture", "exterior", "interior", "smooth", "white", "dirt", "grunge", "old")), ::anno::author("NVIDIA vMaterials"), ::anno::contributor("Ruediger Raab"), ::anno::contributor("Maik Rohland") ]] = Stucco( infinite_tiling: true, wall_color: color(0.823529f), use_palette_color: false, color_selection: chalk_white, reflection_roughness: 0.81f, roughness_variation: 0.71f, dirt_stucco: 0.36f, dirt_grunge: 0.53f, dirt_deposits: 0.53f, normal_stucco: 0.44f, normal_grunge: 0.2f, normal_deposits: 1.0f, dirt_color: color(0.071761f, 0.044553f, 0.032876f), texture_translate: float2(0.f), texture_rotate: 0.f , texture_scale: float2(1.f), roundcorners_enable: false, roundcorners_radius_mm: 1.5f, roundcorners_across_materials: false, uv_space_index: 0 );