#: Max number of units of distance a ship can travel in a turn
MAX_SPEED = 7
#: Radius of a ship
SHIP_RADIUS = 0.5
#: Starting health of ship, also its max
MAX_SHIP_HEALTH = 255
#: Starting health of ship, also its max
BASE_SHIP_HEALTH = 255
#: Weapon cooldown period
WEAPON_COOLDOWN = 1
#: Weapon damage radius
WEAPON_RADIUS = 5.0
#: Weapon damage
WEAPON_DAMAGE = 64
#: Radius in which explosions affect other entities
EXPLOSION_RADIUS = 10
#: Distance from the edge of the planet at which ships can try to dock
DOCK_RADIUS = 4
#: Number of turns it takes to dock a ship
DOCK_TURNS = 5
#: Number of turns it takes to create a ship per docked ship
BASE_PRODUCTIVITY = 6
#: Distance from the planets edge at which new ships are created
SPAWN_RADIUS = 2

#: Max number of units of distance a ship can travel in a turn
MAX_SPEED = 7
#: Radius of a ship
SHIP_RADIUS = 0.5
#: Starting health of ship, also its max
MAX_SHIP_HEALTH = 255
#: Starting health of ship, also its max
BASE_SHIP_HEALTH = 255
#: Weapon cooldown period
WEAPON_COOLDOWN = 1
#: Weapon damage radius
WEAPON_RADIUS = 5.0
#: Weapon damage
WEAPON_DAMAGE = 64
#: Radius in which explosions affect other entities
EXPLOSION_RADIUS = 10.0
#: Distance from the edge of the planet at which ships can try to dock
DOCK_RADIUS = 4.0
#: Number of turns it takes to dock a ship
DOCK_TURNS = 5
#: Number of turns it takes to create a ship per docked ship
BASE_PRODUCTIVITY = 6
#: Distance from the planets edge at which new ships are created
SPAWN_RADIUS = 2.0

Make all python3 floating point radius-related constants explicitly floating point. (#919)