old_contents: """This module contains global constants that are used throughout the
  project.
  
  Module Constants:
      SCREEN_SIZE     A tuple containing the width and height of the game
                      screen, in pixels and with a 1x scale factor.
      FULL_SCALE      An integer for the magnification factor that will cause
                      the game to toggle fullscreen display.
      FRAME_RATE      How many times the graphics and processes are
                      updated each second. The game uses a universal
                      'frame' unit to measure time; it is equivalent
                      to (1/FRAME_RATE) seconds.
      INPUT_NAMES     A list containing all of the names for the possible
                      input 'buttons' in the game. Each one is bound to a
                      different key for each player.
  """
  SCREEN_SIZE = (384, 226)
  FULL_SCALE = 3
  FRAME_RATE = 60.0
  INPUT_NAMES = ["up", "back", "down", "forward", "light_punch",
                 "medium_punch", "heavy_punch", "light_kick",
                 "medium_kick", "heavy_kick", "start", "cancel"]
  
new_contents: """This module contains global constants that are used throughout the
  project.
  
  Module Constants:
      SCREEN_SIZE     A tuple containing the width and height of the game
                      screen, in pixels and with a 1x scale factor.
      FULL_SCALE      An integer for the magnification factor that will cause
                      the game to toggle fullscreen display.
      FRAME_RATE      How many times the graphics and processes are
                      updated each second. The game uses a universal
                      'frame' unit to measure time; it is equivalent
                      to (1/FRAME_RATE) seconds.
      INPUT_NAMES     A tuple containing all of the names for the possible
                      input 'buttons' in the game. Each one is bound to a
                      different key for each player.
      DEFAULT_ACTIONS A tuple of Strings, containing the names of all
                      Actions that every character should have, such as
                      walking, blocking, and jumping.
  """
  SCREEN_SIZE = (384, 226)
  FULL_SCALE = 3
  FRAME_RATE = 60.0
  INPUT_NAMES = ("up", "back", "down", "forward", "light_punch",
                 "medium_punch", "heavy_punch", "light_kick",
                 "medium_kick", "heavy_kick", "start", "cancel")
  DEFAULT_NAMES = ('intro',
                   'stand',
                   'walk',
                   'crouch_down',
                   'crouching_idle',
                   'jump_up',
                   'jump_forward',
                   'jump_back',
                   'block_standing',
                   'block_high',
                   'block_low',
                   'standing_recoil',
                   'crouching_recoil',
                   'jumping_recoil',
                   'tripped',
                   'launched',
                   'falling',
                   'knockdown',
                   'recover',
                   'dizzy',
                   'chip_ko',
                   'victory')
subject: Add DEFAULT_NAMES as a global tuple constant