new_contents: import GLWindow as WND
  import ModernGL as GL
  import struct
  
  WND.Init()
  GL.Init()
  
  prog = GL.NewProgram([
  	GL.NewVertexShader('''
  		#version 330 core
  		in vec2 vert;
  		void main() {
  			gl_Position = vec4(vert, 0.0, 1.0);
  		}
  	'''),
  	GL.NewFragmentShader('''
  		#version 330 core
  		out vec4 color;
  		void main() {
  			color = vec4(0.2, 0.6, 0.9, 1.0);
  		}
  	'''),
  ])
  
  vbo = GL.NewVertexBuffer(struct.pack('6f', 0, 0, 1, 0, 0, 1))
  vao = GL.NewVertexArray(prog, vbo, '2f', ['vert'])
  
  while WND.Update():
  	GL.Clear(240, 240, 240)
  	GL.RenderTriangles(vao, 3)
  
subject: add this file to the readme