new_contents: import pygame
  
  
  class button(object):
      def __init__(self, screen, pos, width, height, color, text, text_color, text_size, text_pos):
          self.x = pos[0]
          self.y = pos[1]
          self.width = width
          self.height = height
          self.color = color
          selt.text = text
          self.text_color = text_color
          self.text_size = text_size
          self.text_pos = text_pos
  
      def draw(self):
          pygame.draw.rect(screen, self.color, (self.x, self.y, width, height))
          myfont = pygame.font.SysFont('monospace', self.text_size)
          label = myfont.render(self.text, 1, self.text_color)
          screen.blit(label, self.text_pos)
  
subject: create app/interactive.py and interactive.Button class