old_contents: import spyral
  import pygame
  
  class DebugText(spyral.sprite.Sprite):
      def __init__(self, view, text, color):
          spyral.sprite.Sprite.__init__(self, view)
          self.font = spyral.Font("../spyral/resources/fonts/DejaVuSans.ttf", 15, color)
          self.render(text)
  
      def render(self, text):
          self.image = self.font.render(text)
      text = property(lambda self: "", render)
  
  class FPSSprite(spyral.sprite.Sprite):
      def __init__(self, font, color):
          spyral.sprite.Sprite.__init__(self)
          self.font = font
          self.color = color
          self.render(0, 0)
          self.update_in = 5
  
      def render(self, fps, ups):
          self.image = self.font.render("%d / %d" % (fps, ups), 0, self.color)
  
      def update(self, *args, **kwargs):
          self.update_in -= 1
          if self.update_in == 0:
              self.update_in = 5
              clock = spyral.director.get_scene().clock
              self.render(clock.fps, clock.ups)
  
new_contents: import spyral
  import pygame
  
  class DebugText(spyral.sprite.Sprite):
      def __init__(self, view, text, color):
          spyral.sprite.Sprite.__init__(self, view)
          self.font = spyral.Font(spyral._get_spyral_path() + "resources/fonts/DejaVuSans.ttf", 15, color)
          self.render(text)
  
      def render(self, text):
          self.image = self.font.render(text)
      text = property(lambda self: "", render)
  
  class FPSSprite(spyral.sprite.Sprite):
      def __init__(self, font, color):
          spyral.sprite.Sprite.__init__(self)
          self.font = font
          self.color = color
          self.render(0, 0)
          self.update_in = 5
  
      def render(self, fps, ups):
          self.image = self.font.render("%d / %d" % (fps, ups), 0, self.color)
  
      def update(self, *args, **kwargs):
          self.update_in -= 1
          if self.update_in == 0:
              self.update_in = 5
              clock = spyral.director.get_scene().clock
              self.render(clock.fps, clock.ups)
  
subject: Kill the relative paths!