old_contents: import random
  import sys
  
  import acpc_python_client as acpc
  
  
  class KuhnRandomAgent(acpc.Agent):
      def __init__(self):
          super().__init__()
  
      def on_game_start(self, game):
          pass
  
      def on_next_turn(self, game, match_state, is_acting_player):
          if not is_acting_player:
              return
  
          print('%s: %s %s' % (
              match_state.get_viewing_player(),
              self.is_fold_valid(),
              self.is_raise_valid()
          ))
  
          # Select between passing (fold or initial call)
          # or betting (raising or calling a bet)
          selected_action = random.randrange(2)
          if selected_action == 0 and self.is_fold_valid():
              self.set_next_action(acpc.ActionType.FOLD)
          elif selected_action == 1 and self.is_raise_valid():
              self.set_next_action(acpc.ActionType.RAISE)
          else:
              self.set_next_action(acpc.ActionType.CALL)
  
      def on_game_finished(self, game, match_state):
          pass
  
  
  if __name__ == "__main__":
      if len(sys.argv) < 4:
          print("Usage {game_file_path} {dealer_hostname} {dealer_port}")
          sys.exit(1)
  
      client = acpc.Client(sys.argv[1], sys.argv[2], sys.argv[3])
      client.play(KuhnRandomAgent())
  
new_contents: import random
  import sys
  
  import acpc_python_client as acpc
  
  
  class KuhnRandomAgent(acpc.Agent):
      def __init__(self):
          super().__init__()
  
      def on_game_start(self, game):
          pass
  
      def on_next_turn(self, game, match_state, is_acting_player):
          if not is_acting_player:
              return
  
          # Select between passing (fold or initial call)
          # or betting (raising or calling a bet)
          selected_action = random.randrange(2)
          if selected_action == 0 and self.is_fold_valid():
              self.set_next_action(acpc.ActionType.FOLD)
          elif selected_action == 1 and self.is_raise_valid():
              self.set_next_action(acpc.ActionType.RAISE)
          else:
              self.set_next_action(acpc.ActionType.CALL)
  
      def on_game_finished(self, game, match_state):
          pass
  
  
  if __name__ == "__main__":
      if len(sys.argv) < 4:
          print("Usage {game_file_path} {dealer_hostname} {dealer_port}")
          sys.exit(1)
  
      client = acpc.Client(sys.argv[1], sys.argv[2], sys.argv[3])
      client.play(KuhnRandomAgent())
  
subject: Remove unnecessary log from random agent