old_contents: from rawgl import gl as _gl
  
  from util import GLObject
  
  # TODO
  
  class VertexArray(GLObject):
      _generate_id = _gl.glGenVertexArrays
      _delete_id = _gl.glDeleteVertexArrays
      _bind = _gl.glBindVertexArray
      # TODO no binding
  
      # TODO
  
  
new_contents: from rawgl import gl as _gl
  
  from util import GLObject
  
  # TODO
  
  class VertexArray(GLObject):
      _generate_id = _gl.glGenVertexArrays
      _delete_id = _gl.glDeleteVertexArrays
      _bind = _gl.glBindVertexArray
      _bind = _gl.GL_VERTEX_ARRAY_BINDING
  
      # TODO
  
  
subject: add VertexArray binding