old_contents: # The dimensions of the user's screen, in pixels.
  SCREEN_WIDTH=1920
  SCREEN_HEIGHT=1070
  
  # Model to use for prediction.
  EYE_MODEL="eye_model.hd5.4"
  
  # The minimum ratio of eye height to eye width before we consider the eye
  # closed.
  EYE_OPEN_RATIO = 0.1
  # Minimum confidence before we ignore detections.
  MIN_CONFIDENCE = 0.50
  
  # How many gaze readings to average in the demo. A larger number increases
  # smoothness but decreases responsiveness.
  AVERAGE_POINTS = 10
  
  # Number of points awarded for each row. They are in order from top to bottom.
  ROW_POINTS = [7, 7, 5, 5, 3, 3, 1, 1]
  # How much to speed up by each time a brick is cleared.
  SPEED_INCREASE = 0.5
  
  # Colors for breakout game.
  class BreakoutColors(object):
    # Paddle color.
    PADDLE_COLOR="#c84848"
    # Color of the ball.
    BALL_COLOR="#c84848"
    # Background color.
    BG_COLOR = "#000000"
    # Static wall color.
    WALL_COLOR = "#8e8e8e"
    # Layer colors, in order, from top to bottom.
    LAYER_COLORS = ["#c84848", "#c84848", "#b47a30", "#b47a30",
                    "#a2a22a", "#a2a22a", "#48a048", "#48a048"]
  
new_contents: # The dimensions of the user's screen, in pixels.
  SCREEN_WIDTH=1920
  SCREEN_HEIGHT=1070
  
  # Model to use for prediction.
  EYE_MODEL="eye_model.hd5.6"
  
  # The minimum ratio of eye height to eye width before we consider the eye
  # closed.
  EYE_OPEN_RATIO = 0.1
  # Minimum confidence before we ignore detections.
  MIN_CONFIDENCE = 0.50
  
  # How many gaze readings to average in the demo. A larger number increases
  # smoothness but decreases responsiveness.
  AVERAGE_POINTS = 10
  
  # Number of points awarded for each row. They are in order from top to bottom.
  ROW_POINTS = [7, 7, 5, 5, 3, 3, 1, 1]
  # How much to speed up by each time a brick is cleared.
  SPEED_INCREASE = 0.5
  
  # Colors for breakout game.
  class BreakoutColors(object):
    # Paddle color.
    PADDLE_COLOR="#c84848"
    # Color of the ball.
    BALL_COLOR="#c84848"
    # Background color.
    BG_COLOR = "#000000"
    # Static wall color.
    WALL_COLOR = "#8e8e8e"
    # Layer colors, in order, from top to bottom.
    LAYER_COLORS = ["#c84848", "#c84848", "#b47a30", "#b47a30",
                    "#a2a22a", "#a2a22a", "#48a048", "#48a048"]
  
subject: Switch to new model.