old_contents: #!/bin/env python
  from setuptools import setup
  from codecs import open
  from os import path, listdir
  from Cython.Build import cythonize
  import sys
  here = path.dirname(path.abspath(__file__))
  
  with open(path.join(here, 'README.md'), encoding='utf-8') as f:
      long_description = f.read()
  
  setup(
      name='poolvr.py',
      version='0.0.1',
      packages=['poolvr'],
      ext_modules=cythonize([path.join('poolvr', 'physics', 'events.pyx'),
                             path.join('poolvr', 'physics', 'pool_physics.pyx'),
                             path.join('poolvr', 'app.pyx')],
                            include_path=[path.join(sys.exec_prefix, 'lib', 'site-packages', 'numpy', 'core', 'include'), '.']),
      include_dirs=[path.join(sys.exec_prefix, 'lib', 'site-packages', 'numpy', 'core', 'include'), '.'],
      description='Python VR pool simulator',
      long_description=long_description,
      url='https://github.com/jzitelli/poolvr.py',
      author='Jeffrey Zitelli',
      author_email='jeffrey.zitelli@gmail.com',
      license='MIT',
      classifiers=[
          'Development Status :: 3 - Alpha',
          'License :: OSI Approved :: MIT License',
          'Programming Language :: Python :: 3',
          'Programming Language :: Python :: 3.3',
          'Programming Language :: Python :: 3.4',
          'Programming Language :: Python :: 3.5',
      ],
      keywords='virtual reality vr pool billiards pyopenvr openvr event based physics cue table pocket bumper rail',
      install_requires=['openvr', 'numpy', 'pyopengl', 'pillow'], # 'cyglfw3'],
      extras_require={},
      package_data={
          'poolvr': [path.join('shaders', filename) for filename in listdir(path.join('poolvr', 'shaders'))],
      },
      data_files=[],
      scripts=[path.join('scripts', 'gen_assets.py')],
      entry_points={
          'console_scripts': [
              'poolvr = poolvr.__main__:main'
          ]
      }
  )
  
new_contents: #!/bin/env python
  from setuptools import setup
  from codecs import open
  from os import path, listdir
  from Cython.Build import cythonize
  import sys
  here = path.dirname(path.abspath(__file__))
  
  with open(path.join(here, 'README.md'), encoding='utf-8') as f:
      long_description = f.read()
  
  setup(
      name='poolvr.py',
      version='0.0.1',
      packages=['poolvr'],
      ext_modules=cythonize([path.join('poolvr', 'physics', 'events.pyx'),
                             path.join('poolvr', 'physics', 'pool_physics.pyx'),
                             path.join('poolvr', 'app.pyx')]),
      include_dirs=[path.join(sys.exec_prefix, 'lib', 'site-packages', 'numpy', 'core', 'include'), '.'],
      description='Python VR pool simulator',
      long_description=long_description,
      url='https://github.com/jzitelli/poolvr.py',
      author='Jeffrey Zitelli',
      author_email='jeffrey.zitelli@gmail.com',
      license='MIT',
      classifiers=[
          'Development Status :: 3 - Alpha',
          'License :: OSI Approved :: MIT License',
          'Programming Language :: Python :: 3',
          'Programming Language :: Python :: 3.3',
          'Programming Language :: Python :: 3.4',
          'Programming Language :: Python :: 3.5',
      ],
      keywords='virtual reality vr pool billiards pyopenvr openvr event based physics cue table pocket bumper rail',
      install_requires=['openvr', 'numpy', 'pyopengl', 'pillow'], # 'cyglfw3'],
      extras_require={},
      package_data={
          'poolvr': [path.join('shaders', filename) for filename in listdir(path.join('poolvr', 'shaders'))],
      },
      data_files=[],
      scripts=[path.join('scripts', 'gen_assets.py')],
      entry_points={
          'console_scripts': [
              'poolvr = poolvr.__main__:main'
          ]
      }
  )
  
subject: include dirs