old_contents: """
  Base game rules (events, etc)
  """
  from .actions import Attack, Damage, Destroy, Hit
  from .dsl.selector import FRIENDLY_HERO, MINION, SELF
  
  
  POISONOUS = Damage(MINION, None, SELF).on(Destroy(Damage.TARGETS))
  
  
  class WeaponRules:
  	base_events = [
  		Attack(FRIENDLY_HERO).on(Hit(SELF, 1))
  	]
  
new_contents: """
  Base game rules (events, etc)
  """
  from .actions import Attack, Damage, Destroy, Hit
  from .dsl.selector import FRIENDLY_HERO, MINION, SELF
  
  
  POISONOUS = Damage(MINION, None, SELF).on(Destroy(Damage.TARGETS))
  
  
  class WeaponRules:
  	base_events = [
  		Attack(FRIENDLY_HERO).after(Hit(SELF, 1))
  	]
  
subject: Move Weapon durability hits to Attack.after()