old_contents: # Emulate sys.argv and run __main__.py or __main__.pyc in an environment that
  # is as close to "normal" as possible.
  #
  # This script is put into __rawmain__.pyc for applets that need argv
  # emulation, by BuildApplet and friends.
  #
  import argvemulator
  import os
  import sys
  import marshal
  
  #
  # Make sure we have an argv[0], and make _dir point to the Resources
  # directory.
  #
  if not sys.argv or sys.argv[0][:1] == '-':
  	# Insert our (guessed) name.
  	_dir = os.path.split(sys.executable)[0] # removes "python"
  	_dir = os.path.split(_dir)[0] # Removes "MacOS"
  	_dir = os.path.join(_dir, 'Resources')
  	sys.argv.insert(0, '__rawmain__')
  else:
  	_dir = os.path.split(sys.argv[0])[0]
  #
  # Create sys.argv
  #
  argvemulator.ArgvCollector().mainloop()
  #
  # Find the real main program to run
  #
  __file__ = os.path.join(_dir, '__main__.py')
  if os.path.exists(__file__):
  	#
  	# Setup something resembling a normal environment and go.
  	#
  	sys.argv[0] = __file__
  	del argvemulator, os, sys, _dir
  	execfile(__file__)
  else:
  	__file__ = os.path.join(_dir, '__main__.pyc')
  	if os.path.exists(__file__):
  		#
  		# If we have only a .pyc file we read the code object from that
  		#
  		sys.argv[0] = __file__
  		_fp = open(__file__, 'rb')
  		_fp.read(8)
  		__code__ = marshal.load(_fp)
  		#
  		# Again, we create an almost-normal environment (only __code__ is
  		# funny) and go.
  		#
  		del argvemulator, os, sys, marshal, _dir, _fp
  		exec __code__
  	else:
  		sys.stderr.write("%s: neither __main__.py nor __main__.pyc found\n"%sys.argv[0])
  		sys.exit(1)
  
new_contents: # Emulate sys.argv and run __main__.py or __main__.pyc in an environment that
  # is as close to "normal" as possible.
  #
  # This script is put into __rawmain__.pyc for applets that need argv
  # emulation, by BuildApplet and friends.
  #
  import argvemulator
  import os
  import sys
  import marshal
  
  #
  # Make sure we have an argv[0], and make _dir point to the Resources
  # directory.
  #
  if not sys.argv or sys.argv[0][:1] == '-':
  	# Insert our (guessed) name.
  	_dir = os.path.split(sys.executable)[0] # removes "python"
  	_dir = os.path.split(_dir)[0] # Removes "MacOS"
  	_dir = os.path.join(_dir, 'Resources')
  	sys.argv.insert(0, '__rawmain__')
  else:
  	_dir = os.path.split(sys.argv[0])[0]
  #
  # Add the Resources directory to the path. This is where files installed
  # by BuildApplet.py with the --extra option show up, and if those files are 
  # modules this sys.path modification is necessary to be able to import them.
  #
  sys.path.insert(0, _dir)
  #
  # Create sys.argv
  #
  argvemulator.ArgvCollector().mainloop()
  #
  # Find the real main program to run
  #
  __file__ = os.path.join(_dir, '__main__.py')
  if os.path.exists(__file__):
  	#
  	# Setup something resembling a normal environment and go.
  	#
  	sys.argv[0] = __file__
  	del argvemulator, os, sys, _dir
  	execfile(__file__)
  else:
  	__file__ = os.path.join(_dir, '__main__.pyc')
  	if os.path.exists(__file__):
  		#
  		# If we have only a .pyc file we read the code object from that
  		#
  		sys.argv[0] = __file__
  		_fp = open(__file__, 'rb')
  		_fp.read(8)
  		__code__ = marshal.load(_fp)
  		#
  		# Again, we create an almost-normal environment (only __code__ is
  		# funny) and go.
  		#
  		del argvemulator, os, sys, marshal, _dir, _fp
  		exec __code__
  	else:
  		sys.stderr.write("%s: neither __main__.py nor __main__.pyc found\n"%sys.argv[0])
  		sys.exit(1)
  
subject: Patch by Tony Lownds: add the Resources directory to sys.path.