old_contents: #
  # Cocos' pause scene
  #
  from cocos.director import director
  from cocos.layer import Layer, ColorLayer
  from cocos.scene import Scene
  
  
  import pyglet
  
  __pause_scene_generator__ = None
  
  def get_pause_scene():
      return __pause_scene_generator__()
      
  def set_pause_scene_generator(generator):
      global __pause_scene_generator__
      __pause_scene_generator__ = generator
      
  def default_pause_scene():
      return PauseScene(
          director.scene, ColorLayer(0.1,0.1,0.1,0.8), PauseLayer()
          )
  set_pause_scene_generator( default_pause_scene )
  
  class PauseScene(Scene):
      def __init__(self, background_scene, *layers):
          super(PauseScene, self).__init__(*layers)
          self.bg = background_scene
          
      def on_draw(self):
          self.bg.on_draw()
          super(PauseScene, self).on_draw()
          
  class PauseLayer(Layer):
      def __init__(self):
          super(PauseLayer, self).__init__()
          
          x,y = director.get_window_size()
          
          ft = pyglet.font.load('Arial', 36)
          self.text = pyglet.font.Text(ft, 
              'PAUSED', halign=pyglet.font.Text.CENTER)
          self.text.x = x/2
          self.text.y = y/2
          
      def on_draw(self):
          self.text.draw()
          
      def on_key_press(self, k, m):
          if k == pyglet.window.key.P and m == pyglet.window.key.MOD_ACCEL:
              director.pop()
              return True
              
  
new_contents: #
  # Cocos' pause scene
  #
  from cocos.director import director
  from cocos.layer import Layer, ColorLayer
  from cocos.scene import Scene
  
  
  import pyglet
  
  __pause_scene_generator__ = None
  
  def get_pause_scene():
      return __pause_scene_generator__()
      
  def set_pause_scene_generator(generator):
      global __pause_scene_generator__
      __pause_scene_generator__ = generator
      
  def default_pause_scene():
      return PauseScene(
          director.scene, ColorLayer(25,25,25,205), PauseLayer()
          )
  set_pause_scene_generator( default_pause_scene )
  
  class PauseScene(Scene):
      def __init__(self, background_scene, *layers):
          super(PauseScene, self).__init__(*layers)
          self.bg = background_scene
          
      def on_draw(self):
          self.bg.visit()
          super(PauseScene, self).on_draw()
          
  class PauseLayer(Layer):
      def __init__(self):
          super(PauseLayer, self).__init__()
          
          x,y = director.get_window_size()
          
          ft = pyglet.font.load('Arial', 36)
          self.text = pyglet.font.Text(ft, 
              'PAUSED', halign=pyglet.font.Text.CENTER)
          self.text.x = x/2
          self.text.y = y/2
          
      def on_draw(self):
          self.text.draw()
          
      def on_key_press(self, k, m):
          if k == pyglet.window.key.P and m == pyglet.window.key.MOD_ACCEL:
              director.pop()
              return True
              
  
subject: fix pause