old_contents: from ..utils import *
  
  
  ##
  # Minions
  
  # Shado-Pan Rider
  class AT_028:
  	combo = Buff(SELF, "AT_028e")
  
  AT_028e = buff(atk=3)
  
  
  # Buccaneer
  class AT_029:
  	events = Summon(FRIENDLY_WEAPON).on(Buff(Summon.TARGET, "AT_029e"))
  
  AT_029e = buff(atk=1)
  
  
  # Undercity Valiant
  class AT_030:
  	combo = Hit(TARGET, 1)
  
  
  # Cutpurse
  class AT_031:
  	events = Attack(SELF, HERO).on(Give(CONTROLLER, "GAME_005"))
  
  
  # Shady Dealer
  class AT_032:
  	play = Find(FRIENDLY_MINIONS + PIRATE) & Buff(SELF, "AT_032e")
  
  AT_032e = buff(+1, +1)
  
  
  # Anub'arak
  class AT_036:
  	deathrattle = Bounce(SELF), Summon(CONTROLLER, "AT_036t")
  
  
  ##
  # Spells
  
  # Burgle
  class AT_033:
  	play = Give(CONTROLLER, RandomCollectible(card_class=ENEMY_CLASS)) * 2
  
  
  # Beneath the Grounds
  class AT_035:
  	play = Shuffle(OPPONENT, "AT_035t") * 3
  
  class AT_035t:
  	draw = Destroy(SELF), Summon(OPPONENT, "AT_036t"), Draw(CONTROLLER)
  
  
  ##
  # Weapons
  
  # Poisoned Blade
  class AT_034:
  	inspire = Buff(SELF, "AT_034e")
  
  AT_034e = buff(atk=1)
  
new_contents: from ..utils import *
  
  
  ##
  # Minions
  
  # Shado-Pan Rider
  class AT_028:
  	combo = Buff(SELF, "AT_028e")
  
  AT_028e = buff(atk=3)
  
  
  # Buccaneer
  class AT_029:
  	events = Summon(FRIENDLY_WEAPON).on(Buff(Summon.TARGET, "AT_029e"))
  
  AT_029e = buff(atk=1)
  
  
  # Undercity Valiant
  class AT_030:
  	combo = Hit(TARGET, 1)
  
  
  # Cutpurse
  class AT_031:
  	events = Attack(SELF, HERO).on(Give(CONTROLLER, "GAME_005"))
  
  
  # Shady Dealer
  class AT_032:
  	powered_up = Find(FRIENDLY_MINIONS + PIRATE)
  	play = powered_up & Buff(SELF, "AT_032e")
  
  AT_032e = buff(+1, +1)
  
  
  # Anub'arak
  class AT_036:
  	deathrattle = Bounce(SELF), Summon(CONTROLLER, "AT_036t")
  
  
  ##
  # Spells
  
  # Burgle
  class AT_033:
  	play = Give(CONTROLLER, RandomCollectible(card_class=ENEMY_CLASS)) * 2
  
  
  # Beneath the Grounds
  class AT_035:
  	play = Shuffle(OPPONENT, "AT_035t") * 3
  
  class AT_035t:
  	draw = Destroy(SELF), Summon(OPPONENT, "AT_036t"), Draw(CONTROLLER)
  
  
  ##
  # Weapons
  
  # Poisoned Blade
  class AT_034:
  	inspire = Buff(SELF, "AT_034e")
  
  AT_034e = buff(atk=1)
  
subject: Add a powered_up script to Shady Dealer