old_contents: # Copyright (c) 2015 Ultimaker B.V.
  # Uranium is released under the terms of the AGPLv3 or higher.
  
  from UM.Scene.SceneNode import SceneNode
  
  from . import Operation
  
  ##  An operation that moves a scene node.
  #
  #   This has nothing to do with languages. It is a linear transformation on
  #   geometry.
  class TranslateOperation(Operation.Operation):
      ##  Initialises this TranslateOperation.
      #
      #   \param node The node to translate.
      #   \param translation A translation matrix to transform the node by.
      #   \param kwargs Key-word arguments, including:
      #    - set_position: Whether to change the position (True) or add the
      #      positions, making a relative move (False).
      def __init__(self, node, translation, **kwargs):
          super().__init__()
          self._node = node
          self._old_transformation = node.getLocalTransformation() # To restore the transformation to in case of an undo.
          self._translation = translation
          self._set_position = kwargs.get("set_position", False)
  
      ##  Undoes the translate operation, restoring the old transformation.
      def undo(self):
          self._node.setTransformation(self._old_transformation)
  
      ##  Re-applies the translate operation.
      def redo(self):
          if self._set_position: # Change the position to the new position.
              self._node.setPosition(self._translation, SceneNode.TransformSpace.World)
          else: # Add the translation to the current position.
              self._node.translate(self._translation, SceneNode.TransformSpace.World)
  
      ##  Merges this operation with another translate operation.
      #
      #   This prevents the user from having to undo multiple operations if they
      #   were not his operations.
      #
      #   You should ONLY merge this operation with an older operation. It is NOT
      #   symmetric.
      #
      #   \param other The older translate operation to merge this operation with.
      def mergeWith(self, other):
          if type(other) is not TranslateOperation:
              return False
          if other._node != self._node: # Must be moving the same node.
              return False
  
          op = TranslateOperation(self._node, self._translation + other._translation)
          op._old_transformation = other._old_transformation # Use the oldest transformation of the two to restore if we undo.
          return op
  
      ##  Returns a programmer-readable representation of this operation.
      #
      #   \return A programmer-readable representation of this operation.
      def __repr__(self):
          return "TranslateOperation(node = {0}, translation={1})".format(self._node, self._translation)
  
new_contents: # Copyright (c) 2015 Ultimaker B.V.
  # Uranium is released under the terms of the AGPLv3 or higher.
  
  from UM.Scene.SceneNode import SceneNode
  
  from . import Operation
  
  ##  An operation that moves a scene node.
  #
  #   This has nothing to do with languages. It is a linear transformation on
  #   geometry.
  class TranslateOperation(Operation.Operation):
      ##  Initialises this TranslateOperation.
      #
      #   \param node The node to translate.
      #   \param translation A translation matrix to transform the node by.
      #   \param set_position: Whether to change the position (True) or add the
      #   positions, making a relative move (False).
      def __init__(self, node, translation, set_position = False):
          super().__init__()
          self._node = node
          self._old_transformation = node.getLocalTransformation() # To restore the transformation to in case of an undo.
          self._translation = translation
          self._set_position = set_position
  
      ##  Undoes the translate operation, restoring the old transformation.
      def undo(self):
          self._node.setTransformation(self._old_transformation)
  
      ##  Re-applies the translate operation.
      def redo(self):
          if self._set_position: # Change the position to the new position.
              self._node.setPosition(self._translation, SceneNode.TransformSpace.World)
          else: # Add the translation to the current position.
              self._node.translate(self._translation, SceneNode.TransformSpace.World)
  
      ##  Merges this operation with another translate operation.
      #
      #   This prevents the user from having to undo multiple operations if they
      #   were not his operations.
      #
      #   You should ONLY merge this operation with an older operation. It is NOT
      #   symmetric.
      #
      #   \param other The older translate operation to merge this operation with.
      def mergeWith(self, other):
          if type(other) is not TranslateOperation:
              return False
          if other._node != self._node: # Must be moving the same node.
              return False
  
          op = TranslateOperation(self._node, self._translation + other._translation)
          op._old_transformation = other._old_transformation # Use the oldest transformation of the two to restore if we undo.
          return op
  
      ##  Returns a programmer-readable representation of this operation.
      #
      #   \return A programmer-readable representation of this operation.
      def __repr__(self):
          return "TranslateOperation(node = {0}, translation={1})".format(self._node, self._translation)
  
subject: Convert kwargs into normal arguments