old_contents: """
      misc
  """
  from __future__ import absolute_import, division, print_function, unicode_literals
  import logging
  from OpenGL import GL
  from mcedit2.rendering.scenegraph.rendernode import RenderstateRenderNode, RenderNode
  from mcedit2.rendering.scenegraph.scenenode import Node
  
  log = logging.getLogger(__name__)
  
  
  class PolygonModeRenderNode(RenderstateRenderNode):
      def enter(self):
          GL.glPushAttrib(GL.GL_POLYGON_BIT)
          GL.glPolygonMode(self.sceneNode.face, self.sceneNode.mode)
  
      def exit(self):
          GL.glPopAttrib()
  
  
  class PolygonModeNode(Node):
      RenderNodeClass = PolygonModeRenderNode
  
      def __init__(self, face, mode):
          super(PolygonModeNode, self).__init__()
          self.face = face
          self.mode = mode
  
  
  class ClearRenderNode(RenderNode):
      def drawSelf(self):
          color = self.sceneNode.clearColor
          if color is None:
              GL.glClear(GL.GL_DEPTH_BUFFER_BIT)
          else:
              GL.glClearColor(*color)
              GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
  
  
  class ClearNode(Node):
      RenderNodeClass = ClearRenderNode
  
      def __init__(self, clearColor=(0, 0, 0, 1)):
          super(ClearNode, self).__init__()
          self.clearColor = clearColor
  
new_contents: """
      misc
  """
  from __future__ import absolute_import, division, print_function, unicode_literals
  import logging
  from OpenGL import GL
  from mcedit2.rendering.scenegraph.rendernode import RenderstateRenderNode, RenderNode
  from mcedit2.rendering.scenegraph.scenenode import Node
  
  log = logging.getLogger(__name__)
  
  
  class PolygonModeRenderNode(RenderstateRenderNode):
      def enter(self):
          GL.glPushAttrib(GL.GL_POLYGON_BIT)
          GL.glPolygonMode(self.sceneNode.face, self.sceneNode.mode)
  
      def exit(self):
          GL.glPopAttrib()
  
  
  class PolygonModeNode(Node):
      RenderNodeClass = PolygonModeRenderNode
  
      def __init__(self, face, mode):
          super(PolygonModeNode, self).__init__()
          self.face = face
          self.mode = mode
  
  
  class LineWidthRenderNode(RenderstateRenderNode):
      def enter(self):
          GL.glPushAttrib(GL.GL_LINE_BIT)
          GL.glLineWidth(self.sceneNode.lineWidth)
  
      def exit(self):
          GL.glPopAttrib()
  
  
  class LineWidthNode(Node):
      RenderNodeClass = LineWidthRenderNode
  
      def __init__(self, lineWidth):
          super(LineWidthNode, self).__init__()
          self.lineWidth = lineWidth
  
  class ClearRenderNode(RenderNode):
      def drawSelf(self):
          color = self.sceneNode.clearColor
          if color is None:
              GL.glClear(GL.GL_DEPTH_BUFFER_BIT)
          else:
              GL.glClearColor(*color)
              GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
  
  
  class ClearNode(Node):
      RenderNodeClass = ClearRenderNode
  
      def __init__(self, clearColor=(0, 0, 0, 1)):
          super(ClearNode, self).__init__()
          self.clearColor = clearColor
  
subject: Add LineWidthNode