new_contents: import bpy
  
  from .base import BlenderObject
  
  
  class Mesh(BlenderObject):
      """Base mesh"""
      def add_modifier(self, type):
          """Add a modifier to the active object
  
          :param type: Type of the modifier, must be one of the following:
                       - DATA_TRANSFER Data Transfer.
                       - MESH_CACHE Mesh Cache.
                       - MESH_SEQUENCE_CACHE Mesh Sequence Cache.
                       - NORMAL_EDIT Normal Edit.
                       - UV_PROJECT UV Project.
                       - UV_WARP UV Warp.
                       - VERTEX_WEIGHT_EDIT Vertex Weight Edit.
                       - VERTEX_WEIGHT_MIX Vertex Weight Mix.
                       - VERTEX_WEIGHT_PROXIMITY Vertex Weight Proximity.
                       - ARRAY Array.
                       - BEVEL Bevel.
                       - BOOLEAN Boolean.
                       - BUILD Build.
                       - DECIMATE Decimate.
                       - EDGE_SPLIT Edge Split.
                       - MASK Mask.
                       - MIRROR Mirror.
                       - MULTIRES Multiresolution.
                       - REMESH Remesh.
                       - SCREW Screw.
                       - SKIN Skin.
                       - SOLIDIFY Solidify.
                       - SUBSURF Subdivision Surface.
                       - TRIANGULATE Triangulate.
                       - WIREFRAME Wireframe, Generate a wireframe on the edges of a mesh.
                       - ARMATURE Armature.
                       - CAST Cast.
                       - CORRECTIVE_SMOOTH Corrective Smooth.
                       - CURVE Curve.
                       - DISPLACE Displace.
                       - HOOK Hook.
                       - LAPLACIANSMOOTH Laplacian Smooth.
                       - LAPLACIANDEFORM Laplacian Deform.
                       - LATTICE Lattice.
                       - MESH_DEFORM Mesh Deform.
                       - SHRINKWRAP Shrinkwrap.
                       - SIMPLE_DEFORM Simple Deform.
                       - SMOOTH Smooth.
                       - WARP Warp.
                       - WAVE Wave.
                       - CLOTH Cloth.
                       - COLLISION Collision.
                       - DYNAMIC_PAINT Dynamic Paint.
                       - EXPLODE Explode.
                       - FLUID_SIMULATION Fluid Simulation.
                       - OCEAN Ocean.
                       - PARTICLE_INSTANCE Particle Instance.
                       - PARTICLE_SYSTEM Particle System.
                       - SMOKE Smoke.
                       - SOFT_BODY Soft Body.
                       - SURFACE Surface.
          """
          bpy.ops.object.modifier_add(type)
  
subject: Create base mesh