new_contents: from PodSixNet.Channel import Channel
  from PodSixNet.Server import Server
  
  from time import sleep
  
  #Create the channel to deal with our incoming requests from the client
  #A new channel is created every time a client connects
  class ClientChannel(Channel):
  
      #Create a function that will respond to every request from the client
      def Network(self, data):
  
          #Print the contents of the packet
          print(data)
  
  #Create a new server for our game
  def GameServer(Server):
  
      #Set the channel to deal with incoming requests
      channelClass = ClientChannel
  
      #Function to deal with new connections
      def Connected(self, channel, addr):
          print("New connection: {}".format(channel))
  
  #Start the server, but only if the file wasn't imported
  if __name__ == "__main__":
  
      print("Server starting on LOCALHOST...\n")
  
      #Create a server
      s = GameServer()
  
      #Pump the server at regular intervals (check for new requests)
      while True:
          s.Pump()
          sleep(0.0001)
  
subject: Create basic PodSixNet server