old_contents: from ..utils import *
  
  
  ##
  # Minions
  
  # Ram Wrangler
  class AT_010:
  	play = Find(FRIENDLY_MINIONS + BEAST) & Summon(CONTROLLER, RandomBeast())
  
  
  # Stablemaster
  class AT_057:
  	play = Buff(TARGET, "AT_057o")
  
  
  # Brave Archer
  class AT_059:
  	inspire = Find(CONTROLLER_HAND) | Hit(ENEMY_HERO, 2)
  
  
  ##
  # Spells
  
  # Powershot
  class AT_056:
  	play = Hit(TARGET | TARGET_ADJACENT, 2)
  
  
  # Lock and Load
  class AT_061:
  	play = Buff(FRIENDLY_HERO, "AT_061e")
  
  class AT_061e:
  	events = OWN_SPELL_PLAY.on(
  		Give(CONTROLLER, RandomCollectible(card_class=CardClass.HUNTER))
  	)
  
  
  # Ball of Spiders
  class AT_062:
  	play = Summon(CONTROLLER, "FP1_011") * 3
  
  
  ##
  # Secrets
  
  # Bear Trap
  class AT_060:
  	events = Attack(CHARACTER, FRIENDLY_HERO).after(Summon(CONTROLLER, "CS2_125"))
  
new_contents: from ..utils import *
  
  
  ##
  # Minions
  
  # Ram Wrangler
  class AT_010:
  	play = Find(FRIENDLY_MINIONS + BEAST) & Summon(CONTROLLER, RandomBeast())
  
  
  # Stablemaster
  class AT_057:
  	play = Buff(TARGET, "AT_057o")
  
  
  # Brave Archer
  class AT_059:
  	inspire = Find(CONTROLLER_HAND) | Hit(ENEMY_HERO, 2)
  
  
  # Acidmaw
  class AT_063:
  	events = Damage(MINION - SELF).on(Destroy(Damage.Args.TARGETS))
  
  
  # Dreadscale
  class AT_063t:
  	events = OWN_TURN_END.on(Hit(ALL_MINIONS - SELF, 1))
  
  
  ##
  # Spells
  
  # Powershot
  class AT_056:
  	play = Hit(TARGET | TARGET_ADJACENT, 2)
  
  
  # Lock and Load
  class AT_061:
  	play = Buff(FRIENDLY_HERO, "AT_061e")
  
  class AT_061e:
  	events = OWN_SPELL_PLAY.on(
  		Give(CONTROLLER, RandomCollectible(card_class=CardClass.HUNTER))
  	)
  
  
  # Ball of Spiders
  class AT_062:
  	play = Summon(CONTROLLER, "FP1_011") * 3
  
  
  ##
  # Secrets
  
  # Bear Trap
  class AT_060:
  	events = Attack(CHARACTER, FRIENDLY_HERO).after(Summon(CONTROLLER, "CS2_125"))
  
subject: Implement Acidmaw and Dreadscale