old_contents: #!/usr/bin/env python
  
  #www.stuffaboutcode.com
  #Raspberry Pi, Minecraft - auto bridge
  
  # mcpipy.com retrieved from URL below, written by stuffaboutcode
  # http://www.stuffaboutcode.com/2013/02/raspberry-pi-minecraft-auto-bridge.html
  
  #import the minecraft.py module from the minecraft directory
  from .. import minecraft
  from .. import block
  #import time, so delays can be used
  import time
  import server
  
  
  #function to round players float position to integer position
  def roundVec3(vec3):
      return minecraft.Vec3(int(vec3.x), int(vec3.y), int(vec3.z))
  
  if __name__ == "__main__":
  
      time.sleep(2)
  
      #Connect to minecraft by creating the minecraft object
      # - minecraft needs to be running and in a game
      mc = minecraft.Minecraft.create(server.address)
  
      #Post a message to the minecraft chat window
      mc.postToChat("Hi, Minecraft - Auto Bridge Active")
      mc.postToChat("www.stuffaboutcode.com")
  
      #Get the players position
      lastPlayerPos = mc.player.getPos()
  
      while (True):
  
          #Get the players position
          playerPos = mc.player.getPos()
  
          #Find the difference between the player's position and the last position
          movementX = lastPlayerPos.x - playerPos.x
          movementZ = lastPlayerPos.z - playerPos.z
  
          #Has the player moved more than 0.2 in any horizontal (x,z) direction
  
          if ((movementX < -0.2) or (movementX > 0.2) or (movementZ < -0.2) or (movementZ > 0.2)):
  
              #Project players direction forward to the next square
              nextPlayerPos = playerPos
              # keep adding the movement to the players location till the next block is found
              while ((int(playerPos.x) == int(nextPlayerPos.x)) and (int(playerPos.z) == int(nextPlayerPos.z))):
                  nextPlayerPos = minecraft.Vec3(nextPlayerPos.x - movementX, nextPlayerPos.y, nextPlayerPos.z - movementZ)
  
              #Is the block below the next player pos air, if so fill it in with DIAMOND
              blockBelowPos = roundVec3(nextPlayerPos)
              blockBelowPos.z = blockBelowPos.z - 1
              blockBelowPos.y = blockBelowPos.y - 1
              if mc.getBlock(blockBelowPos) == block.AIR:
                  mc.setBlock(blockBelowPos.x, blockBelowPos.y, blockBelowPos.z, block.DIAMOND_BLOCK)
  
              #Store players last position
              lastPlayerPos = playerPos
  
              #Delay
          time.sleep(0.01)
new_contents: #!/usr/bin/env python
  
  #www.stuffaboutcode.com
  #Raspberry Pi, Minecraft - auto bridge
  
  # mcpipy.com retrieved from URL below, written by stuffaboutcode
  # http://www.stuffaboutcode.com/2013/02/raspberry-pi-minecraft-auto-bridge.html
  
  #import the minecraft.py module from the minecraft directory
  import mcpi.minecraft as minecraft
  import mcpi.block as block
  #import time, so delays can be used
  import time
  import server
  
  
  #function to round players float position to integer position
  def roundVec3(vec3):
      return minecraft.Vec3(int(vec3.x), int(vec3.y), int(vec3.z))
  
  if __name__ == "__main__":
  
      time.sleep(2)
  
      #Connect to minecraft by creating the minecraft object
      # - minecraft needs to be running and in a game
      mc = minecraft.Minecraft.create(server.address)
  
      #Post a message to the minecraft chat window
      mc.postToChat("Hi, Minecraft - Auto Bridge Active")
      mc.postToChat("www.stuffaboutcode.com")
  
      #Get the players position
      lastPlayerPos = mc.player.getPos()
  
      while (True):
  
          #Get the players position
          playerPos = mc.player.getPos()
  
          #Find the difference between the player's position and the last position
          movementX = lastPlayerPos.x - playerPos.x
          movementZ = lastPlayerPos.z - playerPos.z
  
          #Has the player moved more than 0.2 in any horizontal (x,z) direction
  
          if ((movementX < -0.2) or (movementX > 0.2) or (movementZ < -0.2) or (movementZ > 0.2)):
  
              #Project players direction forward to the next square
              nextPlayerPos = playerPos
              # keep adding the movement to the players location till the next block is found
              while ((int(playerPos.x) == int(nextPlayerPos.x)) and (int(playerPos.z) == int(nextPlayerPos.z))):
                  nextPlayerPos = minecraft.Vec3(nextPlayerPos.x - movementX, nextPlayerPos.y, nextPlayerPos.z - movementZ)
  
              #Is the block below the next player pos air, if so fill it in with DIAMOND
              blockBelowPos = roundVec3(nextPlayerPos)
              blockBelowPos.z = blockBelowPos.z - 1
              blockBelowPos.y = blockBelowPos.y - 1
              if mc.getBlock(blockBelowPos) == block.AIR:
                  mc.setBlock(blockBelowPos.x, blockBelowPos.y, blockBelowPos.z, block.DIAMOND_BLOCK)
  
              #Store players last position
              lastPlayerPos = playerPos
  
              #Delay
          time.sleep(0.01)
  
subject: Update stuffaboutcode_bridge.py