old_contents: from ..utils import *
  
  
  ##
  # Minions
  
  # Flamewaker
  class BRM_002:
  	events = [
  		OWN_SPELL_PLAY.after(Hit(RANDOM_ENEMY_MINION, 1) * 2)
  	]
  
  
  # Imp Gang Boss
  class BRM_006:
  	events = [
  		SELF_DAMAGE.on(Summon(CONTROLLER, "BRM_006t"))
  	]
  
  
  # Dark Iron Skulker
  class BRM_008:
  	action = [Hit(ENEMY_MINIONS - DAMAGED, 2)]
  
  
  # Volcanic Lumberer
  class BRM_009:
  	def cost(self, value):
  		return value - self.game.minionsKilledThisTurn
  
  
  # Axe Flinger
  class BRM_016:
  	events = [
  		SELF_DAMAGE.on(Hit(ENEMY_HERO, 2))
  	]
  
  
  # Dragon Egg
  class BRM_022:
  	events = [
  		SELF_DAMAGE.on(Summon(CONTROLLER, "BRM_022t"))
  	]
  
  
  # Volcanic Drake
  class BRM_025:
  	def cost(self, value):
  		return value - self.game.minionsKilledThisTurn
  
  
  # Hungry Dragon
  class BRM_026:
  	def action(self):
  		return [Summon(CONTROLLER, randomCollectible(type=CardType.MINION, cost=1))]
  
  
  ##
  # Spells
  
  # Solemn Vigil
  class BRM_001:
  	action = [Draw(CONTROLLER) * 2]
  
  	def cost(self, value):
  		return value - self.game.minionsKilledThisTurn
  
  
  # Dragon's Breath
  class BRM_003:
  	action = [Hit(TARGET, 4)]
  
  	def cost(self, value):
  		return value - self.game.minionsKilledThisTurn
  
  
  # Demonwrath
  class BRM_005:
  	action = [Hit(ALL_MINIONS - DEMON, 2)]
  
new_contents: from ..utils import *
  
  
  ##
  # Minions
  
  # Flamewaker
  class BRM_002:
  	events = [
  		OWN_SPELL_PLAY.after(Hit(RANDOM_ENEMY_MINION, 1) * 2)
  	]
  
  
  # Imp Gang Boss
  class BRM_006:
  	events = [
  		SELF_DAMAGE.on(Summon(CONTROLLER, "BRM_006t"))
  	]
  
  
  # Dark Iron Skulker
  class BRM_008:
  	action = [Hit(ENEMY_MINIONS - DAMAGED, 2)]
  
  
  # Volcanic Lumberer
  class BRM_009:
  	def cost(self, value):
  		return value - self.game.minionsKilledThisTurn
  
  
  # Axe Flinger
  class BRM_016:
  	events = [
  		SELF_DAMAGE.on(Hit(ENEMY_HERO, 2))
  	]
  
  
  # Dragon Egg
  class BRM_022:
  	events = [
  		SELF_DAMAGE.on(Summon(CONTROLLER, "BRM_022t"))
  	]
  
  
  # Volcanic Drake
  class BRM_025:
  	def cost(self, value):
  		return value - self.game.minionsKilledThisTurn
  
  
  # Hungry Dragon
  class BRM_026:
  	def action(self):
  		return [Summon(OPPONENT, randomCollectible(type=CardType.MINION, cost=1))]
  
  
  ##
  # Spells
  
  # Solemn Vigil
  class BRM_001:
  	action = [Draw(CONTROLLER) * 2]
  
  	def cost(self, value):
  		return value - self.game.minionsKilledThisTurn
  
  
  # Dragon's Breath
  class BRM_003:
  	action = [Hit(TARGET, 4)]
  
  	def cost(self, value):
  		return value - self.game.minionsKilledThisTurn
  
  
  # Demonwrath
  class BRM_005:
  	action = [Hit(ALL_MINIONS - DEMON, 2)]
  
subject: Fix Hungry Dragon to summon for the opponent