old_contents: from anchors import alignComponentsToAnchors
  
  
  def parseComposite(composite):
      c = composite.split("=")
      d = c[1].split("/")
      glyphName = d[0]
      if len(d) == 1:
          offset = [0,0]
      else:
          offset = [int(i) for i in d[1].split(",")]
      accentString = c[0]
      accents = accentString.split("+")
      baseName = accents.pop(0)
      accentNames = [i.split(":") for i in accents ]
      return (glyphName, baseName, accentNames, offset)
  
  
  def generateGlyph(f,gname):
      glyphName, baseName, accentNames, offset = parseComposite(gname)
      if baseName.find("_") != -1:
          g = f.newGlyph(glyphName)
          lastWidth = 0
          for componentName in baseName.split("_"):
              g.appendComponent(componentName, (g.width, 0))
              g.width += f[componentName].width
      else: 
          if not f.has_key(glyphName):
              try:
                  f.compileGlyph(glyphName, baseName, accentNames)
              except KeyError as e:
                  print ("KeyError raised for composition rule '%s', likely %s "
                      "anchor not found in glyph '%s'" % (gname, e, baseName))
                  return
              g = f[glyphName]
              if len(accentNames) > 0:
                  alignComponentsToAnchors(f, glyphName, baseName, accentNames)
              if offset[0] != 0 or offset[1] != 0:
                  g.width += offset[1] + offset[0]
                  g.move((offset[0], 0))
          else:
              print ("Existing glyph '%s' found in font, ignoring composition "
                  "rule '%s'" % (glyphName, gname))
  
new_contents: from anchors import alignComponentsToAnchors
  
  
  def parseComposite(composite):
      c = composite.split("=")
      d = c[1].split("/")
      glyphName = d[0]
      if len(d) == 1:
          offset = [0,0]
      else:
          offset = [int(i) for i in d[1].split(",")]
      accentString = c[0]
      accents = accentString.split("+")
      baseName = accents.pop(0)
      accentNames = [i.split(":") for i in accents ]
      return (glyphName, baseName, accentNames, offset)
  
  
  def generateGlyph(f,gname):
      glyphName, baseName, accentNames, offset = parseComposite(gname)
      if baseName.find("_") != -1:
          g = f.newGlyph(glyphName)
          for componentName in baseName.split("_"):
              g.appendComponent(componentName, (g.width, 0))
              g.width += f[componentName].width
      else: 
          if not f.has_key(glyphName):
              try:
                  f.compileGlyph(glyphName, baseName, accentNames)
              except KeyError as e:
                  print ("KeyError raised for composition rule '%s', likely %s "
                      "anchor not found in glyph '%s'" % (gname, e, baseName))
                  return
              g = f[glyphName]
              if len(accentNames) > 0:
                  alignComponentsToAnchors(f, glyphName, baseName, accentNames)
              if offset[0] != 0 or offset[1] != 0:
                  g.width += offset[1] + offset[0]
                  g.move((offset[0], 0))
          else:
              print ("Existing glyph '%s' found in font, ignoring composition "
                  "rule '%s'" % (glyphName, gname))
  
subject: Remove initialization of unused variable