old_contents: from toolchain import Recipe, shprint
  import sh
  
  
  class LibSDL2Recipe(Recipe):
      #version = "2.0.3"
      #url = "https://www.libsdl.org/release/SDL2-{version}.tar.gz"
      version = "iOS-improvements"
      url = "https://bitbucket.org/slime73/sdl-experiments/get/{version}.tar.gz"
      library = "Xcode-iOS/SDL/build/Release-{arch.sdk}/libSDL2.a"
      include_dir = "include"
      pbx_frameworks = ["OpenGLES", "AudioToolbox", "QuartzCore", "CoreGraphics",
              "CoreMotion"]
  
      def prebuild_arch(self, arch):
          if self.has_marker("patched"):
              return
          self.apply_patch("uikit-transparent.patch")
          self.set_marker("patched")
  
      def build_arch(self, arch):
          env = arch.get_env()
          shprint(sh.xcodebuild, self.ctx.concurrent_xcodebuild,
                  "ONLY_ACTIVE_ARCH=NO",
                  "ARCHS={}".format(arch.arch),
                  "CC={}".format(env['CC']),
                  "-sdk", arch.sdk,
                  "-project", "Xcode-iOS/SDL/SDL.xcodeproj",
                  "-target", "libSDL",
                  "-configuration", "Release")
  
  
  recipe = LibSDL2Recipe()
  
  
new_contents: from toolchain import Recipe, shprint
  import sh
  
  
  class LibSDL2Recipe(Recipe):
      #version = "2.0.3"
      #url = "https://www.libsdl.org/release/SDL2-{version}.tar.gz"
      version = "iOS-improvements"
      url = "https://bitbucket.org/slime73/sdl-experiments/get/{version}.tar.gz"
      library = "Xcode-iOS/SDL/build/Release-{arch.sdk}/libSDL2.a"
      include_dir = "include"
      pbx_frameworks = ["OpenGLES", "AudioToolbox", "QuartzCore", "CoreGraphics",
              "CoreMotion", "GameController", "AVFoundation", "Metal"]
  
      def prebuild_arch(self, arch):
          if self.has_marker("patched"):
              return
          self.apply_patch("uikit-transparent.patch")
          self.set_marker("patched")
  
      def build_arch(self, arch):
          env = arch.get_env()
          shprint(sh.xcodebuild, self.ctx.concurrent_xcodebuild,
                  "ONLY_ACTIVE_ARCH=NO",
                  "ARCHS={}".format(arch.arch),
                  "CC={}".format(env['CC']),
                  "-sdk", arch.sdk,
                  "-project", "Xcode-iOS/SDL/SDL.xcodeproj",
                  "-target", "libSDL",
                  "-configuration", "Release")
  
  
  recipe = LibSDL2Recipe()
  
  
subject: fix missing pbx framework for latest sdl2