old_contents: import random
  
  def generate(myrace, myclass, mystats, infeats, inlevel):
  
  	if infeats != "rand":
  		return infeats
  
  	# elif myclass == "Barbarian":
  	# 	#Barbarian strength build
  			#Human Bonus Feat) Toughness
  			#1) Power Attack
  			#3) Improved Initiative
  			#5) Endurance
  			#7) Diehard
  			#9) Improved Critical (main weapon)
  			#11) Sickening Critical
  			#13) Staggering Critical
  			#15) Blinding Critical
  			#17) Stunning Critical
  			#19) Heroic Defiance
  			
  		#TO ADD
  		#Barbarian archer build
  		#Barbarian mounted build
  		#Totem barbarian build
  		#Invulnerable rager barbarian build (uses Stalwart, tank build)
  
  	# elif myclass == "Bard":
  	# 	#Bard casting build
  
  	# elif myclass == "Cleric":
  	# 	#Cleric bruiser build
  
  	# elif myclass == "Druid":
  	# 	#Druid bruiser build
  
  	# elif myclass == "Fighter":
  	# 	#Fighter melee strength build
  
  	# elif myclass == "Monk":
  	# 	#Monk melee strength build
  
  	# elif myclass == "Paladin":
  	# 	#Paladin bruiser build
  
  	# elif myclass == "Ranger":
  	# 	#Ranger strength build
  
  	# elif myclass == "Rogue":
  	# 	#Rogue Dexterity assassin build
  
  	# elif myclass == "Sorcerer":
  	# 	#Sorcerer squishy control mage build
  
  	# elif myclass == "Wizard":
  	# 	#Wizard squishy control mage build
  
  	else:
  		return ['Just', 'testing', 'for', 'now!']
  		#Account for input classes here, make an educated guess about feats based on stats
new_contents: import random
  
  def generate(myrace, myclass, mystats, infeats, inlevel):
  
  	if infeats != "rand":
  		return infeats
  
  	# elif myclass == "Barbarian":
  	# 	#Barbarian strength build
  			#Human Bonus Feat) Toughness
  			#1) Power Attack
  			#3) Improved Initiative
  			#5) Endurance
  			#7) Diehard
  			#9) Improved Critical (main weapon)
  			#11) Sickening Critical
  			#13) Staggering Critical
  			#15) Blinding Critical
  			#17) Stunning Critical
  			#19) Heroic Defiance
  			
  		#TO ADD
  		#Barbarian archer build
  		#Barbarian mounted build
  		#Totem barbarian build
  		#Invulnerable rager barbarian build (uses Stalwart, tank build)
  
  	# elif myclass == "Bard":
  
  		#TO ADD
  		#Bard controller build
  		#Bard archer build
  		#Bard melee build
  	# 	#Bard casting build
  
  	# elif myclass == "Cleric":
  		#Cleric bruiser build
  		#Cleric caster build
  
  	# elif myclass == "Druid":
  	# 	#Druid bruiser build
  		#Druid archetypes?
  
  	# elif myclass == "Fighter":
  	# 	#Fighter 2h build
  		#Fighter archery build
  		#Fighter mounted build
  		#Fighter OHF build
  		#Fighter THF build
  		#Fighter sword and board build
  
  	# elif myclass == "Monk":
  	# 	#Monk unarmed build
  		#Monk armed build
  		#Monk ranged build
  		#Monk switch hitter build
  
  	# elif myclass == "Paladin":
  	# 	#Paladin bruiser build
  
  	# elif myclass == "Ranger":
  	# 	#Ranger strength build
  
  	# elif myclass == "Rogue":
  	# 	#Rogue Dexterity assassin build
  
  	# elif myclass == "Sorcerer":
  	# 	#Sorcerer squishy control mage build
  
  	# elif myclass == "Wizard":
  	# 	#Wizard squishy control mage build
  
  	else:
  		return ['Just', 'testing', 'for', 'now!']
  		#Account for input classes here, make an educated guess about feats based on stats
subject: Build types added for all classes in featgen