old_contents: #!/usr/bin/env python
  """
  Contains player and NPC-classes.
  """
  import logging
  
  from Item import Item
  
  class Person(object):
      """
      Base class for all characters in game.
      """
      DEFAULT_HEALTH = 100
  
      def __init__(self, health=DEFAULT_HEALTH, position):
          """
          Defaults to facing north. Facing codes:
          - 0: North
          - 1: East
          - 2: South
          - 3: West
  
          @param health The health that is given at init.
          @param position [x, y] the position at init.
          """
          if not isinstance(position, (tuple, list)):
              logging.error(
                  "Position should be tuple/list with [y, x], set it to [0, 0]"
              )
              position = [0, 0]
  
          self.health, self.position, self.facing = health, position, 0
  
  class Player(Person):
      """
      Contains the player-controlled character.
      """
      def __init__(self, health=DEFAULT_HEALTH, position):
          super(Player, self).__init__(health, position)
  
          self.inventory = []
  
      def give_item(self, item):
          if not isinstance(item, Item):
              logging.error(
                  "Item given to player is not item instance."
              )
              return
  
          self.inventory.append(item)
  
  class NPC(Person):
      """
      Contains a character controlled by the game.
      """
      def next_step():
          """
          Since the game controls this character, some algorithm should say where
          it moves.
  
          TODO
          """
          pass
  
new_contents: #!/usr/bin/env python
  """
  Contains player and NPC-classes.
  """
  import logging
  
  from Item import Item
  
  class Person(object):
      """
      Base class for all characters in game.
      """
      DEFAULT_HEALTH = 100
  
      def __init__(self, health=DEFAULT_HEALTH, position):
          """
          Defaults to facing north. Facing codes:
          - 0: North
          - 1: East
          - 2: South
          - 3: West
  
          @param health The health that is given at init.
          @param position [x, y] the position at init.
          """
          if not isinstance(position, (tuple, list)):
              logging.error(
                  "Position should be tuple/list with [x, y], set it to [0, 0]"
              )
              position = [0, 0]
  
          self.health, self.position, self.facing = health, position, 0
  
  class Player(Person):
      """
      Contains the player-controlled character.
      """
      def __init__(self, health=DEFAULT_HEALTH, position):
          super(Player, self).__init__(health, position)
  
          self.inventory = []
  
      def give_item(self, item):
          if not isinstance(item, Item):
              logging.error(
                  "Item given to player is not item instance."
              )
              return
  
          self.inventory.append(item)
  
  class NPC(Person):
      """
      Contains a character controlled by the game.
      """
      def next_step():
          """
          Since the game controls this character, some algorithm should say where
          it moves.
  
          TODO
          """
          pass
  
subject: Revert "x,y should be y,x"