old_contents: # Copyright (C) 2016  Niklas Rosenstein
  #
  # Permission is hereby granted, free of charge, to any person obtaining a copy
  # of this software and associated documentation files (the "Software"), to deal
  # in the Software without restriction, including without limitation the rights
  # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  # copies of the Software, and to permit persons to whom the Software is
  # furnished to do so, subject to the following conditions:
  #
  # The above copyright notice and this permission notice shall be included in
  # all copies or substantial portions of the Software.
  #
  # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  # THE SOFTWARE.
  """
  This file is an adaption for the ``localimport`` module which is optimized
  to be used in Python Expressions (Tags, Generators, XPresso Nodes) inside
  of Cinema 4D.
  
  .. code:: python
  
    import c4d
    import require
  
    localimport = require('c4ddev/scripting/localimport')
    with localimport(doc):
      import twitter
  
    def main():
      # ...
  """
  
  import os
  _localimport = require.context.binding('localimport')
  importer_cache = {}
  
  def localimport(doc):
    """
    This function creates an object of the real ``localimport`` module for
    the specified :class:`c4d.BaseDocument` object and returns it. We use
    this technique to avoid re-importing modules evertime you recompile a
    Python Expression in Cinema 4D.
    """
  
    path = doc.GetDocumentPath()
    if not path or not os.path.isdir(path):
      raise ValueError('document directory is invalid: {0!r}'.format(doc))
  
    importer = importer_cache.get(path)
    if not importer:
      importer = _localimport(['.'], path)
      importer_cache[path] = importer
  
    return importer
  
  exports = localimport
  
new_contents: # Copyright (C) 2016  Niklas Rosenstein
  #
  # Permission is hereby granted, free of charge, to any person obtaining a copy
  # of this software and associated documentation files (the "Software"), to deal
  # in the Software without restriction, including without limitation the rights
  # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  # copies of the Software, and to permit persons to whom the Software is
  # furnished to do so, subject to the following conditions:
  #
  # The above copyright notice and this permission notice shall be included in
  # all copies or substantial portions of the Software.
  #
  # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  # THE SOFTWARE.
  """
  This file is an adaption for the ``localimport`` module which is optimized
  to be used in Python Expressions (Tags, Generators, XPresso Nodes) inside
  of Cinema 4D.
  
  .. code:: python
  
    import c4d
    import require
  
    localimport = require('c4ddev/scripting/localimport')
    with localimport(doc):
      import twitter
  
    def main():
      # ...
  """
  
  import os
  _localimport = require.context.binding('localimport').localimport
  importer_cache = {}
  
  def localimport(doc):
    """
    This function creates an object of the real ``localimport`` module for
    the specified :class:`c4d.BaseDocument` object and returns it. We use
    this technique to avoid re-importing modules evertime you recompile a
    Python Expression in Cinema 4D.
    """
  
    path = doc.GetDocumentPath()
    if not path or not os.path.isdir(path):
      raise ValueError('document directory is invalid: {0!r}'.format(doc))
  
    importer = importer_cache.get(path)
    if not importer:
      importer = _localimport(['.', './python'], path)
      importer_cache[path] = importer
  
    return importer
  
  exports = localimport
  
subject: fix c4ddev/scripting/localimport and add python/ to PYTHONPATH