old_contents: #Snowbrawl
  from helpers import *
  
  arenas = {}
  
  """
  ArenaName
  PlayersPerGame
  Objective
  PlayersInQue
  """
  
  @hook.event("entity.ProjectileHitEvent", "high")
  def onHit(event):
      print "thrown"
      if event.getEntity().getType() != EntityType.SNOWBALL:
          print "Not a snowball?"
          return
      if event.getWorld().getName() != "minigames":
          print "Not in minigames"
          return
      print "all good."
      event.getWorld().createExplosion(event.getLocation(),1)
  
          
  
  @hook.event("PlayerInteractEvent")
  def onClick(event):
      if (event.getAction() != Action.RIGHT_CLICK_BLOCK):
          return
      block = event.getClickedBlock()
      if not block.getMaterial() in [Material.SIGN_POST, Material.WALL_SIGN]:
          return
      sign_state = block.getState()
      lines      = bukkit.block.Sign.getLines(sign_state)
      
  
  """
  class Queue(Object):
      
      queue = []
      
      def __init__(self):
  
      def add(name):
          queue.append(name)
      def rem(names):
          for name in names:
              queue.remove(name)
      def shrink():
          queue.remove(0)
          
  class Arena(Object):
  
      queue = Queue()
      size = 0
      coordinate = Coordinate(0, 0)
  
      def __init__(self, coordinate, size):
          self.coordinate = coordinate
          self.size = size
  
      def getLocation():
          return coordinate
      def getSize():
          return size
      def getQueue():
          return queue
  
  class Coordinate(Object):
  
      x = 0
      z = 0
  
      def __init__(self, x, z):
          self.x = x
          self.z = z
  
      def getX():
          return x
      def getZ():
          return z
  
      def inRange(location, range):
          xd = location.getBlockX() - getX()
          zd = location.getBlockZ() - getZ()
          return xd >= 0 and xd <= range_ and zd >= 0 and zd <= range_
  class Match(Object):
  
      names = []
  
      def __init__(self, ):
  def getArena(location):
      for name in arenas:
          arena = arenas.get(name)
          if arena.getLocation().inRange(location, arena.getSize() - 1)
              return arena
      return None
  """
new_contents: #Snowbrawl
  from helpers import *
  
  arenas = {}
  
  """
  ArenaName
  PlayersPerGame
  Objective
  PlayersInQue
  """
  
  @hook.event("entity.ProjectileHitEvent", "high")
  def onHit(event):
      print "thrown"
      if event.getEntity().getType() != EntityType.SNOWBALL:
          print "Not a snowball?"
          return
      if event.getWorld().getName() != "minigames":
          print "Not in minigames"
          return
      print "all good."
      event.getEntity().getWorld().createExplosion(event.getEntity.getLocation(),1)
  
          
  
  @hook.event("PlayerInteractEvent")
  def onClick(event):
      if (event.getAction() != Action.RIGHT_CLICK_BLOCK):
          return
      block = event.getClickedBlock()
      if not block.getMaterial() in [Material.SIGN_POST, Material.WALL_SIGN]:
          return
      sign_state = block.getState()
      lines      = bukkit.block.Sign.getLines(sign_state)
      
  
  """
  class Queue(Object):
      
      queue = []
      
      def __init__(self):
  
      def add(name):
          queue.append(name)
      def rem(names):
          for name in names:
              queue.remove(name)
      def shrink():
          queue.remove(0)
          
  class Arena(Object):
  
      queue = Queue()
      size = 0
      coordinate = Coordinate(0, 0)
  
      def __init__(self, coordinate, size):
          self.coordinate = coordinate
          self.size = size
  
      def getLocation():
          return coordinate
      def getSize():
          return size
      def getQueue():
          return queue
  
  class Coordinate(Object):
  
      x = 0
      z = 0
  
      def __init__(self, x, z):
          self.x = x
          self.z = z
  
      def getX():
          return x
      def getZ():
          return z
  
      def inRange(location, range):
          xd = location.getBlockX() - getX()
          zd = location.getBlockZ() - getZ()
          return xd >= 0 and xd <= range_ and zd >= 0 and zd <= range_
  class Match(Object):
  
      names = []
  
      def __init__(self, ):
  def getArena(location):
      for name in arenas:
          arena = arenas.get(name)
          if arena.getLocation().inRange(location, arena.getSize() - 1)
              return arena
      return None
  """
subject: update explosion