old_contents: from .module import Module
  
  
  class State(Module):
      possible_events = {'changed', 'falling', 'rising'}
  
      def __init__(self, id, alias, device):
          Module.__init__(self, 'State', id, alias, device)
          self._value = False
  
      @property
      def state(self):
          return self._value == True
  
      @state.setter
      def state(self, new_val):
          self._value == new_val
          self._push_value('io_state', new_val)
  
      def _update(self, new_state):
          Module._update(self, new_state)
          if 'io_state' in new_state:
              new_state = new_state['io_state']
              if new_state != self._value:
                  self._pub_event('changed', self._value, new_state)
  
                  evt = 'pressed' if new_state == True else 'released'
                  self._pub_event(evt, self._value, new_state)
  
                  self._value = new_state
  
      def control(self):
          def switch(state):
              self.state = state
  
          return interact(switch, state=self._value)
  
new_contents: from .module import Module
  
  
  class State(Module):
      possible_events = {'changed', 'pressed', 'released'}
  
      def __init__(self, id, alias, device):
          Module.__init__(self, 'State', id, alias, device)
          self._value = False
  
      @property
      def state(self):
          return self._value == True
  
      @state.setter
      def state(self, new_val):
          self._value == new_val
          self._push_value('io_state', new_val)
  
      def _update(self, new_state):
          Module._update(self, new_state)
          if 'io_state' in new_state:
              new_state = new_state['io_state']
              if new_state != self._value:
                  self._pub_event('changed', self._value, new_state)
  
                  evt = 'pressed' if new_state == True else 'released'
                  self._pub_event(evt, self._value, new_state)
  
                  self._value = new_state
  
      def control(self):
          def switch(state):
              self.state = state
  
          return interact(switch, state=self._value)
  
subject: fix state module event error