old_contents: import os
  import json
  
  
  SCRIPT_PATH = os.path.dirname(__file__)
  
  
  def getPreference():
      """ Load pref json data nad return as dict"""
  
      prefFile = open(os.path.join(SCRIPT_PATH, "miExecPref.json"), 'r')
      prefDict = json.load(prefFile)
      prefFile.close()
  
      return prefDict
  
  
  def getWindowSetting():
      """ Load window setting json data and return as dict"""
  
      prefDict = getPreference()
      pardir = os.path.join(SCRIPT_PATH, os.pardir)
  
      windowFilePath = os.path.join(
          pardir,
          "style",
          prefDict['style'],
          "window.json")
  
      windowFile = open(windowFilePath, 'r')
      windowDict = json.load(windowFile)
      windowFile.close()
  
      return windowDict
  
new_contents: import os
  import json
  import maya.cmds as cmds
  
  SCRIPT_PATH = os.path.dirname(__file__)
  MAYA_SCRIPT_DIR = cmds.internalVar(userScriptDir=True)
  
  
  def getPreference():
      """ Load pref json data nad return as dict"""
  
      for root, dirs, files in os.walk(MAYA_SCRIPT_DIR):
          if 'miExecPref.json' in files:
              # Load pref json file from user script dir if exists.
              abspath = os.path.join(root, 'miExecPref.json')
              prefFile = open(abspath, 'r')
          else:
              # Load pref json file from miExec package directory.
              prefFile = open(os.path.join(SCRIPT_PATH, "miExecPref.json"), 'r')
  
      prefDict = json.load(prefFile)
      prefFile.close()
  
      return prefDict
  
  
  def getWindowSetting():
      """ Load window setting json data and return as dict"""
  
      prefDict = getPreference()
      pardir = os.path.join(SCRIPT_PATH, os.pardir)
  
      windowFilePath = os.path.join(
          pardir,
          "style",
          prefDict['style'],
          "window.json")
  
      windowFile = open(windowFilePath, 'r')
      windowDict = json.load(windowFile)
      windowFile.close()
  
      return windowDict
  
subject: Load user pref file if exists in the maya user script directory