old_contents: # pygameHelloWorld.py
  # Hello, World! (pygame version)
  """
  Hello, World! - a simple demonstation of the pygame library
  An example from Chapter 17 of
  'Invent Your Own Games With Python' by Al Sweigart
  
  A.C.LoGreco
  """
  
  import pygame, sys
  from pygame.locals import *
  
  # set up pygame
  pygame.init()
  
  # set up the window
  windowSurface = pygame.display.set_mode((500, 400), 0, 32)
  pygame.display.set_caption('Hello, World!')
  
  # set up the colors
  BLACK = (0, 0, 0)
  WHITE = (255, 255, 255)
  RED = (255, 0, 0)
  GREEN = (0, 255, 0)
  BLUE = (0, 0, 255)
  
  # set up fonts
  basicFont = pygame.font.SysFont(None, 48)
  
  # set up the text
  text = basicFont.render('Hello, World!!!', True, WHITE, BLUE)
  textRect = text.get_rect()
  textRect.centerx = windowSurface.get_rect().centerx
  textRect.centery = windowSurface.get_rect().centery
  
  # draw the white background onto the surface
  windowSuface.fill(WHITE)
  
  # draw a green polygon onto the surface
  pygame.draw.polygon(windowSurface, GREEN,
                      ((146, 0), (291, 106), (236, 277), (56, 277), (0, 106)))
  
  # draw some blue lines onto the surface
  pygame.draw.line(windowSurface, BLUE, (60, 60), (120, 60), 4)
  pygame.draw.line(windowSurface, BLUE, (120, 60), (60, 120))
  pygame.draw.line(windowSurface, BLUE, (60, 120), (120, 120), 4)
  
  # drwa a blue circle onto the surface
  pygame.draw.circle(windowSurface, BLUE, (300, 50), 20, 0)
  
  # draw a red ellipse onto the surface
  pygame.draw.ellipse(windowSurface, RED, (300, 250, 40, 80), 1)
  
  # draw the text's background rectangle onto the surface
  pygame.draw.rect(windowSurface, RED,
                   (textRect.left - 20, textRect.top - 20,
                    textRect.width + 40, textRect.height + 40))
  
  # get a pixel array of the surface
  pixArray = pygame.PixelArray(windowSurface)
  pixArray[480][380] = BLACK
  del pixArray
  
  # draw the text onto the surface
  windowSurface.blit(text, textRect)
  
  # draw the window onto the screen
  pygame.display.update()
  
  # run the game loop
  while True:
      for event in pygame.event.get():
          if event.type == QUIT:
              pygame.quit()
              sys.exit()
  
new_contents: # pygameHelloWorld.py
  # Hello, World! (pygame version)
  """
  Hello, World! - a simple demonstation of the pygame library
  An example from Chapter 17 of
  'Invent Your Own Games With Python' by Al Sweigart
  
  A.C.LoGreco
  """
  
  import pygame, sys
  from pygame.locals import *
  
  # set up pygame
  pygame.init()
  
  # set up the window
  windowSurface = pygame.display.set_mode((500, 400), 0, 32)
  pygame.display.set_caption('Hello, World!')
  
  # set up the colors
  BLACK = (0, 0, 0)
  WHITE = (255, 255, 255)
  RED = (255, 0, 0)
  GREEN = (0, 255, 0)
  BLUE = (0, 0, 255)
  
  # set up fonts
  basicFont = pygame.font.SysFont(None, 48)
  
  # set up the text
  text = basicFont.render('Hello, World!!!', True, WHITE, BLUE)
  textRect = text.get_rect()
  textRect.centerx = windowSurface.get_rect().centerx
  textRect.centery = windowSurface.get_rect().centery
  
  # draw the white background onto the surface
  windowSurface.fill(WHITE)
  
  # draw a green polygon onto the surface
  pygame.draw.polygon(windowSurface, GREEN,
                      ((146, 0), (291, 106), (236, 277), (56, 277), (0, 106)))
  
  # draw some blue lines onto the surface
  pygame.draw.line(windowSurface, BLUE, (60, 60), (120, 60), 4)
  pygame.draw.line(windowSurface, BLUE, (120, 60), (60, 120))
  pygame.draw.line(windowSurface, BLUE, (60, 120), (120, 120), 4)
  
  # drwa a blue circle onto the surface
  pygame.draw.circle(windowSurface, BLUE, (300, 50), 20, 0)
  
  # draw a red ellipse onto the surface
  pygame.draw.ellipse(windowSurface, RED, (300, 250, 40, 80), 1)
  
  # draw the text's background rectangle onto the surface
  pygame.draw.rect(windowSurface, RED,
                   (textRect.left - 20, textRect.top - 20,
                    textRect.width + 40, textRect.height + 40))
  
  # get a pixel array of the surface
  pixArray = pygame.PixelArray(windowSurface)
  pixArray[480][380] = BLACK
  del pixArray
  
  # draw the text onto the surface
  windowSurface.blit(text, textRect)
  
  # draw the window onto the screen
  pygame.display.update()
  
  # run the game loop
  while True:
      for event in pygame.event.get():
          if event.type == QUIT:
              pygame.quit()
              sys.exit()
  
subject: Fix bug caused by typo in the pygameHelloWorld.py module.