old_contents: # Copyright (c) 2015 Ultimaker B.V.
  # Uranium is released under the terms of the AGPLv3 or higher.
  
  class RenderBatch():
      class RenderType:
          Solid = 1
          Transparent = 2
          Overlay = 3
  
      class RenderMode:
          Triangles = 1
          TriangleStrip = 2
          TriangleFan = 3
          Lines = 4
          LineLoop = 5
          Points = 6
          Wireframe = 7
  
      def __init__(self, kwargs**):
          self._render_type = kwargs.get("type", self.RenderType.Solid)
          self._render_mode = kwargs.get("mode", self.RenderMode.Triangles)
          self._material = kwargs.get("material", None)
          self._backface_cull = kwargs.get("backface_cull", True)]
          self._render_range = kwargs.get("range", None)
          self._items = kwargs.get("items", [])
  
      @property
      def renderType(self):
          return self._render_type
  
      @property
      def renderMode(self):
          return self._render_mode
  
      @property
      def material(self):
          return self._material
  
      @property
      def backfaceCull(self):
          return self._backface_cull
  
      @property
      def renderRange(self):
          return self._render_range
  
      @property
      def items(self):
          return self._items
  
      def addItem(self, transform, mesh):
          self._items.append((transform, mesh))
  
new_contents: # Copyright (c) 2015 Ultimaker B.V.
  # Uranium is released under the terms of the AGPLv3 or higher.
  
  class RenderBatch():
      class RenderType:
          Solid = 1
          Transparent = 2
          Overlay = 3
  
      class RenderMode:
          Triangles = 1
          TriangleStrip = 2
          TriangleFan = 3
          Lines = 4
          LineLoop = 5
          Points = 6
          Wireframe = 7
  
      def __init__(self, **kwargs):
          self._render_type = kwargs.get("type", self.RenderType.Solid)
          self._render_mode = kwargs.get("mode", self.RenderMode.Triangles)
          self._shader = kwargs.get("shader", None)
          self._backface_cull = kwargs.get("backface_cull", True)
          self._render_range = kwargs.get("range", None)
          self._items = []
  
      @property
      def renderType(self):
          return self._render_type
  
      @property
      def renderMode(self):
          return self._render_mode
  
      @property
      def material(self):
          return self._material
  
      @property
      def backfaceCull(self):
          return self._backface_cull
  
      @property
      def renderRange(self):
          return self._render_range
  
      @property
      def items(self):
          return self._items
  
      def addItem(self, transform, mesh):
          self._items.append((transform, mesh))
  
subject: Fix syntax errors in RenderBatch