old_contents: #!/usr/bin/env python
  
  '''Test that multiple windows share objects by default.
  
  This test is non-interactive.
  '''
  
  __docformat__ = 'restructuredtext'
  __version__ = '$Id: $'
  
  import unittest
  from ctypes import *
  
  from pyglet import window
  from pyglet.gl import *
  
  __noninteractive = True
  
  class CONTEXT_SHARE(unittest.TestCase):
      def test_context_share_list(self):
          w1 = window.Window(200, 200)
          w1.switch_to()
          list = glGenLists(1)
          glNewList(list, GL_COMPILE)
          glLoadIdentity()
          glEndList()
          self.assertTrue(glIsList(list))
  
          w2 = window.Window(200, 200)
          w2.switch_to()
          self.assertTrue(glIsList(list))
  
          w1.close()
          w2.close()
  
      def test_context_noshare_list(self):
          w1 = window.Window(200, 200)
          w1.switch_to()
          list = glGenLists(1)
          glNewList(list, GL_COMPILE)
          glLoadIdentity()
          glEndList()
          self.assertTrue(glIsList(list))
  
          factory = get_factory()
          factory.set_context_share(CONTEXT_SHARE_NONE)
          factory.set_size(200, 200)
          w2 = factory.create_window()
          w2.set_visible(True)
          w2.switch_to()
          self.assertTrue(not glIsList(list))
  
          w1.close()
          w2.close()
  
      def test_context_share_texture(self):
          w1 = window.Window(200, 200)
          w1.switch_to()
          textures = c_uint()
          glGenTextures(1, byref(textures))
          texture = textures.value
  
          glBindTexture(GL_TEXTURE_2D, texture)
          data = (c_ubyte * 4)()
          glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA,
                       GL_UNSIGNED_BYTE, data)
          self.assertTrue(glIsTexture(texture))
  
          w2 = window.Window(200, 200)
          w2.switch_to()
          self.assertTrue(glIsTexture(texture))
  
          glDeleteTextures(1, byref(textures))
          self.assertTrue(not glIsTexture(texture))
  
          w1.switch_to()
          self.assertTrue(not glIsTexture(texture))
  
          w1.close()
          w2.close()
  
  if __name__ == '__main__':
      unittest.main()
  
  
new_contents: #!/usr/bin/env python
  
  '''Test that multiple windows share objects by default.
  
  This test is non-interactive.
  '''
  
  __docformat__ = 'restructuredtext'
  __version__ = '$Id: $'
  
  import unittest
  from ctypes import *
  
  from pyglet import window
  from pyglet.gl import *
  
  __noninteractive = True
  
  class CONTEXT_SHARE(unittest.TestCase):
      def test_context_share_list(self):
          w1 = window.Window(200, 200)
          w1.switch_to()
          list = glGenLists(1)
          glNewList(list, GL_COMPILE)
          glLoadIdentity()
          glEndList()
          self.assertTrue(glIsList(list))
  
          w2 = window.Window(200, 200)
          w2.switch_to()
          self.assertTrue(glIsList(list))
  
          w1.close()
          w2.close()
  
      def test_context_noshare_list(self):
          w1 = window.Window(200, 200)
          w1.switch_to()
          list = glGenLists(1)
          glNewList(list, GL_COMPILE)
          glLoadIdentity()
          glEndList()
          self.assertTrue(glIsList(list))
  
          factory = window.get_factory()
          factory.set_context_share(window.CONTEXT_SHARE_NONE)
          factory.set_size(200, 200)
          w2 = factory.create_window()
          w2.set_visible(True)
          w2.switch_to()
          self.assertTrue(not glIsList(list))
  
          w1.close()
          w2.close()
  
      def test_context_share_texture(self):
          w1 = window.Window(200, 200)
          w1.switch_to()
          textures = c_uint()
          glGenTextures(1, byref(textures))
          texture = textures.value
  
          glBindTexture(GL_TEXTURE_2D, texture)
          data = (c_ubyte * 4)()
          glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA,
                       GL_UNSIGNED_BYTE, data)
          self.assertTrue(glIsTexture(texture))
  
          w2 = window.Window(200, 200)
          w2.switch_to()
          self.assertTrue(glIsTexture(texture))
  
          glDeleteTextures(1, byref(textures))
          self.assertTrue(not glIsTexture(texture))
  
          w1.switch_to()
          self.assertTrue(not glIsTexture(texture))
  
          w1.close()
          w2.close()
  
  if __name__ == '__main__':
      unittest.main()
  
  
subject: Fix CONTEXT_SHARE test after refactor broke it.