old_contents: from ..card import *
  
  
  # Cabal Shadow Priest
  class EX1_091(Card):
  	def action(self, target):
  		self.controller.takeControl(target)
  
  
  # Lightspawn
  class EX1_335(Card):
  	def UPDATE(self):
  		if self.atk != self.health:
  			# self.atk = self.health
  			# Haha! You thought this would be that easy, huh? THINK AGAIN!
  			# Attack is the sum of the ATK of the entity and all its slots.
  			# This matters because auras are applied to lightspawn, and lightspawn
  			# doesn't actually respect those auras.
  			# Now, we can either hack around this with internal buffs, tags etc... or we
  			# can set the attack to *less* than the health, taking buffs into account.
  			# Incidentally, this means that Lightspawn's GameTag.ATK can go negative.
  			# Tell me, Blizzard, is it really such a coincidence its base attack is 0?
  			self.atk = self.health - self.extraAtk
  
  
  # Temple Enforcer
  class EX1_623(Card):
  	action = buffTarget("EX1_623e")
  
  class EX1_623e(Card):
  	Health = 3
  
new_contents: from ..card import *
  
  
  # Cabal Shadow Priest
  class EX1_091(Card):
  	def action(self, target):
  		self.controller.takeControl(target)
  
  
  # Lightspawn
  class EX1_335(Card):
  	def UPDATE(self):
  		if self.atk != self.health:
  			# self.atk = self.health
  			# Haha! You thought this would be that easy, huh? THINK AGAIN!
  			# Attack is the sum of the ATK of the entity and all its slots.
  			# This matters because auras are applied to lightspawn, and lightspawn
  			# doesn't actually respect those auras.
  			# Now, we can either hack around this with internal buffs, tags etc... or we
  			# can set the attack to *less* than the health, taking buffs into account.
  			# Incidentally, this means that Lightspawn's GameTag.ATK can go negative.
  			# Tell me, Blizzard, is it really such a coincidence its base attack is 0?
  			self.atk = self.health - self.extraAtk
  
  
  # Temple Enforcer
  class EX1_623(Card):
  	action = buffTarget("EX1_623e")
  
  class EX1_623e(Card):
  	Health = 3
  
  
  # Dark Cultist
  class FP1_023(Card):
  	def deathrattle(self):
  		if self.controller.field:
  			random.choice(self.controller.field).buff("FP1_023e")
  
  class FP1_023e(Card):
  	Health = 3
  
subject: Implement Dark Cultist