old_contents: import os
  import sys
  
  def is_active():
  	return True
  
  def get_name():
  	return "Haiku"
  
  def can_build():
  	if (os.name != "posix"):
  		return False
  	
  	if (sys.platform == "darwin"):
  		return False
  	
  	return True
  
  def get_opts():
  	return []
  
  def get_flags():
  	return [
  		('builtin_zlib', 'no')
  	]
  
  def configure(env):
  	is64=sys.maxsize > 2**32
  
  	if (env["bits"]=="default"):
  		if (is64):
  			env["bits"]="64"
  		else:
  			env["bits"]="32"
  	
  	env.Append(CPPPATH = ['#platform/haiku'])
  	
  	# TODO: add clang and try gcc2 too
  	env["CC"] = "gcc-x86"
  	env["CXX"] = "g++-x86"
  	
  	if (env["target"]=="release"):
  		if (env["debug_release"]=="yes"):
  			env.Append(CCFLAGS=['-g2','-fomit-frame-pointer'])
  		else:
  			env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer'])
  	elif (env["target"]=="release_debug"):
  		env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
  	elif (env["target"]=="debug"):
  		env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
  	
  	#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
  	env.Append(CPPFLAGS = ['-DGLEW_ENABLED'])
  	env.Append(CPPFLAGS = ['-DOPENGL_ENABLED'])
  	env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
  	env.Append(LIBS = ['be', 'game', 'GL', 'GLEW', 'z', 'network', 'bnetapi'])
  	
  	import methods
  	env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
  	env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
  	env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
  
new_contents: import os
  import sys
  
  def is_active():
  	return True
  
  def get_name():
  	return "Haiku"
  
  def can_build():
  	if (os.name != "posix"):
  		return False
  	
  	if (sys.platform == "darwin"):
  		return False
  	
  	return True
  
  def get_opts():
  	return [
  		('debug_release', 'Add debug symbols to release version','no')
  	]
  
  def get_flags():
  	return [
  		('builtin_zlib', 'no')
  	]
  
  def configure(env):
  	is64=sys.maxsize > 2**32
  
  	if (env["bits"]=="default"):
  		if (is64):
  			env["bits"]="64"
  		else:
  			env["bits"]="32"
  	
  	env.Append(CPPPATH = ['#platform/haiku'])
  	
  	# TODO: add clang and try gcc2 too
  	env["CC"] = "gcc-x86"
  	env["CXX"] = "g++-x86"
  	
  	if (env["target"]=="release"):
  		if (env["debug_release"]=="yes"):
  			env.Append(CCFLAGS=['-g2'])
  		else:
  			env.Append(CCFLAGS=['-O3','-ffast-math'])
  	elif (env["target"]=="release_debug"):
  		env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
  	elif (env["target"]=="debug"):
  		env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
  	
  	#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
  	env.Append(CPPFLAGS = ['-DGLEW_ENABLED'])
  	env.Append(CPPFLAGS = ['-DOPENGL_ENABLED'])
  	env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
  	env.Append(LIBS = ['be', 'game', 'GL', 'GLEW', 'z', 'network', 'bnetapi'])
  	
  	import methods
  	env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
  	env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
  	env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
  
subject: update detect.py