old_contents: import pathlib
  import sys
  import os
  
  from base_classes import *
  
  ROOT_FOLDER = pathlib.Path()
  
  APPLICATION_FOLDER = ROOT_FOLDER / "application"
  SYSTEM_FOLDER      = ROOT_FOLDER / "system"
  LIBRARY_FOLDER     = ROOT_FOLDER / "library"
  
  SOURCE_FOLDER = "src"
  HEADER_FOLDER = "inc" # headers visible to other components
  BINARY_FOLDER = "bin"
  
  MAIN_SOURCE_NAME = "main.cpp"
  MAIN_EXEC_NAME = "executable"
  
  ADD_DEPENDENT_INCLUDEPATH = False
  ADD_OWN_INCLUDEPATH = True
  
  # Add the dependencies here. Example:
  # DEPENDENCIES = {
  #     APPLICATION_FOLDER / "game" : [
  #         SYSTEM_FOLDER / "engine",
  #         LIBRARY_FOLDER / "events"
  #     ],
  #     SYSTEM_FOLDER / "game" : [
  #         LIBRARY_FOLDER / "events"
  #     ]
  # }
  DEPENDENCIES = {
  }
  
  CUSTOM_OPTIONS = {
  }
  
  def run_command (command):
      print("running command: " + command)
      return os.system(command)
  
  def compiled_object_factory (source_path, output_path, extra_options):
      def compile_object (sources, output_path):
          exit_code = run_command("g++ " + sources + " " + extra_options + " -c -o " + output_path)
          if exit_code != 0:
              sys.exit(exit_code)
  
      source_targets = [ Target(source_path) ]
      return CompiledObject(source_targets, output_path, compile_object)
  
  def compiled_executable_factory (source_targets, output_path, extra_options):
      def compile_executable (sources, output_path):
          exit_code = run_command("g++ " + sources + " " + extra_options + " -o " + output_path)
          if exit_code != 0:
              sys.exit(exit_code)
  
      return CompiledObject(source_targets, output_path, compile_executable)
  
  from overlay import *
  
new_contents: import pathlib
  import sys
  import os
  
  from base_classes import *
  
  ROOT_FOLDER = pathlib.Path()
  
  APPLICATION_FOLDER = ROOT_FOLDER / "application"
  SYSTEM_FOLDER      = ROOT_FOLDER / "system"
  LIBRARY_FOLDER     = ROOT_FOLDER / "library"
  
  SOURCE_FOLDER = "src"
  HEADER_FOLDER = "inc" # headers visible to other components
  BINARY_FOLDER = "bin"
  
  MAIN_SOURCE_NAME = "main.cpp"
  MAIN_EXEC_NAME = "executable"
  
  ADD_DEPENDENT_INCLUDEPATH = False
  ADD_OWN_INCLUDEPATH = True
  
  # Add the dependencies here. Example:
  # DEPENDENCIES = {
  #     APPLICATION_FOLDER / "game" : [
  #         SYSTEM_FOLDER / "engine",
  #         LIBRARY_FOLDER / "events"
  #     ],
  #     SYSTEM_FOLDER / "game" : [
  #         LIBRARY_FOLDER / "events"
  #     ]
  # }
  DEPENDENCIES = {
  }
  
  CUSTOM_OPTIONS = {
  }
  
  def run_command (command):
      print("running command: " + command)
      return os.system(command)
  
  def compiled_object_factory (source_path, output_path, extra_options):
      def compile_object (sources, output_path):
          exit_code = run_command("g++ -std=c++11 " + sources + " " + extra_options + " -c -o " + output_path)
          if exit_code != 0:
              sys.exit(exit_code)
  
      source_targets = [ Target(source_path) ]
      return CompiledObject(source_targets, output_path, compile_object)
  
  def compiled_executable_factory (source_targets, output_path, extra_options):
      def compile_executable (sources, output_path):
          exit_code = run_command("g++ -std=c++11 " + sources + " " + extra_options + " -o " + output_path)
          if exit_code != 0:
              sys.exit(exit_code)
  
      return CompiledObject(source_targets, output_path, compile_executable)
  
  from overlay import *
  
subject: Change compiler standard to ISO C++11