old_contents: from modules.basemodule import BaseModule
  
  import random
  import re
  
  
  def nothingToMine(mud, _):
      dirs = list(mud.gmcp['room']['info']['exits'].keys())
      return random.choice(dirs) + '\n' + 'mastermine'
  
  def nothingToChop(mud, _):
      dirs = list(mud.gmcp['room']['info']['exits'].keys())
      return random.choice(dirs) + '\n' + 'chop'
  
  def getWater(mud, _):
      print("--- path is", mud.world.modules['mapper'].path(-565510123))
      mud.send(mud.world.modules['mapper'].path(-565510123) + '\nfill barrel sink\ndrink sink\ndrink sink\nmastermine')
  
  
  class Gaoler(BaseModule):
      def getTriggers(self):
          return {
              'You are thirsty.': 'drink barrel',
              'You are hungry.': 'eat bread',
              'You are done building a fire.': 'chop',
              'You manage to chop up \d+ pounds? of (\w+)\.': lambda  world, matches: 'chop bundle all ' + matches[0] + '\nchop',
              'You manage to mine \d+ pounds? of (.+)\.': lambda world, matches: \
                      'mastermine bundle all {}\nmastermine'.format(matches[0]),
              'You are done chopping.': 'chop',
              'You can\'t seem to find anything worth mining here.': nothingToMine,
              'You can\'t seem to find any trees worth cutting around here.': nothingToChop,
              'You can\'t find anything to chop here.': 'fill barrel sink\nrun 2s\nchop',
              'You don\'t see .* here.': 'light fire',
              'You can\'t see to do that!': 'light fire',
              'A wood barrel is empty.': getWater,
              'You need to stand up!': 'stand\nchop',
              }
  
  
  def getClass():
      return Gaoler
  
new_contents: from modules.basemodule import BaseModule
  
  import random
  import re
  
  
  def nothingToMine(mud, _):
      dirs = list(mud.gmcp['room']['info']['exits'].keys())
      return random.choice(dirs) + '\n' + 'mastermine'
  
  def nothingToChop(mud, _):
      dirs = list(mud.gmcp['room']['info']['exits'].keys())
      return random.choice(dirs) + '\n' + 'chop'
  
  def getWater(mud, _):
      mud.send(mud.world.modules['mapper'].path(-420699692) + '\nfill barrel sink\ndrink sink\ndrink sink\ns\nchop')
  
  def buyBread(mud, _):
      mud.send('remove axe')
      mud.send('remove axe')
      mud.world.modules['mapper'].go('baker')
      mud.send('buy 120 bread')
      mud.send('run s e 4s w 2s e 2n')
      mud.send('wield axe')
      mud.send('hold axe')
      mud.send('chop')
  
  
  class Gaoler(BaseModule):
      def getTriggers(self):
          return {
              'You are thirsty.': 'drink barrel',
              'You are hungry.': 'eat bread',
              'You are done building a fire.': 'chop',
              'You manage to chop up \d+ pounds? of (\w+)\.': lambda  world, matches: 'chop bundle all ' + matches[0] + '\nchop',
              'You manage to mine \d+ pounds? of (.+)\.': lambda world, matches: \
                      'mastermine bundle all {}\nmastermine'.format(matches[0]),
              'You are done chopping.': 'chop',
              'You can\'t seem to find anything worth mining here.': nothingToMine,
              'You can\'t seem to find any trees worth cutting around here.': nothingToChop,
              'You can\'t find anything to chop here.': 'fill barrel sink\nrun 2s\nchop',
              'You don\'t see .* here.': 'light fire',
              'You can\'t see to do that!': 'light fire',
              'A wood barrel is empty.': getWater,
              'You need to stand up!': 'stand\nchop',
              'If you don\'t do something, you will be logged out in 5 minutes!': 'stand\nchop',
              'A wood barrel is empty.': getWater,
              'You don\'t seem to have \'bread\'.': buyBread,
              }
  
  
  def getClass():
      return Gaoler
  
subject: fix getting water, add getting bread for Gaoler