old_contents: from server.event import *
  from server.game import Game
  from server.playertype import PlayerType
  
  __author__ = 'Wes'
  
  import random
  
  class Player:
      def __init__(self, name, client, type=PlayerType.NORMAL):
          self.name = name
          self.client = client
          self.type = type
          self.events = [AntigravityEvent(), TiredEvent(), NewCodeNeeded(), NewMember(), ForgotPassword(), Shaking()]
          self.drate = 1
  
      def present(self, options):
          for option in options:
              self.client_print("*" + option)
          return options[self.client_prompt("Those are your options, please select one (1 to " + str(len(options)) + ")") - 1]
  
      def client_prompt(self, prompt, options = None, timeout = 5 * 60):
          return Game.client_prompt(self.client, prompt, options, timeout)
  
      def turn(self):
          for event in self.events:
              if random.randrange(100) < event.prob:
                  event.get_input(self)
              event.prob += 1
          return self
  
      def client_print(self, to_print):
          Game.client_print(self.client, to_print)
          print("Sent this to",  self.name, ":", to_print)
new_contents: from server.event import *
  from server.game import Game
  from server.playertype import PlayerType
  
  __author__ = 'Wes'
  
  import random
  
  class Player:
      def __init__(self, name, client, type=PlayerType.NORMAL):
          self.name = name
          self.client = client
          self.type = type
          self.events = [AntigravityEvent(), TiredEvent(), NewCodeNeeded(), NewMember(), ForgotPassword(), Shaking()]
          self.drate = 1
  
      def present(self, options):
          for option in options:
              self.client_print("*" + option)
          return self.client_prompt("Select an option")
  
      def client_prompt(self, prompt, options = None, timeout = 5 * 60):
          return Game.client_prompt(self.client, prompt, options, timeout)
  
      def turn(self):
          for event in self.events:
              if random.randrange(100) < event.prob:
                  event.get_input(self)
              event.prob += 1
          return self
  
      def client_print(self, to_print):
          Game.client_print(self.client, to_print)
          print("Sent this to",  self.name, ":", to_print)
subject: Fix client select