old_contents: #Player Class
  import pygame
  
  
  class Player:
      def __init__(self):
          self.speed = 64
          self.texture = pygame.image.load("player.png")
          self.rect = pygame.Rect(128, 128, 64, 64)
      def draw(self, surface):
          surface.blit(self.texture, self.rect)
      def update(self, event, game):
          self.mapRect = pygame.Rect(self.rect.x/self.speed - game.board_x, self.rect.y/self.speed - game.board_y, 0, 0)
          if event.type == pygame.KEYDOWN:
              if self.fuel > 0:
                  if event.key == pygame.K_LEFT or event.key == pygame.K_KP4:
                      if game.level[self.mapRect.x - 1, self.mapRect.y].passable:
                          self.fuel = self.fuel + game.level.getcost(self.mapRect.x - 1, self.mapRect.y)
                          self.rect.x -= self.speed
                  elif event.key == pygame.K_RIGHT or event.key == pygame.K_KP6:
                      if game.level[self.mapRect.x + 1, self.mapRect.y].passable:
                          self.fuel = self.fuel + game.level.getcost(self.mapRect.x + 1, self.mapRect.y)
                          self.rect.x += self.speed
                  if event.key == pygame.K_UP or event.key == pygame.K_KP8:
                      if game.level[self.mapRect.x, self.mapRect.y - 1].passable:
                          self.fuel = self.fuel + game.level.getcost(self.mapRect.x, self.mapRect.y - 1)
                          self.rect.y -= self.speed
                  elif event.key == pygame.K_DOWN or event.key == pygame.K_KP2:
                      if game.level[self.mapRect.x, self.mapRect.y + 1].passable:
                          self.fuel = self.fuel + game.level.getcost(self.mapRect.x, self.mapRect.y + 1)
                          self.rect.y += self.speed
              if self.rect.x == game.level.end.x * 64 and self.rect.y == game.level.end.y * 64:
                  game.load_map(game.levelID + 1)
  
new_contents: #Player Class
  import pygame
  
  
  class Player:
      def __init__(self):
          self.speed = 64
          self.texture = pygame.image.load("player.png")
          self.rect = pygame.Rect(128, 128, 64, 64)
      def draw(self, surface):
          surface.blit(self.texture, self.rect)
      def update(self, event, game):
          self.mapRect = pygame.Rect((self.rect.x - game.board_x)/self.speed, (self.rect.y - game.board_y)/self.speed, 0, 0)
          if event.type == pygame.KEYDOWN:
              if self.fuel > 0:
                  if event.key == pygame.K_LEFT or event.key == pygame.K_KP4:
                      if game.level[self.mapRect.x - 1, self.mapRect.y].passable:
                          self.fuel = self.fuel + game.level.getcost(self.mapRect.x - 1, self.mapRect.y)
                          self.rect.x -= self.speed
                  elif event.key == pygame.K_RIGHT or event.key == pygame.K_KP6:
                      if game.level[self.mapRect.x + 1, self.mapRect.y].passable:
                          self.fuel = self.fuel + game.level.getcost(self.mapRect.x + 1, self.mapRect.y)
                          self.rect.x += self.speed
                  if event.key == pygame.K_UP or event.key == pygame.K_KP8:
                      if game.level[self.mapRect.x, self.mapRect.y - 1].passable:
                          self.fuel = self.fuel + game.level.getcost(self.mapRect.x, self.mapRect.y - 1)
                          self.rect.y -= self.speed
                  elif event.key == pygame.K_DOWN or event.key == pygame.K_KP2:
                      if game.level[self.mapRect.x, self.mapRect.y + 1].passable:
                          self.fuel = self.fuel + game.level.getcost(self.mapRect.x, self.mapRect.y + 1)
                          self.rect.y += self.speed
              if self.rect.x == game.level.end.x * 64 and self.rect.y == game.level.end.y * 64:
                  game.load_map(game.levelID + 1)
  
subject: Revert "Fixed issue in player movement with checking win conditions"