old_contents: """
  Forces (Gravity and Fluid Resistence) with Vectors 
  by Daniel Shiffman.    
  
  Demonstration of multiple force acting on bodies (Mover class)
  Bodies experience gravity continuously
  Bodies experience fluid resistance when in "water"
  
  For the basics of working with PVector, see
  http://processing.org/learning/pvector/
  as well as examples in Topics/Vectors/
  """
  
  from liquid import Liquid
  from mover import Mover
  
  movers = [None] * 10
  # Liquid
  liquid = None
  
  
  def setup():
      size(640, 360)
      reset()
      # Create liquid object.
      liquid = Liquid(0, height / 2, width, height / 2, 0.1)
  
  
  def draw():
      background(0)
      # Draw water.
      liquid.display()
      for mover in movers:
          # Is the Mover in the liquid?
          if liquid.contains(mover):
              # Calculate drag force.
              drag = liquid.drag(mover)
              # Apply drag force to Mover.
              mover.applyForce(drag)
          # Gravity is scaled by mass here!
          gravity = PVector(0, 0.1 * mover.mass)
          # Apply gravity.
          mover.applyForce(gravity)
          # Update and display.
          mover.update()
          mover.display()
          mover.checkEdges()
      fill(255)
      text("click mouse to reset", 10, 30)
  
  
  def mousePressed():
      reset()
  
  
  # Restart all the Mover objects randomly.
  def reset():
      for i in range(len(movers)):
          movers[i] = Mover(random(0.5, 3), 40 + i * 70, 0)
  
  
new_contents: """
  Forces (Gravity and Fluid Resistence) with Vectors 
  by Daniel Shiffman.    
  
  Demonstration of multiple force acting on bodies (Mover class)
  Bodies experience gravity continuously
  Bodies experience fluid resistance when in "water"
  
  For the basics of working with PVector, see
  http://processing.org/learning/pvector/
  as well as examples in Topics/Vectors/
  """
  
  from liquid import Liquid
  from mover import Mover
  
  movers = [None] * 10
  
  def setup():
      size(640, 360)
      reset()
      # Create liquid object.
      global liquid
      liquid = Liquid(0, height / 2, width, height / 2, 0.1)
  
  
  def draw():
      background(0)
      # Draw water.
      liquid.display()
      for mover in movers:
          # Is the Mover in the liquid?
          if liquid.contains(mover):
              # Calculate drag force.
              drag = liquid.drag(mover)
              # Apply drag force to Mover.
              mover.applyForce(drag)
          # Gravity is scaled by mass here!
          gravity = PVector(0, 0.1 * mover.mass)
          # Apply gravity.
          mover.applyForce(gravity)
          # Update and display.
          mover.update()
          mover.display()
          mover.checkEdges()
      fill(255)
      text("click mouse to reset", 10, 30)
  
  
  def mousePressed():
      reset()
  
  
  # Restart all the Mover objects randomly.
  def reset():
      for i in range(len(movers)):
          movers[i] = Mover(random(0.5, 3), 40 + i * 70, 0)
  
  
subject: Fix #161 - missing global