old_contents: from ship import ship
  from event import event
  from character import character
  from item import item
  
  def main():
      #Build ship
      laika = ship("Laika", 100.0, 100.0, 100.0)
      
      event_solar_flare = event("Solar Flare", "Solar Flare hit, damaging com system", -10, 0, 0)
      event_oxygen_fire = event("Fire in oxygen garden", "Oh god, fire in the oxygen garden.", 0, -3.0, -20.9)
      
      
      
      character_a = character("Alex", 100.0, 2.0, 1.0, .1)
      character_b = character("Samantha", 100.0, 2.0, 1.0, .1)
      character_c = character("Chris", 100.0, 2.0, 1.0, 4.0)
      character_d = character("Robertson", 100.0, 2.0, 1.0, .4)
      character_e = character("Ted", 100.0, 2.0, 1.0, .4)
      
      
      print event_solar_flare.name
      print event_solar_flare.description
      print event_solar_flare.com_system_health_change
      print event_solar_flare.water_system_health_change
      print event_solar_flare.oxygen_garden_health_change
      
      laika.print_status()
      laika.apply_event(event_solar_flare)
      laika.print_status()
      laika.apply_event(event_oxygen_fire)
      laika.print_status()
      
      
      # Loop to create characters
      
      # Setup Loop
      
      gun = item("gun", "When used, a gun prevents the owner from being voted into the reactor")
      
      character_a.add_item(gun)#give character "a" a gun
      print character_a.inventory[0].name
      print character_b.inventory
      
      # Game Loop
      
  
  if __name__ == '__main__':
      main()
new_contents: from ship import ship
  from event import event
  from character import character
  from item import item
  
  def main():
      #Build ship
      laika = ship("Laika", 100.0, 100.0, 100.0)
      
      event_solar_flare = event("Solar Flare", "Solar Flare hit, damaging com system", -10, 0, 0)
      event_oxygen_fire = event("Fire in oxygen garden", "Oh god, fire in the oxygen garden.", 0, -3.0, -20.9)
      
      
      
      character_a = character("Alex", 100.0, 2.0, 1.0, .1)
      character_b = character("Samantha", 100.0, 2.0, 1.0, .1)
      character_c = character("Chris", 100.0, 2.0, 1.0, 4.0)
      character_d = character("Robertson", 100.0, 2.0, 1.0, .4)
      character_e = character("Ted", 100.0, 2.0, 1.0, .4)
      
  
      
      
      
      # Loop to create characters
      
      # Setup Loop
      
      gun = item("gun", "When used, a gun prevents the owner from being voted into the reactor")
      
      character_a.add_item(gun)#give character "a" a gun
      
      # Game Loop
      
  
  if __name__ == '__main__':
      main()
subject: Refactor out debug code