old_contents: from ..utils import *
  
  
  ##
  # Spells
  
  # Medivh's Locket
  class LOEA16_12:
  	play = Morph(FRIENDLY_HAND, "GVG_003")
  
  
  ##
  # Temple Escape events
  
  # Pit of Spikes
  class LOEA04_06:
  	choose = ("LOEA04_06a", "LOEA04_06b")
  
  # Swing Across
  class LOEA04_06a:
  	play = COINFLIP & Hit(FRIENDLY_HERO, 10)
  
  # Walk Across Gingerly
  class LOEA04_06b:
  	play = Hit(FRIENDLY_HERO, 5)
  
  
  # A Glowing Pool
  class LOEA04_28:
  	choose = ("LOEA04_28a", "LOEA04_28b")
  
  # Drink Deeply
  class LOEA04_28a:
  	play = Draw(CONTROLLER)
  
  # Wade Through
  class LOEA04_28b:
  	play = GainMana(CONTROLLER, 1)
  
  
  # The Eye
  class LOEA04_29:
  	choose = ("LOEA04_29a", "LOEA04_29b")
  
  # Touch It
  class LOEA04_29a:
  	play = Heal(FRIENDLY_HERO, 10)
  
  # Investigate the Runes
  class LOEA04_29b:
  	play = Draw(CONTROLLER) * 2
  
  
  # The Darkness
  class LOEA04_30:
  	choose = ("LOEA04_30a", "LOEA04_31b")
  
  # Take the Shortcut
  class LOEA04_30a:
  	play = Summon(OPPONENT, "CS2_186")
  
  # Do Nothing
  class LOEA04_31b:
  	pass
  
new_contents: from ..utils import *
  
  
  ##
  # Spells
  
  # Medivh's Locket
  class LOEA16_12:
  	play = Morph(FRIENDLY_HAND, "GVG_003")
  
  
  ##
  # Temple Escape events
  
  # Pit of Spikes
  class LOEA04_06:
  	choose = ("LOEA04_06a", "LOEA04_06b")
  
  # Swing Across
  class LOEA04_06a:
  	play = COINFLIP & Hit(FRIENDLY_HERO, 10)
  
  # Walk Across Gingerly
  class LOEA04_06b:
  	play = Hit(FRIENDLY_HERO, 5)
  
  
  # A Glowing Pool
  class LOEA04_28:
  	choose = ("LOEA04_28a", "LOEA04_28b")
  
  # Drink Deeply
  class LOEA04_28a:
  	play = Draw(CONTROLLER)
  
  # Wade Through
  class LOEA04_28b:
  	play = GainMana(CONTROLLER, 1)
  
  
  # The Eye
  class LOEA04_29:
  	choose = ("LOEA04_29a", "LOEA04_29b")
  
  # Touch It
  class LOEA04_29a:
  	play = Heal(FRIENDLY_HERO, 10)
  
  # Investigate the Runes
  class LOEA04_29b:
  	play = Draw(CONTROLLER) * 2
  
  
  # The Darkness
  class LOEA04_30:
  	choose = ("LOEA04_30a", "LOEA04_31b")
  
  # Take the Shortcut
  class LOEA04_30a:
  	play = Summon(OPPONENT, "CS2_186")
  
  # Do Nothing
  class LOEA04_31b:
  	pass
  
  
  ##
  # Mine Cart Rush
  
  # Dynamite
  class LOEA07_18:
  	play = Hit(TARGET, 10)
  
  
  # Boom!
  class LOEA07_20:
  	play = Hit(ENEMY_MINIONS, 3)
  
  
  # Consult Brann
  class LOEA07_26:
  	play = Draw(CONTROLLER) * 3
  
  
  # Repairs
  class LOEA07_28:
  	play = Heal(TARGET, 10)
  
  
  # Throw Rocks
  class LOEA07_29:
  	play = Hit(RANDOM_ENEMY_MINION, 3)
  
subject: Implement Mine Cart Rush LOE adventure cards