old_contents: # -*- coding: utf-8 -*-
  
  """Basic CLI for ShellCraft."""
  from shellcraft.core import BaseFactory, BaseItem
  from shellcraft._cli_impl import echo, echo_alerts
  
  
  class Step(BaseItem):
      def __repr__(self):
          return f"<Tutorial {self.name}>"
  
  
  class TutorialFactory(BaseFactory):
      FIXTURES = "tutorials.toml"
      ITEM_CLASS = Step
  
  
      def get_next_step(self):
          step = self.get(str(self.game.state.tutorial_step))
          if not step or not self.is_available(step):
              return None
          return step
  
      def print_last_step(self):
          step = self.get(str(self.game.state.tutorial_step - 1))
          if step:
              echo(step.description)
  
      def cont(self):
          step = self.get_next_step()
          if step:
              self.game.state.tutorial_step += 1
              self.apply_effects(step)
              self.game.save()
              echo(step.description)
              if self.game._messages:
                  echo("")
              echo_alerts(self.game)
              return True
  
new_contents: # -*- coding: utf-8 -*-
  
  """Basic CLI for ShellCraft."""
  from shellcraft.core import BaseFactory, BaseItem
  from shellcraft._cli_impl import echo, echo_alerts
  
  
  class Step(BaseItem):
      def __repr__(self):
          return f"<Tutorial {self.name}>"
  
  
  class TutorialFactory(BaseFactory):
      FIXTURES = "tutorials.toml"
      ITEM_CLASS = Step
  
      def get_next_step(self):
          step = self.get(str(self.game.state.tutorial_step))
          if not step or not self.is_available(step):
              return None
          return step
  
      def print_last_step(self):
          step = self.get(str(self.game.state.tutorial_step - 1))
          if step:
              echo(step.description)
  
      def cont(self):
          step = self.get_next_step()
          if step:
              self.game.state.tutorial_step += 1
              self.apply_effects(step)
              self.game.save()
              echo(step.description)
              if self.game._messages:
                  echo("")
              echo_alerts(self.game)
              return True
  
subject: Fix tutorial