old_contents: from ..utils import *
  
  
  ##
  # Spells
  
  # Dragon's Breath
  class DragonsBreath:
  	action = [Hit(TARGET, 4)]
  
  	def cost(self, value):
  		return value - self.game.minionsKilledThisTurn
  
new_contents: from ..utils import *
  
  
  ##
  # Minions
  
  # Flamewaker
  class BRM_002:
  	events = [
  		OWN_SPELL_PLAY.after(Hit(RANDOM_ENEMY_MINION, 1) * 2)
  	]
  
  
  ##
  # Spells
  
  # Dragon's Breath
  class BRM_003:
  	action = [Hit(TARGET, 4)]
  
  	def cost(self, value):
  		return value - self.game.minionsKilledThisTurn
  
subject: Implement Flamewaker and correct Dragon's Breath id