old_contents: #
  # Sublime Text plugin to support Corona Editor
  #
  # Copyright (c) 2013 Corona Labs Inc. A mobile development software company. All rights reserved.
  #
  # MIT License - see https://raw.github.com/coronalabs/CoronaSDK-SublimeText/master/LICENSE
  
  import sublime
  import sublime_plugin
  
  try:
    from . import _corona_utils  # P3
  except:
    import _corona_utils  # P2
  
  
  class ToggleBuildPanelCommand(sublime_plugin.WindowCommand):
  
    def run(self):
      output_panel = self.window.get_output_panel("exec")
      if output_panel.window():
        self.window.run_command("hide_panel", {"panel": "output.exec"})
      else:
        self.window.run_command("show_panel", {"panel": "output.exec"})
  
    def description(self):
      output_panel = self.window.get_output_panel("exec")
      if output_panel.window():
        return "Hide Build Panel"
      else:
        return "Show Build Panel"
  
  
  class RunProjectCommand(sublime_plugin.WindowCommand):
  
    # find a main.lua file to start the Simulator with or failing that, any open Lua
    # file we can use as a place to start looking for a main.lua
    def findLuaFile(self):
      filename = self.window.active_view().file_name()
      if filename is None or not filename.endswith(".lua"):
        filename = None
        # No current .lua file, see if we have one open
        for view in self.window.views():
          if view.file_name() and view.file_name().endswith(".lua"):
            filename = view.file_name()
      return filename
  
    def is_enabled(self):
      return self.findLuaFile() is not None
  
    def run(self):
      cmd = []
  
      filename = self.findLuaFile()
  
      if filename is None:
        sublime.error_message("Can't find an open '.lua' file to determine the location of 'main.lua'")
        return
      mainlua = _corona_utils.ResolveMainLua(filename)
      if mainlua is None:
        sublime.error_message("Can't locate 'main.lua' for this project (try opening it in an editor tab)")
        return
  
      simulator_path, simulator_flags = _corona_utils.GetSimulatorCmd(mainlua)
  
      cmd = [simulator_path]
      cmd += simulator_flags
      cmd.append(mainlua)
  
      print(_corona_utils.PACKAGE_NAME + ": Running: " + str(cmd))
  
      # Save our changes before we run
      self.window.run_command("save")
  
      self.window.run_command('exec', {'cmd': cmd})
  
new_contents: #
  # Sublime Text plugin to support Corona Editor
  #
  # Copyright (c) 2013 Corona Labs Inc. A mobile development software company. All rights reserved.
  #
  # MIT License - see https://raw.github.com/coronalabs/CoronaSDK-SublimeText/master/LICENSE
  
  import sublime
  import sublime_plugin
  
  try:
    from . import _corona_utils  # P3
  except:
    import _corona_utils  # P2
  
  
  class ToggleBuildPanelCommand(sublime_plugin.WindowCommand):
  
    def __init__(self, window):
      self.window = window
      self.output_panel = None
  
    def run(self):
      # The output panel content is cleared anytime "get_output_panel()" is called
      # so we minimize how often we do that
      if self.output_panel is None:
        self.output_panel = self.window.get_output_panel("exec")
      if self.output_panel.window():
        self.window.run_command("hide_panel", {"panel": "output.exec"})
      else:
        self.window.run_command("show_panel", {"panel": "output.exec"})
  
    def description(self):
      if self.output_panel is None:
        self.output_panel = self.window.get_output_panel("exec")
      if self.output_panel.window():
        return "Hide Build Panel"
      else:
        return "Show Build Panel"
  
  
  class RunProjectCommand(sublime_plugin.WindowCommand):
  
    # find a main.lua file to start the Simulator with or failing that, any open Lua
    # file we can use as a place to start looking for a main.lua
    def findLuaFile(self):
      filename = self.window.active_view().file_name()
      if filename is None or not filename.endswith(".lua"):
        filename = None
        # No current .lua file, see if we have one open
        for view in self.window.views():
          if view.file_name() and view.file_name().endswith(".lua"):
            filename = view.file_name()
      return filename
  
    def is_enabled(self):
      return self.findLuaFile() is not None
  
    def run(self):
      cmd = []
  
      filename = self.findLuaFile()
  
      if filename is None:
        sublime.error_message("Can't find an open '.lua' file to determine the location of 'main.lua'")
        return
      mainlua = _corona_utils.ResolveMainLua(filename)
      if mainlua is None:
        sublime.error_message("Can't locate 'main.lua' for this project (try opening it in an editor tab)")
        return
  
      simulator_path, simulator_flags = _corona_utils.GetSimulatorCmd(mainlua)
  
      cmd = [simulator_path]
      cmd += simulator_flags
      cmd.append(mainlua)
  
      print(_corona_utils.PACKAGE_NAME + ": Running: " + str(cmd))
  
      # Save our changes before we run
      self.window.run_command("save")
  
      self.window.run_command('exec', {'cmd': cmd})
  
subject: Fix toggling of build pane