old_contents: from ..utils import *
  
  
  ##
  # Minions
  
  # Confessor Paletress
  class AT_018:
  	inspire = Summon(CONTROLLER, RandomMinion(rarity=Rarity.LEGENDARY))
  
  
  # Skycap'n Kragg
  class AT_070:
  	cost = lambda self, i: i - len(self.controller.field.filter(race=Race.PIRATE))
  
new_contents: from ..utils import *
  
  
  ##
  # Minions
  
  # Confessor Paletress
  class AT_018:
  	inspire = Summon(CONTROLLER, RandomMinion(rarity=Rarity.LEGENDARY))
  
  
  # Skycap'n Kragg
  class AT_070:
  	cost = lambda self, i: i - len(self.controller.field.filter(race=Race.PIRATE))
  
  
  # Gormok the Impaler
  class AT_122:
  	play = Hit(TARGET, 4)
  
  
  # Chillmaw
  class AT_123:
  	deathrattle = HOLDING_DRAGON & Hit(ALL_MINIONS, 3)
  
  
  # Nexus-Champion Saraad
  class AT_127:
  	inspire = Give(CONTROLLER, RandomSpell())
  
  
  # The Skeleton Knight
  class AT_128:
  	deathrattle = JOUST & Bounce(SELF)
  
  
  # Fjola Lightbane
  class AT_129:
  	events = Play(CONTROLLER, SPELL, SELF).on(SetTag(SELF, {GameTag.DIVINE_SHIELD: True}))
  
  
  # Eydis Darkbane
  class AT_131:
  	events = Play(CONTROLLER, SPELL, SELF).on(Hit(RANDOM_ENEMY_CHARACTER, 3))
  
subject: Implement more TGT Neutral Legendaries