old_contents: import sys
  import os
  import glob
  import subprocess
  
  if len(sys.argv) < 2:
  	sys.exit("Please provide a target directory")
  
  if not os.path.exists(sys.argv[1]):
  	sys.exit("%s is not a valid directory" % sys.argv[1])
  
  path = sys.argv[1]
  
  shaderfiles = []
  for exts in ('*.vert', '*.frag', '*.comp', '*.geom', '*.tesc', '*.tese'):
  	shaderfiles.extend(glob.glob(os.path.join(path, exts)))
  
  failedshaders = []
  for shaderfile in shaderfiles:
  		print("\n-------- %s --------\n" % shaderfile)
  		if subprocess.call("glslangvalidator -V %s -o %s.spv" % (shaderfile, shaderfile), shell=True) != 0:
  			failedshaders.append(shaderfile)
  
  print("\n-------- Compilation result --------\n")
  
  if len(failedshaders) == 0:
  	print("SUCCESS: All shaders compiled to SPIR-V")
  else:
  	print("ERROR: %d shader(s) could not be compiled:\n" % len(failedshaders))
  	for failedshader in failedshaders:
  		print("\t" + failedshader)
  
new_contents: import sys
  import os
  import glob
  import subprocess
  
  if len(sys.argv) < 2:
  	sys.exit("Please provide a target directory")
  
  if not os.path.exists(sys.argv[1]):
  	sys.exit("%s is not a valid directory" % sys.argv[1])
  
  path = sys.argv[1]
  
  shaderfiles = []
  for exts in ('*.vert', '*.frag', '*.comp', '*.geom', '*.tesc', '*.tese'):
  	shaderfiles.extend(glob.glob(os.path.join(path, exts)))
  
  failedshaders = []
  for shaderfile in shaderfiles:
  		print("\n-------- %s --------\n" % shaderfile)
  		if subprocess.call("glslangValidator -V %s -o %s.spv" % (shaderfile, shaderfile), shell=True) != 0:
  			failedshaders.append(shaderfile)
  
  print("\n-------- Compilation result --------\n")
  
  if len(failedshaders) == 0:
  	print("SUCCESS: All shaders compiled to SPIR-V")
  else:
  	print("ERROR: %d shader(s) could not be compiled:\n" % len(failedshaders))
  	for failedshader in failedshaders:
  		print("\t" + failedshader)
  
subject: Fix capitalization of glslangValidator