old_contents: import places
  from character import Character
  import actions
  import options
  from multiple_choice import MultipleChoice
  
  
  def combat(character):
      """
      takes in a character, returns outcome of fight
      """
      return actions.Attack(character.person).get_outcome(character)
  
  
  def main():
      """
      The goal is to have the main function operate as follows:
          Set up the initial state
          Display the initial message
          Display the initial options
          Choose an action
          Get an outcome
          Display results of the outcomes
          Outcome changes game state
      """
      character = Character()
      character.place = places.tavern
      choices = MultipleChoice()
      options.set_initial_actions(choices)
      print("\n---The St. George Game---\n")
      print("You are in a tavern. The local assassins hate you.")
      while character.alive and character.alone and not character.lose:
          action = choices.choose_action()
          if not character.threatened or action.combat_action:
              outcome = action.get_outcome(character)
          else:
              outcome = combat(character)
              if not character.alive:
                  break
          outcome.execute()
          options.add_actions(choices, character, outcome)
          choices.generate_actions(character)
  
  if __name__ == "__main__":
      main()
  
new_contents: import places
  from character import Character
  import actions
  import options
  from multiple_choice import MultipleChoice
  
  
  def main():
      """
      The goal is to have the main function operate as follows:
          Set up the initial state
          Display the initial message
          Display the initial options
          Choose an action
          Get an outcome
          Display results of the outcomes
          Outcome changes game state
      """
      character = Character(place=places.tavern)
      choices = MultipleChoice()
      options.set_initial_actions(choices)
      print("\n---The St. George Game---\n")
      print("You are in a tavern. The local assassins hate you.")
      while character.alive and character.alone and not character.lose:
          action = choices.choose_action()
          if not character.threatened or action.combat_action:
              outcome = action.get_outcome(character)
          else:
              outcome = actions.Attack(character.person).get_outcome(character)
          outcome.execute()
          options.add_actions(choices, character, outcome)
          choices.generate_actions(character)
  
  if __name__ == "__main__":
      main()
  
subject: Refactor combat code to be more concise