old_contents: # Layers
  LAYER_1 = (True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
  LAYER_2 = (False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
  LAYER_3 = (False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
  LAYER_4 = (False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
  
  # MODES
  OBJECT = 'OBJECT'
  EDIT = 'EDIT'
  POSE = 'POSE'
  SCULPT = 'SCULPT'
  VERTEX_PAINT = 'VERTEX_PAINT'
  WEIGHT_PAINT = 'WEIGHT_PAINT'
  TEXTURE_PAINT = 'TEXTURE_PAINT'
  PARTICLE_EDIT = 'PARTICLE_EDIT'
  GPENCIL_EDIT = 'GPENCIL_EDIT'
  
  # LAMPS
  POINT = 'POINT'
  SUN = 'SUN'
  SPOT = 'SPOT'
  HEMI = 'HEMI'
  AREA = 'AREA'
  
  # Location, rotation
  ORIGIN = (0, 0, 0)
  
new_contents: # Layers
  LAYER_1 = (True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
  LAYER_2 = (False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
  LAYER_3 = (False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
  LAYER_4 = (False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
  
  # MODES
  OBJECT = 'OBJECT'
  EDIT = 'EDIT'
  POSE = 'POSE'
  SCULPT = 'SCULPT'
  VERTEX_PAINT = 'VERTEX_PAINT'
  WEIGHT_PAINT = 'WEIGHT_PAINT'
  TEXTURE_PAINT = 'TEXTURE_PAINT'
  PARTICLE_EDIT = 'PARTICLE_EDIT'
  GPENCIL_EDIT = 'GPENCIL_EDIT'
  
  # LAMPS
  POINT = 'POINT'
  SUN = 'SUN'
  SPOT = 'SPOT'
  HEMI = 'HEMI'
  AREA = 'AREA'
  
  # MODIFIERS
  DATA_TRANSFER = 'DATA_TRANSFER'
  MESH_CACHE = 'MESH_CACHE'
  MESH_SEQUENCE_CACHE = 'MESH_SEQUENCE_CACHE'
  NORMAL_EDIT = 'NORMAL_EDIT'
  UV_PROJECT = 'UV_PROJECT'
  UV_WARP = 'UV_WARP'
  VERTEX_WEIGHT_EDIT = 'VERTEX_WEIGHT_EDIT'
  VERTEX_WEIGHT_MIX = 'VERTEX_WEIGHT_MIX'
  VERTEX_WEIGHT_PROXIMITY = 'VERTEX_WEIGHT_PROXIMITY'
  ARRAY = 'ARRAY'
  BEVEL = 'BEVEL'
  BOOLEAN = 'BOOLEAN'
  BUILD = 'BUILD'
  DECIMATE = 'DECIMATE'
  EDGE_SPLIT = 'EDGE_SPLIT'
  MASK = 'MASK'
  MIRROR = 'MIRROR'
  MULTIRES = 'MULTIRES'
  REMESH = 'REMESH'
  SCREW = 'SCREW'
  SKIN = 'SKIN'
  SOLIDIFY = 'SOLIDIFY'
  SUBSURF = 'SUBSURF'
  TRIANGULATE = 'TRIANGULATE'
  WIREFRAME = 'WIREFRAME'
  ARMATURE = 'ARMATURE'
  CAST = 'CAST'
  CORRECTIVE_SMOOTH = 'CORRECTIVE_SMOOTH'
  CURVE = 'CURVE'
  DISPLACE = 'DISPLACE'
  HOOK = 'HOOK'
  LAPLACIANSMOOTH = 'LAPLACIANSMOOTH'
  LAPLACIANDEFORM = 'LAPLACIANDEFORM'
  LATTICE = 'LATTICE'
  MESH_DEFORM = 'MESH_DEFORM'
  SHRINKWRAP = 'SHRINKWRAP'
  SIMPLE_DEFORM = 'SIMPLE_DEFORM'
  SMOOTH = 'SMOOTH'
  WARP = 'WARP'
  WAVE = 'WAVE'
  CLOTH = 'CLOTH'
  COLLISION = 'COLLISION'
  DYNAMIC_PAINT = 'DYNAMIC_PAINT'
  EXPLODE = 'EXPLODE'
  FLUID_SIMULATION = 'FLUID_SIMULATION'
  OCEAN = 'OCEAN'
  PARTICLE_INSTANCE = 'PARTICLE_INSTANCE'
  PARTICLE_SYSTEM = 'PARTICLE_SYSTEM'
  SMOKE = 'SMOKE'
  SOFT_BODY = 'SOFT_BODY'
  SURFACE = 'SURFACE'
  
  # Location, rotation
  ORIGIN = (0, 0, 0)
  
subject: Add modifiers variables