old_contents: import random
  from ..card import *
  
  
  
  # Claw
  class CS2_005(Card):
  	def activate(self):
  		buffSelf(self, "CS2_005o")
  		self.owner.gainArmor(2)
  
  class CS2_005o(Card):
  	attack = 2
  
  
  # Healing Touch
  class CS2_007(Card):
  	activate = healTarget(8)
  
  
  # Moonfire
  class CS2_008(Card):
  	activate = damageTarget(1)
  
  
  # Mark of the Wild
  class CS2_009(Card):
  	activate = buffTarget("CS2_009e")
  
  class CS2_009e(Card):
  	attack = 2
  	health = 2
  	taunt = True
  
  
  # Wild Growth
  class CS2_013(Card):
  	def activate(self):
  		if self.owner.maxMana < self.owner.MAX_MANA:
  			self.owner.gainMana(1)
  		else:
  			self.owner.give("CS2_013t")
  
  class CS2_013t(Card):
  	activate = drawCard
  
  
  # Naturalize
  class EX1_161(Card):
  	def activate(self, target):
  		target.destroy()
  		self.owner.opponent.draw(2)
  
  
  # Bite
  class EX1_570(Card):
  	def activate(self):
  		buffSelf(self, "EX1_570e")
  		self.owner.gainArmor(4)
  
  
  # Soul of the Forest
  class EX1_158(Card):
  	def activate(self):
  		for target in self.owner.field:
  			target.buff("EX1_158e")
  
  class EX1_158e(Card):
  	def deathrattle(self):
  		self.owner.owner.summon("EX1_158t")
  
new_contents: import random
  from ..card import *
  
  
  
  # Claw
  class CS2_005(Card):
  	def activate(self):
  		buffSelf(self, "CS2_005o")
  		self.owner.hero.gainArmor(2)
  
  class CS2_005o(Card):
  	attack = 2
  
  
  # Healing Touch
  class CS2_007(Card):
  	activate = healTarget(8)
  
  
  # Moonfire
  class CS2_008(Card):
  	activate = damageTarget(1)
  
  
  # Mark of the Wild
  class CS2_009(Card):
  	activate = buffTarget("CS2_009e")
  
  class CS2_009e(Card):
  	attack = 2
  	health = 2
  	taunt = True
  
  
  # Wild Growth
  class CS2_013(Card):
  	def activate(self):
  		if self.owner.maxMana < self.owner.MAX_MANA:
  			self.owner.gainMana(1)
  		else:
  			self.owner.give("CS2_013t")
  
  class CS2_013t(Card):
  	activate = drawCard
  
  
  # Naturalize
  class EX1_161(Card):
  	def activate(self, target):
  		target.destroy()
  		self.owner.opponent.draw(2)
  
  
  # Bite
  class EX1_570(Card):
  	def activate(self):
  		buffSelf(self, "EX1_570e")
  		self.owner.hero.gainArmor(4)
  
  
  # Soul of the Forest
  class EX1_158(Card):
  	def activate(self):
  		for target in self.owner.field:
  			target.buff("EX1_158e")
  
  class EX1_158e(Card):
  	def deathrattle(self):
  		self.owner.owner.summon("EX1_158t")
  
subject: Fix Claw and Bite