old_contents: from __future__ import division
  
  import blockext
  from blockext import *
  
  import Leap
  
  @reporter("hands in view")
  def get_hands():
  	frame = controller.frame()
  	return len(frame.hands)
  
  @reporter("fingers in view")
  def get_fingers():
  	frame = controller.frame()
  	return len(frame.fingers)
  
  menu("xyz",["x","y","z"])
  menu("handNumber",["1","2"])
  @reporter("%m.xyz position of hand %m.handNumber")
  def hand_pos(xyz="x", handNumber="1"):
  	frame = controller.frame()
  	if xyz == "x":
  		return frame.hands[int(handNumber) - 1].palm_position.x
  	elif xyz == "y":
  		return frame.hands[int(handNumber) - 1].palm_position.y
  	else:
  		return frame.hands[int(handNumber) - 1].palm_position.z
  
  menu("xyz",["x","y","z"])
  @reporter("%m.xyz position of hand %n")
  def finger_pos(xyz="x", fingerNumber=1):
  	frame = controller.frame()
  	if xyz == "x":
  		return frame.hands[int(fingerNumber) - 1].palm_position.x
  	elif xyz == "y":
  		return frame.hands[int(fingerNumber) - 1].palm_position.y
  	else:
  		return frame.hands[int(fingerNumber) - 1].palm_position.z
  
  menu("ypr",["yaw","pitch","roll"])
  menu("handNumber",["1","2"])
  @reporter("%m.ypr of hand %m.handNumber")
  def hand_ypr(ypr="yaw", handNumber="1"):
  	frame = controller.frame()
  	if ypr == "yaw":
  		return frame.hands[int(handNumber) - 1].direction.yaw * Leap.RAD_TO_DEG
  	elif ypr == "pitch":
  		return frame.hands[int(handNumber) - 1].direction.pitch * Leap.RAD_TO_DEG
  	else:
  		return frame.hands[int(handNumber) - 1].palm_normal.roll * Leap.RAD_TO_DEG
  
  controller = Leap.Controller()
  blockext.run("Leap Motion","leap",3434)
new_contents: from __future__ import division
  
  import blockext
  from blockext import *
  
  import Leap
  
  
  
  @reporter("hands in view")
  def get_hands():
      frame = controller.frame()
          return len(frame.hands)
  
  @reporter("fingers in view")
  def get_fingers():
      frame = controller.frame()
          return len(frame.fingers)
  
  menu("xyz", ["x", "y", "z"])
  menu("handNumber", ["1", "2"])
  
  @reporter("%m.xyz position of hand %m.handNumber")
  def hand_pos(xyz="x", handNumber="1"):
      frame = controller.frame()
          if xyz == "x":
              return frame.hands[int(handNumber) - 1].palm_position.x
          elif xyz == "y":
              return frame.hands[int(handNumber) - 1].palm_position.y
          else:
              return frame.hands[int(handNumber) - 1].palm_position.z
  
  menu("xyz", ["x", "y", "z"])
  
  @reporter("%m.xyz position of hand %n")
  def finger_pos(xyz="x", fingerNumber=1):
      frame = controller.frame()
          if xyz == "x":
              return frame.hands[int(fingerNumber) - 1].palm_position.x
          elif xyz == "y":
              return frame.hands[int(fingerNumber) - 1].palm_position.y
          else:
              return frame.hands[int(fingerNumber) - 1].palm_position.z
  
  menu("ypr", ["yaw", "pitch", "roll"])
  menu("handNumber", ["1", "2"])
  
  @reporter("%m.ypr of hand %m.handNumber")
  def hand_ypr(ypr="yaw", handNumber="1"):
      frame = controller.frame()
          if ypr == "yaw":
              return (frame.hands[int(handNumber) - 1].direction.yaw *
                      Leap.RAD_TO_DEG)
          elif ypr == "pitch":
              return (frame.hands[int(handNumber) - 1].direction.pitch *
                      Leap.RAD_TO_DEG)
          else:
              return (frame.hands[int(handNumber) - 1].palm_normal.roll *
                      Leap.RAD_TO_DEG)
  
  
  
  controller = Leap.Controller()
  blockext.run("Leap Motion", "leap", 3434)
  
  
subject: Fix formatting