old_contents: from ..utils import *
  
  ##
  # Minions
  
  # Fire Elemental
  class CS2_042:
  	action = damageTarget(3)
  
  
  # Unbound Elemental
  class EX1_258:
  	def OWN_CARD_PLAYED(self, card):
  		if card.overload:
  			self.buff(self, "EX1_258e")
  
  class EX1_258e:
  	Atk = 1
  	Health = 1
  
  
  # Flametongue Totem
  class EX1_565:
  	Aura = "EX1_565o"
  
  class EX1_565o:
  	Atk = 2
  	targeting = TARGET_FRIENDLY_MINIONS
  
  
  # Mana Tide Totem
  class EX1_575:
  	def OWN_TURN_END(self):
  		self.controller.draw()
  
  
  # Windspeaker
  class EX1_587:
  	action = buffTarget("EX1_587e")
  
  class EX1_587e:
  	windfury = True
  
  
  ##
  # Spells
  
  # Frost Shock
  class CS2_037:
  	def action(self, target):
  		self.hit(target, 1)
  
  
  # Ancestral Spirit
  class CS2_038:
  	action = buffTarget("CS2_038e")
  
  class CS2_038e:
  	def deathrattle(self):
  		self.controller.summon(self.id)
  
  
  # Windfury
  class CS2_039:
  	def action(self, target):
  		target.windfury = True
  
  
  # Ancestral Healing
  class CS2_041:
  	def action(self, target):
  		self.heal(target, target.maxHealth)
  		self.buff(target, "CS2_041e")
  
  class CS2_041e:
  	Taunt = True
  
  
  # Rockbiter Weapon
  class CS2_045:
  	action = buffTarget("CS2_045e")
  
  class CS2_045e:
  	Atk = 3
  
  
  # Bloodlust
  class CS2_046:
  	def action(self):
  		for target in self.controller.field:
  			self.buff(target, "CS2_046e")
  
  class CS2_046e:
  	Atk = 3
  
  
  # Lightning Bolt
  class EX1_238:
  	action = damageTarget(3)
  
  
  # Lava Burst
  class EX1_241:
  	action = damageTarget(5)
  
  
  # Totemic Might
  class EX1_244:
  	def action(self):
  		for target in self.controller.field:
  			if target.race == Race.TOTEM:
  				self.buff(target, "EX1_244e")
  
  class EX1_244e:
  	Health = 2
  
  
  # Hex
  class EX1_246:
  	action = morphTarget("hexfrog")
  
  
  # Feral Spirit
  class EX1_248:
  	def action(self):
  		self.controller.summon("EX1_tk11")
  		self.controller.summon("EX1_tk11")
  
  
  # Forked Lightning
  class EX1_251:
  	def action(self):
  		targets = random.sample(self.controller.opponent.field, 2)
  		for target in targets:
  			self.hit(target, 2)
  
  
  # Earth Shock
  class EX1_245:
  	def action(self, target):
  		target.silence()
  		self.hit(target, 1)
  
  
  # Lightning Storm
  class EX1_259:
  	def action(self):
  		for target in self.controller.opponent.field:
  			self.hit(target, random.choice((2, 3)))
  
new_contents: from ..utils import *
  
  ##
  # Minions
  
  # Fire Elemental
  class CS2_042:
  	action = damageTarget(3)
  
  
  # Unbound Elemental
  class EX1_258:
  	def OWN_CARD_PLAYED(self, card):
  		if card.overload:
  			self.buff(self, "EX1_258e")
  
  class EX1_258e:
  	Atk = 1
  	Health = 1
  
  
  # Flametongue Totem
  class EX1_565:
  	Aura = "EX1_565o"
  
  class EX1_565o:
  	Atk = 2
  	targeting = TARGET_FRIENDLY_MINIONS
  
  
  # Mana Tide Totem
  class EX1_575:
  	def OWN_TURN_END(self):
  		self.controller.draw()
  
  
  # Windspeaker
  class EX1_587:
  	def action(self, target):
  		target.windfury = True
  
  
  ##
  # Spells
  
  # Frost Shock
  class CS2_037:
  	def action(self, target):
  		self.hit(target, 1)
  
  
  # Ancestral Spirit
  class CS2_038:
  	action = buffTarget("CS2_038e")
  
  class CS2_038e:
  	def deathrattle(self):
  		self.controller.summon(self.id)
  
  
  # Windfury
  class CS2_039:
  	def action(self, target):
  		target.windfury = True
  
  
  # Ancestral Healing
  class CS2_041:
  	def action(self, target):
  		self.heal(target, target.maxHealth)
  		self.buff(target, "CS2_041e")
  
  class CS2_041e:
  	Taunt = True
  
  
  # Rockbiter Weapon
  class CS2_045:
  	action = buffTarget("CS2_045e")
  
  class CS2_045e:
  	Atk = 3
  
  
  # Bloodlust
  class CS2_046:
  	def action(self):
  		for target in self.controller.field:
  			self.buff(target, "CS2_046e")
  
  class CS2_046e:
  	Atk = 3
  
  
  # Lightning Bolt
  class EX1_238:
  	action = damageTarget(3)
  
  
  # Lava Burst
  class EX1_241:
  	action = damageTarget(5)
  
  
  # Totemic Might
  class EX1_244:
  	def action(self):
  		for target in self.controller.field:
  			if target.race == Race.TOTEM:
  				self.buff(target, "EX1_244e")
  
  class EX1_244e:
  	Health = 2
  
  
  # Hex
  class EX1_246:
  	action = morphTarget("hexfrog")
  
  
  # Feral Spirit
  class EX1_248:
  	def action(self):
  		self.controller.summon("EX1_tk11")
  		self.controller.summon("EX1_tk11")
  
  
  # Forked Lightning
  class EX1_251:
  	def action(self):
  		targets = random.sample(self.controller.opponent.field, 2)
  		for target in targets:
  			self.hit(target, 2)
  
  
  # Earth Shock
  class EX1_245:
  	def action(self, target):
  		target.silence()
  		self.hit(target, 1)
  
  
  # Lightning Storm
  class EX1_259:
  	def action(self):
  		for target in self.controller.opponent.field:
  			self.hit(target, random.choice((2, 3)))
  
subject: Make Windspeaker give windfury directly instead of a buff