new_contents: import pygame
  
  def play(data, doWait):
      if v == None:
          pygame.mixer.init()
          v = pygame.mixer.get_init()
          SAMPLE_RATE = v[0]
      transmitSound = pygame.mixer.Sound(data)
      transmitSound.play()
      if doWait:
          time.sleep(transmitSound.get_length())
  
subject: Create plysnd.py