new_contents: #! /usr/bin/env python
  import pygame
  import os
  
  pygame.init()
  
  screen = pygame.display.set_mode((640, 400))
  
  pygame.font.init()  # you have to call this at the start,
  # try changing the size, Roboto
  myfont = pygame.font.SysFont("Comic Sans MS", 30)
  
  clock = pygame.time.Clock()
  
  running = True
  
  # try adding more text here
  listOfText = ["Shall", "We", "Play", "A", "Game?"]
  
  while running:
      # handle every event since the last frame.
      for event in pygame.event.get():
          if event.type == pygame.QUIT:
              pygame.quit()  # quit the screen
              running = False
  
      # fill the screen with white,  try changing the color
      screen.fill((255, 255, 255))
  
      # try printing out y to see what happens to it
      y = 50
      for text in listOfText:
          textsurface = myfont.render(text, True, (255, 0, 0))
          y = y + textsurface.get_rect().height
          screen.blit(textsurface, (0, y))
  
      pygame.display.update()  # update the screen
  
      clock.tick(40)
  
subject: print list