new_contents: from hunting.level.map import LevelMap, LevelTile
  
  def generate_5x3_long_c():
      level_map = LevelMap([[LevelTile() for _ in range(0, 3)] for _ in range(0, 5)])
  
      for x in range(1, 5):
          level_map[x][1].blocks = True
  
      return level_map
subject: Add level generation test util fn