old_contents: # -*- coding: utf-8 -*-
  
  from py6Nimmt import Deck
  
  
  class Player(object):
      """ Player """
  
      def __init__(self, id, name='Player', hand=None, pile=None):
          self.id = id
          self.name = name
          if hand is None:
              self.hand = Deck.Deck(id)
          else:
              self.hand = hand
          if pile is None:
              self.pile = Deck.Deck(id)
          else:
              self.pile = pile
  
      def printPile(self):
          return str(self.pile.printCard())
  
      def printHand(self):
          return str(self.hand.printCard())
  
      def countHand(self):
          return self.hand.count()
  
      def countPile(self):
          return self.pile.count()
  
      def score(self):
          return self.pile.score()
  
      def addPile(self, card):
          self.pile.add(card)
  
      def addHand(self, card):
          self.hand.add(card)
  
      def playCard(self, id):
          return self.hand.deleteCard(id)
  
      def __str__(self):
          return '{} {:02}'.format(self.name, self.id)
  
      def __repr__(self):
          return '{} {}'.format(self.id, self.name)
  
      def __eq__(self, otro):
          return bool(self.id == otro.id)
  
      def __ne__(self, otro):
          return bool(self.id != otro.id)
  
      def __cmp__(self, otro):
          diferencia = self.score() - otro.score()
          if diferencia < 0:
              return -1
          elif diferencia > 0:
              return 1
          else:
              return 0
  
      def __gt__(self, otro):
          return self.__cmp__(otro) == 1
  
      def __ge__(self, otro):
          return self.__cmp__(otro) >= 0
  
      def __le__(self, otro):
          return self.__cmp__(otro) <= 0
  
      def __lt__(self, otro):
          return self.__cmp__(otro) == -1
  
new_contents: # -*- coding: utf-8 -*-
  
  from py6Nimmt import Deck
  
  
  class Player(object):
      """ Player """
  
      def __init__(self, ids, name='Player', hand=None, pile=None):
          self.id = ids
          self.name = name
          if hand is None:
              self.hand = Deck.Deck(ids)
          else:
              self.hand = hand
          if pile is None:
              self.pile = Deck.Deck(ids)
          else:
              self.pile = pile
  
      def printPile(self):
          return str(self.pile.printCard())
  
      def printHand(self):
          return str(self.hand.printCard())
  
      def countHand(self):
          return self.hand.count()
  
      def countPile(self):
          return self.pile.count()
  
      def score(self):
          return self.pile.score()
  
      def addPile(self, card):
          self.pile.add(card)
  
      def addHand(self, card):
          self.hand.add(card)
  
      def playCard(self, ids):
          return self.hand.deleteCard(ids)
  
      def __str__(self):
          return '{} {:02}'.format(self.name, self.id)
  
      def __repr__(self):
          return '{} {}'.format(self.id, self.name)
  
      def __eq__(self, otro):
          return bool(self.id == otro.id)
  
      def __ne__(self, otro):
          return bool(self.id != otro.id)
  
      def __cmp__(self, otro):
          diferencia = self.score() - otro.score()
          if diferencia < 0:
              return -1
          elif diferencia > 0:
              return 1
          else:
              return 0
  
      def __gt__(self, otro):
          return self.__cmp__(otro) == 1
  
      def __ge__(self, otro):
          return self.__cmp__(otro) >= 0
  
      def __le__(self, otro):
          return self.__cmp__(otro) <= 0
  
      def __lt__(self, otro):
          return self.__cmp__(otro) == -1
  
subject: Update Player.py