old_contents: import random
  from PIL import Image, ImageDraw
  import math
  import pprint
  import random
  
  from inyourface.Animator import Animator
  
  class EffectAnimator(Animator):
  
      name = "multi"
      frames = range(0,5)
      delay = 150
      random_face = None
      ex = 0
      ey = 0
      initial_size = 0.02
      scale_factor = 1.5
  
      def manipulate_frame(self, frame_image, faces, index):
          fieri = Image.open('overlays/fieri.png')
  
          original_size = frame_image.size
          if (index == 0):
              self.ex = int(((random.random() * 0.6) + 0.2) * frame_image.size[0])
              self.ey = int(((random.random() * 0.6) + 0.2) * frame_image.size[1])
              self.fieri_width = frame_image.size[0] * self.initial_size
          else:
              scale = self.scale_factor * index
              self.fieri_width = frame_image.size[0] * self.initial_size * scale
              frame_image = frame_image.resize((int(original_size[0]*scale), int(original_size[1]*scale)), Image.BICUBIC)
              ( rex, rey ) = ( self.ex*scale, self.ey*scale )
              crop_coords = (
                  int(rex - original_size[0]/2),
                  int(rey - original_size[1]/2),
                  int(rex + original_size[0]/2),
                  int(rey + original_size[1]/2)
              );
              frame_image = frame_image.crop( crop_coords ).copy()
  
          re_width = max(int(self.fieri_width ), 1)
          re_height = max(int(self.fieri_width * 1.2), 1)
          fieri = fieri.resize((re_width, re_height), Image.BICUBIC)
  
          base = frame_image.copy()
  
          if (index > 0):
              frame_image.paste(fieri, ( int(frame_image.size[0]/2 - re_width/2), int(frame_image.size[1]/2- re_height/2) ), fieri)
          else:
              frame_image.paste(fieri, ( int(self.ex - re_width/2), int(self.ey - re_height/2) ), fieri)
  
          return Image.blend(base, frame_image, float(index+1) / float(self.total_frames))
  
  
  
new_contents: import random
  from PIL import Image, ImageDraw
  import math
  import pprint
  import random
  
  from inyourface.Animator import Animator
  
  class EffectAnimator(Animator):
  
      name = "multi"
      frames = range(0,6)
      delay = 160
      random_face = None
      ex = 0
      ey = 0
      initial_size = 0.02
      scale_factor = 1.5
  
      def manipulate_frame(self, frame_image, faces, index):
          fieri = Image.open('overlays/fieri.png')
  
          original_size = frame_image.size
          if (index == 0):
              self.ex = int(((random.random() * 0.6) + 0.2) * frame_image.size[0])
              self.ey = int(((random.random() * 0.6) + 0.2) * frame_image.size[1])
              self.fieri_width = frame_image.size[0] * self.initial_size
          else:
              scale = self.scale_factor * index
              self.fieri_width = frame_image.size[0] * self.initial_size * scale
              frame_image = frame_image.resize((int(original_size[0]*scale), int(original_size[1]*scale)), Image.BICUBIC)
              ( rex, rey ) = ( self.ex*scale, self.ey*scale )
              crop_coords = (
                  int(rex - original_size[0]/2),
                  int(rey - original_size[1]/2),
                  int(rex + original_size[0]/2),
                  int(rey + original_size[1]/2)
              );
              frame_image = frame_image.crop( crop_coords ).copy()
  
          re_width = max(int(self.fieri_width ), 1)
          re_height = max(int(self.fieri_width * 1.2), 1)
          fieri = fieri.resize((re_width, re_height), Image.BICUBIC)
  
          base = frame_image.copy()
  
          if (index > 0):
              frame_image.paste(fieri, ( int(frame_image.size[0]/2 - re_width/2), int(frame_image.size[1]/2- re_height/2) ), fieri)
          else:
              frame_image.paste(fieri, ( int(self.ex - re_width/2), int(self.ey - re_height/2) ), fieri)
  
          return Image.blend(base, frame_image, float(index+1) / float(self.total_frames))
  
  
  
subject: tweak frames and delays