old_contents: from pyforms.gui.Controls.ControlPlayer.AbstractGLWidget import AbstractGLWidget
  
  
  from PyQt5 import QtGui
  from PyQt5.QtWidgets import QOpenGLWidget
  from PyQt5 import QtCore
  
  
  class VideoQt5GLWidget(AbstractGLWidget, QOpenGLWidget):
  
  	def initializeGL(self):
  		self.gl = self.context().versionFunctions()
  		self.gl.initializeOpenGLFunctions()
  
  		
  		'''
  		 Sets up the OpenGL rendering context, defines display lists, etc. 
  		 Gets called once before the first time resizeGL() or paintGL() is called.
  		'''
  		GL.glClearDepth(1.0)
  		GL.glClearColor(0, 0, 0, 1.0)
  		GL.glEnable(GL.GL_DEPTH_TEST)
  
  	def perspective(self, fovy, aspect, zNear, zFar):
  		ymax = zNear * math.tan( fovy * math.pi / 360.0 );
  		ymin = -ymax;
  		xmin = ymin * aspect;
  		xmax = ymax * aspect;
  
  		self.gl.glFrustum( xmin, xmax, ymin, ymax, zNear, zFar )
  
  	def resizeGL(self, width, height):
  		self.setupViewport(width, height)
  
  	def setupViewport(self, width, height):
  		side = min(width, height)
  		self.gl.glViewport((width - side) // 2, (height - side) // 2, side,
  				side)
  
  		self.gl.glMatrixMode(self.gl.GL_PROJECTION)
  		self.gl.glLoadIdentity()
  		#self.gl.glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0)
  		self.perspective(40.0, float(width) / float(height), 0.01, 10.0)
  		self.gl.glMatrixMode(self.gl.GL_MODELVIEW)
new_contents: from pyforms.gui.Controls.ControlPlayer.AbstractGLWidget import AbstractGLWidget
  
  
  from PyQt5 import QtGui
  from PyQt5.QtWidgets import QOpenGLWidget
  from PyQt5 import QtCore
  
  
  class VideoQt5GLWidget(AbstractGLWidget, QOpenGLWidget):
  
  	def initializeGL(self):
  		self.gl = self.context().versionFunctions()
  		self.gl.initializeOpenGLFunctions()
  
  		
  		'''
  		 Sets up the OpenGL rendering context, defines display lists, etc. 
  		 Gets called once before the first time resizeGL() or paintGL() is called.
  		'''
  		self.gl.glClearDepth(1.0)
  		self.gl.glClearColor(0, 0, 0, 1.0)
  		self.gl.glEnable(GL.GL_DEPTH_TEST)
  
  	def perspective(self, fovy, aspect, zNear, zFar):
  		ymax = zNear * math.tan( fovy * math.pi / 360.0 );
  		ymin = -ymax;
  		xmin = ymin * aspect;
  		xmax = ymax * aspect;
  
  		self.gl.glFrustum( xmin, xmax, ymin, ymax, zNear, zFar )
  
  	def resizeGL(self, width, height):
  		self.setupViewport(width, height)
  
  	def setupViewport(self, width, height):
  		side = min(width, height)
  		self.gl.glViewport((width - side) // 2, (height - side) // 2, side,
  				side)
  
  		self.gl.glMatrixMode(self.gl.GL_PROJECTION)
  		self.gl.glLoadIdentity()
  		#self.gl.glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0)
  		self.perspective(40.0, float(width) / float(height), 0.01, 10.0)
  		self.gl.glMatrixMode(self.gl.GL_MODELVIEW)
subject: fix issue with ControlPlayer on mac