old_contents: from ..utils import *
  
  
  ##
  # Minions
  
  # Orgrimmar Aspirant
  class AT_066:
  	inspire = Buff(FRIENDLY_WEAPON, "AT_066e")
  
  AT_066e = buff(atk=1)
  
  
  # Magnataur Alpha
  class AT_067:
  	events = Attack(SELF).on(CLEAVE)
  
  
  # Sparring Partner
  class AT_069:
  	play = Taunt(TARGET)
  
  
  # Alexstrasza's Champion
  class AT_071:
  	play = HOLDING_DRAGON & Buff(SELF, "AT_071e")
  
  AT_071e = buff(atk=1, charge=True)
  
  
  # Sea Reaver
  class AT_130:
  	in_hand = Draw(CONTROLLER, SELF).on(Hit(FRIENDLY_MINIONS, 1))
  
  
  ##
  # Spells
  
  # Bash
  class AT_064:
  	play = Hit(TARGET, 3), GainArmor(FRIENDLY_HERO, 3)
  
  
  # Bolster
  class AT_068:
  	play = Buff(FRIENDLY_MINIONS + TAUNT, "AT_068e")
  
  AT_068e = buff(+2, +2)
  
  
  ##
  # Weapons
  
  # King's Defender
  class AT_065:
  	play = Find(FRIENDLY_MINIONS + TAUNT) & Buff(SELF, "AT_065e")
  
  AT_065e = buff(health=1)
  
new_contents: from ..utils import *
  
  
  ##
  # Minions
  
  # Orgrimmar Aspirant
  class AT_066:
  	inspire = Buff(FRIENDLY_WEAPON, "AT_066e")
  
  AT_066e = buff(atk=1)
  
  
  # Magnataur Alpha
  class AT_067:
  	events = Attack(SELF).on(CLEAVE)
  
  
  # Sparring Partner
  class AT_069:
  	play = Taunt(TARGET)
  
  
  # Alexstrasza's Champion
  class AT_071:
  	play = HOLDING_DRAGON & Buff(SELF, "AT_071e")
  
  AT_071e = buff(atk=1, charge=True)
  
  
  # Sea Reaver
  class AT_130:
  	draw = Hit(FRIENDLY_MINIONS, 1)
  
  
  ##
  # Spells
  
  # Bash
  class AT_064:
  	play = Hit(TARGET, 3), GainArmor(FRIENDLY_HERO, 3)
  
  
  # Bolster
  class AT_068:
  	play = Buff(FRIENDLY_MINIONS + TAUNT, "AT_068e")
  
  AT_068e = buff(+2, +2)
  
  
  ##
  # Weapons
  
  # King's Defender
  class AT_065:
  	play = Find(FRIENDLY_MINIONS + TAUNT) & Buff(SELF, "AT_065e")
  
  AT_065e = buff(health=1)
  
subject: Move Sea Reaver to use the self-draw script