old_contents: """
  Blingtron's Beauteous Brawl
  """
  from ..utils import *
  
  
  # Cash In
  class TP_Bling_HP2:
  	activate = Destroy(FRIENDLY_WEAPON)
  
  
  # Blingtron's Blade
  class TB_BlingBrawl_Blade1e:
  	events = Death(OWNER).on(Summon(CONTROLLER, RandomWeapon()))
  
  
  # Blingtron's Blade HERO
  class TB_BlingBrawl_Blade2:
  	events = Summon(CONTROLLER, WEAPON).on(
  		Buff(Summon.CARD, "TB_BlingBrawl_Blade1e")
  	)
  
new_contents: """
  Blingtron's Beauteous Brawl
  """
  from ..utils import *
  
  
  # Cash In
  class TP_Bling_HP2:
  	activate = Destroy(FRIENDLY_WEAPON)
  
  
  # Blingtron's Blade
  class TB_BlingBrawl_Blade1e:
  	events = Death(OWNER).on(Summon(CONTROLLER, RandomWeapon()))
  
  
  # Blingtron's Blade HERO
  class TB_BlingBrawl_Blade2:
  	events = Summon(CONTROLLER, WEAPON).on(
  		Buff(Summon.CARD, "TB_BlingBrawl_Blade1e")
  	)
  
  
  # Sharpen (Unused)
  class TB_BlingBrawl_Hero1p:
  	activate = Buff(FRIENDLY_WEAPON, "TB_BlingBrawl_Hero1e")
  
  TB_BlingBrawl_Hero1e = buff(atk=1)
  
subject: Implement Sharpen (unused Blingtron Brawl Hero Power)