old_contents: import sys, signal
  import pygame
  
  def fixup_sigterm_behaviour():
      '''
      SDL registers its own signal handler for SIGTERM, which pushes a SDL_QUIT event to the event
      loop, instead of killing the process right away. This is a problem for us, because when using
      the fbcon drivers, the process activates and locks a virtual terminal which survives after the
      process dies. We need to ensure that the process cleans up this virtual terminal, otherwise the
      Tingbot needs a reboot.
  
      We do this by calling the cleanup and exiting straight away on SIGTERM.
      '''
  
      # this installs the 'bad' SIGTERM handler
      pygame.display.init()
  
      def quit_handler(sig, frame):
          pygame.quit()
          sys.exit(128 + sig)
  
      # this overwrites it with our SIGTERM handler
      signal.signal(signal.SIGTERM, quit_handler)
  
new_contents: import sys, signal
  import pygame
  
  def fixup_sigterm_behaviour():
      '''
      SDL registers its own signal handler for SIGTERM, which pushes a SDL_QUIT event to the event
      loop, instead of killing the process right away. This is a problem for us, because when using
      the fbcon drivers, the process activates and locks a virtual terminal which survives after the
      process dies. We need to ensure that the process cleans up this virtual terminal, otherwise the
      Tingbot needs a reboot.
  
      We do this by calling the cleanup and exiting straight away on SIGTERM.
      '''
  
      def quit_handler(sig, frame):
          pygame.quit()
          sys.exit(128 + sig)
  
      signal.signal(signal.SIGTERM, quit_handler)
  
subject: Remove pygame.display.init() call on import, not needed