old_contents: {
    'targets': [
      {
        'target_name': 'csound-api',
        'include_dirs': [
          '<!(node -e "require(\'nan\')")'
        ],
        'sources': [
          'src/csound-api.cpp'
        ],
        'conditions': [
          ['OS == "mac"', {
            'libraries': [
              '/usr/local/lib/libcsnd.6.0.dylib'
            ],
            # This is needed so that Boost can find the <atomic> header.
            'xcode_settings': {
              'OTHER_CPLUSPLUSFLAGS': [
                '-stdlib=libc++'
              ],
              'MACOSX_DEPLOYMENT_TARGET': '10.7'
            }
          }],
          ['OS == "linux"', {
            'libraries': [
              '/usr/lib/libcsound64.so'
            ]
          }]
        ]
      }
    ]
  }
  
new_contents: {
    'targets': [
      {
        'target_name': 'csound-api',
        'include_dirs': [
          '<!(node -e "require(\'nan\')")'
        ],
        'sources': [
          'src/csound-api.cpp'
        ],
        'conditions': [
          ['OS == "mac"', {
            'libraries': [
              '/usr/local/lib/libcsnd.6.0.dylib'
            ],
            # This is needed so that Boost can find the <atomic> header.
            'xcode_settings': {
              'OTHER_CPLUSPLUSFLAGS': [
                '-stdlib=libc++'
              ],
              'MACOSX_DEPLOYMENT_TARGET': '10.7'
            }
          }],
          ['OS == "linux"', {
            'libraries': [
              '/usr/lib/libcsound64.so'
            ]
          }],
          ['OS == "win"', {
            'libraries': [
              'C:/Program Files/Csound6_x64/bin/csound64.lib'
            ]
          }]
        ]
      }
    ]
  }
  
subject: Add Windows library to binding.gyp