old_contents: 
  import math
  
  DEBUG = False
  WHISPER = False
  #To use online login, encryption must also be enabled
  ONLINE_LOGIN = False
  USE_ENCRYPTION = ONLINE_LOGIN
  
  COMMANDER = "lukleh"
  COMMANDER = COMMANDER.lower()
  
  USERNAME = "twistedbot"
  PASSWORD = ""
  
  #This is the email address associated with your Mojang account. If you have not migrated your minecraft account to a Mojang account, set this to you minecraft username
  EMAIL = ""
  
  SERVER_HOST = "127.0.0.1"
  SERVER_PORT = 25565
  PROXY_PORT = 25566
  
  LOCALE = 'en_GB'
  VIEWDISTANCE = 0  # 0-3 far, normal, short, tiny
  DIFFICULTY = 0  # 0-3 peaceful, easy, normal, hard
  PROTOCOL_VERSION = 60
  CONNECTION_MAX_DELAY = 5
  CONNECTION_INITIAL_DELAY = 0.1
  KEEP_ALIVE_PERIOD = 300  # that is 6000 ticks
  
  WORLD_HEIGHT = 256
  CHUNK_SIDE_LEN = 16
  
  PLAYER_HEIGHT = 1.8
  PLAYER_EYELEVEL = 1.62
  PLAYER_RADIUS = 0.3
  PLAYER_WIDTH = 0.6
  
  MAX_JUMP_HEIGHT = 1.25
  MAX_STEP_HEIGHT = 0.5
  MAX_WATER_JUMP_HEIGHT = 0.67
  MAX_VINE_JUMP_HEIGHT = 0.35
  
  # 0.08 block/tick - drag 0.02 blk/tick (used as final multiply by 0.98)
  BLOCK_FALL = 0.08
  DRAG = 0.98
  SPEED_ON_GROUND = 0.1
  SPEED_IN_AIR = 0.02
  SPEED_JUMP = 0.42
  SPEED_LIQUID_JUMP = 0.04
  SPEED_CLIMB = 0.2
  
  TIME_STEP = 0.05
  
  COST_JUMP = 1.1
  COST_LADDER = 0.21 / \
      0.15  # common speed on ground / max speed on ladder
  COST_FALL = 1.1
  COST_DIRECT = 1
  COST_DIAGONAL = math.sqrt(2) * COST_DIRECT
  PATHFIND_LIMIT = 400  # roughly in blocks
  HORIZONTAL_MOVE_DISTANCE_LIMIT = 2.83
  
new_contents: 
  import math
  
  DEBUG = False
  WHISPER = False
  #To use online login, encryption must also be enabled
  ONLINE_LOGIN = False
  USE_ENCRYPTION = ONLINE_LOGIN
  
  COMMANDER = "lukleh"
  COMMANDER = COMMANDER.lower()
  
  USERNAME = "twistedbot"
  PASSWORD = ""
  
  #This is the email address associated with your Mojang account. If you have not migrated your minecraft account to a Mojang account, set this to you minecraft username
  EMAIL = ""
  
  SERVER_HOST = "127.0.0.1"
  SERVER_PORT = 25565
  PROXY_PORT = 25566
  
  LOCALE = 'en_GB'
  VIEWDISTANCE = 0  # 0-3 far, normal, short, tiny
  DIFFICULTY = 0  # 0-3 peaceful, easy, normal, hard
  PROTOCOL_VERSION = 61
  CONNECTION_MAX_DELAY = 5
  CONNECTION_INITIAL_DELAY = 0.1
  KEEP_ALIVE_PERIOD = 300  # that is 6000 ticks
  
  WORLD_HEIGHT = 256
  CHUNK_SIDE_LEN = 16
  
  PLAYER_HEIGHT = 1.8
  PLAYER_EYELEVEL = 1.62
  PLAYER_RADIUS = 0.3
  PLAYER_WIDTH = 0.6
  
  MAX_JUMP_HEIGHT = 1.25
  MAX_STEP_HEIGHT = 0.5
  MAX_WATER_JUMP_HEIGHT = 0.67
  MAX_VINE_JUMP_HEIGHT = 0.35
  
  # 0.08 block/tick - drag 0.02 blk/tick (used as final multiply by 0.98)
  BLOCK_FALL = 0.08
  DRAG = 0.98
  SPEED_ON_GROUND = 0.1
  SPEED_IN_AIR = 0.02
  SPEED_JUMP = 0.42
  SPEED_LIQUID_JUMP = 0.04
  SPEED_CLIMB = 0.2
  
  TIME_STEP = 0.05
  
  COST_JUMP = 1.1
  COST_LADDER = 0.21 / \
      0.15  # common speed on ground / max speed on ladder
  COST_FALL = 1.1
  COST_DIRECT = 1
  COST_DIAGONAL = math.sqrt(2) * COST_DIRECT
  PATHFIND_LIMIT = 400  # roughly in blocks
  HORIZONTAL_MOVE_DISTANCE_LIMIT = 2.83
  
subject: bump up protocol version to 61