old_contents: # Build GodotTools solution
  
  import os
  
  from SCons.Script import Dir
  
  
  def build_godot_tools(source, target, env):
      # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
  
      module_dir = env['module_dir']
  
      solution_path = os.path.join(module_dir, 'editor/GodotTools/GodotTools.sln')
      build_config = 'Debug' if env['target'] == 'debug' else 'Release'
  
      # Custom build target to make sure output is always copied to the data dir.
      extra_build_args = ['/Target=BuildAlwaysCopyToDataDir']
  
      from . solution_builder import build_solution, nuget_restore
      nuget_restore(env, solution_path)
      build_solution(env, solution_path, build_config, extra_build_args)
      # No need to copy targets. The GodotTools csproj takes care of copying them.
  
  
  def build(env_mono, api_sln_cmd):
      assert env_mono['tools']
  
      output_dir = Dir('#bin').abspath
      editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
  
      target_filenames = ['GodotTools.dll']
  
      if env_mono['target'] == 'debug':
          target_filenames += ['GodotTools.pdb']
  
      targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
  
      cmd = env_mono.CommandNoCache(targets, api_sln_cmd, build_godot_tools, module_dir=os.getcwd())
      env_mono.AlwaysBuild(cmd)
  
new_contents: # Build GodotTools solution
  
  import os
  
  from SCons.Script import Dir
  
  
  def build_godot_tools(source, target, env):
      # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
  
      module_dir = env['module_dir']
  
      solution_path = os.path.join(module_dir, 'editor/GodotTools/GodotTools.sln')
      build_config = 'Debug' if env['target'] == 'debug' else 'Release'
  
      # Custom build target to make sure output is always copied to the data dir.
      extra_build_args = ['/Target:Build;GodotTools:BuildAlwaysCopyToDataDir']
  
      from . solution_builder import build_solution, nuget_restore
      nuget_restore(env, solution_path)
      build_solution(env, solution_path, build_config, extra_build_args)
      # No need to copy targets. The GodotTools csproj takes care of copying them.
  
  
  def build(env_mono, api_sln_cmd):
      assert env_mono['tools']
  
      output_dir = Dir('#bin').abspath
      editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
  
      target_filenames = ['GodotTools.dll']
  
      if env_mono['target'] == 'debug':
          target_filenames += ['GodotTools.pdb']
  
      targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
  
      cmd = env_mono.CommandNoCache(targets, api_sln_cmd, build_godot_tools, module_dir=os.getcwd())
      env_mono.AlwaysBuild(cmd)
  
subject: Fix msbuild target argument