old_contents: import pygame, sys
  from pygame.locals import *
  from ld37.common.constants import Colors
  from ld37.components.entity import Entity
  from ld37.components.manualCharacterInputComponent import ManualCharacterInputComponent
  from ld37.components.movementComponent import MovementComponent
  from ld37.display.camera import Camera
  from ld37.common.utils.libutils import update_image_rect
  
  class Ldjam:
      def __init__(self, title):
          pygame.init()
          pygame.display.set_caption(title)
          self.screen = pygame.display.set_mode((800, 600))
  
      def setup(self):
          self.clock = pygame.time.Clock()
          self.pc = Entity(1, [ManualCharacterInputComponent(), MovementComponent()])
          self.pc.done = False
          self.pc.rect = pygame.rect.Rect(0, 0, 30, 30)
          self.pc.image = pygame.Surface((30,30))
          self.pc.speed = 200 #200 pixels/second
          self.camera = Camera(800, 600, 1600, 1200)
  
      def play(self):
          while not self.pc.done:
              game_time = self.clock.tick(30)
              self.screen.fill(Colors.WHITE)
              self.pc.update(game_time)
              self.camera.update(self.pc)
  
              update_image_rect(self.pc.image, self.pc.rect)
  
              self.screen.blit(self.pc.image, self.camera.apply(self.pc))
  
              #Gotta move this
              #pygame.draw.rect(self.screen, Colors.RED, self.pc.rect, 0)
  
              pygame.display.flip()
          pygame.quit()
  
new_contents: import pygame, sys
  from pygame.locals import *
  from ld37.common.constants import Colors
  from ld37.components.entity import Entity
  from ld37.components.manualCharacterInputComponent import ManualCharacterInputComponent
  from ld37.components.movementComponent import MovementComponent
  from ld37.display.camera import Camera
  from ld37.common.utils.libutils import update_image_rect
  
  class Ldjam:
      def __init__(self, title):
          pygame.init()
          pygame.display.set_caption(title)
          self.screen = pygame.display.set_mode((800, 600))
  
      def setup(self):
          self.clock = pygame.time.Clock()
          self.pc = Entity(1, [ManualCharacterInputComponent(), MovementComponent()])
          self.pc.done = False
          self.pc.rect = pygame.rect.Rect(0, 0, 30, 30)
          self.pc.image = pygame.Surface((30,30))
          self.pc.speed = 200 #200 pixels/second
          self.camera = Camera(800, 600, 1600, 1200)
  
      def play(self):
          while not self.pc.done:
              game_time = self.clock.tick(45)
              self.screen.fill(Colors.WHITE)
              self.pc.update(game_time)
              self.camera.update(self.pc)
  
              update_image_rect(self.pc.image, self.pc.rect)
  
              self.screen.blit(self.pc.image, self.camera.apply(self.pc))
  
              #Gotta move this
              #pygame.draw.rect(self.screen, Colors.RED, self.pc.rect, 0)
  
              pygame.display.flip()
          pygame.quit()
  
subject: Update clock tick to 45 cause my machine isn’t that much of a wimp