old_contents: # imports for Pyrge package
  __all__ = ['effects',
             'emitter',
             'entity',
             'gameloop',
             'mixin',
             'music',
             'point',
             'quadtree',
             'sound',
             'spritesheet',
             'text',
             'tiledimage',
             'tilemap',
             'tween',
             'tweenfunc',
             'util',
             'world',
             'Game', 'Constants', 'Point', 'Vector', 'GameLoop', 'World']
  
  # convenience imports
  import entity, gameloop, util, world, mixin, music, point, sound, text, \
         tiledimage, tilemap, tween, tweenfunc, emitter, effects
  
  from gameloop import Game, GameLoop
  from world import World
  from point import Point, Vector
  from entity import Image, Entity
  Constants = Game.Constants
  """A number of useful constants, such as keycodes, event types, and display flags."""
  
new_contents: # imports for Pyrge package
  __all__ = ['effects',
             'emitter',
             'entity',
             'gameloop',
             'mixin',
             'music',
             'point',
             'quadtree',
             'sound',
             'spritesheet',
             'text',
             'tiledimage',
             'tilemap',
             'tween',
             'tweenfunc',
             'util',
             'world',
             'Game', 'Constants', 'Point', 'Vector',
             'GameLoop', 'World', 'Image', 'Entity']
  
  # convenience imports
  import entity, gameloop, util, world, mixin, music, point, sound, text, \
         tiledimage, tilemap, tween, tweenfunc, emitter, effects
  
  from gameloop import Game, GameLoop
  from world import World
  from point import Point, Vector
  from entity import Image, Entity
  Constants = Game.Constants
  """A number of useful constants, such as keycodes, event types, and display flags."""
  
subject: Put Image and Entity into __all__