old_contents: # -*- coding: utf-8 -*-
  
  #-------------------------------------------------------------------------------
  import socket
  import random
  import string
  import time
  import contextlib
  import shutil
  import os
  
  from nimp.utilities.build import *
  from nimp.utilities.deployment import *
  
  #---------------------------------------------------------------------------
  def ue4_build(env):
      vs_version = '12'
      vcxproj = 'Engine/Intermediate/ProjectFiles/' + env.game + '.vcxproj'
  
      if _ue4_generate_project() != 0:
          log_error("[nimp] Error generating UE4 project files")
          return False
  
      if env.ue4_build_platform == 'PS4':
          ps4_vcxproj = 'Engine/Intermediate/ProjectFiles/PS4MapFileUtil.vcxproj'
          if not _ue4_build_project(env.solution, ps4_vcxproj, 'Win64',
                                    env.configuration, vs_version, 'Build'):
              log_error("[nimp] Could not build PS4MapFileUtil.exe")
              return False
  
      return _ue4_build_project(env.solution, vcxproj, env.ue4_build_platform,
                                env.configuration, vs_version, 'Build')
  
  #---------------------------------------------------------------------------
  def _ue4_generate_project():
      return call_process('.', ['./GenerateProjectFiles.bat'])
  
  #---------------------------------------------------------------------------
  def _ue4_build_project(sln_file, project, build_platform, configuration, vs_version, target = 'Rebuild'):
      return vsbuild(sln_file, build_platform, configuration, project, vs_version, target)
  
  
new_contents: # -*- coding: utf-8 -*-
  
  #-------------------------------------------------------------------------------
  import socket
  import random
  import string
  import time
  import contextlib
  import shutil
  import os
  
  from nimp.utilities.build import *
  from nimp.utilities.deployment import *
  
  #---------------------------------------------------------------------------
  def ue4_build(env):
      vs_version = '12'
  
      if _ue4_generate_project() != 0:
          log_error("[nimp] Error generating UE4 project files")
          return False
  
      if env.ue4_build_platform == 'PS4':
          if not _ue4_build_project(env.solution, 'PS4MapFileUtil', 'Win64',
                                    env.configuration, vs_version, 'Build'):
              log_error("[nimp] Could not build PS4MapFileUtil.exe")
              return False
  
      return _ue4_build_project(env.solution, env.game, env.ue4_build_platform,
                                env.configuration, vs_version, 'Build')
  
  #---------------------------------------------------------------------------
  def _ue4_generate_project():
      return call_process('.', ['./GenerateProjectFiles.bat'])
  
  #---------------------------------------------------------------------------
  def _ue4_build_project(sln_file, project, build_platform, configuration, vs_version, target = 'Rebuild'):
      return vsbuild(sln_file, build_platform, configuration, project, vs_version, target)
  
  
subject: Build UE4 projects by name rather than by full path.