old_contents: import standard_play
  import behavior
  import skills
  import main
  
  
  ## Simplistic play to handle defend clear situation
  #  Mimicks basic122 offense. One pivot kick and two marking robots
  #
  class DefendClear(standard_play.StandardPlay):
      def __init__(self, num_supports=2):
          print("Wow")
          super().__init__(continuous=False)
  
          self.add_transition(behavior.Behavior.State.start,
                              behavior.Behavior.State.running, lambda: True,
                              'Immediately transition to running')
  
          best_opps_to_mark = self.closest_opps_to_our_goal(num_supports)
          self.add_subbehavior(skills.pivot_kick.PivotKick(), 'main')
          for i in range(num_supports):
              mark_skill = skills.mark.Mark()
              mark_skill.mark_robot = best_opps_to_mark[i]
              self.add_subbehavior(mark_skill, 'mark' + str(i))
  
      ## Returns the robots that are closest to our goal
      #
      # @param num_bots number of robots to return
      # @returns bots closest num_bots opponent robots to our goal
      def closest_opps_to_our_goal(self, num_bots):
          opp_bots = [bot for bot in main.their_robots()]
          return sorted(opp_bots, key=lambda bot: bot.pos.y)[:num_bots]
  
      @classmethod
      def score(cls):
          return 10 if main.game_state().is_playing() else float("inf")
  
new_contents: import standard_play
  import behavior
  import skills
  import main
  
  
  ## Simplistic play to handle defend clear situation
  #  Mimicks basic122 offense. One pivot kick and two marking robots
  #
  class DefendClear(standard_play.StandardPlay):
      def __init__(self, num_supports=2):
          super().__init__(continuous=False)
  
          self.add_transition(behavior.Behavior.State.start,
                              behavior.Behavior.State.running, lambda: True,
                              'Immediately transition to running')
  
          best_opps_to_mark = self.closest_opps_to_our_goal(num_supports)
          self.add_subbehavior(skills.pivot_kick.PivotKick(), 'main')
          for i in range(num_supports):
              mark_skill = skills.mark.Mark()
              mark_skill.mark_robot = best_opps_to_mark[i]
              self.add_subbehavior(mark_skill, 'mark' + str(i))
  
      ## Returns the robots that are closest to our goal
      #
      # @param num_bots number of robots to return
      # @returns bots closest num_bots opponent robots to our goal
      def closest_opps_to_our_goal(self, num_bots):
          opp_bots = [bot for bot in main.their_robots()]
          return sorted(opp_bots, key=lambda bot: bot.pos.y)[:num_bots]
  
      @classmethod
      def score(cls):
          return 10 if main.game_state().is_playing() else float("inf")
  
subject: remove print statement