old_contents: from ..utils import *
  
  
  ##
  # Minions
  
  # Lowly Squire
  class AT_082:
  	inspire = Buff(SELF, "AT_082e")
  
  
  # Dragonhawk Rider
  class AT_083:
  	inspire = Buff(SELF, "AT_083e")
  
  
  # Lance Carrier
  class AT_084:
  	play = Buff(TARGET, "AT_084e")
  
  
  # Maiden of the Lake
  class AT_085:
  	update = Refresh(FRIENDLY_HERO_POWER, {GameTag.COST: SET(1)})
  
  
  # Boneguard Lieutenant
  class AT_089:
  	inspire = Buff(SELF, "AT_089e")
  
  
  # Mukla's Champion
  class AT_090:
  	inspire = Buff(FRIENDLY_MINIONS, "AT_090e")
  
  
  # Tournament Medic
  class AT_091:
  	inspire = Heal(FRIENDLY_HERO, 2)
  
  
  # Flame Juggler
  class AT_094:
  	play = Hit(RANDOM_ENEMY_CHARACTER, 1)
  
  
  # Clockwork Knight
  class AT_096:
  	play = Buff(TARGET, "AT_096e")
  
  
  # Silver Hand Regent
  class AT_100:
  	inspire = Summon(CONTROLLER, "CS2_101t")
  
  
  # North Sea Kraken
  class AT_103:
  	play = Hit(TARGET, 4)
  
  
  # Injured Kvaldir
  class AT_105:
  	play = Hit(SELF, 3)
  
  
  # Refreshment Vendor
  class AT_111:
  	play = Heal(ALL_HEROES, 4)
  
  
  # Recruiter
  class AT_113:
  	inspire = Draw(CONTROLLER, "CS2_152")
  
  
  # Grand Crusader
  class AT_118:
  	play = Give(CONTROLLER, RandomCollectible(card_class=CardClass.PALADIN))
  
  
  # Kvaldir Raider
  class AT_119:
  	inspire = Buff(SELF, "AT_119e")
  
  
  # Gadgetzan Jouster
  class AT_133:
  	play = JOUST & Buff(SELF, "AT_133e")
  
new_contents: from ..utils import *
  
  
  ##
  # Minions
  
  # Lowly Squire
  class AT_082:
  	inspire = Buff(SELF, "AT_082e")
  
  
  # Dragonhawk Rider
  class AT_083:
  	inspire = Buff(SELF, "AT_083e")
  
  
  # Lance Carrier
  class AT_084:
  	play = Buff(TARGET, "AT_084e")
  
  
  # Maiden of the Lake
  class AT_085:
  	update = Refresh(FRIENDLY_HERO_POWER, {GameTag.COST: SET(1)})
  
  
  # Boneguard Lieutenant
  class AT_089:
  	inspire = Buff(SELF, "AT_089e")
  
  
  # Mukla's Champion
  class AT_090:
  	inspire = Buff(FRIENDLY_MINIONS, "AT_090e")
  
  
  # Tournament Medic
  class AT_091:
  	inspire = Heal(FRIENDLY_HERO, 2)
  
  
  # Flame Juggler
  class AT_094:
  	play = Hit(RANDOM_ENEMY_CHARACTER, 1)
  
  
  # Clockwork Knight
  class AT_096:
  	play = Buff(TARGET, "AT_096e")
  
  
  # Silver Hand Regent
  class AT_100:
  	inspire = Summon(CONTROLLER, "CS2_101t")
  
  
  # North Sea Kraken
  class AT_103:
  	play = Hit(TARGET, 4)
  
  
  # Injured Kvaldir
  class AT_105:
  	play = Hit(SELF, 3)
  
  
  # Refreshment Vendor
  class AT_111:
  	play = Heal(ALL_HEROES, 4)
  
  
  # Recruiter
  class AT_113:
  	inspire = Give(CONTROLLER, "CS2_152")
  
  
  # Grand Crusader
  class AT_118:
  	play = Give(CONTROLLER, RandomCollectible(card_class=CardClass.PALADIN))
  
  
  # Kvaldir Raider
  class AT_119:
  	inspire = Buff(SELF, "AT_119e")
  
  
  # Gadgetzan Jouster
  class AT_133:
  	play = JOUST & Buff(SELF, "AT_133e")
  
subject: Fix Recruiter's action