old_contents: # -*- coding: utf-8 -*-
  
  import wx
  import wx.xrc
  
  ###########################################################################
  ## Class wxGestaltPanel
  ###########################################################################
  
  class wxGestaltPanel(wx.Panel):
      '''This is the main class for the app that will be launched in the fifth tab.
      Do not rename the class, or wxGestalt won't open it in the tab.
      '''
  
      def __init__( self, parent ):
          '''
          This function initialize the interface. Add all your GUI elements here.
          '''
          # Initialize the panel that contains all the GUI elements
          wx.Panel.__init__ ( self, parent, id = wx.ID_ANY, pos = wx.DefaultPosition, size = wx.Size( 500,300 ), style = wx.TAB_TRAVERSAL )
  
          # Create sizers for organizing the GUI elements here
          self.mainSizer = wx.BoxSizer( wx.VERTICAL )
  
          # Create GUI elements here
          txt1 = "Just a text element to show you how to create GUI widgets..."
          st1 = wx.StaticText(self, label=txt1, style=wx.ALIGN_CENTRE)
  
          # Add GUI elements to the sizer here
          self.mainSizer.Add(st1, flag=wx.ALL, border=5)
  
          # Add a button for launching your app
          self.launch_button = wx.Button( self, wx.ID_ANY, u"Run", wx.DefaultPosition, wx.DefaultSize, 0 )
          self.mainSizer.Add( self.launch_button, 0, wx.ALL, 5 )
  
          # Bind GUI elements to event and functions
          self.launch_button.Bind( wx.EVT_BUTTON, self.On_Run )
  
          # Set up sizers and layout
          self.SetSizer( self.mainSizer )
          self.Layout()
  
  
      def On_Run(self, event):
          '''
          This function will finally control the machine after you press the "Run" button.
          Add here your code that will send data to the machine.
          '''
          # Add code here below
  
          event.Skip()
  
new_contents: # -*- coding: utf-8 -*-
  
  # Import main wxPython libraries
  import wx
  import wx.xrc
  # Import the wxGestalt module for Gestalt Machines
  import Machines.wxMachines as wxMachines
  
  
  ###########################################################################
  ## Class wxGestaltPanel
  ###########################################################################
  
  class wxGestaltPanel(wx.Panel):
      '''This is the main class for the app that will be launched in the fifth tab.
      Do not rename the class, or wxGestalt won't open it in the tab.
      '''
  
      def __init__( self, parent ):
          '''
          This function initialize the interface. Add all your GUI elements here.
          '''
          # Initialize the panel that contains all the GUI elements
          wx.Panel.__init__ ( self, parent, id = wx.ID_ANY, pos = wx.DefaultPosition, size = wx.Size( 500,300 ), style = wx.TAB_TRAVERSAL )
  
          # Load the machine edited in the main app
          myMachine = self.GetParent().GetParent().myMachine
  
          # Create sizers for organizing the GUI elements here
          self.mainSizer = wx.BoxSizer( wx.VERTICAL )
  
          # Create GUI elements here
          txt1 = "Just a text element to show you how to create GUI widgets..."
          st1 = wx.StaticText(self, label=txt1, style=wx.ALIGN_CENTRE)
  
          # Add GUI elements to the sizer here
          self.mainSizer.Add(st1, flag=wx.ALL, border=5)
  
          # Add a button for launching your app
          self.launch_button = wx.Button( self, wx.ID_ANY, u"Run", wx.DefaultPosition, wx.DefaultSize, 0 )
          self.mainSizer.Add( self.launch_button, 0, wx.ALL, 5 )
  
          # Bind GUI elements to event and functions
          self.launch_button.Bind( wx.EVT_BUTTON, self.On_Run )
  
          # Set up sizers and layout
          self.SetSizer( self.mainSizer )
          self.Layout()
  
      def On_CalculateCoords(self, event):
          '''
          Add here the function for calculating the move instructions to be sent to the machine.
          '''
  
          # Add here your function
  
          # Add here the final moves from your function
          moves = []
  
          # Return the value
          return moves
  
      def On_Run(self, event, moves):
          '''
          This function will finally control the machine after you press the "Run" button.
          Add here your code that will send data to the machine.
          '''
          # Add code here below
          myMachine.moveMachine(moves)
  
          event.Skip()
  
subject: Improve template