old_contents: "use strict";
  
  var LocalStorageUtils = require("./utils/LocalStorageUtils");
  var StateIds = require("./states/States");
  
  var InitializeState = require("./states/InitializeState");
  var MenuState = require("./states/MenuState");
  var SettingsState = require("./states/SettingsState");
  var LoadingState = require("./states/LoadingState");
  var GameState = require("./states/GameState")
  
  var game = new Phaser.Game(window.innerWidth, window.innerHeight, Phaser.CANVAS, 'phaser-example');
  
  window.Game = game;
  window.onresize = function() {
    Game.scale.setGameSize(window.innerWidth, window.innerHeight);
  }
  
  game.state.add(StateIds.INITIALIZE_STATE_ID, new InitializeState(game), true);
  game.state.add(StateIds.MENU_STATE_ID, new MenuState(game));
  game.state.add(StateIds.SETTINGS_STATE_ID, new SettingsState(game));
  game.state.add(StateIds.LOADING_STATE_ID, new LoadingState(game));
  game.state.add(StateIds.LOADING_STATE_ID, new GameState(game));
new_contents: "use strict";
  
  var LocalStorageUtils = require("./utils/LocalStorageUtils");
  var StateIds = require("./states/States");
  
  var InitializeState = require("./states/InitializeState");
  var MenuState = require("./states/MenuState");
  var SettingsState = require("./states/SettingsState");
  var LoadingState = require("./states/LoadingState");
  var GameState = require("./states/GameState")
  
  var game = new Phaser.Game(window.innerWidth, window.innerHeight, Phaser.CANVAS, 'phaser-example');
  
  window.Game = game;
  window.onresize = function() {
    Game.scale.setGameSize(window.innerWidth, window.innerHeight);
  }
  
  game.state.add(StateIds.INITIALIZE_STATE_ID, new InitializeState(game), true);
  game.state.add(StateIds.MENU_STATE_ID, new MenuState(game));
  game.state.add(StateIds.SETTINGS_STATE_ID, new SettingsState(game));
  game.state.add(StateIds.LOADING_STATE_ID, new LoadingState(game));
  game.state.add(StateIds.GAME_STATE_ID, new GameState(game));
subject: Fix passed id of state add