old_contents: //take variables from from
  function Character() {
    this.name = "idkMyBFFGil";
    this.health = 100;
    this.attack = 10;
    this.defense = 10;
  }
  var hero = new Character();
  
  //initialize character
  function initialize_character() {
    hero.name = document.getElementById('fname');
    hero.health = 100; // Starting health
    hero.attack = document.getElementById('stats'); // document.getElementById("attack").value
    hero.defense = 10 - document.getElementById('stats'); // document.getElementById("defense").value
  }
  
  function switch_to_gameplay() {
    document.getElementById('initialization').style.display = "none";
    document.getElementById('gameplay').style.display = "block";
  }
  
  function update_status() {
    // document.getElementById("health").value = hero.health
  }
  
  function gameplay() {
    wolvesAttack();
    banditsAttack();
    //pathFunction3();
    //pathFunction4();
    //pathFunction5();
  
    //finalBoss();
  }
  
  function run () {
    initialize_character();
    switch_to_gameplay();
    gameplay();
  }
  
new_contents: //take variables from from
  function Character() {
    this.name = "idkMyBFFGil";
    this.health = 100;
    this.attack = 10;
    this.defense = 10;
  }
  var hero = new Character();
  
  //initialize character
  function initialize_character() {
    hero.name = document.getElementById('fname');
    hero.health = 100; // Starting health
    hero.attack = document.getElementById('stats'); // document.getElementById("attack").value
    hero.defense = 10 - document.getElementById('stats'); // document.getElementById("defense").value
  }
  
  function switch_to_gameplay() {
    document.getElementById('initialForm').style.display = "none";
    document.getElementById('gameplay').style.display = "block";
  }
  
  function update_status() {
    // document.getElementById("health").value = hero.health
  }
  
  function gameplay() {
    wolvesAttack();
    banditsAttack();
    //pathFunction3();
    //pathFunction4();
    //pathFunction5();
  
    //finalBoss();
  }
  
  function run () {
    initialize_character();
    switch_to_gameplay();
    gameplay();
  }
  
subject: Change id to match what index.html