old_contents: var game = new Phaser.Game(CONST.game.width, CONST.game.height, Phaser.AUTO, '', {
      preload: preload,
      create: createGame,
      update: update
  });
  
  
  function preload() {
  }
  
  function createGame() {
      game.state.add('Jumping', Game.JumpingLevel);
      game.state.add('Logic', Game.LogicLevel);
      game.state.add('Menu', Game.Menu);
      game.state.add('GameOver', Game.GameOver);
      game.state.start('Jumping');
  }
  
  function update(){
  }
new_contents: var game = new Phaser.Game(CONST.game.width, CONST.game.height, Phaser.AUTO, '', {
      preload: preload,
      create: createGame,
      update: update
  });
  
  
  function preload() {
  }
  
  function createGame() {
      game.state.add('Jumping', Game.JumpingLevel);
      game.state.add('Logic', Game.LogicLevel);
      game.state.add('Menu', Game.Menu);
      game.state.add('GameOver', Game.GameOver);
      game.state.start('Menu');
  }
  
  function update(){
  }
subject: set Main menu to start first