old_contents: const bot = require('./../bot');
  const influx = require('./../../influx');
  const request = require('request-promise-native');
  let ingame;
  let guild;
  const updateIngame = async function(){
    if(!guild && !ingame)return;
    /*
    let playing = await request('http://localhost/v0/discord/online');
    playing = JSON.parse(playing);
    */
    let playing = guild.members.filterArray(function (m) {
          if (m.presence.game && m.presence.game.name)
              if (m.presence.game.name.toLowerCase().includes("battlefield 2"))
                  return m;
      });
    playing = playing.map(m => m.user.id);
    console.log(playing);
    let toRemove = ingame.members.filter(function (m){
        if(!playing.includes(m.user.id))
        {
          console.log("Not playing : "+ m.user.id)
          return m;
        }
      });
    await Promise.all(toRemove.map(async function(m){
        await m.removeRole(ingame);
     }));
     await Promise.all(playing.map(async function(m){
        const member = await guild.fetchMember(m);
        if(!member.roles.get(ingame.id))
          await member.addRole(ingame);
     }));
    influx.writePoints([
            {
              measurement: 'statistics',
              fields: { count: playing.length},
              tags: {type:'ingame'}
            }
          ]).catch(console.log);
  };
  bot.on('ready',()=>{
      guild =  bot.guilds.get("184536578654339072");
      ingame = guild.roles.get("322233107489226764");
  });
  setInterval(updateIngame,5000)
  /**
  bot.on('presenceUpdate',async function(om,m){
      if(m.guild.id != guild.id) return;
      if (om.presence.game && om.presence.game.name)
              if (om.presence.game.name.toLowerCase().includes("battlefield 2"))
                  await m.removeRole(ingame);
      if (m.presence.game && m.presence.game.name)
              if (m.presence.game.name.toLowerCase().includes("battlefield 2"))
                  await m.addRole(ingame);
  });
  */
  
new_contents: const bot = require('./../bot');
  const influx = require('./../../influx');
  const request = require('request-promise-native');
  let ingame;
  let guild;
  const updateIngame = async function(){
    if(!guild && !ingame)return;
    /*
    let playing = await request('http://localhost/v0/discord/online');
    playing = JSON.parse(playing);
    */
    let playing = guild.members.filterArray(function (m) {
          if (m.presence.game && m.presence.game.name)
              if (m.presence.game.name.toLowerCase().includes("battlefield 2"))
                  return m;
      });
    playing = playing.map(m => m.user.id);
    //console.log(playing);
    let toRemove = ingame.members.filter(function (m){
        if(!playing.includes(m.user.id))
        {
          console.log("Not playing : "+ m.user.id)
          return m;
        }
      });
    await Promise.all(toRemove.map(async function(m){
        await m.removeRole(ingame);
     }));
     await Promise.all(playing.map(async function(m){
        const member = await guild.fetchMember(m);
        if(!member.roles.get(ingame.id))
          await member.addRole(ingame);
     }));
    influx.writePoints([
            {
              measurement: 'statistics',
              fields: { count: playing.length},
              tags: {type:'ingame'}
            }
          ]).catch(console.log);
  };
  bot.on('ready',()=>{
      guild =  bot.guilds.get("184536578654339072");
      ingame = guild.roles.get("322233107489226764");
  });
  setInterval(updateIngame,5000)
  /**
  bot.on('presenceUpdate',async function(om,m){
      if(m.guild.id != guild.id) return;
      if (om.presence.game && om.presence.game.name)
              if (om.presence.game.name.toLowerCase().includes("battlefield 2"))
                  await m.removeRole(ingame);
      if (m.presence.game && m.presence.game.name)
              if (m.presence.game.name.toLowerCase().includes("battlefield 2"))
                  await m.addRole(ingame);
  });
  */
  
subject: remove playing log