old_contents: const _ = require('lodash');
  const Constants = require("./constants.js");
  
  class Room {
    constructor(type) {
      this.type = type;
      this.enemies = [];
      this.medics = [];
      this.holes = [];
      this.killEnemiesItems = [];
      if(this.type !== Constants.EXIT) {
        const roomNumber = _.random(0, 4);
        this[`buildRoom${roomNumber}`]();
      }
    }
  
    getType() {
      return this.type;
    }
  
    setType(type) {
      this.type = type;
    }
  
    buildRoom1() {
      const x = -150;
      const y = 80;
      const speed = 8;
      const enemies = [
        { x, y, speedX: 0, speedY: speed, width: Constants.DefaultWidthEnemy, height: Constants.DefaultHeightEnemy },
        { x: x + 250, y: y + 50, speedX: 0, speedY: -speed,  width: Constants.DefaultWidthEnemy, height: Constants.DefaultHeightEnemy }
      ];
  
      const medics = [
        { x, y, width: 40, height: 40 }
      ];
      this.enemies = enemies;
      this.medics = medics;
    }
  
    buildRoom2() {
      const x = 40;
      const y = -150;
      const speed = 8;
      const enemies = [
        { x, y, speedX: speed, speedY: 0, width: Constants.DefaultWidthEnemy, height: Constants.DefaultHeightEnemy },
        { x: x , y: y + 250, speedX: speed, speedY: 0,  width: Constants.DefaultWidthEnemy, height: Constants.DefaultHeightEnemy }
      ];
  
      const medics = [
        { x, y, width: 40, height: 40 }
      ];
  
      this.enemies = enemies;
      this.medics = medics;
    }
  
    buildRoom4() {
      const x = 40;
      const y = -150;
      const speed = 8;
      const enemies = [
        { x, y, speedX: speed, speedY: 0, width: Constants.DefaultWidthEnemy, height: Constants.DefaultHeightEnemy },
        { x: x , y: y + 250, speedX: speed, speedY: 0,  width: Constants.DefaultWidthEnemy, height: Constants.DefaultHeightEnemy }
      ];
  
      const medics = [
        { x, y, width: 40, height: 40 }
      ];
  
      const removeEnemyItems = [
        { x: 50, y: 20 , width: 50, height: 50 }
      ]
  
      this.enemies = enemies;
      this.medics = medics;
      this.killEnemiesItems = removeEnemyItems;
    }
  
    buildRoom3() {
     const x = -200;
      const y = 50;
      const radius = 100;
      this.holes = [
        { x, y, radius }
      ];
    }
  
    getEnemies() {
      return this.enemies;
    }
  
    getMedics() {
      return this.medics;
    }
  
    getHoles() {
      return this.holes;
    }
  
    getKillEnemiesItems() {
      return this.killEnemiesItems;
    }
  
  };
  
  module.exports = {
    Room
  };
new_contents: const _ = require('lodash');
  const Constants = require("./constants.js");
  
  class Room {
    constructor(type) {
      this.type = type;
      this.enemies = [];
      this.medics = [];
      this.holes = [];
      this.killEnemiesItems = [];
      if(this.type !== Constants.EXIT) {
        const roomNumber = _.random(1, 4);
        this[`buildRoom${roomNumber}`]();
      }
    }
  
    getType() {
      return this.type;
    }
  
    setType(type) {
      this.type = type;
    }
  
    buildRoom1() {
      const x = -150;
      const y = 80;
      const speed = 8;
      const enemies = [
        { x, y, speedX: 0, speedY: speed, width: Constants.DefaultWidthEnemy, height: Constants.DefaultHeightEnemy },
        { x: x + 250, y: y + 50, speedX: 0, speedY: -speed,  width: Constants.DefaultWidthEnemy, height: Constants.DefaultHeightEnemy }
      ];
  
      const medics = [
        { x, y, width: 40, height: 40 }
      ];
      this.enemies = enemies;
      this.medics = medics;
    }
  
    buildRoom2() {
      const x = 40;
      const y = -150;
      const speed = 8;
      const enemies = [
        { x, y, speedX: speed, speedY: 0, width: Constants.DefaultWidthEnemy, height: Constants.DefaultHeightEnemy },
        { x: x , y: y + 250, speedX: speed, speedY: 0,  width: Constants.DefaultWidthEnemy, height: Constants.DefaultHeightEnemy }
      ];
  
      const medics = [
        { x, y, width: 40, height: 40 }
      ];
  
      this.enemies = enemies;
      this.medics = medics;
    }
  
    buildRoom4() {
      const x = 40;
      const y = -150;
      const speed = 8;
      const enemies = [
        { x, y, speedX: speed, speedY: 0, width: Constants.DefaultWidthEnemy, height: Constants.DefaultHeightEnemy },
        { x: x , y: y + 250, speedX: speed, speedY: 0,  width: Constants.DefaultWidthEnemy, height: Constants.DefaultHeightEnemy }
      ];
  
      const medics = [
        { x, y, width: 40, height: 40 }
      ];
  
      const removeEnemyItems = [
        { x: 0, y: 0, width: 50, height: 50 }
      ]
  
      this.enemies = enemies;
      this.medics = medics;
      this.killEnemiesItems = removeEnemyItems;
    }
  
    buildRoom3() {
     const x = -200;
      const y = 50;
      const radius = 100;
      this.holes = [
        { x, y, radius }
      ];
    }
  
    getEnemies() {
      return this.enemies;
    }
  
    getMedics() {
      return this.medics;
    }
  
    getHoles() {
      return this.holes;
    }
  
    getKillEnemiesItems() {
      return this.killEnemiesItems;
    }
  
  };
  
  module.exports = {
    Room
  };
subject: remove offset in removeEnemyItem