old_contents: import { GAME } from './Class/Game';
  import { AmbientLight } from './Class/AmbientLight';
  import { SpotLight } from './Class/SpotLight';
  import { Person } from './Class/Person';
  import CSS3D  from './Plugins/CSS3D';
  import Terrain from './Plugins/Terrain';
  import AxisControls from './Plugins/AxisControls';
  import toggleFullScreen from './utils/fullscreen';
  import isMobile from './utils/mobile';
  
  const blocker = document.getElementById('blocker');
  const btnFullscreen = document.getElementById('btnFullscreen');
  const terrain = new Terrain({
    camera: Person.getNative(),
    geometry: {
      width: 800,
      height: 800
    }
  });
  const css3d = new CSS3D(GAME.camera.getNative());
  
  css3d.addElement({
    name: 'hello',
    html: '<h1>Hello World</h1>',
    pos: {
      z: -200
    }
  });
  
  AmbientLight.addTo(GAME);
  SpotLight.addTo(GAME);
  terrain.floor.forEach(ground => ground.addTo(GAME));
  
  if (isMobile()) {
      const axis = document.getElementById('axis');
      const controls = new THREE.DeviceOrientationControls( GAME.camera.getNative() );
      const loopControls = new WHS.Loop(() => {
        controls.update();
      });
      const axisControls = new AxisControls(GAME);
  
      axis.style.display = "inline-block";
      blocker.style.display = "none";
      GAME.addLoop(loopControls);
      GAME.addLoop(axisControls.loop);
      loopControls.start();
      axisControls.loop.start();
  } else {
    GAME.add(Person).then(() => {
      const checker2 = new WHS.Loop(() => {
        if (Person.position.y < -200) {
          Person.position.set(0, 100, 0);
          Person.setAngularVelocity(new THREE.Vector3(0, 0, 0));
          Person.setLinearVelocity(new THREE.Vector3(0, 0, 0));
        }
      });
  
      GAME.addLoop(checker2);
  
      checker2.start();
    });
  
    GAME.setControls(
      WHS.firstPersonControls(Person, {
        speed: 10
      })
    );
  }
  
  GAME.addLoop(css3d.loop);
  GAME.addLoop(terrain.loop);
  
  css3d.loop.start();
  terrain.loop.start();
  
  GAME.start();
  
  btnFullscreen.addEventListener('click', () => {
    toggleFullScreen();
  });
  
  document.addEventListener('click', function() {
    if (!!document.pointerLockElement) {
      document.exitPointerLock();
    }
  });
  
new_contents: import { GAME } from './Class/Game';
  import { AmbientLight } from './Class/AmbientLight';
  import { SpotLight } from './Class/SpotLight';
  import { Person } from './Class/Person';
  import CSS3D  from './plugins/CSS3D';
  import Terrain from './plugins/Terrain';
  import AxisControls from './plugins/AxisControls';
  import toggleFullScreen from './utils/fullscreen';
  import isMobile from './utils/mobile';
  
  const blocker = document.getElementById('blocker');
  const btnFullscreen = document.getElementById('btnFullscreen');
  const terrain = new Terrain({
    camera: Person.getNative(),
    geometry: {
      width: 800,
      height: 800
    }
  });
  const css3d = new CSS3D(GAME.camera.getNative());
  
  css3d.addElement({
    name: 'hello',
    html: '<h1>Hello World</h1>',
    pos: {
      z: -200
    }
  });
  
  AmbientLight.addTo(GAME);
  SpotLight.addTo(GAME);
  terrain.floor.forEach(ground => ground.addTo(GAME));
  
  if (isMobile()) {
      const axis = document.getElementById('axis');
      const controls = new THREE.DeviceOrientationControls( GAME.camera.getNative() );
      const loopControls = new WHS.Loop(() => {
        controls.update();
      });
      const axisControls = new AxisControls(GAME);
  
      axis.style.display = "inline-block";
      blocker.style.display = "none";
      GAME.addLoop(loopControls);
      GAME.addLoop(axisControls.loop);
      loopControls.start();
      axisControls.loop.start();
  } else {
    GAME.add(Person).then(() => {
      const checker2 = new WHS.Loop(() => {
        if (Person.position.y < -200) {
          Person.position.set(0, 100, 0);
          Person.setAngularVelocity(new THREE.Vector3(0, 0, 0));
          Person.setLinearVelocity(new THREE.Vector3(0, 0, 0));
        }
      });
  
      GAME.addLoop(checker2);
  
      checker2.start();
    });
  
    GAME.setControls(
      WHS.firstPersonControls(Person, {
        speed: 10
      })
    );
  }
  
  GAME.addLoop(css3d.loop);
  GAME.addLoop(terrain.loop);
  
  css3d.loop.start();
  terrain.loop.start();
  
  GAME.start();
  
  btnFullscreen.addEventListener('click', () => {
    toggleFullScreen();
  });
  
  document.addEventListener('click', function() {
    if (!!document.pointerLockElement) {
      document.exitPointerLock();
    }
  });
  
subject: fix path