old_contents: // Dependencies
  const Discordie = require('discordie');
  const readline = require('readline');
  
  // Handlers
  const consoleHandler = require('./handler/consoleHandler');
  const messageHandler = require('./handler/messageHandler');
  const vcHandler = require('./handler/vcHandler');
  const { logToBoth } = require('./plugins/logger');
  
  // Utility
  const { ensureFoldersExist, log } = require('./util/botUtil');
  
  /** @type {{ prefix: string, hide: boolean }} */
  const config = require('./config');
  
  const Events = Discordie.Events;
  const client = new Discordie({
  	autoReconnect: true
  });
  const rl = readline.createInterface({
  	input: process.stdin,
  	output: process.stdout
  });
  
  process.on('unhandledRejection', (reason, promise) =>
  	log(`Unhandled Promise:\n${promise}\n\n${reason.stack}`));
  
  rl.on('line', c =>
  	consoleHandler.respond(c, client));
  
  client.connect({ token: process.env.BOT_TOKEN || require('./auth').loginToken });
  
  function getCurrentTime () {
  	return new Date(Date.now()).toLocaleString('en-US');
  }
  
  // Connection-related
  
  client.Dispatcher.on(Events.GATEWAY_READY, e => { // eslint-disable-line no-unused-vars
  	client.User.setStatus(config.hide ? 'invisible' : 'online');
  	if (client.User.status === 'online') client.User.setGame('the usual stuff');
  	log(`[${getCurrentTime()}] Checking music folders...`);
  	ensureFoldersExist(client);
  	log(`[${getCurrentTime()}] Connected.`);
  });
  
  client.Dispatcher.on(Events.DISCONNECTED, e =>
  	log(`[${getCurrentTime()}] Connection interrupted. (${e.error})`));
  
  client.Dispatcher.on(Events.GATEWAY_RESUMED, () => {
  	client.User.setStatus(config.hide ? 'invisible' : 'online');
  	log(`[${getCurrentTime()}] Connection resumed.`);
  });
  
  // Guild-related
  
  client.Dispatcher.on(Events.GUILD_CREATE, e => {
  	logToBoth('[GUILD_CREATE] ' + e.guild.name);
  	ensureFoldersExist(client);
  });
  
  client.Dispatcher.on(Events.GUILD_MEMBER_ADD, e => {
  	const channel = e.guild.generalChannel || e.guild.textChannels.find(tc => tc.name === 'general');
  	channel && channel.sendMessage(`Welcome, **${e.member.name}** to **${e.guild.name}**.`);
  });
  
  client.Dispatcher.on(Events.GUILD_MEMBER_REMOVE, e => {
  	const channel = e.guild.generalChannel || e.guild.textChannels.find(tc => tc.name === 'general');
  	channel && channel.sendMessage(`**${e.user.username}** has left **${e.guild.name}**.`)
  });
  
  // Message related
  
  client.Dispatcher.on(Events.MESSAGE_CREATE, e =>
  	messageHandler.handle(e, client));
  
  /* client.Dispatcher.on(Events.MESSAGE_REACTION_ADD, e => {
  	// if (e.user.id !== botUser.id)
  	console.log('Reacted!');
  }); */
  
  // Voice related
  
  client.Dispatcher.on(Events.VOICE_CHANNEL_JOIN, e =>
  	vcHandler.handle(e));
  
new_contents: // Dependencies
  const Discordie = require('discordie');
  const readline = require('readline');
  
  // Handlers
  const consoleHandler = require('./handler/consoleHandler');
  const messageHandler = require('./handler/messageHandler');
  const vcHandler = require('./handler/vcHandler');
  const { logToBoth } = require('./plugins/logger');
  
  // Utility
  const { ensureFoldersExist, log } = require('./util/botUtil');
  
  /** @type {{ prefix: string, hide: boolean }} */
  const config = require('./config');
  
  const { Events } = Discordie;
  const client = new Discordie({
  	autoReconnect: true
  });
  const rl = readline.createInterface({
  	input: process.stdin,
  	output: process.stdout
  });
  
  process.on('unhandledRejection', (reason, promise) =>
  	log(`Unhandled Promise: ${promise.name || 'anonymous Promise'}\n\n${reason}`));
  
  rl.on('line', c =>
  	consoleHandler.respond(c, client));
  
  client.connect({ token: process.env.BOT_TOKEN || require('./auth').loginToken });
  
  function getCurrentTime () {
  	return new Date(Date.now()).toLocaleString('en-US');
  }
  
  // Connection-related
  
  client.Dispatcher.on(Events.GATEWAY_READY, e => { // eslint-disable-line no-unused-vars
  	client.User.setStatus(config.hide ? 'invisible' : 'online');
  	if (client.User.status === 'online') client.User.setGame('the usual stuff');
  	log(`[${getCurrentTime()}] Checking music folders...`);
  	ensureFoldersExist(client);
  	log(`[${getCurrentTime()}] Connected.`);
  });
  
  client.Dispatcher.on(Events.DISCONNECTED, e =>
  	log(`[${getCurrentTime()}] Connection interrupted. (${e.error})`));
  
  client.Dispatcher.on(Events.GATEWAY_RESUMED, () => {
  	client.User.setStatus(config.hide ? 'invisible' : 'online');
  	log(`[${getCurrentTime()}] Connection resumed.`);
  });
  
  // Guild-related
  
  client.Dispatcher.on(Events.GUILD_CREATE, e => {
  	logToBoth('[GUILD_CREATE] ' + e.guild.name);
  	ensureFoldersExist(client);
  });
  
  client.Dispatcher.on(Events.GUILD_MEMBER_ADD, e => {
  	const channel = e.guild.generalChannel || e.guild.textChannels.find(tc => tc.name === 'general');
  	channel && channel.sendMessage(`Welcome, **${e.member.name}** to **${e.guild.name}**.`);
  });
  
  client.Dispatcher.on(Events.GUILD_MEMBER_REMOVE, e => {
  	const channel = e.guild.generalChannel || e.guild.textChannels.find(tc => tc.name === 'general');
  	channel && channel.sendMessage(`**${e.user.username}** has left **${e.guild.name}**.`);
  });
  
  // Message related
  
  client.Dispatcher.on(Events.MESSAGE_CREATE, e =>
  	messageHandler.handle(e, client));
  
  /* client.Dispatcher.on(Events.MESSAGE_REACTION_ADD, e => {
  	// if (e.user.id !== botUser.id)
  	console.log('Reacted!');
  }); */
  
  // Voice related
  
  client.Dispatcher.on(Events.VOICE_CHANNEL_JOIN, e =>
  	vcHandler.handle(e));
  
subject: Change promise catcher display