old_contents: define(["Tone/core/Tone", "Tone/shim/AudioContext", "Tone/core/Context", "Tone/core/Gain"], function(Tone){
  
  	if (Tone.supported && !window.ConstantSourceNode){
  
  		var ConstantSourceNode = function(context){
  			this.context = context;
  
  			var buffer = context.createBuffer(1, 128, context.sampleRate);
  			var arr = buffer.getChannelData(0);
  			for (var i = 0; i < arr.length; i++){
  				arr[i] = 1;
  			}
  
  			this._bufferSource = context.createBufferSource();
  			this._bufferSource.channelCount = 1;
  			this._bufferSource.channelCountMode = "explicit";
  			this._bufferSource.buffer = buffer;
  			this._bufferSource.loop = true;
  
  			var gainNode = this._output = context.createGain();
  			this.offset = gainNode.gain;
  
  			this._bufferSource.connect(gainNode);
  		};
  
  		ConstantSourceNode.prototype.start = function(time){
  			this._bufferSource.start(time);
  			return this;
  		};
  
  		ConstantSourceNode.prototype.stop = function(time){
  			this._bufferSource.stop(time);
  			return this;
  		};
  
  		ConstantSourceNode.prototype.connect = function(){
  			this._output.connect.apply(this._output, arguments);
  			return this;
  		};
  
  		ConstantSourceNode.prototype.disconnect = function(){
  			this._output.disconnect.apply(this._output, arguments);
  			return this;
  		};
  
  		AudioContext.prototype.createConstantSource = function(){
  			return new ConstantSourceNode(this);
  		};
  
  		Tone.Context.prototype.createConstantSource = function(){
  			return new ConstantSourceNode(this);
  		};
  	}
  });
  
new_contents: define(["Tone/core/Tone", "Tone/shim/AudioContext", "Tone/core/Context", "Tone/core/Gain"], function(Tone){
  
  	if (Tone.supported && !AudioContext.prototype.createConstantSource){
  
  		var ConstantSourceNode = function(context){
  			this.context = context;
  
  			// eslint-disable-next-line no-console
  			console.log(context.sampleRate)
  
  			var buffer = context.createBuffer(1, 128, context.sampleRate);
  			var arr = buffer.getChannelData(0);
  			for (var i = 0; i < arr.length; i++){
  				arr[i] = 1;
  			}
  
  			this._bufferSource = context.createBufferSource();
  			this._bufferSource.channelCount = 1;
  			this._bufferSource.channelCountMode = "explicit";
  			this._bufferSource.buffer = buffer;
  			this._bufferSource.loop = true;
  
  			var gainNode = this._output = context.createGain();
  			this.offset = gainNode.gain;
  
  			this._bufferSource.connect(gainNode);
  		};
  
  		ConstantSourceNode.prototype.start = function(time){
  			this._bufferSource.start(time);
  			return this;
  		};
  
  		ConstantSourceNode.prototype.stop = function(time){
  			this._bufferSource.stop(time);
  			return this;
  		};
  
  		ConstantSourceNode.prototype.connect = function(){
  			this._output.connect.apply(this._output, arguments);
  			return this;
  		};
  
  		ConstantSourceNode.prototype.disconnect = function(){
  			this._output.disconnect.apply(this._output, arguments);
  			return this;
  		};
  
  		AudioContext.prototype.createConstantSource = function(){
  			return new ConstantSourceNode(this);
  		};
  
  		Tone.Context.prototype.createConstantSource = function(){
  			return new ConstantSourceNode(this);
  		};
  	}
  });
  
subject: print context sample rate for debugging osx failures