old_contents: import Phaser from 'phaser'
  import config from '../config'
  
  export default class extends Phaser.State {
  	init () {}
  
  	preload () {
  		let loading = this.game.add.text(
  			0, 0,
  			'loading'.toUpperCase(),
  			Object.assign(config.text.xl, { boundsAlignH: 'center', boundsAlignV: 'middle' }))
  		loading.setTextBounds(0, 100, this.game.width, 100)
  
  		this.load.image('player', './assets/images/player.png')
  		this.load.image('playerDuck', './assets/images/player_duck.png')
  		this.load.image('playerDead', './assets/images/player_dead.png')
  
  		this.load.image('liipLogo', './assets/images/liip_logo.png')
  		this.load.image('startLogo', './assets/images/start_logo.png')
  		this.load.image('liipLogoSmall', './assets/images/liip_logo_small.png')
  
  		this.load.image('beer', './assets/images/beer.png')
  		this.load.image('award', './assets/images/award.png')
  		this.load.image('coffee', './assets/images/coffee.png')
  
  		this.load.tilemap('liip', 'assets/tilemaps/liip.json', null, Phaser.Tilemap.TILED_JSON);
  		this.load.image('gameTiles', 'assets/images/tiles_spritesheet.png')
  
  		this.load.spritesheet('replay', 'assets/images/replay.png', 140, 140)
  		this.load.spritesheet('start', 'assets/images/start.png', 140, 140)
  
  		this.load.audio('coin', 'assets/audio/coin.wav')
  		this.load.audio('ouch', 'assets/audio/ouch.wav')
  		this.load.audio('jump', 'assets/audio/jump.ogg')
  
  	}
  
  	create () {
  		this.state.start('Intro')
  	}
  
  }
  
new_contents: import Phaser from 'phaser'
  import config from '../config'
  
  export default class extends Phaser.State {
  	init () {}
  
  	preload () {
  		let loading = this.game.add.text(
  			0, 0,
  			'loading'.toUpperCase(),
  			Object.assign(config.text.xl, { boundsAlignH: 'center', boundsAlignV: 'middle' }))
  		loading.setTextBounds(0, 100, this.game.width, 100)
  
  		this.load.image('player', './assets/images/player.png')
  		this.load.image('playerDuck', './assets/images/player_duck.png')
  		this.load.image('playerDead', './assets/images/player_dead.png')
  
  		this.load.image('liipLogo', './assets/images/liip_logo.png')
  		this.load.image('startLogo', './assets/images/start_logo.png')
  		this.load.image('liipLogoSmall', './assets/images/liip_logo_small.png')
  
  		this.load.image('beer', './assets/images/beer.png')
  		this.load.image('award', './assets/images/award.png')
  		this.load.image('coffee', './assets/images/coffee.png')
  		this.load.image('office', './assets/images/office.png')
  		this.load.image('people', './assets/images/people.png')
  
  		this.load.tilemap('liip', 'assets/tilemaps/liip.json', null, Phaser.Tilemap.TILED_JSON);
  		this.load.image('gameTiles', 'assets/images/tiles_spritesheet.png')
  
  		this.load.spritesheet('replay', 'assets/images/replay.png', 140, 140)
  		this.load.spritesheet('start', 'assets/images/start.png', 140, 140)
  
  		this.load.audio('coin', 'assets/audio/coin.wav')
  		this.load.audio('ouch', 'assets/audio/ouch.wav')
  		this.load.audio('jump', 'assets/audio/jump.ogg')
  
  	}
  
  	create () {
  		this.state.start('Intro')
  	}
  
  }
  
subject: load missing images