old_contents: exports.BattleAbilities = {
   	"drunkenfist": {
     		desc: "If a contact move knocks out this Pokemon, the opponent receives damage equal to one-fourth of its max HP.",
  		shortDesc: "If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.",
  		id: "drunkenfist",
  		name: "Drunken Fist",
  		onStart: function(pokemon) {
  			this.add('-message', pokemon.name + " is drunk!");
  		},
  		onStart: function(pokemon) {
  			pokemon.addVolatile('confusion');
  			 this.boost({spa:2});
  			 this.boost({atk:2});
  			}
  		},
  		rating: 3,
  		num: -8
  	},
  	"objection": {
  		desc: "This Pokémon avoids all Rock-type attacks and hazards when switching in.",
  		shortDesc: "On switch-in, this Pokemon avoids all Rock-type attacks and Stealth Rock.",
  		onStart: function(pokemon) {
  		         this.add('-message', pokemon.name + " objectified the normal type move!");	
  		},
  		onImmunity: function(type, target) {
  			if (type === 'Normal' && !target.activeTurns) {
  				return false;
  			}
  		},
  		id: "objection",
  		name: "OBJECTION",
  		rating: 3.5,
  		num: -9
      	},
      		"jointlighter": {
  		desc: "When this Pokemon enters the battlefield, it causes a permanent Rain Dance that can only be stopped by Air Lock, Cloud Nine or another weather condition.",
  		shortDesc: "On switch-in, this Pokemon summons Rain Dance until another weather replaces it.",
  		onStart: function(pokemon) {
  				this.add('-message', pokemon.name + " lit a huge ass joint!");
  		},
  		onStart: function(source) {
  			this.setWeather('zassoukemuri');
  			this.weatherData.duration = 0;
  		},
  		id: "jointlighter",
  		name: "Joint Lighter",
  		rating: 5,
  		num: -13
  	}
  };
  
new_contents: exports.BattleAbilities = {
   	"drunkenfist": {
     		desc: "If a contact move knocks out this Pokemon, the opponent receives damage equal to one-fourth of its max HP.",
  		shortDesc: "If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.",
  		id: "drunkenfist",
  		name: "Drunken Fist",
  		onStart: function(pokemon) {
  			this.add('-message', pokemon.name + " is drunk!");
  		},
  		onStart: function(pokemon) {
  			pokemon.addVolatile('confusion');
  			 this.boost({spa:2});
  			 this.boost({atk:2});
  			}
  		},
  		rating: 3,
  		num: -8
  	},
  	"objection": {
  		desc: "This Pokémon avoids all Rock-type attacks and hazards when switching in.",
  		shortDesc: "On switch-in, this Pokemon avoids all Rock-type attacks and Stealth Rock.",
  		onStart: function(pokemon) {
  		         this.add('-message', pokemon.name + " objectified the normal type move!");	
  		},
  		onImmunity: function(type, target) {
  			if (type === 'Normal' && !target.activeTurns) {
  				return false;
  			}
  		},
  		id: "objection",
  		name: "OBJECTION",
  		rating: 3.5,
  		num: -9
      	},
      		"jointlighter": {
  		desc: "When this Pokemon enters the battlefield, it causes a permanent Rain Dance that can only be stopped by Air Lock, Cloud Nine or another weather condition.",
  		shortDesc: "On switch-in, this Pokemon summons Rain Dance until another weather replaces it.",
  		onStart: function(pokemon) {
  				this.add('-message', pokemon.name + " lit a huge ass joint!");
  		},
  		onStart: function(source) {
  			this.setWeather('zassoukemuri');
  			this.weatherData.duration = 0;
  		},
  		id: "jointlighter",
  		name: "Joint Lighter",
  		rating: 5,
  		num: -13
  	},
  };
  
subject: Update abilities.js