old_contents: class ResultController {
    constructor(SocketService, GameService, toastr, _, GameFactory) {
      'ngInject';
  
      this._ = _;
      this.GameService = GameService;
      this.players = GameService.players;
      this.toastr = toastr;
  
      SocketService.extendedHandler = (message) => {
        if(message.type === 'player_create') {
          this.handlePlayerCreate(message.player);
  
        } else if(message.type === 'player_select') {
          this.handlePlayerSelect(message);
        }
      }
    }
  
    handlePlayerCreate(playerId) {
      const player = this._.find(this.GameService.players, (n) => n.id === playerId);
      this.toastr.info(player.name + ' is creating a new game.');
    }
  
    handlePlayerSelect(message) {
      const mode_id = message.mode_id;
  
      this.GameFactory.createGame(mode_id).then((result) => {
        this.toastr.info('Moving to lobby');
  
        this.GameService.storeGameData(result.data);
        this.GameService.retrieveAssets();
  
        const player = this._.find(this.GameService.players, (n) => n.id === message.player);
        this.GameService.players = [{
          name: player.name,
          id: player.id,
          score: 0,
          lastAnswer: null
        }];
  
        this.$state.go('lobby');
      }, (error) => {
        this.$log.log(error);
      });
    }
  }
  
  export default ResultController;
  
new_contents: class ResultController {
    constructor(SocketService, GameService, toastr, _, GameFactory) {
      'ngInject';
  
      this._ = _;
      this.GameService = GameService;
      this.GameFactory = GameFactory;
      this.players = GameService.players;
      this.toastr = toastr;
  
      SocketService.extendedHandler = (message) => {
        if(message.type === 'player_create') {
          this.handlePlayerCreate(message.player);
  
        } else if(message.type === 'player_select') {
          this.handlePlayerSelect(message);
        }
      }
    }
  
    handlePlayerCreate(playerId) {
      const player = this._.find(this.GameService.players, (n) => n.id === playerId);
      this.toastr.info(player.name + ' is creating a new game.');
    }
  
    handlePlayerSelect(message) {
      const mode_id = message.mode_id;
  
      this.GameFactory.createGame(mode_id).then((result) => {
        this.toastr.info('Moving to lobby');
  
        this.GameService.storeGameData(result.data);
        this.GameService.retrieveAssets();
  
        const player = this._.find(this.GameService.players, (n) => n.id === message.player);
        this.GameService.players = [{
          name: player.name,
          id: player.id,
          score: 0,
          lastAnswer: null
        }];
  
        this.$state.go('lobby');
      }, (error) => {
        this.$log.log(error);
      });
    }
  }
  
  export default ResultController;
  
subject: Fix missing dependency