old_contents: var LightsOut = (function(lightsOut){
    lightsOut.States = lightsOut.States || {};
  
    lightsOut.States.Menu = {
      preload: function () {
  
      },
  
      create: function () {
        game.stage.backgroundColor = '#20343B';
  
        this.title = game.add.text(0, 0,
          'WASD to move, and E to interact', { font: '20px monospace', fill: "white" });
        this.title.anchor.set(0.5, 0.5);
        this.title.fixedToCamera = true;
        this.title.cameraOffset.setTo(this.game.camera.view.width / 2,
          this.game.camera.view.height / 2);
  
        this.subtitle = game.add.text(0, 0,
          'Press any key for New Game', { font: '18px monospace', fill: "white" });
        this.subtitle.anchor.set(0.5, 0.5);
        this.subtitle.fixedToCamera = true;
        this.subtitle.cameraOffset.setTo(this.game.camera.view.width / 2,
          this.game.camera.view.height / 2 + 80);
  
        game.input.keyboard.onDownCallback = function () {
          game.state.start('main', true, true, { mapName: "00.json" });
          game.input.keyboard.onDownCallback = null;
        };
      },
  
      update: function () { }
    };
  
    return lightsOut;
  }(LightsOut || {}));
new_contents: var LightsOut = (function(lightsOut){
    lightsOut.States = lightsOut.States || {};
  
    lightsOut.States.Menu = {
      preload: function () {
  
      },
  
      create: function () {
        game.stage.backgroundColor = '#000000';
  
        this.title = game.add.text(0, 0,
          'WASD to move, and E to interact', { font: '20px monospace', fill: "white" });
        this.title.anchor.set(0.5, 0.5);
        this.title.fixedToCamera = true;
        this.title.cameraOffset.setTo(this.game.camera.view.width / 2,
          this.game.camera.view.height / 2);
  
        this.subtitle = game.add.text(0, 0,
          'Press any key for New Game', { font: '18px monospace', fill: "white" });
        this.subtitle.anchor.set(0.5, 0.5);
        this.subtitle.fixedToCamera = true;
        this.subtitle.cameraOffset.setTo(this.game.camera.view.width / 2,
          this.game.camera.view.height / 2 + 80);
  
        game.input.keyboard.onDownCallback = function () {
          game.state.start('main', true, true, { mapName: "00.json" });
          game.input.keyboard.onDownCallback = null;
        };
      },
  
      update: function () { }
    };
  
    return lightsOut;
  }(LightsOut || {}));
subject: Change background color.