old_contents: var audio = document.getElementById("chris");
  
  function pauseChris() {
  	if (audio.currentTime >= 331000) {
  		audio.pause();
  	}
  }
  
  function playChris() {
  	audio.currentTime = 952;
  	audio.play();
  	var interval = setInterval(pauseChris, 1000);
  }
  
  function clearInterval() {
  	clearInterval(interval)
  }
  
  function addChrisButton() {
  	var div = document.getElementById("audioContainer");
  	var button = document.createElement("BUTTON");
  	button.setAttribute("type", "button");
  	button.addEventListener("click", playChris);
  	audio.addEventListener("pause", clearInterval);
  	audio.addEventListener("seeking", clearInterval);
  	button.innerText = "Escuchar a Chris";
  	div.insertBefore(button, audio);
  }
  
  
  addChrisButton();
  
new_contents: var audio = document.getElementById("chris");
  
  function pauseChris() {
  	if (audio.currentTime >= 331000) {
  		audio.pause();
  	} else {
  		clearInterval(interval);
  	}
  }
  
  function playChris() {
  	audio.currentTime = 952;
  	audio.play();
  	var interval = setInterval(pauseChris, 1000);
  }
  
  
  function addChrisButton() {
  	var div = document.getElementById("audioContainer");
  	var button = document.createElement("BUTTON");
  	button.setAttribute("type", "button");
  	button.addEventListener("click", playChris);
  	audio.addEventListener("pause", clearInterval);
  	audio.addEventListener("seeking", clearInterval);
  	button.innerText = "Escuchar a Chris";
  	div.insertBefore(button, audio);
  }
  
  
  addChrisButton();
  
subject: Fix timer for audio