old_contents: ig.module(
      'game.entities.midnight'
  )
  .requires(
      'impact.entity'
  )
  .defines(function() {
      
      EntityMidnight = ig.Entity.extend({
          _wmScalable: true,
          size: {x: 89, y:122},
          maxVel: { x: 500, y: 500 },
          collides: ig.Entity.COLLIDES.ACTIVE,
          name: "Midnight",
  
          speed: 200,
          jumpStrength: 128,
  
          animSheet: new ig.AnimationSheet('media/images/characters/midnight_running_photoshop.png', 89, 128),
  
          init: function(x, y, settings) {
              this.parent(x,y,settings);
              var animOrder = [];
              for(var i=0;i<60;i++) {
                  animOrder.push(i);
              }
              this.addAnim('default',0.035/2,animOrder);
          },
  
          
          handleMovement: function() {
              if (ig.input.state('left')) {
                  this.currentAnim.flip.x = true;
                  this.vel.x = -this.speed;
              } else if (ig.input.state('right')) {
                  this.currentAnim.flip.x = false;
                  this.vel.x = this.speed;
              } else {
                  this.vel.x = 0;
              }
              if (ig.input.pressed('up') && this.standing) {
                  this.vel.y = -this.jumpStrength;
              }
          },
  
          update: function() {
              this.parent();
              this.handleMovement();
          },
  
      });
  
  });
  
new_contents: ig.module(
      'game.entities.midnight'
  )
  .requires(
      'impact.entity'
  )
  .defines(function() {
      
      EntityMidnight = ig.Entity.extend({
          _wmScalable: true,
          size: {x: 89, y:122},
          maxVel: { x: 500, y: 500 },
          collides: ig.Entity.COLLIDES.ACTIVE,
          name: "Midnight",
  
          speed: 200,
          jumpStrength: 128,
  
          animSheet: new ig.AnimationSheet('media/images/characters/midnight_running_photoshop.png', 89, 128),
  
          init: function(x, y, settings) {
              this.parent(x,y,settings);
              var animOrder = [];
              for(var i=0;i<60;i++) {
                  animOrder.push(i);
              }
              this.addAnim('idle',1,[60]);
              this.addAnim('default',0.035/2,animOrder);
          },
  
          
          handleMovement: function() {
              if (ig.input.state('left')) {
                  this.currentAnim.flip.x = true;
                  this.vel.x = -this.speed;
              } else if (ig.input.state('right')) {
                  this.currentAnim.flip.x = false;
                  this.vel.x = this.speed;
              } else {
                  this.vel.x = 0;
              }
              if (ig.input.pressed('up') && this.standing) {
                  this.vel.y = -this.jumpStrength;
              }
          },
  
          update: function() {
              this.parent();
              this.handleMovement();
          },
  
      });
  
  });
  
subject: add idle animation code