old_contents: require('pixi')
  require('p2')
  require('phaser')
  import {GameGroups}from '../sockets'
  
  // const HudElements = {
  
  // }
  
  class HUD {
  	constructor(game, player) {
  		this.game = game
  
  		this.player = player
  		this.HUDElement = {}
  		this.initHUD()
  
  	    GameGroups.HUD.setAll('fixedToCamera', true)
  	}
  
  	updateHealth() {
  		this.HUDElement.currentHealth.setText(`HP: ${this.player.stats.hp}/${this.player.stats.maxHp}`)
  	}
  
  	updateWeapon() {
  		this.HUDElement.currentWeapon.setText(`WEAPON: ${this.player.weaponKey}`)
  	}
  
  	updateStats() {
  		this.HUDElement.currentStats.setText(`ATK: ${this.player.weapon.damage()} / DEF: ${this.player.stats.defense}`)
  	}
  
  	updateFeed(newFeed) {
  		this.HUDElement.currentFeed.setText(`${newFeed}`)
  	}
  
  	initHUD() {
  		const gameX = this.game.width
  		const gameY = this.game.height
  
  		this.HUDElement.playerName = this.game.add.text(30, 25, `NAME: ${this.player.name}`, {
  	      font: '20px Press Start 2P',
  	      fill: '#2a2029',
  	      strokeThickness: 1
  	    })
  
  		this.HUDElement.currentHealth = this.game.add.text(30, 65, `HP: ${this.player.stats.maxHp}/${this.player.stats.maxHp}`, {
  	      font: '20px Press Start 2P',
  	      fill: '#2a2029',
  	      strokeThickness: 1
  	    })
  
  	    this.HUDElement.currentStats = this.game.add.text(30, 105, `ATK: ${this.player.stats.attack} / DEF: ${this.player.stats.defense}`, {
  	      font: '20px Press Start 2P',
  	      fill: '#2a2029',
  	      strokeThickness: 1
  	    })
  
  	    this.HUDElement.currentWeapon = this.game.add.text(30, 145, `WEAPON: ${this.player.weaponKey}`, {
  	      font: '20px Press Start 2P',
  	      fill: '#2a2029',
  	      strokeThickness: 1
  	    })
  
  	    this.HUDElement.currentFeed = this.game.add.text(gameX/2, gameY-40, `Cool, this is a feed`, {
  	      font: '20px Press Start 2P',
  	      fill: '#2a2029',
  	      strokeThickness: 1
  	    })
  	    this.HUDElement.currentFeed.anchor.set(0.5)
  
  	    for (const elements in this.HUDElement) {
  	    	GameGroups.HUD.add(this.HUDElement[elements])
  	    }
  	}
  
  }
  
  export default HUD
new_contents: require('pixi')
  require('p2')
  require('phaser')
  import {GameGroups}from '../sockets'
  
  // const HudElements = {
  
  // }
  
  class HUD {
  	constructor(game, player) {
  		this.game = game
  
  		this.player = player
  		this.HUDElement = {}
  		this.initHUD()
  
  	    GameGroups.HUD.setAll('fixedToCamera', true)
  	}
  
  	updateHealth() {
  		this.HUDElement.currentHealth.setText(`HP: ${this.player.stats.hp}/${this.player.stats.maxHp}`)
  	}
  
  	updateWeapon() {
  		this.HUDElement.currentWeapon.setText(`WEAPON: ${this.player.weaponKey}`)
  	}
  
  	updateStats() {
  		this.HUDElement.currentStats.setText(`ATK: ${this.player.weapon.damage()} / DEF: ${this.player.stats.defense}`)
  	}
  
  	updateFeed(newFeed) {
  		this.HUDElement.currentFeed.setText(`${newFeed}`)
  	}
  
  	initHUD() {
  		const gameX = this.game.width
  		const gameY = this.game.height
  
  		this.HUDElement.playerName = this.game.add.text(30, 25, `NAME: ${this.player.name}`, {
  	      font: '20px Press Start 2P',
  	      fill: '#2a2029',
  	      strokeThickness: 1
  	    })
  
  		this.HUDElement.currentHealth = this.game.add.text(30, 65, `HP: ${this.player.stats.maxHp}/${this.player.stats.maxHp}`, {
  	      font: '20px Press Start 2P',
  	      fill: '#2a2029',
  	      strokeThickness: 1
  	    })
  
  	    this.HUDElement.currentStats = this.game.add.text(30, 105, `ATK: ${this.player.weapon.damage()} / DEF: ${this.player.stats.defense}`, {
  	      font: '20px Press Start 2P',
  	      fill: '#2a2029',
  	      strokeThickness: 1
  	    })
  
  	    this.HUDElement.currentWeapon = this.game.add.text(30, 145, `WEAPON: ${this.player.weaponKey}`, {
  	      font: '20px Press Start 2P',
  	      fill: '#2a2029',
  	      strokeThickness: 1
  	    })
  
  	    this.HUDElement.currentFeed = this.game.add.text(gameX/2, gameY-40, `Cool, this is a feed`, {
  	      font: '20px Press Start 2P',
  	      fill: '#2a2029',
  	      strokeThickness: 1
  	    })
  	    this.HUDElement.currentFeed.anchor.set(0.5)
  
  	    for (const elements in this.HUDElement) {
  	    	GameGroups.HUD.add(this.HUDElement[elements])
  	    }
  	}
  
  }
  
  export default HUD
subject: fix atk value on hud