old_contents: var Logger = require('le_node')
  var log = new Logger({
    token: 'fda2a63e-3dd4-4b70-9b73-097d51eb8d6d'
  })
  
  const cards2Table = require('./cards-2-table')
  
  // function toNum (c) {
  //   switch (c) {
  //     case 'J':
  //       return 11
  //     case 'Q':
  //       return 12
  //     case 'K':
  //       return 13
  //     case 'A':
  //       return 14
  
  //     default:
  //       return parseInt(c)
  //   }
  // }
  
  // function cardsValue (cards) {
  //   return toNum(cards[0].rank) + toNum(cards[1].rank)
  // }
  
  function isFolded (gameState) {
    return gameState.pot === (gameState.small_blind * 3)
  }
  
  // function getActivePlayers (gameState) {
  //   return gameState.players.filter((player) => player.status === 'active')
  // }
  
  // function activePlayersCount (gameState) {
  //   return getActivePlayers(gameState).length
  // }
  
  // function isPreflop (gameState) {
  //   return !gameState.community_cards.length
  // }
  
  // function posHelper (firstPos, mePos, playerCount) {
  //   if (firstPos > mePos) firstPos = firstPos - playerCount
  //   const pos = mePos - firstPos
  //   const after = playerCount - pos
  //   return {pos, after}
  // }
  
  // function getPosition (gameState, myPlayer) {
  //   const firstPlayerIndex = (gameState.dealer + 3)
  //   const myIndex = myPlayer.id
  //   return posHelper(firstPlayerIndex, myIndex, gameState.players.length)
  // }
  
  class Player {
    static get VERSION () {
      return '0.4'
    }
  
    static betRequest (gameState, bet) {
      const myPlayer = gameState.players[gameState.in_action]
  
      try {
        const cards = myPlayer.hole_cards
            // const cValue = cardsValue(cards)
  
        const percentage = cards2Table.getPercentage(cards)
  
        const folded = isFolded(gameState)
        // const posAfter = getPosition(gameState, myPlayer).after
        if (folded && percentage <= 30) {
          bet(myPlayer.stack)
        } else if (folded && percentage <= 60) {
            bet(myPlayer.minimum_raise)
        } else if (!folded && percentage <= 12) {
          bet(myPlayer.stack)
        } else {
          bet(0)
        }
  
        log.info(gameState)
        log.info(`${JSON.stringify(myPlayer)} ${JSON.stringify(cards)} ${JSON.stringify(percentage)}`)
      } catch (e) {
        log.error('Exception: ' + e.message)
        bet(myPlayer.stack)
      }
    }
  
    static showdown (gameState) {
    }
  }
  
  module.exports = Player
  
new_contents: var Logger = require('le_node')
  var log = new Logger({
    token: 'fda2a63e-3dd4-4b70-9b73-097d51eb8d6d'
  })
  
  const cards2Table = require('./cards-2-table')
  
  // function toNum (c) {
  //   switch (c) {
  //     case 'J':
  //       return 11
  //     case 'Q':
  //       return 12
  //     case 'K':
  //       return 13
  //     case 'A':
  //       return 14
  
  //     default:
  //       return parseInt(c)
  //   }
  // }
  
  // function cardsValue (cards) {
  //   return toNum(cards[0].rank) + toNum(cards[1].rank)
  // }
  
  function isFolded (gameState) {
    return gameState.pot === (gameState.small_blind * 3)
  }
  
  // function getActivePlayers (gameState) {
  //   return gameState.players.filter((player) => player.status === 'active')
  // }
  
  // function activePlayersCount (gameState) {
  //   return getActivePlayers(gameState).length
  // }
  
  // function isPreflop (gameState) {
  //   return !gameState.community_cards.length
  // }
  
  // function posHelper (firstPos, mePos, playerCount) {
  //   if (firstPos > mePos) firstPos = firstPos - playerCount
  //   const pos = mePos - firstPos
  //   const after = playerCount - pos
  //   return {pos, after}
  // }
  
  // function getPosition (gameState, myPlayer) {
  //   const firstPlayerIndex = (gameState.dealer + 3)
  //   const myIndex = myPlayer.id
  //   return posHelper(firstPlayerIndex, myIndex, gameState.players.length)
  // }
  
  class Player {
    static get VERSION () {
      return '0.4'
    }
  
    static betRequest (gameState, bet) {
      const myPlayer = gameState.players[gameState.in_action]
  
      try {
        const cards = myPlayer.hole_cards
            // const cValue = cardsValue(cards)
  
        const percentage = cards2Table.getPercentage(cards)
  
        const folded = isFolded(gameState)
        // const posAfter = getPosition(gameState, myPlayer).after
        if (folded && percentage <= 30) {
          bet(myPlayer.stack)
        } else if (folded && percentage <= 60) {
            bet(0)
            //current_buy_in - players[in_action][bet] + minimum_raise
        } else if (!folded && percentage <= 12) {
          bet(myPlayer.stack)
        } else {
          bet(0)
        }
  
        log.info(gameState)
        log.info(`${JSON.stringify(myPlayer)} ${JSON.stringify(cards)} ${JSON.stringify(percentage)}`)
      } catch (e) {
        log.error('Exception: ' + e.message)
        bet(myPlayer.stack)
      }
    }
  
    static showdown (gameState) {
    }
  }
  
  module.exports = Player
  
subject: Fix (#5)