old_contents: /**
   * Created by garima05 on 31-10-2016.
   */
  
  // Returns a random integer between min (included) and max (included)
  // Using Math.round() will give you a non-uniform distribution!
  // @ref : https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random
  function getRandomIntInclusive(min, max) {
      min = Math.ceil(min);
      max = Math.floor(max);
      return Math.floor(Math.random() * (max - min + 1)) + min;
  }
  
  //@Scenario : Server must be able to receive requests from client and return an outcome (three random integers between 0-5).
  function getRandomSymbols() {
      return [
          getRandomIntInclusive(0, 5),
          getRandomIntInclusive(0, 5),
          getRandomIntInclusive(0, 5)
      ];
  }
  
  //@Scenario : There must be three types of outcomes: No Win, Small Win, Big Win. Two equal integers constitutes a Small Win. Three equal integers constitutes a Big Win.
  function computeWinType(symbols) {
      var win = "NoWin";
  
      if ((symbols[0] === symbols[1]) && (symbols[1] === symbols[2])) {
  
          // all three symbols are same
          win = "BigWin";
      } else if ((symbols[0] === symbols[1]) || (symbols[0] === symbols[2]) || (symbols[1] === symbols[2])) {
          //	2 out of 3 symbols are same
          win = "SmallWin";
      }
      return win;
  }
  
  //@Scenario : Server must randomly (in addition to the outcome) return if bonus feature should be triggered or not.
  function getRandomRespinBonus() {
      // here we can have multiple options to get bonus, one option could be based on win, based on true/flase randomly, based on symbol in win
      // I use a random number selection irrespective of the spin result with less weightage.
  
      var selectRandomNumber = getRandomIntInclusive(0, 10);
      // generate repin bonus if selectedNumber is 5;
      return (selectRandomNumber >= 5);
  }
  
  module.exports = {
      spin: () => {
          const symbols = getRandomSymbols();
          const spinResult = {
              symbols: symbols,
              win: computeWinType(symbols),
              respinBonus: getRandomRespinBonus()
          };
          return spinResult;
      }
  };
new_contents: /**
   * Created by garima05 on 31-10-2016.
   */
  
  // Returns a random integer between min (included) and max (included)
  // Using Math.round() will give you a non-uniform distribution!
  // @ref : https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random
  function getRandomIntInclusive(min, max) {
      min = Math.ceil(min);
      max = Math.floor(max);
      return Math.floor(Math.random() * (max - min + 1)) + min;
  }
  
  //@Scenario : Server must be able to receive requests from client and return an outcome (three random integers between 0-5).
  function getRandomSymbols() {
      return [
          getRandomIntInclusive(0, 5),
          getRandomIntInclusive(0, 5),
          getRandomIntInclusive(0, 5)
      ];
  }
  
  //@Scenario : There must be three types of outcomes: No Win, Small Win, Big Win. Two equal integers constitutes a Small Win. Three equal integers constitutes a Big Win.
  function computeWinType(symbols) {
      var win = "NoWin";
  
      if ((symbols[0] === symbols[1]) && (symbols[1] === symbols[2])) {
  
          // all three symbols are same
          win = "BigWin";
      } else if ((symbols[0] === symbols[1]) || (symbols[0] === symbols[2]) || (symbols[1] === symbols[2])) {
          //	2 out of 3 symbols are same
          win = "SmallWin";
      }
      return win;
  }
  
  //@Scenario : Server must randomly (in addition to the outcome) return if bonus feature should be triggered or not.
  function getRandomRespinBonus() {
      // here we can have multiple options to get bonus, one option could be based on win, based on true/flase randomly, based on symbol in win
      // I use a random number selection irrespective of the spin result with less weightage.
  
      var selectRandomNumber = getRandomIntInclusive(0, 10);
      // generate repin bonus if selectedNumber is 5;
      return (selectRandomNumber >= 5);
  }
  
  module.exports = {
      spin: function() {
          const symbols = getRandomSymbols();
          const spinResult = {
              symbols: symbols,
              win: computeWinType(symbols),
              respinBonus: getRandomRespinBonus()
          };
          return spinResult;
      }
  };
subject: Fix CD issue