old_contents: ;(function(exports) {
    var coquette;
  
    var Coquette = function(game, canvasId, width, height, backgroundColor) {
      coquette = this;
      this.renderer = new Coquette.Renderer(canvasId, width, height, backgroundColor);
      this.inputter = new Coquette.Inputter();
      this.updater = new Coquette.Updater();
      this.entities = new Coquette.Entities();
      this.runner = new Coquette.Runner();
      this.collider = new Coquette.Collider();
  
      this.updater.add(this.collider);
      this.updater.add(this.runner);
      this.updater.add(this.renderer);
      this.updater.add(game);
      this.game = game;
    };
  
    Coquette.get = function() {
      return coquette;
    };
  
    exports.Coquette = Coquette;
  })(this);
  
new_contents: ;(function(exports) {
    var Coquette = function(game, canvasId, width, height, backgroundColor) {
      coquette = this;
      this.renderer = new Coquette.Renderer(canvasId, width, height, backgroundColor);
      this.inputter = new Coquette.Inputter();
      this.updater = new Coquette.Updater();
      this.entities = new Coquette.Entities();
      this.runner = new Coquette.Runner();
      this.collider = new Coquette.Collider();
  
      this.updater.add(this.collider);
      this.updater.add(this.runner);
      this.updater.add(this.renderer);
      this.updater.add(game);
      this.game = game;
    };
  
    var coquette;
    Coquette.get = function() {
      return coquette;
    };
  
    exports.Coquette = Coquette;
  })(this);
  
subject: Move coquette var to more explanatory place.