old_contents: module('Point');
  test('new Point(10, 20)', function() {
  	var point = new Point(10, 20);
      equals(point.x, 10);
      equals(point.y, 20);
  });
  
  test('new Point([10, 20])', function() {
  	var point = new Point([10, 20]);
      equals(point.x, 10);
      equals(point.y, 20);
  });
  
  test('new Point({x: 10, y: 20})', function() {
  	var point = new Point({x: 10, y: 20});
      equals(point.x, 10);
      equals(point.y, 20);
  });
  
  test('new Point(new Size(10, 20))', function() {
  	var point = new Point(new Size(10, 20));
      equals(point.x, 10);
      equals(point.y, 20);
  });
  
  test('new Point({ width: 10, height: 20})', function() {
  	var point = new Point({width: 10, height: 20});
      equals(point.x, 10);
      equals(point.y, 20);
  });
  
  module('Point vector operations');
  
  test('normalize(length)', function() {
  	var point = new Point(0, 10).normalize(20)
      equals(point.x, 0);
      equals(point.y, 20);
  });
  
  test('set length', function() {
  	var point = new Point(0, 10);
  	point.length = 20;
      equals(point.x, 0);
      equals(point.y, 20);
  });
  
  test('get angle', function() {
  	var angle = new Point(0, 10).angle;
      equals(angle, 90);
  });
  
  test('getAngle(point)', function() {
  	var angle = new Point(0, 10).getAngle([10, 10]);
      equals(Math.round(angle), 45);
  });
  
  test('rotate(degrees)', function() {
  	var point = new Point(100, 50).rotate(90);
      equals(Math.round(point.x), -50);
      equals(Math.round(point.y), 100);
  });
  
  test('set angle', function() {
  	var point = new Point(10, 20);
  	point.angle = 92;
      equals(point.angle, 92);
  });
  
  test('getDirectedAngle(point)', function() {
  	var angle = new Point().getDirectedAngle(new Point(10, 10));
  	equals(angle, -45);
  });
new_contents: module('Point');
  test('new Point(10, 20)', function() {
  	var point = new Point(10, 20);
      equals(point.x, 10);
      equals(point.y, 20);
  });
  
  test('new Point([10, 20])', function() {
  	var point = new Point([10, 20]);
      equals(point.x, 10);
      equals(point.y, 20);
  });
  
  test('new Point({x: 10, y: 20})', function() {
  	var point = new Point({x: 10, y: 20});
      equals(point.x, 10);
      equals(point.y, 20);
  });
  
  test('new Point(new Size(10, 20))', function() {
  	var point = new Point(new Size(10, 20));
      equals(point.x, 10);
      equals(point.y, 20);
  });
  
  test('new Point({ width: 10, height: 20})', function() {
  	var point = new Point({width: 10, height: 20});
      equals(point.x, 10);
      equals(point.y, 20);
  });
  
  test('new Point({ angle: 45, length: 20})', function() {
  	var point = new Point({angle: 40, length: 20});
  	equals(point.toString(), '{ x: 15.32089, y: 12.85575 }');
  });
  
  module('Point vector operations');
  
  test('normalize(length)', function() {
  	var point = new Point(0, 10).normalize(20)
      equals(point.x, 0);
      equals(point.y, 20);
  });
  
  test('set length', function() {
  	var point = new Point(0, 10);
  	point.length = 20;
      equals(point.x, 0);
      equals(point.y, 20);
  });
  
  test('get angle', function() {
  	var angle = new Point(0, 10).angle;
      equals(angle, 90);
  });
  
  test('getAngle(point)', function() {
  	var angle = new Point(0, 10).getAngle([10, 10]);
      equals(Math.round(angle), 45);
  });
  
  test('rotate(degrees)', function() {
  	var point = new Point(100, 50).rotate(90);
      equals(Math.round(point.x), -50);
      equals(Math.round(point.y), 100);
  });
  
  test('set angle', function() {
  	var point = new Point(10, 20);
  	point.angle = 92;
      equals(point.angle, 92);
  });
  
  test('getDirectedAngle(point)', function() {
  	var angle = new Point().getDirectedAngle(new Point(10, 10));
  	equals(angle, -45);
  });
subject: Add test to Point.