old_contents: let gameState, respond;
  module.exports = {
    VERSION: "Kickstarter",
  
    bet_request: function(game_state, bet) {
      gameState =  game_state;
      respond = bet;
      const myplayer = game_state.players[game_state.in_action]
      console.log(myplayer.hold_cards)
      //Check for first
      console.log(game_state);
      call();
    },
    showdown: function(game_state) {
    }
  };
  
  function phase_zero (game_state, bet){
    call();
  }
  
  function phase_three (game_state, bet){
    call();
  
  }
  
  function phase_four (game_state, bet){
    call();
  
  }
  
  function phase_five (game_state, bet){
    call();
  
  }
  
  function call (){
    const c = gameState.current_buy_in - gameState.players[game_state.in_action].bet;
    respond(c);
  }
  
new_contents: let gameState, respond;
  module.exports = {
    VERSION: "Kickstarter",
  
    bet_request: function(game_state, bet) {
      gameState =  game_state;
      respond = bet;
      const myplayer = game_state.players[game_state.in_action]
      console.log(myplayer.hole_cards)
      //Check for first
      console.log(game_state);
      call();
    },
    showdown: function(game_state) {
    }
  };
  
  function phase_zero (game_state, bet){
    call();
  }
  
  function phase_three (game_state, bet){
    call();
  
  }
  
  function phase_four (game_state, bet){
    call();
  
  }
  
  function phase_five (game_state, bet){
    call();
  
  }
  
  function call (){
    const c = gameState.current_buy_in - gameState.players[game_state.in_action].bet;
    respond(c);
  }
  
subject: call changed