old_contents: // namespace
  var App = App || {};
  
  App.PlayMissionState = (function () {
      "use strict";
  
      var fn = function (game) {
          Phaser.State.call(this, game);
      };
  
      fn.prototype = Object.create(Phaser.State.prototype);
      fn.prototype.constructor = fn;
  
      fn.prototype.init = function () {
      };
  
      fn.prototype.preload = function () {
      };
  
      fn.prototype.create = function () {
      };
  
      return fn;
  })();
  
new_contents: // namespace
  var App = App || {};
  
  App.PlayMissionState = (function () {
      "use strict";
  
      var fn = function (game) {
          Phaser.State.call(this, game);
      };
  
      fn.prototype = Object.create(Phaser.State.prototype);
      fn.prototype.constructor = fn;
  
      fn.prototype.init = function () {
      };
  
      fn.prototype.preload = function () {
          // console.log(this.game);
          this.load.image('space', 'assets/images/spaceBGDarkPurple.png');
      };
  
      fn.prototype.create = function () {
          this.background = this.add.tileSprite(0, 0, this.game.world.width * 2, this.game.world.height * 2, 'space');
      };
  
      return fn;
  })();
  
subject: apply background image