old_contents: /*
   * Require.js config
   */
  require.config({
    paths: {
      'underscore': 'node_modules/underscore/underscore',
      'canvasContext': 'src/canvas-context',
      'Color': 'src/color',
      'HashMap': 'src/hash-map',
      'CellSeed': 'src/cell-seed',
      'Cell': 'src/cell',
      'GameBoard': 'src/game-board',
      'GameRuntime': 'src/game-runtime'
    }
  });
  
  
  /*
   * Main application
   */
  require(['GameRuntime', 'CellSeed'], function(GameRuntime, CellSeed) {
    'use strict';
  
    var blinker = new CellSeed(
      [1, 0], [1, 1], [1, 2]
    );
  
    var toad = new CellSeed(
      [1, 0], [2, 0], [3, 0], [0, 1], [1, 1], [2, 1]
    );
  
    var beacon = new CellSeed(
      [0, 0], [0, 1], [1, 0], [2, 3], [3, 2], [3, 3]
    );
  
    var gliderGun = new CellSeed(
      [0, 4], [1, 4],
      [0, 5], [1, 5],
      //
      [12, 2], [13, 2],
      [11, 3], [15, 3],
      [10, 4], [16, 4],
      [10, 5], [14, 5], [16, 5], [17, 5],
      [10, 6], [16, 6],
      [11, 7], [15, 7],
      [12, 8], [13, 8],
      //
      [24, 0],
      [22, 1], [24, 1],
      [20, 2], [21, 2],
      [20, 3], [21, 3],
      [20, 4], [21, 4],
      [22, 5], [24, 5],
      [24, 6],
      //
      [34, 2], [35, 2],
      [34, 3], [35, 3]
    );
  
    blinker.move(0, 0);
    toad.move(5, 1);
    beacon.move(11, 0);
    gliderGun.move(0, 10);
  
    var seed = [].concat(
      blinker.seeds,
      toad.seeds,
      beacon.seeds,
      gliderGun.seeds
    );
  
    var runtime = new GameRuntime(50);
  
    try {
      runtime.setSeed(seed);
      runtime.start();
    } catch (err) {
      runtime.stop();
      console.error(err.message);
    }
  
    setTimeout(runtime.stop, 30000);
  });
  
new_contents: /*
   * Require.js config
   */
  require.config({
    paths: {
      'underscore': 'node_modules/underscore/underscore',
      'canvasContext': 'src/canvas-context',
      'Color': 'src/color',
      'HashMap': 'src/hash-map',
      'CellSeed': 'src/cell-seed',
      'Cell': 'src/cell',
      'GameBoard': 'src/game-board',
      'GameRuntime': 'src/game-runtime'
    }
  });
  
  
  /*
   * Main application
   */
  require(['GameRuntime', 'CellSeed'], function(GameRuntime, CellSeed) {
    'use strict';
  
    var blinker = new CellSeed(
      [1, 0], [1, 1], [1, 2]
    );
  
    var toad = new CellSeed(
      [1, 0], [2, 0], [3, 0], [0, 1], [1, 1], [2, 1]
    );
  
    var beacon = new CellSeed(
      [0, 0], [0, 1], [1, 0], [2, 3], [3, 2], [3, 3]
    );
  
    var gliderGun = new CellSeed(
      [0, 4], [1, 4],
      [0, 5], [1, 5],
      //
      [12, 2], [13, 2],
      [11, 3], [15, 3],
      [10, 4], [16, 4],
      [10, 5], [14, 5], [16, 5], [17, 5],
      [10, 6], [16, 6],
      [11, 7], [15, 7],
      [12, 8], [13, 8],
      //
      [24, 0],
      [22, 1], [24, 1],
      [20, 2], [21, 2],
      [20, 3], [21, 3],
      [20, 4], [21, 4],
      [22, 5], [24, 5],
      [24, 6],
      //
      [34, 2], [35, 2],
      [34, 3], [35, 3]
    );
  
    blinker.move(0, 0);
    toad.move(5, 1);
    beacon.move(11, 0);
    gliderGun.move(0, 10);
  
    var seed = [].concat(
      blinker.seeds,
      toad.seeds,
      beacon.seeds,
      gliderGun.seeds
    );
  
    var runtime = new GameRuntime(50);
  
    try {
      runtime.setSeed(seed);
      runtime.start();
    } catch (err) {
      runtime.stop();
      console.error(err.message);
    }
  
    setTimeout(runtime.stop, 120000);
  });
  
subject: Increase timeout.