old_contents: var WIDTH = 1280;
  var HEIGHT = 720;
  
  var Music;
  
  var game = new Phaser.Game(WIDTH, HEIGHT, Phaser.WEBGL);
new_contents: var WIDTH = 1280;
  var HEIGHT = 720;
  
  var Music;
  
  var game = new Phaser.Game(WIDTH, HEIGHT);
subject: allow canvas