old_contents: const bot = require('./../bot');
  bot.on('ready',async function(){
    const guild =  bot.guilds.get("184536578654339072");
    const ingame = guild.roles.get("322233107489226764");
    let playing = guild.members.filterArray(function (m) {
          if (m.presence.game && m.presence.game.name)
              if (m.presence.game.name.toLowerCase().includes("battlefield 2"))
                  return m.user.id;
      });
    let toRemove = ingame.members.filter(function (m){
        if(!playing.includes(m.id))
          return m;
      });
      toRemove.map(async function(m){
        await m.removeRole(ingame);
     });
     playing.map(async function(m){
        await m.addRole(ingame);
     });
  });
  bot.on('presenceUpdate',async function(om,m){
      if (om.presence.game && om.presence.game.name)
              if (om.presence.game.name.toLowerCase().includes("battlefield 2"))
                  await m.removeRole("322233107489226764");
      if (m.presence.game && m.presence.game.name)
              if (m.presence.game.name.toLowerCase().includes("battlefield 2"))
                  await m.addRole("322233107489226764");
  })
  
new_contents: const bot = require('./../bot');
  let re = false;
  const request = require('request-promise-native');
  bot.on('refreshOnline',async function(){
    const guild =  bot.guilds.get("184536578654339072");
    const ingame = guild.roles.get("322233107489226764");
    let playing = guild.members.filterArray(function (m) {
          if (m.presence.game && m.presence.game.name)
              if (m.presence.game.name.toLowerCase().includes("battlefield 2"))
                  return m.user.id;
      });
    let toRemove = ingame.members.filter(function (m){
        if(!playing.includes(m.id))
          return m;
      });
      toRemove.map(async function(m){
        await m.removeRole(ingame);
     });
     playing.map(async function(m){
        await m.addRole(ingame);
     });
    let online = await request('http://localhost/v0/discord/online');
    online = JSON.parse(online);
    online.map(async function(u){
      let user = bot.users.get(u);
      let member = guild.member(user);
      if(member)
         await member.addRole(ingame);
    })
  });
  bot.on('ready',()=>{
    if(!re)
      re = setInterval(function(){
          bot.emit('refreshOnline')
        },15000)
  })
  /**
  bot.on('presenceUpdate',async function(om,m){
      if (om.presence.game && om.presence.game.name)
              if (om.presence.game.name.toLowerCase().includes("battlefield 2"))
                  await m.removeRole("322233107489226764");
      if (m.presence.game && m.presence.game.name)
              if (m.presence.game.name.toLowerCase().includes("battlefield 2"))
                  await m.addRole("322233107489226764");
  })
  */
  
subject: refresh online every 15 seconds