old_contents: import siteSocket from './site-socket'
  import rallyPointManager from './rally-point-manager-instance'
  import { dispatch } from '../dispatch-registry'
  import { NETWORK_SITE_CONNECTED, NETWORK_SITE_DISCONNECTED } from '../actions'
  // prettier-ignore
  import {
    NETWORK_SITE_CONNECTED as IPC_NETWORK_SITE_CONNNECTED,
  } from '../../common/ipc-constants'
  
  import auth from '../auth/socket-handlers'
  import chat from '../chat/socket-handlers'
  import loading from '../loading/socket-handlers'
  import serverStatus from '../serverstatus/server-status-checker'
  import whispers from '../whispers/socket-handlers'
  import logger from '../logging/logger'
  
  const ipcRenderer = IS_ELECTRON ? require('electron').ipcRenderer : null
  
  function networkStatusHandler({ siteSocket }) {
    // TODO(tec27): we could probably pass through reconnecting status as well
    siteSocket
      .on('connect', () => {
        dispatch({ type: NETWORK_SITE_CONNECTED })
        logger.verbose('site socket connected')
        if (ipcRenderer) {
          ipcRenderer.send(IPC_NETWORK_SITE_CONNNECTED)
        }
      })
      .on('disconnect', () => {
        dispatch({ type: NETWORK_SITE_DISCONNECTED })
        logger.verbose('site socket disconnected')
      })
  }
  
  function rallyPointHandler({ siteSocket }) {
    if (!rallyPointManager) {
      return
    }
  
    siteSocket.registerRoute('/rallyPoint/servers', (route, event) => {
      rallyPointManager.setServers(event)
      logger.verbose(`got new rally-point servers: ${JSON.stringify(event)}`)
    })
  
    rallyPointManager.on('ping', (serverIndex, desc, ping) => {
      siteSocket.invoke('/rallyPoint/pingResult', { serverIndex, ping })
      logger.verbose(`rally-point ping result: server ${serverIndex} at ${ping}ms`)
    })
  }
  
  const envSpecificHandlers = IS_ELECTRON
    ? [
        rallyPointHandler,
        require('../active-game/socket-handlers').default,
        require('../app-bar/ipc-handlers').default,
        require('../download/ipc-handlers').default,
        require('../lobbies/socket-handlers').default,
        require('../matchmaking/socket-handlers').default,
        require('../settings/ipc-handlers').default,
      ]
    : []
  
  const handlers = [auth, chat, loading, networkStatusHandler, serverStatus, whispers].concat(
    envSpecificHandlers,
  )
  
  export default function register() {
    for (const handler of handlers) {
      handler({ siteSocket, ipcRenderer })
    }
  }
  
new_contents: import siteSocket from './site-socket'
  import rallyPointManager from './rally-point-manager-instance'
  import { dispatch } from '../dispatch-registry'
  import { NETWORK_SITE_CONNECTED, NETWORK_SITE_DISCONNECTED } from '../actions'
  // prettier-ignore
  import {
    NETWORK_SITE_CONNECTED as IPC_NETWORK_SITE_CONNNECTED,
  } from '../../common/ipc-constants'
  
  import auth from '../auth/socket-handlers'
  import chat from '../chat/socket-handlers'
  import loading from '../loading/socket-handlers'
  import serverStatus from '../serverstatus/server-status-checker'
  import whispers from '../whispers/socket-handlers'
  import logger from '../logging/logger'
  
  const ipcRenderer = IS_ELECTRON ? require('electron').ipcRenderer : null
  
  function networkStatusHandler({ siteSocket }) {
    // TODO(tec27): we could probably pass through reconnecting status as well
    siteSocket
      .on('connect', () => {
        dispatch({ type: NETWORK_SITE_CONNECTED })
        logger.verbose('site socket connected')
        if (ipcRenderer) {
          ipcRenderer.send(IPC_NETWORK_SITE_CONNNECTED)
        }
      })
      .on('disconnect', () => {
        dispatch({ type: NETWORK_SITE_DISCONNECTED })
        logger.verbose('site socket disconnected')
      })
  }
  
  function rallyPointHandler({ siteSocket }) {
    if (!rallyPointManager) {
      return
    }
  
    siteSocket.registerRoute('/rallyPoint/servers', (route, event) => {
      rallyPointManager.setServers(event)
      logger.verbose(`got new rally-point servers: ${JSON.stringify(event)}`)
    })
  
    rallyPointManager.on('ping', (serverIndex, desc, ping) => {
      siteSocket.invoke('/rallyPoint/pingResult', { serverIndex, ping })
      logger.verbose(`rally-point ping result: server [${serverIndex} - ${desc}] at ${ping}ms`)
    })
  }
  
  const envSpecificHandlers = IS_ELECTRON
    ? [
        rallyPointHandler,
        require('../active-game/socket-handlers').default,
        require('../app-bar/ipc-handlers').default,
        require('../download/ipc-handlers').default,
        require('../lobbies/socket-handlers').default,
        require('../matchmaking/socket-handlers').default,
        require('../settings/ipc-handlers').default,
      ]
    : []
  
  const handlers = [auth, chat, loading, networkStatusHandler, serverStatus, whispers].concat(
    envSpecificHandlers,
  )
  
  export default function register() {
    for (const handler of handlers) {
      handler({ siteSocket, ipcRenderer })
    }
  }
  
subject: Make the rally-point log a little nicer to read.