old_contents: ////////////////////////////////////////////////
  /*   Provided Code - Please Don't Edit   */
  ////////////////////////////////////////////////
  'use strict';
  
  function getInput() {
      console.log("Please choose either 'rock', 'paper', or 'scissors'.")
      return prompt();
  }
  function randomPlay() {
      var randomNumber = Math.random();
      if (randomNumber < 0.33) {
          return "rock";
      } else if (randomNumber < 0.66) {
          return "paper";
      } else {
          return "scissors";
      }
  }
  ////////////////////////////////////////////////
  /*           Write Your Code Below            */
  ////////////////////////////////////////////////
  
  function getPlayerMove(move) {
      // Write an expression that operates on a variable called `move`
      // If a `move` has a value, your expression should evaluate to that value.
      // However, if `move` is not specified / is null, your expression should equal `getInput()`.
      return move || getInput();
  }
  
  function getComputerMove(move) {
      // Write an expression that operates on a variable called `move`
      // If a `move` has a value, your expression should evaluate to that value.
      // However, if `move` is not specified / is null, your expression should equal `randomPlay()`.
      return move || randomPlay();
  }
  
  function getWinner(playerMove,computerMove) {
      var winner;
      // Write code that will set winner to either 'player', 'computer', or 'tie' based on the values of playerMove and computerMove.
      // Assume that the only values playerMove and computerMove can have are 'rock', 'paper', and 'scissors'.
      // The rules of the game are that 'rock' beats 'scissors', 'scissors' beats 'paper', and 'paper' beats 'rock'.
      /* YOUR CODE HERE */
    if(playerMove === "rock" && computerMove === "scissors") {
        winner = "player";
    } else if(playerMove === "scissors" && computerMove === "paper") {
        winner = "player";
    }  else if(playerMove === "paper" && computerMove === "rock") {
        winner = "player";
    } else if(playerMove === computerMove) {
        winner = "tie";
    } else {
        winner = "computer";
    }
    return winner;
  }
  
  function playToFive() {
      console.log("Let's play Rock, Paper, Scissors");
      var playerWins = 0;
      var computerWins = 0;
      // Write code that plays 'Rock, Paper, Scissors' until either the player or the computer has won five times.
      /* YOUR CODE HERE */
      return [playerWins, computerWins];
  }
  
new_contents: ////////////////////////////////////////////////
  /*   Provided Code - Please Don't Edit   */
  ////////////////////////////////////////////////
  'use strict';
  
  function getInput() {
      console.log("Please choose either 'rock', 'paper', or 'scissors'.")
      return prompt();
  }
  function randomPlay() {
      var randomNumber = Math.random();
      if (randomNumber < 0.33) {
          return "rock";
      } else if (randomNumber < 0.66) {
          return "paper";
      } else {
          return "scissors";
      }
  }
  ////////////////////////////////////////////////
  /*           Write Your Code Below            */
  ////////////////////////////////////////////////
  
  function getPlayerMove(move) {
      // Write an expression that operates on a variable called `move`
      // If a `move` has a value, your expression should evaluate to that value.
      // However, if `move` is not specified / is null, your expression should equal `getInput()`.
      return move || getInput();
  }
  
  function getComputerMove(move) {
      // Write an expression that operates on a variable called `move`
      // If a `move` has a value, your expression should evaluate to that value.
      // However, if `move` is not specified / is null, your expression should equal `randomPlay()`.
      return move || randomPlay();
  }
  
  function getWinner(playerMove,computerMove) {
      var winner;
      // Write code that will set winner to either 'player', 'computer', or 'tie' based on the values of playerMove and computerMove.
      // Assume that the only values playerMove and computerMove can have are 'rock', 'paper', and 'scissors'.
      // The rules of the game are that 'rock' beats 'scissors', 'scissors' beats 'paper', and 'paper' beats 'rock'.
      /* YOUR CODE HERE */
    if(playerMove === "rock" && computerMove === "scissors") {
        winner = "player";
    } else if(playerMove === "scissors" && computerMove === "paper") {
        winner = "player";
    }  else if(playerMove === "paper" && computerMove === "rock") {
        winner = "player";
    } else if(playerMove === computerMove) {
        winner = "tie";
    } else {
        winner = "computer";
    }
    return winner;
  }
  
  function playToFive() {
      var playerWins = 0;
      var computerWins = 0;
      console.log("Let's play again");
      while ((playerWins < 5) || (computerWins < 5)) {
          var playerMove = getPlayerMove();
          var computerMove = getComputerMove();
          var winner = getWinner(playerMove, computerMove);
  
          if (winner === "player") {
              playerWins = playerWins + 1;
          }
          else if (winner === "computer") {
              computerWins = computerWins + 1;
          }
      }
  }
  playToFive();
  
subject: update function playToFive