old_contents: var w = 600;
  var h = 400;
  
  void setup() { 
    size(w, h);
  }
  
  void draw() {
    //fill(255,0,0);
    //ellipse(200,200,10,10);
    //rect(200,205,10,10);
    //fill(255,255,255);
    //text('e',200,210);
    
    fill(player.skin[0],player.skin[1],player.skin[2]);
    ellipse(player.x,player.y-10,12+player.face*4,20);
    fill(player.tColor[0],player.tColor[1],player.tColor[2]);
    rect(player.x-10,player.y,20,20);
    fill(255,255,255);
    text(player.tshirt,player.x-5,player.y+10);
  }
  
new_contents: var w = 600;
  var h = 400;
  
  void setup() { 
    size(w, h);
  }
  
  void draw() {
    //fill(255,0,0);
    //ellipse(200,200,10,10);
    //rect(200,205,10,10);
    //fill(255,255,255);
    //text('e',200,210);
    
    fill(player.skin[0],player.skin[1],player.skin[2]);
    ellipse(player.x,player.y-10,12+player.face*4,20);
    rect(player.x-14,player.y+4,4.6);
    rect(player.x+10,player.y+4,4.6);
    fill(player.tColor[0],player.tColor[1],player.tColor[2]);
    rect(player.x-10,player.y,20,20);
    rect(player.x-14,player.y,4.4);
    rect(player.x+10,player.y,4.4);
    fill(255,255,255);
    text(player.tshirt,player.x-5,player.y+15);
  }
  
subject: Update drawgame.js