# import os

# import yaml


# class GameControl(object):

# 	def __init__(self):
# 		pass
		

# 	def save_game(self):
# 		if not os.path.exists('./save_games'):
# 			os.makedirs('./save_games')	

# 		save_state = [player, "another item, room, health, etc."]	

# 		filepath = "./save_games/{}.yml".format(player)
			
# 		with open(filepath, 'w') as save_file:
# 			yaml.dump(save_state, save_file)

# 		print("Game saved.")	

	
# 	def load_game(self):
# 		pass




