#GAME OPTIONS
TITLE = 'Sneak'
WIDTH = 32 * 32
HEIGHT = 24 * 32
FPS = 60
FONT_NAME = 'arial'
MAPSHEET = "map_sheet.png"
SPRITESHEET = "jimmy_sheet.png"
WALLSHEET = "wallset.png"
POWSHEET = "powsheet.png"

#COLORS
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (0, 255, 255)

LIGHTGREY = (100, 100, 100)
DARKGREY = (40, 40, 40)
LIGHTBLUE = (51, 153, 255)
BGCOLOR = LIGHTBLUE

CANAL_ALPHA = (36, 0, 30)
SPAWN = (118, 0, 218)
POWERUP_JUMP = (118, 50, 218)
POWERUP_DOUBLEJUMP = (118, 100, 218)
POWERUP_GRAP = (118, 150, 218)
POWERUP_SNEAK = (118, 200, 218)

UPPER_LEFT = (50, 50, 50)
UP = (90, 50, 50)
UPPER_RIGHT = (130, 50, 50)
LEFT = (50, 50, 90)
CENTER = (90, 50, 90)
RIGHT = (130, 50, 90)
BUTTOM_LEFT = (50, 50, 130)
BUTTOM = (90, 50, 130)
BUTTOM_RIGHT = (130, 50, 130)
COLUMN_UP = (170, 50, 50)
COLUMN_CENTER = (170, 50, 90)
COLUMN_DOWN = (170, 50, 130)
ROW_LEFT = (50, 50, 170)
ROW_CENTER = (90, 50, 170)
ROW_RIGHT = (130, 50, 170)
ALONE = (170, 50, 170)
ANGLE_BUTTOM_RIGHT = (210, 50, 50)
ANGLE_BUTTOM_LEFT = (250, 50, 50)
ANGLE_UPPER_RIGTH = (210, 50, 90)
ANGLE_UPPER_LEFT = (250, 50, 90)
BORDERED_ANGLE_UPPER_LEFT = (210, 50, 130)
BORDERED_ANGLE_UPPER_RIGHT = (250, 50, 130)
BORDERED_ANGLE_BUTTOM_LEFT = (210, 50, 170)
BORDERED_ANGLE_BUTTOM_RIGHT = (250, 50, 170)

#TILE
TILESIZE = 32
GRIDWIDTH = WIDTH / TILESIZE
GRIDHEIGHT = HEIGHT / TILESIZE

#MAP SETTINGS
SPAWNMAP = (0, 1)

#PLAYER SETTINGS
PLAYER_ACC = .55
PLAYER_FRICTION = -0.12
PLAYER_GRAV = 0.8
PLAYER_JUMP = 15
