'''
Dictionary that describes every block that gets placed onto the map
this is all metadata - the textures themselves are passed back by some url handler
'''

blocks = {
	
	1	:	{
		"name"		:	"road",
		"traverse"	:	True
	},
	
	2	:	{
		"name"		:	"bush",
		"traverse"	:	False
	},
	
	3	:	{
		"name"		:	"bigtree1",
		"traverse"	:	False
	},
	
	4	:	{
		"name"		:	"bigtree2",
		"traverse"	:	False
	},
	
	5	:	{
		"name"		:	"bigtree3",
		"traverse"	:	False
	},
	
	6	:	{
		"name"		:	"bigtree4",
		"traverse"	:	False
	},
	
	7	:	{
		"name"		:	"grass",
		"traverse"	:	True
	},
	
	8	:	{
		"name"		:	"hospital1",
		"traverse"	:	False
	},
	
	9	:	{
		"name"		:	"hospital2",
		"traverse"	:	False
	},
	
	10	:	{
		"name"		:	"hospital3",
		"traverse"	:	False
	},
	
	11	:	{
		"name"		:	"hospital4",
		"traverse"	:	False
	},
	
	12	:	{
		"name"		:	"hospital5",
		"traverse"	:	False
	},
	
	13	:	{
		"name"		:	"hospital6",
		"traverse"	:	False
	}

}