# CONSTANTS, Game Logic #
RED, YELLOW, EMPTY = range(3)
COLUMNS = 7
ROWS = 6
DROP_DELAY_MS = 100

# CONSTANTS, Graphics #
WIDTH, HEIGHT = 1100, 800
CENTER = (WIDTH // 2, HEIGHT // 2)
CENTER_X, CENTER_Y = CENTER
SCREENDIM = (WIDTH, HEIGHT)
DISC_DIAMETER = 90
DISC_RADIUS = DISC_DIAMETER // 2
BOARD_WIDTH = DISC_DIAMETER * COLUMNS
BOARD_HEIGHT = DISC_DIAMETER * ROWS
BOARD_LEFT = (WIDTH - BOARD_WIDTH) // 2
BOARD_RIGHT = (WIDTH + BOARD_WIDTH) // 2
FPS = 60


class Color:
    WHITE = (255, 255, 255)
    BLACK = (0, 0, 0)
    RED = (255, 0, 0)
    GREEN = (0, 255, 0)
    BLUE = (0, 0, 255)
    YELLOW = (255, 255, 0)