# -*- coding: utf-8 -*-

# Form implementation generated from reading ui file 'game_ui2.ui'
#
# Created by: PyQt5 UI code generator 5.15.4
#
# WARNING: Any manual changes made to this file will be lost when pyuic5 is
# run again.  Do not edit this file unless you know what you are doing.


from PyQt5 import QtCore, QtGui, QtWidgets


class Ui_MainWindow(object):
    def setupUi(self, MainWindow):
        MainWindow.setObjectName("MainWindow")
        MainWindow.resize(425, 780)
        self.centralwidget = QtWidgets.QWidget(MainWindow)
        self.centralwidget.setObjectName("centralwidget")
        self.scrollArea = QtWidgets.QScrollArea(self.centralwidget)
        self.scrollArea.setGeometry(QtCore.QRect(0, 0, 425, 825))
        self.scrollArea.setWidgetResizable(False)
        self.scrollArea.setObjectName("scrollArea")
        self.scrollAreaWidgetContents = QtWidgets.QWidget()
        self.scrollAreaWidgetContents.setGeometry(QtCore.QRect(0, 0, 423, 823))
        self.scrollAreaWidgetContents.setObjectName("scrollAreaWidgetContents")
        self.BarracksLevel = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.BarracksLevel.setGeometry(QtCore.QRect(165, 90, 60, 15))
        self.BarracksLevel.setScaledContents(True)
        self.BarracksLevel.setObjectName("BarracksLevel")
        self.NumSoldiers = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.NumSoldiers.setGeometry(QtCore.QRect(165, 445, 60, 15))
        self.NumSoldiers.setScaledContents(True)
        self.NumSoldiers.setObjectName("NumSoldiers")
        self.VillageCapacity = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.VillageCapacity.setGeometry(QtCore.QRect(55, 415, 80, 15))
        self.VillageCapacity.setScaledContents(True)
        self.VillageCapacity.setObjectName("VillageCapacity")
        self.Log = QtWidgets.QTextBrowser(self.scrollAreaWidgetContents)
        self.Log.setGeometry(QtCore.QRect(5, 645, 415, 130))
        self.Log.setObjectName("Log")
        self.Mine = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.Mine.setGeometry(QtCore.QRect(65, 160, 60, 15))
        self.Mine.setScaledContents(True)
        self.Mine.setObjectName("Mine")
        self.SawmillNextLevel = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.SawmillNextLevel.setGeometry(QtCore.QRect(275, 230, 75, 15))
        self.SawmillNextLevel.setScaledContents(True)
        self.SawmillNextLevel.setObjectName("SawmillNextLevel")
        self.WallIcon = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.WallIcon.setGeometry(QtCore.QRect(5, 255, 35, 35))
        self.WallIcon.setText("")
        self.WallIcon.setPixmap(QtGui.QPixmap("../../../../../.designer/backup/ui_icons/Great_Wall_%28Civ6%29.png"))
        self.WallIcon.setScaledContents(True)
        self.WallIcon.setObjectName("WallIcon")
        self.TotalOffensive = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.TotalOffensive.setGeometry(QtCore.QRect(235, 615, 60, 15))
        self.TotalOffensive.setScaledContents(True)
        self.TotalOffensive.setObjectName("TotalOffensive")
        self.WarehouseNextLevel = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.WarehouseNextLevel.setGeometry(QtCore.QRect(275, 300, 75, 15))
        self.WarehouseNextLevel.setScaledContents(True)
        self.WarehouseNextLevel.setObjectName("WarehouseNextLevel")
        self.MineLevel = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.MineLevel.setGeometry(QtCore.QRect(165, 160, 60, 15))
        self.MineLevel.setScaledContents(True)
        self.MineLevel.setObjectName("MineLevel")
        self.SawmillIcon = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.SawmillIcon.setGeometry(QtCore.QRect(5, 220, 35, 35))
        self.SawmillIcon.setText("")
        self.SawmillIcon.setPixmap(QtGui.QPixmap("../../../../../.designer/backup/ui_icons/Lumber_Mill_%28Civ6%29.png"))
        self.SawmillIcon.setScaledContents(True)
        self.SawmillIcon.setObjectName("SawmillIcon")
        self.Quarry = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.Quarry.setGeometry(QtCore.QRect(65, 195, 60, 15))
        self.Quarry.setScaledContents(True)
        self.Quarry.setObjectName("Quarry")
        self.WallLevel = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.WallLevel.setGeometry(QtCore.QRect(165, 265, 60, 15))
        self.WallLevel.setScaledContents(True)
        self.WallLevel.setObjectName("WallLevel")
        self.SawmilLevel = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.SawmilLevel.setGeometry(QtCore.QRect(165, 230, 60, 15))
        self.SawmilLevel.setScaledContents(True)
        self.SawmilLevel.setObjectName("SawmilLevel")
        self.SpiesIcon = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.SpiesIcon.setGeometry(QtCore.QRect(235, 405, 35, 35))
        self.SpiesIcon.setText("")
        self.SpiesIcon.setPixmap(QtGui.QPixmap("../../../../../.designer/backup/ui_icons/Spy_icon_%28Civ6%29.png"))
        self.SpiesIcon.setScaledContents(True)
        self.SpiesIcon.setObjectName("SpiesIcon")
        self.CatapultsNum = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.CatapultsNum.setGeometry(QtCore.QRect(165, 545, 60, 15))
        self.CatapultsNum.setScaledContents(True)
        self.CatapultsNum.setObjectName("CatapultsNum")
        self.CatapultsDefensive = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.CatapultsDefensive.setGeometry(QtCore.QRect(315, 545, 60, 15))
        self.CatapultsDefensive.setScaledContents(True)
        self.CatapultsDefensive.setObjectName("CatapultsDefensive")
        self.WarehouseIcon = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.WarehouseIcon.setGeometry(QtCore.QRect(5, 290, 35, 35))
        self.WarehouseIcon.setText("")
        self.WarehouseIcon.setPixmap(QtGui.QPixmap("../../../../../.designer/backup/ui_icons/Feitoria_%28Civ6%29.png"))
        self.WarehouseIcon.setScaledContents(True)
        self.WarehouseIcon.setObjectName("WarehouseIcon")
        self.Barracks = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.Barracks.setGeometry(QtCore.QRect(65, 90, 60, 15))
        self.Barracks.setScaledContents(True)
        self.Barracks.setObjectName("Barracks")
        self.Archers = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.Archers.setGeometry(QtCore.QRect(85, 510, 60, 15))
        self.Archers.setScaledContents(True)
        self.Archers.setObjectName("Archers")
        self.WallNextLevel = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.WallNextLevel.setGeometry(QtCore.QRect(275, 265, 75, 15))
        self.WallNextLevel.setScaledContents(True)
        self.WallNextLevel.setObjectName("WallNextLevel")
        self.Stone = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.Stone.setGeometry(QtCore.QRect(165, 345, 60, 15))
        self.Stone.setScaledContents(True)
        self.Stone.setAlignment(QtCore.Qt.AlignCenter)
        self.Stone.setObjectName("Stone")
        self.WarriorsIcon = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.WarriorsIcon.setGeometry(QtCore.QRect(15, 465, 35, 35))
        self.WarriorsIcon.setText("")
        self.WarriorsIcon.setPixmap(QtGui.QPixmap("../../../../../.designer/backup/ui_icons/Warrior_icon_%28Civ6%29.png"))
        self.WarriorsIcon.setScaledContents(True)
        self.WarriorsIcon.setObjectName("WarriorsIcon")
        self.ArchersIcon = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.ArchersIcon.setGeometry(QtCore.QRect(15, 500, 35, 35))
        self.ArchersIcon.setText("")
        self.ArchersIcon.setPixmap(QtGui.QPixmap("../../../../../.designer/backup/ui_icons/Archer_icon_%28Civ6%29.png"))
        self.ArchersIcon.setScaledContents(True)
        self.ArchersIcon.setObjectName("ArchersIcon")
        self.ArchersDefensive = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.ArchersDefensive.setGeometry(QtCore.QRect(315, 510, 60, 15))
        self.ArchersDefensive.setScaledContents(True)
        self.ArchersDefensive.setObjectName("ArchersDefensive")
        self.CavalrymenNum = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.CavalrymenNum.setGeometry(QtCore.QRect(165, 580, 60, 15))
        self.CavalrymenNum.setScaledContents(True)
        self.CavalrymenNum.setObjectName("CavalrymenNum")
        self.Wall = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.Wall.setGeometry(QtCore.QRect(65, 265, 60, 15))
        self.Wall.setScaledContents(True)
        self.Wall.setObjectName("Wall")
        self.IronValue = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.IronValue.setGeometry(QtCore.QRect(45, 375, 60, 15))
        self.IronValue.setScaledContents(True)
        self.IronValue.setAlignment(QtCore.Qt.AlignCenter)
        self.IronValue.setObjectName("IronValue")
        self.WarriorsNum = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.WarriorsNum.setGeometry(QtCore.QRect(165, 475, 60, 15))
        self.WarriorsNum.setScaledContents(True)
        self.WarriorsNum.setObjectName("WarriorsNum")
        self.Farm = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.Farm.setGeometry(QtCore.QRect(65, 125, 60, 15))
        self.Farm.setScaledContents(True)
        self.Farm.setObjectName("Farm")
        self.BuldingLevel = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.BuldingLevel.setGeometry(QtCore.QRect(165, 60, 60, 15))
        self.BuldingLevel.setScaledContents(True)
        self.BuldingLevel.setObjectName("BuldingLevel")
        self.FarmLevel = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.FarmLevel.setGeometry(QtCore.QRect(165, 125, 60, 15))
        self.FarmLevel.setScaledContents(True)
        self.FarmLevel.setObjectName("FarmLevel")
        self.SpiesValue = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.SpiesValue.setGeometry(QtCore.QRect(315, 415, 50, 15))
        self.SpiesValue.setScaledContents(True)
        self.SpiesValue.setObjectName("SpiesValue")
        self.Iron = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.Iron.setGeometry(QtCore.QRect(45, 345, 60, 15))
        self.Iron.setScaledContents(True)
        self.Iron.setAlignment(QtCore.Qt.AlignCenter)
        self.Iron.setObjectName("Iron")
        self.QuarryNextLevel = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.QuarryNextLevel.setGeometry(QtCore.QRect(275, 195, 75, 15))
        self.QuarryNextLevel.setScaledContents(True)
        self.QuarryNextLevel.setObjectName("QuarryNextLevel")
        self.WoodValue = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.WoodValue.setGeometry(QtCore.QRect(285, 375, 60, 15))
        self.WoodValue.setScaledContents(True)
        self.WoodValue.setAlignment(QtCore.Qt.AlignCenter)
        self.WoodValue.setObjectName("WoodValue")
        self.QuarryLevel = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.QuarryLevel.setGeometry(QtCore.QRect(165, 195, 60, 15))
        self.QuarryLevel.setScaledContents(True)
        self.QuarryLevel.setObjectName("QuarryLevel")
        self.Spies = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.Spies.setGeometry(QtCore.QRect(275, 415, 80, 15))
        self.Spies.setScaledContents(True)
        self.Spies.setObjectName("Spies")
        self.VillageType = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.VillageType.setGeometry(QtCore.QRect(170, 15, 50, 15))
        self.VillageType.setScaledContents(True)
        self.VillageType.setObjectName("VillageType")
        self.CavalrymenOffensive = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.CavalrymenOffensive.setGeometry(QtCore.QRect(235, 580, 60, 15))
        self.CavalrymenOffensive.setScaledContents(True)
        self.CavalrymenOffensive.setObjectName("CavalrymenOffensive")
        self.MineIcon = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.MineIcon.setGeometry(QtCore.QRect(5, 150, 35, 35))
        self.MineIcon.setText("")
        self.MineIcon.setPixmap(QtGui.QPixmap("../../../../../.designer/backup/ui_icons/Mine_%28Civ6%29.png"))
        self.MineIcon.setScaledContents(True)
        self.MineIcon.setObjectName("MineIcon")
        self.BarracksIcon = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.BarracksIcon.setGeometry(QtCore.QRect(5, 80, 35, 35))
        self.BarracksIcon.setText("")
        self.BarracksIcon.setPixmap(QtGui.QPixmap("../../../../../.designer/backup/ui_icons/Fort_%28Civ6%29.png"))
        self.BarracksIcon.setScaledContents(True)
        self.BarracksIcon.setAlignment(QtCore.Qt.AlignCenter)
        self.BarracksIcon.setObjectName("BarracksIcon")
        self.CavalrymenIcon = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.CavalrymenIcon.setGeometry(QtCore.QRect(15, 570, 35, 35))
        self.CavalrymenIcon.setText("")
        self.CavalrymenIcon.setPixmap(QtGui.QPixmap("../../../../../.designer/backup/ui_icons/Horseman_icon_%28Civ6%29.png"))
        self.CavalrymenIcon.setScaledContents(True)
        self.CavalrymenIcon.setObjectName("CavalrymenIcon")
        self.FarmNextLevel = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.FarmNextLevel.setGeometry(QtCore.QRect(275, 125, 75, 15))
        self.FarmNextLevel.setScaledContents(True)
        self.FarmNextLevel.setObjectName("FarmNextLevel")
        self.ArchersNum = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.ArchersNum.setGeometry(QtCore.QRect(165, 510, 60, 15))
        self.ArchersNum.setScaledContents(True)
        self.ArchersNum.setObjectName("ArchersNum")
        self.ArchersOffensive = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.ArchersOffensive.setGeometry(QtCore.QRect(235, 510, 60, 15))
        self.ArchersOffensive.setScaledContents(True)
        self.ArchersOffensive.setObjectName("ArchersOffensive")
        self.CavalrymenDefensive = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.CavalrymenDefensive.setGeometry(QtCore.QRect(315, 580, 60, 15))
        self.CavalrymenDefensive.setScaledContents(True)
        self.CavalrymenDefensive.setObjectName("CavalrymenDefensive")
        self.Wood = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.Wood.setGeometry(QtCore.QRect(285, 345, 60, 15))
        self.Wood.setScaledContents(True)
        self.Wood.setAlignment(QtCore.Qt.AlignCenter)
        self.Wood.setObjectName("Wood")
        self.TotalDefensive = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.TotalDefensive.setGeometry(QtCore.QRect(315, 615, 60, 15))
        self.TotalDefensive.setScaledContents(True)
        self.TotalDefensive.setObjectName("TotalDefensive")
        self.QuarryIcon = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.QuarryIcon.setGeometry(QtCore.QRect(5, 185, 35, 35))
        self.QuarryIcon.setText("")
        self.QuarryIcon.setPixmap(QtGui.QPixmap("../../../../../.designer/backup/ui_icons/Quarry_%28Civ6%29.png"))
        self.QuarryIcon.setScaledContents(True)
        self.QuarryIcon.setObjectName("QuarryIcon")
        self.VillageName = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.VillageName.setGeometry(QtCore.QRect(170, 0, 50, 15))
        self.VillageName.setScaledContents(True)
        self.VillageName.setAlignment(QtCore.Qt.AlignCenter)
        self.VillageName.setObjectName("VillageName")
        self.Warriors = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.Warriors.setGeometry(QtCore.QRect(85, 475, 60, 15))
        self.Warriors.setScaledContents(True)
        self.Warriors.setObjectName("Warriors")
        self.WarehouseLevel = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.WarehouseLevel.setGeometry(QtCore.QRect(165, 300, 60, 15))
        self.WarehouseLevel.setScaledContents(True)
        self.WarehouseLevel.setObjectName("WarehouseLevel")
        self.Cavalrymen = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.Cavalrymen.setGeometry(QtCore.QRect(85, 580, 60, 15))
        self.Cavalrymen.setScaledContents(True)
        self.Cavalrymen.setObjectName("Cavalrymen")
        self.BuldingNextLevel = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.BuldingNextLevel.setGeometry(QtCore.QRect(275, 60, 60, 15))
        self.BuldingNextLevel.setScaledContents(True)
        self.BuldingNextLevel.setObjectName("BuldingNextLevel")
        self.WarriorsDefensive = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.WarriorsDefensive.setGeometry(QtCore.QRect(315, 475, 60, 15))
        self.WarriorsDefensive.setScaledContents(True)
        self.WarriorsDefensive.setObjectName("WarriorsDefensive")
        self.Warehouse = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.Warehouse.setGeometry(QtCore.QRect(65, 300, 60, 15))
        self.Warehouse.setScaledContents(True)
        self.Warehouse.setObjectName("Warehouse")
        self.VillageCapacityValue = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.VillageCapacityValue.setGeometry(QtCore.QRect(165, 415, 50, 15))
        self.VillageCapacityValue.setScaledContents(True)
        self.VillageCapacityValue.setObjectName("VillageCapacityValue")
        self.Catapults = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.Catapults.setGeometry(QtCore.QRect(85, 545, 60, 15))
        self.Catapults.setScaledContents(True)
        self.Catapults.setObjectName("Catapults")
        self.Army = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.Army.setGeometry(QtCore.QRect(85, 445, 60, 15))
        self.Army.setScaledContents(True)
        self.Army.setAlignment(QtCore.Qt.AlignLeading|QtCore.Qt.AlignLeft|QtCore.Qt.AlignVCenter)
        self.Army.setObjectName("Army")
        self.Defensive = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.Defensive.setGeometry(QtCore.QRect(315, 445, 60, 15))
        self.Defensive.setScaledContents(True)
        self.Defensive.setObjectName("Defensive")
        self.BarracksNextLevel = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.BarracksNextLevel.setGeometry(QtCore.QRect(275, 90, 75, 15))
        self.BarracksNextLevel.setScaledContents(True)
        self.BarracksNextLevel.setObjectName("BarracksNextLevel")
        self.TotalNum = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.TotalNum.setGeometry(QtCore.QRect(165, 615, 60, 15))
        self.TotalNum.setScaledContents(True)
        self.TotalNum.setObjectName("TotalNum")
        self.CatapultsIcon = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.CatapultsIcon.setGeometry(QtCore.QRect(15, 535, 35, 35))
        self.CatapultsIcon.setText("")
        self.CatapultsIcon.setPixmap(QtGui.QPixmap("../../../../../.designer/backup/ui_icons/Catapult_icon_%28Civ6%29.png"))
        self.CatapultsIcon.setScaledContents(True)
        self.CatapultsIcon.setObjectName("CatapultsIcon")
        self.StoneValue = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.StoneValue.setGeometry(QtCore.QRect(165, 375, 60, 15))
        self.StoneValue.setScaledContents(True)
        self.StoneValue.setAlignment(QtCore.Qt.AlignCenter)
        self.StoneValue.setObjectName("StoneValue")
        self.MineNextLevel = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.MineNextLevel.setGeometry(QtCore.QRect(275, 160, 75, 15))
        self.MineNextLevel.setScaledContents(True)
        self.MineNextLevel.setObjectName("MineNextLevel")
        self.FarmIcon = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.FarmIcon.setGeometry(QtCore.QRect(5, 115, 35, 35))
        self.FarmIcon.setText("")
        self.FarmIcon.setPixmap(QtGui.QPixmap("../../../../../.designer/backup/ui_icons/Farm_%28Civ6%29.png"))
        self.FarmIcon.setScaledContents(True)
        self.FarmIcon.setObjectName("FarmIcon")
        self.Sawmill = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.Sawmill.setGeometry(QtCore.QRect(65, 230, 60, 15))
        self.Sawmill.setScaledContents(True)
        self.Sawmill.setObjectName("Sawmill")
        self.WarriorsOffensive = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.WarriorsOffensive.setGeometry(QtCore.QRect(235, 475, 60, 15))
        self.WarriorsOffensive.setScaledContents(True)
        self.WarriorsOffensive.setObjectName("WarriorsOffensive")
        self.Offensive = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.Offensive.setGeometry(QtCore.QRect(235, 445, 60, 15))
        self.Offensive.setScaledContents(True)
        self.Offensive.setObjectName("Offensive")
        self.TotalArmy = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.TotalArmy.setGeometry(QtCore.QRect(85, 615, 60, 15))
        self.TotalArmy.setScaledContents(True)
        self.TotalArmy.setObjectName("TotalArmy")
        self.HealthBar = QtWidgets.QProgressBar(self.scrollAreaWidgetContents)
        self.HealthBar.setGeometry(QtCore.QRect(5, 35, 415, 20))
        font = QtGui.QFont()
        font.setBold(True)
        font.setUnderline(False)
        font.setWeight(75)
        font.setKerning(True)
        font.setStyleStrategy(QtGui.QFont.PreferDefault)
        self.HealthBar.setFont(font)
        self.HealthBar.setLayoutDirection(QtCore.Qt.LeftToRight)
        self.HealthBar.setAutoFillBackground(False)
        self.HealthBar.setMaximum(10000)
        self.HealthBar.setProperty("value", 5000)
        self.HealthBar.setTextVisible(True)
        self.HealthBar.setInvertedAppearance(False)
        self.HealthBar.setObjectName("HealthBar")
        self.CatapultsOffensive = QtWidgets.QLabel(self.scrollAreaWidgetContents)
        self.CatapultsOffensive.setGeometry(QtCore.QRect(235, 545, 60, 15))
        self.CatapultsOffensive.setScaledContents(True)
        self.CatapultsOffensive.setObjectName("CatapultsOffensive")
        self.pushButton = QtWidgets.QPushButton(self.scrollAreaWidgetContents)
        self.pushButton.setGeometry(QtCore.QRect(0, 0, 40, 25))
        self.pushButton.setObjectName("pushButton")
        self.pushButton_2 = QtWidgets.QPushButton(self.scrollAreaWidgetContents)
        self.pushButton_2.setGeometry(QtCore.QRect(40, 0, 40, 25))
        self.pushButton_2.setObjectName("pushButton_2")
        self.ArchersDefensive.raise_()
        self.VillageName.raise_()
        self.Mine.raise_()
        self.CavalrymenDefensive.raise_()
        self.WallLevel.raise_()
        self.HealthBar.raise_()
        self.TotalOffensive.raise_()
        self.ArchersOffensive.raise_()
        self.WarriorsIcon.raise_()
        self.SawmilLevel.raise_()
        self.WarehouseLevel.raise_()
        self.Wall.raise_()
        self.Cavalrymen.raise_()
        self.TotalNum.raise_()
        self.BarracksIcon.raise_()
        self.VillageCapacityValue.raise_()
        self.WarehouseIcon.raise_()
        self.WallIcon.raise_()
        self.VillageType.raise_()
        self.NumSoldiers.raise_()
        self.CatapultsOffensive.raise_()
        self.Barracks.raise_()
        self.BarracksNextLevel.raise_()
        self.Sawmill.raise_()
        self.MineIcon.raise_()
        self.BuldingLevel.raise_()
        self.Stone.raise_()
        self.SpiesValue.raise_()
        self.SpiesIcon.raise_()
        self.SawmillIcon.raise_()
        self.Catapults.raise_()
        self.TotalDefensive.raise_()
        self.WoodValue.raise_()
        self.CavalrymenIcon.raise_()
        self.IronValue.raise_()
        self.TotalArmy.raise_()
        self.BarracksLevel.raise_()
        self.WarehouseNextLevel.raise_()
        self.CatapultsDefensive.raise_()
        self.Spies.raise_()
        self.SawmillNextLevel.raise_()
        self.Wood.raise_()
        self.QuarryLevel.raise_()
        self.FarmNextLevel.raise_()
        self.CatapultsIcon.raise_()
        self.Offensive.raise_()
        self.CavalrymenNum.raise_()
        self.QuarryIcon.raise_()
        self.QuarryNextLevel.raise_()
        self.Farm.raise_()
        self.CatapultsNum.raise_()
        self.WarriorsOffensive.raise_()
        self.FarmLevel.raise_()
        self.MineLevel.raise_()
        self.FarmIcon.raise_()
        self.Warehouse.raise_()
        self.Iron.raise_()
        self.ArchersIcon.raise_()
        self.Log.raise_()
        self.WarriorsDefensive.raise_()
        self.BuldingNextLevel.raise_()
        self.Defensive.raise_()
        self.Warriors.raise_()
        self.MineNextLevel.raise_()
        self.VillageCapacity.raise_()
        self.WarriorsNum.raise_()
        self.Army.raise_()
        self.Quarry.raise_()
        self.CavalrymenOffensive.raise_()
        self.StoneValue.raise_()
        self.Archers.raise_()
        self.WallNextLevel.raise_()
        self.ArchersNum.raise_()
        self.pushButton.raise_()
        self.pushButton_2.raise_()
        self.scrollArea.setWidget(self.scrollAreaWidgetContents)
        MainWindow.setCentralWidget(self.centralwidget)

        self.retranslateUi(MainWindow)
        QtCore.QMetaObject.connectSlotsByName(MainWindow)

    def retranslateUi(self, MainWindow):
        _translate = QtCore.QCoreApplication.translate
        MainWindow.setWindowTitle(_translate("MainWindow", "MainWindow"))
        self.BarracksLevel.setText(_translate("MainWindow", "1"))
        self.NumSoldiers.setText(_translate("MainWindow", "Num"))
        self.VillageCapacity.setText(_translate("MainWindow", "Village Capacity:"))
        self.Mine.setText(_translate("MainWindow", "Mine"))
        self.SawmillNextLevel.setText(_translate("MainWindow", "[100,100,100]"))
        self.TotalOffensive.setText(_translate("MainWindow", "0"))
        self.WarehouseNextLevel.setText(_translate("MainWindow", "[100,100,100]"))
        self.MineLevel.setText(_translate("MainWindow", "1"))
        self.Quarry.setText(_translate("MainWindow", "Quarry"))
        self.WallLevel.setText(_translate("MainWindow", "1"))
        self.SawmilLevel.setText(_translate("MainWindow", "1"))
        self.CatapultsNum.setText(_translate("MainWindow", "0"))
        self.CatapultsDefensive.setText(_translate("MainWindow", "0"))
        self.Barracks.setText(_translate("MainWindow", "Barracks"))
        self.Archers.setText(_translate("MainWindow", "Archers"))
        self.WallNextLevel.setText(_translate("MainWindow", "[100,100,100]"))
        self.Stone.setText(_translate("MainWindow", "Stone"))
        self.ArchersDefensive.setText(_translate("MainWindow", "0"))
        self.CavalrymenNum.setText(_translate("MainWindow", "0"))
        self.Wall.setText(_translate("MainWindow", "Wall"))
        self.IronValue.setText(_translate("MainWindow", "0"))
        self.WarriorsNum.setText(_translate("MainWindow", "0"))
        self.Farm.setText(_translate("MainWindow", "Farm"))
        self.BuldingLevel.setText(_translate("MainWindow", "Level"))
        self.FarmLevel.setText(_translate("MainWindow", "1"))
        self.SpiesValue.setText(_translate("MainWindow", "0"))
        self.Iron.setText(_translate("MainWindow", "Iron"))
        self.QuarryNextLevel.setText(_translate("MainWindow", "[100,100,100"))
        self.WoodValue.setText(_translate("MainWindow", "0"))
        self.QuarryLevel.setText(_translate("MainWindow", "1"))
        self.Spies.setText(_translate("MainWindow", "Spies"))
        self.VillageType.setText(_translate("MainWindow", "Agressive"))
        self.CavalrymenOffensive.setText(_translate("MainWindow", "0"))
        self.FarmNextLevel.setText(_translate("MainWindow", "[100,100,100]"))
        self.ArchersNum.setText(_translate("MainWindow", "0"))
        self.ArchersOffensive.setText(_translate("MainWindow", "0"))
        self.CavalrymenDefensive.setText(_translate("MainWindow", "0"))
        self.Wood.setText(_translate("MainWindow", "Wood"))
        self.TotalDefensive.setText(_translate("MainWindow", "0"))
        self.VillageName.setText(_translate("MainWindow", "Village 10"))
        self.Warriors.setText(_translate("MainWindow", "Warriors"))
        self.WarehouseLevel.setText(_translate("MainWindow", "1"))
        self.Cavalrymen.setText(_translate("MainWindow", "Cavalrymen"))
        self.BuldingNextLevel.setText(_translate("MainWindow", "Next Level"))
        self.WarriorsDefensive.setText(_translate("MainWindow", "0"))
        self.Warehouse.setText(_translate("MainWindow", "Warehouse"))
        self.VillageCapacityValue.setText(_translate("MainWindow", "1"))
        self.Catapults.setText(_translate("MainWindow", "Catapults"))
        self.Army.setText(_translate("MainWindow", "Army"))
        self.Defensive.setText(_translate("MainWindow", "Defensive"))
        self.BarracksNextLevel.setText(_translate("MainWindow", "[100,100,100]"))
        self.TotalNum.setText(_translate("MainWindow", "0"))
        self.StoneValue.setText(_translate("MainWindow", "0"))
        self.MineNextLevel.setText(_translate("MainWindow", "[100,100,100]"))
        self.Sawmill.setText(_translate("MainWindow", "Saw Mill"))
        self.WarriorsOffensive.setText(_translate("MainWindow", "0"))
        self.Offensive.setText(_translate("MainWindow", "Offensive"))
        self.TotalArmy.setText(_translate("MainWindow", "Total"))
        self.CatapultsOffensive.setText(_translate("MainWindow", "0"))
        self.pushButton.setText(_translate("MainWindow", "Step"))
        self.pushButton_2.setText(_translate("MainWindow", "Run"))
