# Windows SDK 10.0.19041.0
# 
# Microsoft DirectX Graphics Infrastructure (DXGI)
# 
# IDL = dxgi.idl
# 	  = dxgi1_2.idl
# 	  = dxgi1_3.idl
# 	  = dxgi1_4.idl
# 	  = dxgi1_5.idl
# 	  = dxgi1_6.idl
# 	  = dxgicommon.idl
# 	  = dxgidebug.idl
# 	  = dxgiformat.idl
# 	  = dxgitype.idl

# DXGI Function with ctypes :
# Dxgi.h         print(ctypes.windll.dxgi.CreateDXGIFactory)
# Dxgi.h         print(ctypes.windll.dxgi.CreateDXGIFactory1)
# Dxgi1_3.h      print(ctypes.windll.dxgi.CreateDXGIFactory2)
# Dxgi1_6.h      print(ctypes.windll.dxgi.DXGIDeclareAdapterRemovalSupport)
# Dxgidebug.h    print(ctypes.windll.dxgidebug.DXGIGetDebugInterface)


# 
# Direct3D 11 Graphics technology
# 
# IDL = d3d11.idl
#		d3d11_1.idl
#		d3d11_2.idl
#		d3d11_3.idl
#		d3d11_4.idl
#		d3d11sdklayers.idl
#		=> does not exist : d3d11shader.idl
#		=> does not exist : d3d11shadertracing.idl
#		d3dcommon.idl
#		=> does not exist : d3dcsx.idl