#!/usr/bin/python3.5
# -*-coding:utf-8 -
# here we have all constants of the MacGiver escape Game ##
import pygame
from pygame.locals import *

PATH = "ressource/"
# Constant for loops
MAIN_LOOP = True
WELCOME_LOOP = True
GAME_LOOP = True

# Dimensions of game Screen
NB_SPRITE = 15
SPRITE_SIZE = 30
SCREEN_SIZE = ((NB_SPRITE + 2) * SPRITE_SIZE, (NB_SPRITE + 2) * SPRITE_SIZE)

# Display video of Screen game
Screen = pygame.display.set_mode(SCREEN_SIZE)
TITLE_screen = "Help MacGyver to escape "
ICONE = pygame.image.load(PATH + "Gardien.png").convert_alpha()

# Screen "home"
WELCOME = pygame.image.load("ressource/Home_mgver.JPG").convert()

# Screen Pick-up Elements
PICKUP = pygame.image.load("ressource/One_more.JPG").convert_alpha()

# Screen Game-Over
GAMEOVER = pygame.image.load("ressource/Game_Over.JPG").convert_alpha()

# Screen You win
WIN = pygame.image.load("ressource/win.JPG").convert_alpha()

# Game background
BLACK_GROUND = pygame.image.load("ressource/back_ground.png").convert()
BACKGROUND = pygame.image.load("ressource/background.jpg").convert()

# kind of sprite
WALL = pygame.image.load("ressource/floor.jpg")
WALL = pygame.transform.scale(WALL, (30, 30))
ARRIVAL = pygame.image.load("ressource/Gardien.png").convert_alpha()

# kind of tools
tube = pygame.image.load("ressource/tube_plastique.png").convert_alpha()
TUBE = pygame.transform.scale(tube, (30, 30)) 
ether = pygame.image.load("ressource/ether.png").convert_alpha()
ETHER = pygame.transform.scale(ether, (30, 30))
seringue = pygame.image.load("ressource/seringue.png").convert_alpha()
SERINGUE = pygame.transform.scale(seringue, (30, 30))
# Display MacGyver
MACGYVER_IMAGE = pygame.image.load(PATH + "MacGyver.png").convert_alpha()

# variable contain map
FILE = ""


