# Created by MechAviv
# Quest ID :: 34916
# Not coded yet

sm.curNodeEventEnd(True)
sm.setTemporarySkillSet(0)
sm.setInGameDirectionMode(True, False, False, False)
sm.removeAdditionalEffect()
sm.setSpeakerID(3001508)
sm.setSpeakerType(3)
sm.removeEscapeButton()
sm.flipDialogue()
sm.setBoxChat()
sm.boxChatPlayerAsSpeaker()
sm.setBoxOverrideSpeaker()
sm.flipBoxChat()
sm.flipBoxChatPlayerAsSpeaker()
sm.setColor(1)
sm.sendNext("#face0#We're travelers seeking paradise, nomads on a never-ending journey for a perfect home.")


sm.sendDelay(500)


sm.blind(1, 255, 0, 0, 0, 500, 0)
sm.sendDelay(500)


sm.OnOffLayer_On(500, "d0", 0, -80, -1, "Effect/Direction17.img/effect/ark/illust/13/0", 4, 1, -1, 0)
sm.setSpeakerID(3001508)
sm.setSpeakerType(3)
sm.removeEscapeButton()
sm.flipDialogue()
sm.setBoxChat()
sm.boxChatPlayerAsSpeaker()
sm.setBoxOverrideSpeaker()
sm.flipBoxChat()
sm.flipBoxChatPlayerAsSpeaker()
sm.setColor(1)
sm.sendNext("#face0#We started searching long ago.")


# Unhandled Stat Changed [HP] Packet: 00 00 00 04 00 00 00 00 00 00 A9 00 00 00 FF 00 00 00 00
sm.setSpeakerID(3001508)
sm.setSpeakerType(3)
sm.removeEscapeButton()
sm.flipDialogue()
sm.setBoxChat()
sm.boxChatPlayerAsSpeaker()
sm.setBoxOverrideSpeaker()
sm.flipBoxChat()
sm.flipBoxChatPlayerAsSpeaker()
sm.setColor(1)
sm.sendSay("#face0#My first memory is of seeing the night sky from the beautiful ship we traveled on.")


sm.setSpeakerID(3001508)
sm.setSpeakerType(3)
sm.removeEscapeButton()
sm.flipDialogue()
sm.setBoxChat()
sm.boxChatPlayerAsSpeaker()
sm.setBoxOverrideSpeaker()
sm.flipBoxChat()
sm.flipBoxChatPlayerAsSpeaker()
sm.setColor(1)
sm.sendSay("#face2#It truly was a marvelous ship!")


sm.OnOffLayer_Off(300, "d0", 0)
sm.OnOffLayer_On(300, "d1", 0, -80, -1, "Effect/Direction17.img/effect/ark/illust/13/1", 4, 1, -1, 0)
sm.sendDelay(300)


sm.OnOffLayer_Move(300, "d1", -30, -30)
sm.sendDelay(300)


sm.OnOffLayer_Move(300, "d1", 30, -30)
sm.sendDelay(300)


sm.OnOffLayer_Move(300, "d1", -30, 30)
sm.sendDelay(300)


sm.OnOffLayer_Move(300, "d1", 30, 30)
sm.sendDelay(300)


sm.setSpeakerID(3001508)
sm.setSpeakerType(3)
sm.removeEscapeButton()
sm.flipDialogue()
sm.setBoxChat()
sm.boxChatPlayerAsSpeaker()
sm.setBoxOverrideSpeaker()
sm.flipBoxChat()
sm.flipBoxChatPlayerAsSpeaker()
sm.setColor(1)
sm.sendNext("#face3#But one day, we had to make an emergency landing of sorts... here.")


sm.setSpeakerID(3001508)
sm.setSpeakerType(3)
sm.removeEscapeButton()
sm.flipDialogue()
sm.setBoxChat()
sm.boxChatPlayerAsSpeaker()
sm.setBoxOverrideSpeaker()
sm.flipBoxChat()
sm.flipBoxChatPlayerAsSpeaker()
sm.setColor(1)
sm.sendSay("#face2#Unfortunately, this place had a strange sort of vortex that drew our ship toward it.")


sm.setSpeakerID(3001508)
sm.setSpeakerType(3)
sm.removeEscapeButton()
sm.flipDialogue()
sm.setBoxChat()
sm.boxChatPlayerAsSpeaker()
sm.setBoxOverrideSpeaker()
sm.flipBoxChat()
sm.flipBoxChatPlayerAsSpeaker()
sm.setColor(1)
sm.sendSay("#face3#We tried everything, but we couldn't escape the planet's pull.")


sm.OnOffLayer_Off(500, "d1", 0)
sm.blind(1, 255, 0, 0, 0, 0, 0)
sm.sendDelay(1200)


sm.blind(0, 0, 0, 0, 0, 1000, 0)
sm.sendDelay(1400)


sm.setSpeakerID(3001508)
sm.setSpeakerType(3)
sm.removeEscapeButton()
sm.flipDialogue()
sm.setBoxChat()
sm.boxChatPlayerAsSpeaker()
sm.setBoxOverrideSpeaker()
sm.flipBoxChat()
sm.flipBoxChatPlayerAsSpeaker()
sm.setColor(1)
sm.sendNext("#face2#The next thing we knew, we were stuck in this wasteland, and our ship was nowhere to be found...")


sm.setSpeakerID(3001508)
sm.setSpeakerType(3)
sm.removeEscapeButton()
sm.flipDialogue()
sm.setBoxChat()
sm.boxChatPlayerAsSpeaker()
sm.setBoxOverrideSpeaker()
sm.flipBoxChat()
sm.flipBoxChatPlayerAsSpeaker()
sm.setColor(1)
sm.sendSay("#face3#After wandering for days, we came to realize there's nothing here, nothing we can use to escape, no one to help us.")


sm.setSpeakerID(3001508)
sm.setSpeakerType(3)
sm.removeEscapeButton()
sm.flipDialogue()
sm.setBoxChat()
sm.boxChatPlayerAsSpeaker()
sm.setBoxOverrideSpeaker()
sm.flipBoxChat()
sm.flipBoxChatPlayerAsSpeaker()
sm.setColor(1)
sm.sendSay("#face2#But we were determined. So we gathered every scrap we could find, made this refuge, and began scavenging for food.")


sm.setSpeakerID(3001508)
sm.setSpeakerType(3)
sm.removeEscapeButton()
sm.flipDialogue()
sm.setBoxChat()
sm.boxChatPlayerAsSpeaker()
sm.setBoxOverrideSpeaker()
sm.flipBoxChat()
sm.flipBoxChatPlayerAsSpeaker()
sm.setColor(1)
sm.sendSay("#face2#All we can do now is survive and hope that one day we can find a way out of here.")


sm.setSpeakerID(3001508)
sm.setSpeakerType(3)
sm.removeEscapeButton()
sm.flipDialogue()
sm.setBoxChat()
sm.boxChatPlayerAsSpeaker()
sm.setBoxOverrideSpeaker()
sm.flipBoxChat()
sm.flipBoxChatPlayerAsSpeaker()
sm.setColor(1)
sm.sendSay("#face0#Then we can begin our search for paradise again. Ferret is always working on ways to find the ship's signal.")


sm.setSpeakerID(3001508)
sm.setSpeakerType(3)
sm.removeEscapeButton()
sm.flipDialogue()
sm.setBoxChat()
sm.boxChatPlayerAsSpeaker()
sm.setBoxOverrideSpeaker()
sm.flipBoxChat()
sm.flipBoxChatPlayerAsSpeaker()
sm.setColor(1)
sm.sendSay("#face0#And that's our story. I wish I had more to tell you, but I have to get back to rebuilding the refuge.")


sm.setSpeakerID(3001500)
sm.setSpeakerType(3)
sm.removeEscapeButton()
sm.flipDialogue()
sm.setBoxChat()
sm.boxChatPlayerAsSpeaker()
sm.setBoxOverrideSpeaker()
sm.flipBoxChat()
sm.flipBoxChatPlayerAsSpeaker()
sm.setColor(1)
sm.sendSay("#face0#(Maybe we can't get off-planet right now, but there must be a way...)")


sm.blind(1, 255, 0, 0, 0, 0, 0)
sm.sendDelay(1200)


sm.blind(0, 0, 0, 0, 0, 1000, 0)
sm.sendDelay(1400)


sm.sendDelay(1500)


sm.completeQuest(34916)
sm.giveExp(339)
# Update Quest Record EX | Quest ID: [34916] | Data: exp=1
sm.setTemporarySkillSet(0)
sm.setInGameDirectionMode(False, True, False, False)
