# -*- coding: utf-8 -*-
"""
Created on Sat Nov 10 14:53:29 2018

@author: Mechkro

OVERVIEW:

	- THIS IS A GAME CREATED WITH PYGAME AND IS MEANT TO BE A COPY OF THE SC2 GAME MARINE ARENA
	- THIS CODE IS FOLLOWING A TUTORIAL BY:
		- SAUCE LINK: TO FOLLOW

"""

import pygame as pg
import sys

#Other files storing the reference material
from settings import *
from sprites import *

class Game:
    def __init__(self):
        """Initializing function"""
        pg.init()
        self.screen = pg.display.set_mode((WIDTH, HEIGHT))
        pg.display.set_caption(TITLE)
        self.clock = pg.time.Clock()
        pg.key.set_repeat(500, 100)
        self.load_data()

    def load_data(self):
        """To be later defined """
        pass

    def new(self):
        """initialize all variables and do all the setup for a new game"""
        self.all_sprites = pg.sprite.Group()
        self.walls = pg.sprite.Group()
        self.player = Player(self, 10, 10)
        for x in range(10, 20):
            Wall(self, x, 5)

    def run(self):
        """game loop - set self.playing = False to end the game"""
        self.playing = True
        while self.playing:
            self.dt = self.clock.tick(FPS) / 1000
            self.events()
            self.update()
            self.draw()

    def quit(self):
        """Function to quit program - kill it"""
        pg.quit()
        sys.exit()

    def update(self):
        """update portion of the game loop"""
        self.all_sprites.update()

    def draw_grid(self):
        """Function to define grid that all layers will refer to"""
        for x in range(0, WIDTH, TILESIZE):
            pg.draw.line(self.screen, LIGHTGREY, (x, 0), (x, HEIGHT))
        for y in range(0, HEIGHT, TILESIZE):
            pg.draw.line(self.screen, LIGHTGREY, (0, y), (WIDTH, y))

    def draw(self):
        """Draw Function """
        self.screen.fill(BGCOLOR)
        self.draw_grid()
        self.all_sprites.draw(self.screen)
        pg.display.flip()

    def events(self):
        """Function to call and update items that change w/ respect
        to time
		-
	"""
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.quit()
            if event.type == pg.KEYDOWN:
                if event.key == pg.K_ESCAPE:
                    self.quit()
                if event.key == pg.K_LEFT:
                    self.player.move(dx=-1)
                if event.key == pg.K_RIGHT:
                    self.player.move(dx=1)
                if event.key == pg.K_UP:
                    self.player.move(dy=-1)
                if event.key == pg.K_DOWN:
                    self.player.move(dy=1)

    def show_start_screen(self):
        """To Follow"""
        pass

    def show_go_screen(self):
        """To Follow"""
        pass

#Create the game object
g = Game()
g.show_start_screen()
while True:
    g.new()
    g.run()
    g.show_go_screen()
