import pygame as pg
# from config import *
# import sys


# pg.init()
# window = pg.display.set_mode((WIDTH, HEIGHT))
# while True:
#     for event in pg.event.get():
#         if event.type == pg.QUIT:
#             pg.quit()
#             sys.exit()
#     window.fill(BGCOLOR)
#     pg.draw.rect(window, DARK_BLUE, pg.Rect(
#         WIDTH/2, HEIGHT/2, 2*TILESIZE, TILESIZE))
#     pg.draw.rect(window, TEAL, pg.Rect(
#         WIDTH/2-64, HEIGHT/2-32, 2*TILESIZE, TILESIZE))
#     pg.draw.rect(window, LIGHT_BLUE, pg.Rect(
#         WIDTH/2-64, HEIGHT/2, 2*TILESIZE, TILESIZE))
#     pg.draw.rect(window, ORANGE, pg.Rect(
#         WIDTH/2, HEIGHT/2-32, 2*TILESIZE, TILESIZE))
#     pg.draw.rect(window, BROWN, pg.Rect(
#         WIDTH/2-32, HEIGHT/2-64, 2*TILESIZE, TILESIZE))
#     pg.draw.rect(window, BROWN, pg.Rect(
#         WIDTH/2-32, HEIGHT/2-64, 2*TILESIZE, TILESIZE))
#     pg.draw.rect(window, RED, pg.Rect(
#         WIDTH/2-64, HEIGHT/2-96, 2*TILESIZE, TILESIZE))
#     pg.draw.rect(window, GREEN, pg.Rect(
#         WIDTH/2, HEIGHT/2-96, 2*TILESIZE, TILESIZE))
#     pg.display.update()
print(pg.font.get_fonts())
print(pg.font.get_default_font())
