import pygame
from pygame.locals import *
import simulator
# screen = pygame.display.set_mode((200,200))
# x=100
# while 1:
         
#         pygame.draw.circle(screen,
#             (255,0,0),
#             (x,100),
#             50)
#         pygame.display.update()
#         pygame.time.delay(int(100))# ms
#         for event in pygame.event.get():
#             if event.type in (QUIT, KEYDOWN):
#                 sys.exit()
#         x+=20



figure = None 
print(type(figure)==type(None))