PLAYABLE_CLASSES = {
    "barbarian": {
        "title": "Barbarian",
        "description": """
            A Barbarian is a primal warrior who prefers to charge in to engage foes in melee. They can follow either the Path of the Berserker, focusing on dealing 
            as much damage as possible in melee combat, or the Path of the Totem Warrior, accepting an animal as a spiritual guide for a more druid-like 
            experience.
        """
    },
    "bard": {
        "title": "Bard",
        "description": """
            Bards use music and magic to support and inspire the rest of the party. They can specialize in the College of Lore, which allows for a more 
            versatile character who can learn some spells and become proficient in the player's choice of skills, or the College of Valor, which makes 
            the bard more martial and combat-oriented.
        """
    },
    "cleric": {
        "title": "Cleric",
        "description": """
            Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, they strive 
            to embody the handiwork of their deities.
        """
    },
    "druid": {
        "title": "Druid",
        "description": """
            Druids wield the power of nature against their foes. They are guardians of the unspoiled wild. Druids in the Circle of the Land are 
            arcane users of magic based off the land where their circle is located - Arctic, Coast, Desert, Forest, Grassland, Mountain, Swamp, 
            and Underdark. Those in the Circle of the Moon take on the shapes of animals and eventually learn to use this magic to alter their 
            own appearance at will.
        """
    },
    "fighter": {
        "title": "Fighter",
        "description": """
            Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings. As fighters,
            they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat.
        """
    },
    "wizard": {
        "title": "Wizard",
        "description": """
            Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle 
            deception, and brute-force mind control.
        """
    },
    "monk": {
        "title": "Monk",
        "description": """
            Monks magically harness the energy that flows through their bodies. They prefer to enter battle armorless to allow for maximum
            freedom of movement and use simple melee weapons such as staves or short swords.
        """
    },
    "paladin": {
        "title": "Paladin",
        "description": """
            A holy warrior bound to a sacred oath, paladins use divine magics and oaths to the rigteous to empower themselves in battle or 
            provide minor healings to allies or themselves during combat.
        """
    },
    "ranger": {
        "title": "Ranger",
        "description": """
            Far from the bustle of cities and towns, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers 
            keep their unending watch.
        """
    },
    "sorcerer": {
        "title": "Sorcerer",
        "description": """
            Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown
            cosmic forces. One can't study sorcery as one learns a language, anymore than one can learn to live a legendary life. No one chooses
            sorcery; the power chooses the sorcerer.
        """
    },
    "rogue": {
        "title": "Rogue",
        "description": """
            A ruthless criminal who uses stealth, dirty tricks and violent attacks to slaughter unsuspecting opponents. Rogues do whatever it
            takes to bring themselves success in and out of combat.
        """
    },
    "warlock": {
        "title": "Warlock",
        "description": """
            Warlocks receive their abilities through the influence of some unearthly being such as a Demon or Fey. They are either born with these 
            powers or receive them through a fell pact, which turns their soul into a dark font of eldritch powers. Warlocks use spells and 
            spell-like abilities called "invocations", which represent the tapping of the power granted to the warlock.
        """
    }
}