neutral = 'neutral'

player1 = {
    'camp' : 'player1',
    'general' : 'G',
    'archer' : 'A',
    'cavalry' : 'C',
    'infantry1' : 'I',
    'infantry2' : 'J'
}

player2 = {
    'camp' : 'player2',
    'general' : 'g',
    'archer' : 'a',
    'cavalry' : 'c',
    'infantry1' : 'i',
    'infantry2' : 'j'
}

enemyMap = {
    'player1' : 'player2',
    'player2' : 'player1'
}

# training data constant

positive = 'positive'
negative = 'negative'

general = 'general'# => safe normal dangerous
situation = 'situation'# weak even strong
injury = 'injury'# 'none low medium strong
attackGeneral = 'attackGeneral'# => 0 1 2 3
