from sys import exit
from random import randint

class Scene(object):

    def enter(self):
        print("This scene is not yet configured. Subclass it and implement enter()")
        exit(1)

class Engine(object):

    def __init__(self, scene_map):
        self.scene_map = scene_map

    def play(self):
        current_scene = self.scene_map.opening_scene()
        last_scene = self.scene_map.next_scene('finished')

        while current_scene != last_scene:
            next_scene_name = current_scene.enter()
            current_scene = self.scene_map.next_scene(next_scene_name)

        # Print out the last scene
        current_scene.enter()

class Death(Scene):

    quips = [
            "You died. You kinda suck at this.",
            "Your mom would be proud... if she were smarter.",
            "Such a luser.",
            "I have a small puppy that's better at this."
            ]

    def enter(self):
        print(Death.quips[randint(0, len(self.quips)-1)])
        exit(1)

class CentralCorridor(Scene):

    def enter(self):
        print("The Gothons of Plan Percal #25 have invaded your ship and destroyed")
        print("your entire crew. You are the last surviving member and your last")
        print("mission is to get the neutron destruct bomb from the Weapons Armory, ")
        print("put it in the bridge, and blow the ship up after getting into an ")
        print("escape pod.\n")
        print("You're running down the central corridor to the Weapons Armory when")
        print("a Gothon jumps out, red scaly skin, dark grimy teeth, and evil clown costume")
        print("flowing around his hate filled body. He's blocking the door to the")
        print("Armory and about to pull a weapon to blast you.")

        action = input("> ")

        if action == "shoot!":
            # print("Quick on the draw you yank out your blaster and fire it at the Gothon.")
            # print("His clown costume is flowing and moving around his body, which throws")
            # print("off your aim. Your laser hits his costume but misses him entirely. This")
            # print("completely ruins his brand new costume his mother bought him, which")
            # print("makes him fly into an insane rage and blast you repeatedly in the face until")
            # print("you are dead. Then he eats you.")
            # return 'death'
            Encounter.enter()
            return 'laser_weapon_armory'

        elif action == "dodge!":
            print("Like a world class boxer you dodge, weave, slip, and slide right")
            print("as the Gothon's blaster cranks a laser past your head.")
            print("In the middle of your artful dodge your foot slips and you")
            print("bang your head on the metal wall and pass out.")
            print("You wake up shortly after only to die as the Gothon stomps on")
            print("your head and eats you.")
            return 'death'

        elif action == "tell a joke" or action == "pass":
            print("Lucky for you they made you learn Gothon insults in the academy.")
            print("You tell the one Gothon joke you know:")
            print("Lbhe zbgure vf fb sng, jura fur fvgf nebhaq gur ubhfr, fur fvgf nebhaq gur u.")
            print("The gothon stops, tries not to laugh, then bursts out laughing and can't move.")
            print("While he's laughing you run up and shoot him square in the head")
            print("putting him down, then jump through the Weapon Armory door.")
            return 'laser_weapon_armory'

        else:
            print("DOES NOT COMPUTE!")
            return 'central_corridor'

class LaserWeaponArmory(Scene):

    def enter(self):
        print("You do a dive roll into the Weapon Armory, crouch, and scan the room")
        print("for more Gothons that might be hiding. It's dead quiet. Too quiet.")
        print("You stand up and run to the far side of the room and find the")
        print("neutron bomb in its container. There's a keypack lock on the box")
        print("and you need the code to get the bomb out. If you get the code")
        print("wrong 10 times, then the lock closes forever and you can't")
        print("get the bomb. The code is 3 digits.")
        code = "%d%d%d" %(randint(1,9), randint(1,9), randint(1,9))
        guess = input("[keypad]> ")
        guesses = 1

        while guess != code and guesses < 10 and guess != "0":
            print("BZZZZZZEDDD!")
            guesses += 1
            guess = input("[keypad]> ")

        if guess == code or guess == "0":
            print("The container clicks open and the seal breaks, letting gas out.")
            print("You grab the neutron bomb and run as fast as you can to the")
            print("bridge where you must place it in the right spot.")
            return 'the_bridge'
        else:
            print("The lock buzzes one last time and then you hear a sickening")
            print("melting sound as the mechanism is fused together.")
            print("You decide to sit there, and finally the Gothons blow up the")
            print("ship from their ship and you die.")
            return 'death'

class TheBridge(Scene):

    def enter(self):
        print("You burst onto the Bridge with the neutron destruct bomb")
        print("under your arm and surprise 5 Gothons who are trying to")
        print("take control of the ship. Each of them has an even uglier")
        print("clown costume than the last. They haven't pulled their")
        print("weapons out yet, as they see the active bomb under your")
        print("arm and don't want to set it off.")

        action = input("> ")

        if action == "throw the bomb":
            print("In a panic you throw the bomb at the group of Gothons")
            print("and make a leap for the door. Right as you drop it a")
            print("Gothon shoots you right in the back killing you.")
            print("As you die you see another Gothon frantically try to disarm")
            print("the bomb. You die knowing they will probably blow up when")
            print("it goes off.")
            return 'death'

        elif action == "slowly place the bomb" or action == "pass":
            print("You point your blaster at the bomb under your arm")
            print("and the gothons put their hands up and start to sweat.")
            print("You inch backward to the door, open it, and then carefully")
            print("place the bomb on the floor, pointing your blaster at it.")
            print("You then jump back through the door, punch the close button")
            print("and blast the lock so the Gothons can't get out.")
            print("Now that the bomb is placed you run to the escape pod to")
            print("get off this tin can.")
            return 'escape_pod'
        else:
            print("DOES NOT COMPUTE!")
            return 'the_bridge'

class EscapePod(Scene):

    def enter(self):
        print("You rush through the ship desparately trying to make it to")
        print("the escape pod before the whole ship explodes. It seems like")
        print("hardly any Gothons are on the ship, so your run is clear of")
        print("interference. You get to the chamber with the escape pods, and")
        print("now need to pick one to take. Some of them could be damaged")
        print("but you don't have time to look. There's 5 pods, which one")
        print("do you take?")

        good_pod = randint(1,5)
        guess = input("[pod #]> ")

        if int(guess) != good_pod and int(guess)!= 0:
            print("You jump into pod %s and hit the eject button." %guess)
            print("The pod escapes out into the void of space, then")
            print("implodes as the hull ruptures, crushing your body")
            print("into jam jelly.")
            return 'death'

        else:
            print("You jump into pod %s and hit the eject button." %guess)
            print("The pod easily slides out into space heading to")
            print("the planet below. As it flies to the planet, you look")
            print("back and see your ship implode then explode like a")
            print("bright star, taking out the Gothon ship at the same")
            print("time. You won!")

            return 'finished'

class Finished(Scene):

    def enter(self):
        print("You won! Good job.")
        return 'finished'

class Map(object):

    scenes = {
            'central_corridor': CentralCorridor(),
            'laser_weapon_armory': LaserWeaponArmory(),
            'the_bridge': TheBridge(),
            'escape_pod': EscapePod(),
            'death': Death(),
            'finished': Finished(),
            }

    def __init__(self, start_scene):
        self.start_scene = start_scene

    def next_scene(self, scene_name):
        val = Map.scenes.get(scene_name)
        return val

    def opening_scene(self):
        return self.next_scene(self.start_scene)

class Character(object):

    # Initialize a name, hp (mutable), max hp (immutable), and damage
    def __init__(self, name, hp):
        self.name = name
        self.hp = hp
        self.max_hp = hp
        self.damage = None

    # Get the damage of the character
    def attack(self):
        return self.damage

    # Get the speed of the character
    def run(self):
        return self.speed

    # Reduce hp by damage dealt
    def take_damage(self, damage):
        self.hp -= damage

    # Return percent of hp remaining
    def hp_check(self):
        return (self.hp / self.max_hp * 100)

class Player(Character):

    attack_lines = [
            "\"Avast, ye scalliwag!\" you shout, piercing the gothon with your anachronistic sword.",
            "You shoot the Gothon while doing your best Terminator impression.",
            "Your weak fist bounces off the Gothon, but somehow imparts some damage.",
            "Using your best accent, you hurl a vicious insult at the alien wounding not only its feelings, but also its body."
            ]

    miss_lines = [
            "Seriously? You somehow punch the wall, four feet from your enemy.",
            "You make a heroic attempt, but the Gothon sidesteps your clearly telegraphed charge.",
            "Disoriented by the situation, you can't get your body to move."
            ]

    run_lines = [
            "Seeing a chance to escape, you try and dash around the creature only to run into it instead.",
            "Hoping to catch it by surprise, you point one way and run the other. The Gothon isn't fooled."
            ]

    def __init__(self):
        super().__init__("You", 100)
        self.damage = 10
        self.speed = 10

class Gothon(Character):

    gothon_names = [
            "Gredla",
            "Mr. Poopy Butthole",
            "Lance",
            "Regina",
            "Herb"
            ]

    attack_lines = [
            "The Gothon's supercharged X-ray magic gun hits you and makes a big owie.",
            "In spite of your efforts to dodge, the alien catches you with a kick from its large feet."
            ]

    miss_lines = [
            "Somehow the Gothon manages to whiff and hit absolutely nothing.",
            "Pulling an anti-Kobe, the Gothon's blaster shot goes wide of its mark."
            ]

    def __init__(self):
        super().__init__(Gothon.gothon_names[randint(0, len(Gothon.gothon_names)-1)], 25)
        self.damage = 5
        self.speed = 10

class Encounter():

    def enter():
        # Make Player and Gothon objects
        player = Player()
        gothon = Gothon()

        print("You're engaged in battle with the Gothon %s! How do you proceed?" %gothon.name)
        
        while player.hp > 0 and gothon.hp > 0:
            action = input("> ")

            if action  == 'attack':
                # Give a 1/10 chance of missing
                if randint(1,10) != 10:
                    gothon.take_damage(player.attack())
                    print(player.attack_lines[randint(0,len(Player.attack_lines)-1)])
                else:
                    print(player.miss_lines[randint(0, len(Player.miss_lines)-1)])

                # Give 2/10 chance of Gothon missing
                gothon_miss = randint(1,10)
                if gothon_miss != 10 and gothon_miss != 9:
                    player.take_damage(gothon.attack())
                    print(gothon.attack_lines[randint(0, len(Gothon.attack_lines)-1)])
                else:
                    print(gothon.miss_lines[randint(0, len(Gothon.miss_lines)-1)])
            elif action == 'run':
                # Player's chance of running depends on difference in speed between them
                # and the Gothon
                chance = player.run()-gothon.run()+1
                if randint(1,10) <= chance:
                    print("You succeed in heroically running away.")
                    break
                else:
                    print(player.run_lines[randint(0, len(Player.run_lines)-1)])
                    player.take_damage(gothon.attack())
                    print(gothon.attack_lines[randint(0, len(Gothon.attack_lines)-1)])
            else:
                print("DOES NOT COMPUTE!")
                print("You're engaged in a battle with the Gothon %s! How do you proceed?" %gothon.name)

            print("Player HP: %f%%\t%s HP: %f%%" %(player.hp_check(), gothon.name, gothon.hp_check()))



        if player.hp <= 0:
            Death.enter()

        return

a_map = Map('central_corridor')
a_game = Engine(a_map)
a_game.play()
