# TODO: have the button engine and physics engine communicate
# TODO: eventually have keyboard inputs affecting physical coordinates
# TODO: add basic "throw" attack in order to test out theta-magnitude form as well as hitbox params
# NOTE: the third one may need a rudimentary character engine; we'll see

import button_engine as be
import physics_engine as pe


def main():
    buttons = be.ButtonEngine()


if __name__ == "__main__":
    main()
