
x,y,z = mc.player.getTilePos()
mc.setBlock(x,y,z+1,46)
mc.setBlock(x,y,z-1,46)
mc.setBlock(x+1,y,z,46)
mc.setBlock(x-1,y,z,46)
mc.setBlock(x+1,y,z+1,46)
mc.setBlock(x-1,y,z-1,46)
mc.setBlock(x+1,y,z-1,46)
mc.setBlock(x-1,y,z+1,46)
