# -*-coding:Utf-8 -*

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"""Package contenant la commande 'parler'.

"""

from primaires.interpreteur.commande.commande import Commande
from primaires.format.fonctions import echapper_accolades

class CmdParler(Commande):

    """Commande 'parler'.

    """

    def __init__(self):
        """Constructeur de la commande"""
        Commande.__init__(self, "parler", "tell")
        self.nom_categorie = "parler"
        self.schema = "<nom_joueur> <message>"
        self.aide_courte = "dit une phrase à un autre joueur"
        self.aide_longue = \
            "Cette commande permet de parler à un autre joueur connecté dans " \
            "l'univers. Ce que vous dites par ce moyen n'est pas soumis aux " \
            "règles du RP. La commande prend en paramètres le nom du joueur, " \
            "et ce que vous souhaitez dire."

    def interpreter(self, personnage, dic_masques):
        """Interprétation de la commande"""
        cible = dic_masques["nom_joueur"].joueur
        message = dic_masques["message"].message
        message = echapper_accolades(message)
        if cible is personnage:
            personnage << "Vous parlez tout seul... Hum."
        elif cible not in type(self).importeur.connex.joueurs_connectes:
            personnage << "|err|Le joueur passé en paramètre n'a pu être " \
                    "trouvé.|ff|"
        else:
            clr = type(self).importeur.anaconf. \
                    get_config("config_com").couleur_tell
            personnage << clr + "Vous dites à {} : {}|ff|".format(cible.nom,
                    message)
            cible << clr + "{} vous dit : {}|ff|".format(personnage.nom,
                    message)
            importeur.communication.rapporter_conversation("parler",
                    personnage, message)
            importeur.communication.enregistrer_conversation("parler",
                    cible, personnage, message)
            cible.envoyer_tip("Utilisez la commande %repondre% pour " \
                    "répondre.", "repondre", True)
            type(self).importeur.communication.conversations. \
                    ajouter_ou_remplacer(cible, personnage, message)
