
# class Monster(object):

# 	def __init__(self, display, display_room, player_input):
# 		self.display = display
# 		self.display_room = display_room
# 		self.player_input = player_input
# 		self.monster_physical_attack = 100
# 		self.monster_mystical_attack = 100
# 		self.monster_health = 3
# 		self.monster_sanity = 3
# 		self.is_alive = True


# 	#set health	
# 	def monster_health_adjustment(self, adjustment):
# 		self.monster_health += adjustment
# 		print ("monster health: " + str(self.monster_health))
# 		if self.monster_health <= 1:
# 			self.monster_health = 1
# 			self.is_alive = False
# 			self.display.location = "atrium_monster_dead"
# 			self.display.error = "monster_dead"
			


# 	#set sanity	
# 	def monster_sanity_adjustment(self, adjustment):
# 		self.monster_sanity += adjustment
# 		print ("monster sanity: " + str(self.monster_sanity))
# 		if self.monster_sanity <= 1:
# 			self.monster_sanity = 1
# 			self.is_alive = False
# 			self.display.location = "atrium_monster_insane"
# 			self.display.error = "monster_insane"
# 			