import pygame

pygame.init()

walkRight = [pygame.image.load('assets/textures/dev_player/r1.png'),
             pygame.image.load('assets/textures/dev_player/r2.png')]

"""[pygame.image.load('assets/textures/player/kyle/kyle_u1.png'),
             pygame.image.load('assets/textures/player/kyle/kyle_u2.png'),
             pygame.image.load('assets/textures/player/kyle/kyle_u3.png'),
             pygame.image.load('assets/textures/player/kyle/kyle_u4.png'),
             pygame.image.load('assets/textures/player/kyle/kyle_u5.png'),
             pygame.image.load('assets/textures/player/kyle/kyle_u6.png'),
             pygame.image.load('assets/textures/player/kyle/kyle_u8.png'),
             pygame.image.load('assets/textures/player/kyle/kyle_u9.png')]"""

walkLeft = [pygame.image.load('assets/textures/dev_player/l1.png'),
            pygame.image.load('assets/textures/dev_player/l2.png')]

walkUp = [pygame.image.load('assets/textures/dev_player/u1.png'),
          pygame.image.load('assets/textures/dev_player/u2.png')]

walkDown = [pygame.image.load('assets/textures/dev_player/d1.png'),
            pygame.image.load('assets/textures/dev_player/d2.png')]

"""walkDownRight = [pygame.image.load('assets/textures/dev_player/d_r1.png'),
                 pygame.image.load('assets/textures/dev_player/d_r2.png')]

walkDownLeft = [pygame.image.load('assets/textures/dev_player/d_l1.png'),
                pygame.image.load('assets/textures/dev_player/d_l2.png')]"""

walkUpRight = [pygame.image.load('assets/textures/dev_player/u_r1.png'),
               pygame.image.load('assets/textures/dev_player/u_r2.png')]

walkUpLeft = [pygame.image.load('assets/textures/dev_player/u_l1.png'),
              pygame.image.load('assets/textures/dev_player/u_l2.png')]

dashRight = [pygame.image.load('assets/textures/dev_player/dash_r1.png'),
             pygame.image.load('assets/textures/dev_player/dash_r2.png')]

dashUpRight = [pygame.image.load('assets/textures/dev_player/dash_u_r1.png'),
               pygame.image.load('assets/textures/dev_player/dash_u_r2.png')]

dashLeft = [pygame.image.load('assets/textures/dev_player/dash_l1.png'),
            pygame.image.load('assets/textures/dev_player/dash_l2.png')]

dashUpLeft = [pygame.image.load('assets/textures/dev_player/dash_u_l1.png'),
               pygame.image.load('assets/textures/dev_player/dash_u_l2.png')]

dashUp = [pygame.image.load('assets/textures/dev_player/dash_u1.png'),
          pygame.image.load('assets/textures/dev_player/dash_u4.png'),
          pygame.image.load('assets/textures/dev_player/dash_u2.png'),
          pygame.image.load('assets/textures/dev_player/dash_u3.png')]

dashDown = [pygame.image.load('assets/textures/dev_player/dash_d1.png'),
            pygame.image.load('assets/textures/dev_player/dash_d4.png'),
            pygame.image.load('assets/textures/dev_player/dash_d2.png'),
            pygame.image.load('assets/textures/dev_player/dash_d3.png')]
