ALL_MODS = ['add_bonus',
            'after_mod',
            'aoe_dmg_mod',
            'before_combat_aoe',
            'below_threshold_mod',
            'brash',
            'brave',
            'breaker',
            'cancel_effective',
            'char_unique',
            'color_effective',
            'color_restrict',
            'convert_penalties',
            'counter',
            'defend_mod',
            'defiant',
            'desperation',
            'dmg_buff_by_stat',
            'dmg_suffer_buff',
            'dragon_effective',
            'dragon_unique',
            'enemy_def_res_mod',
            'heal',
            'heal_dmg',
            'initiate_heal',
            'initiate_mod',
            'initiate_poison',
            'melee_unique',
            'move_effective',
            'move_unique',
            'no_follow',
            'poison',
            'prevent_counter',
            'range_unique',
            'recoil_dmg',
            'reduce_dmg',
            'riposte',
            'seal',
            'spec_cooldown_mod',
            'spec_damage_bonus',
            'stat_mod',
            'survive',
            'sweep',
            'target_seal',
            'threaten',
            'tri_advantage',
            'vantage',
            'wary',
            'weapon_restrict',
            'weapon_unique',
            ]

class Mod(object):

    pass