import pygame

pygame.init()

display_width = 800
display_height = 600

black = (0,0,0)
white = (255,255,255)
red = (255,0,0)

gameDisplay = pygame.display.set_mode((display_width,display_height))

pygame.display.set_caption('A bit Racey')

clock = pygame.time.Clock()

carImg = pygame.image.load('car.png')
carImg = pygame.transform.scale(carImg, (100,150))

def car(x,y):
    gameDisplay.blit(carImg,(x,y))

x = display_width * 0.45
y = display_height * 0.6

crashed = False

while not crashed:

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            crashed = True

    gameDisplay.fill(white)
    car(x,y)
    pygame.display.update()
    
    clock.tick(60) ##No. of Frames per second

pygame.quit()
quit()


