
import os.path

Import("env")


# SOURCES

gamesources = [

	'game.c', 'main.c'

	]

gameheaders = [

	'game.h'

	]


# ADD INTERNAL FLAGS

libenv = env.Clone()
libenv.Append( CPPDEFINES=['GAME_COMPILE=1'] )


# OUTPUTS

env['gamelib'] = libenv.StaticLibrary( 'game', gamesources )


# DEPENDENCIES


# INSTALLS

libenv.AddPostAction( 'game', libenv.Install( '#lib/${platform}${platformsuffix}/${buildprofile}', [ env['gamelib'] ] ) )
