# -*-coding:Utf-8 -*

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"""Fichier contenant le paramètre 'feu' de la commande 'canon'."""

from primaires.interpreteur.masque.parametre import Parametre

class PrmFeu(Parametre):

    """Commande 'canon feu'.

    """

    def __init__(self):
        """Constructeur du paramètre"""
        Parametre.__init__(self, "feu", "fire")
        self.aide_courte = "fait détonner le canon"
        self.aide_longue = \
            "Cette commande permet de faire détonner un canon " \
            "présent dans la salle où vous vous trouvez. Celui-ci doit " \
            "avoir été chargé en projectile (%canon% %canon:charger%) " \
            "et poudre (%canon% %canon:poudre%). La quantité de poudre, " \
            "sa puissance, le poids du projectile et d'autres facteurs " \
            "déterminent la course du boulet."

    def interpreter(self, personnage, dic_masques):
        """Interprétation du paramètre"""
        salle = personnage.salle
        personnage.agir("manip_canon")
        canon = None
        if hasattr(salle, "navire"):
            for element in salle.elements:
                if element.nom_type == "canon":
                    canon = element
                    break

        if canon is None:
            personnage << "|err|Aucun canon ne se trouve ici.|ff|"
            return

        if canon.onces == 0:
            personnage << "|err|Ce canon n'est pas chargé en poudre.|ff|"
            return

        if canon.projectile is None:
            personnage << "|err|Ce canon ne contient pas de projectile.|ff|"
            return

        # Si le joueur doit pouvoir enflammer le canon, mettre le code ici
        canon.tirer(auteur=personnage)
