class Const:
    def __init__(self):
        pass
    
    none = ""

    new_game = 1
    quit_game = 2
    edytor = 3

    edytor_new_map = 4
    edytor_new_item = 5
    edytor_item_list = 6
    edytor_save = 7
    edytor_new_enemy = 8
    edytor_create_map = 9
    edytor_type_of_terrain = 10
    edytor_type_of_enemy = 11
    edytor_type_of_material = 12
    edytor_type_of_special_mark = 13
    edytor_load_map = 14
    edytor_type_of_equipment = 15
    


    local_map = "local_map"
    wolrd_map = "world_map"

    equipment = "equipment"
    armor = "armor"
    weapon = "weapon"
    
    wood = "wood"    
    liane = "liane"
    flax = "flax"

    enemy = "enemy"

    no_agressive = "no_agressive"
    agressive = "agressive"
    very_agressive = "very_agressive"
    


    