
import pygame
pygame.init()
pygame.display.set_mode((500,500))

Black = (0, 0, 0)
pygame.init()

window = pygame.display.set_mode((500,500))
window.fill(Black)
pygame.display.update()

Black= (0,0,0)
Sea = (135,206,255)
Island =(255,255,255)
Bridge=(0,255,0)
pygame.init()
window=pygame.display.set_mode((500,500))
window.fill(Black)
pygame.draw.rect(window, Sea, [50,50,55,55])
pygame.draw.rect(window, Sea, [50,106,55,55])
pygame.draw.rect(window, Sea, [50,162,55,55])
pygame.draw.rect(window, Sea, [106,50,55,55])
pygame.draw.rect(window, Sea, [162,50,55,55])
pygame.draw.rect(window, Sea, [218,50,55,55])
pygame.draw.rect(window, Sea, [274,50,55,55])
pygame.draw.rect(window, Sea, [330,50,55,55])
pygame.draw.rect(window, Sea, [386,50,55,55])
pygame.draw.rect(window, Sea, [50,218,55,55])
pygame.draw.rect(window, Sea, [50,274,55,55])
pygame.draw.rect(window, Sea, [50,330,55,55])
pygame.draw.rect(window, Sea, [50,386,55,55])
pygame.draw.rect(window, Sea, [386,106,55,55])
pygame.draw.rect(window, Sea, [386,162,55,55])
pygame.draw.rect(window, Sea, [386,218,55,55])
pygame.draw.rect(window, Sea, [386,274,55,55])
pygame.draw.rect(window, Sea, [386,330,55,55])
pygame.draw.rect(window, Sea, [386,386,55,55])
pygame.draw.rect(window, Sea, [106,386,55,55])
pygame.draw.rect(window, Sea, [162,386,55,55])
pygame.draw.rect(window, Sea, [218,386,55,55])
pygame.draw.rect(window, Sea, [274,386,55,55])
pygame.draw.rect(window, Sea, [330,386,55,55])

pygame.draw.rect(window, Island, [106,106,55,55])
pygame.draw.rect(window, Island, [106,162,55,55])
pygame.draw.rect(window, Island, [106,218,55,55])
pygame.draw.rect(window, Island, [106,274,55,55])
pygame.draw.rect(window, Island, [106,330,55,55])
pygame.draw.rect(window, Island, [162,106,55,55])
pygame.draw.rect(window, Island, [162,162,55,55])
pygame.draw.rect(window, Island, [162,218,55,55])
pygame.draw.rect(window, Island, [162,274,55,55])
pygame.draw.rect(window, Island, [162,330,55,55])
pygame.draw.rect(window, Island, [218,106,55,55])
pygame.draw.rect(window, Island, [218,162,55,55])
pygame.draw.rect(window, Island, [218,218,55,55])
pygame.draw.rect(window, Island, [218,274,55,55])
pygame.draw.rect(window, Island, [218,330,55,55])
pygame.draw.rect(window, Island, [274,106,55,55])
pygame.draw.rect(window, Island, [274,162,55,55])
pygame.draw.rect(window, Island, [274,218,55,55])
pygame.draw.rect(window, Island, [274,274,55,55])
pygame.draw.rect(window, Island, [274,330,55,55])
pygame.draw.rect(window, Island, [330,106,55,55])
pygame.draw.rect(window, Island, [330,162,55,55])
pygame.draw.rect(window, Island, [330,218,55,55])
pygame.draw.rect(window, Island, [330,274,55,55])
pygame.draw.rect(window, Island, [330,330,55,55])

pygame.draw.rect(window, Bridge, [443,218,55,55])
pygame.display.update()

exit = False
while not exit:
    for event in pygame.event.get():
        if event.type ==pygame.quit:

            exit()

