# Imports
import pygame
import math

# Initialize game engine
pygame.init()


# Window
SIZE = (600, 400)
TITLE = "My Awesome Picture"
screen = pygame.display.set_mode(SIZE)
pygame.display.set_caption(TITLE)


# Timer
clock = pygame.time.Clock()
refresh_rate = 60


# Colors
''' add colors you use as RGB values here '''
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
ORANGE = (255, 125, 0)
BROWN = (128, 96, 85)
NEON_YELLOW = (180, 253, 11)



# Game loop
done = False

while not done:
    # Event processing (React to key presses, mouse clicks, etc.)
    ''' for now, we'll just check to see if the X is clicked '''
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True


    # Game logic (Check for collisions, update points, etc.)
    ''' leave this section alone for now ''' 


    # Drawing code (Describe the picture. It isn't actually drawn yet.)
    screen.fill(BLACK)

    for n in range(100):
        x = random.randrange(0,800   
    



    # Update screen (Actually draw the picture in the window.)
    pygame.display.flip()


    # Limit refresh rate of game loop 
    clock.tick(refresh_rate)


# Close window and quit
pygame.quit()
