from tcod import color
import numpy as np
from anathema.engine.world.tile import tile_graphic


class Color:
    black = (0x00, 0x00, 0x00)
    white = (0xFF, 0xFF, 0xFF)
    nero = (0x15, 0x15, 0x15)
    light_cool_gray = (0x74, 0x92, 0xb5)
    cool_gray = (0x3f, 0x4b, 0x73)
    dark_cool_gray = (0x26, 0x2a, 0x42)
    darker_cool_gray = (0x14, 0x13, 0x1f)

    light_warm_gray = (0x84, 0x7e, 0x87)
    warm_gray = (0x48, 0x40, 0x4a)
    dark_warm_gray = (0x2a, 0x24, 0x2b)
    darker_warm_gray = (0x16, 0x11, 0x17)

    sandal = (0xbd, 0x90, 0x6c)
    tan = (0x8e, 0x52, 0x37)
    brown = (0x99, 0x6a, 0x56)
    dark_brown = (0x5c, 0x47, 0x3e)

    light_blue = (0x40, 0xa3, 0xe5)
    blue = (0x15, 0x57, 0xc2)
    dark_blue = (0x1a, 0x2e, 0x96)

    mint = (0x81, 0xd9, 0x75)
    lima = (0x83, 0x9e, 0x0d)
    pea_green = (0x16, 0x75, 0x26)
    sherwood = (0x00, 0x40, 0x27)
