from mcpi.minecraft import Minecraft
mc=Minecraft.create()

blocks = {
	"AIR":0,
	"STONE":1,
	"GRASS":2,
	"DIRT":3,
	"COBBLESTONE":4,
	"WOOD_PLANKS":5,
	"SAPLING":6,
	"BEDROCK":7,
	"WATER_FLOWING":8,
	"WATER_STATIONARY":9,
	"LAVA_FLOWING":10,
	"LAVA_STATIONARY":11,
	"SAND":12,
	"GRAVEL":13,
	"GOLD_ORE":14,
	"IRON_ORE":15,
	"COAL_ORE":16,
	"WOOD":17,
	"LEAVES":18,
	"GLASS":20,
	"LAPIS_LAZULI_ORE":21,
	"LAPIS_LAZULI_BLOCK":22,
	"SANDSTONE":24,
	"BED":26,
	"COBWEB":30,
	"GRASS_TALL":31,
	"WOOL":35,
	"FLOWER_YELLOW":37,
	"FLOWER_CYAN":38,
	"MUSHROOM_BROWN":39,
	"MUSHROOM_RED":40,
	"GOLD_BLOCK":41,
	"IRON_BLOCK":42,
	"STONE_SLAB_DOUBLE":43,
	"STONE_SLAB":44,
	"BRICK_BLOCK":45,
	"TNT":46,
	"BOOKSHELF":47,
	"MOSS_STONE":48,
	"OBSIDIAN":49,
	"TORCH":50,
	"FIRE":51,
	"STAIRS_WOOD":53,
	"CHEST":54,
	"DIAMOND_ORE":56,
	"DIAMOND_BLOCK":57,
	"CRAFTING_TABLE":58,
	"FARMLAND":60,
	"FURNACE_INACTIVE":61,
	"FURNACE_ACTIVE":62,
	"DOOR_WOOD":64,
	"LADDER":65,
	"STAIRS_COBBLESTONE":67,
	"DOOR_IRON":71,
	"REDSTONE_ORE":73,
	"SNOW":78,
	"ICE":79,
	"SNOW_BLOCK":80,
	"CACTUS":81,
	"CLAY":82,
	"SUGAR_CANE":83,
	"FENCE":85,
	"GLOWSTONE_BLOCK":89,
	"BEDROCK_INVISIBLE":95,
	"STONE_BRICK":98,
	"GLASS_PANE":102,
	"MELON":103,
	"FENCE_GATE":107,
	"GLOWING_OBSIDIAN":246,
	"NETHER_REACTOR_CORE":247,
}
while True:
	while True:
		try:
			blockId = blocks[input("what type of block?: ").upper()]
			break
		except:
			print("invalid block")

	print(type(blockId))

	pos = mc.player.pos()
	mc.setBlock(pos.x, pos.y-1, pos.z, blockId)