# import pygame
# from pygame.locals import *

# from placement_data import *

# class Placement():
#   rects = None
#   fonts = None

#   def __init__(self):
#     self.rects = list(placement_data[1])
#     self.fonts = list(font_data[1])
  
#   # 
#   def set(self, n_display):
#     if len(self.rects) != n_display:
#       self.rects = list(placement_data[n_display])
#       self.fonts = list(font_data[n_display])




