import pygame

SIZE_TABLE = (1000, 540)
SIZE_SCREEN = (1000, 690)
DATA_FOLDER = "assets/"
PATH_YARD = DATA_FOLDER + "yard.png"
FRAME_RATE = 45
PATH_SCORE_BOARD_BG = DATA_FOLDER + "score_board_bg.png"
PATH_FONT = DATA_FOLDER + "castellar.ttf"
BG_COLOR = pygame.Color(38, 100, 100, 255)
COLOR_BLUE = pygame.Color(0, 0, 255, 255)
COLOR_RED = pygame.Color(255, 0, 0, 255)
COLOR_WHILE = pygame.Color(255, 255, 255, 255)

PATH_BACKGROUND = DATA_FOLDER + "background.jpg"
PATH_LOGO = DATA_FOLDER + "logo.png"

PATH_PLAYERS = [DATA_FOLDER + "player1.png", DATA_FOLDER + "player2.png"]
PATH_PLAYER_LEFT = DATA_FOLDER + "player_icon1.png"
PATH_PLAYER_RIGHT = DATA_FOLDER + "player_icon2.png"

KEY_ESC = 27

PATH_BUTTONS = [[DATA_FOLDER + "newgame.png", DATA_FOLDER + "newgame2.png"],
                [DATA_FOLDER + "help.png", DATA_FOLDER + "help2.png"],
                [DATA_FOLDER + "exit.png", DATA_FOLDER + "exit2.png"]]

PATH_MUSIC = [DATA_FOLDER + "track1.ogg", DATA_FOLDER + "track2.ogg", DATA_FOLDER + "track3.ogg",
              DATA_FOLDER + "track4.ogg"]
PATH_GAME_OVER = [DATA_FOLDER + "defeat1.png", DATA_FOLDER + "defeat2.png"]

PATH_BALL = DATA_FOLDER + "ball.png"
