import time

class Player(object):
    def player():
        starting_level = 1
        max_level = 100
        
        levelup = max_level // inputLevel
        newLevel = levelup

    #def playerLevelling():

class Monsters(object):

    def red_eye_wolf(self):
        self.tiers_of_monster = ["uncommon", "rare", "epic", "legendary"]
        self.uncommon_level = 1
        self.rare_level = 5
        self.epic_level = 10
        self.legendary_level = 20
        health = 100