#!/usr/bin/python
# coding=utf-8
import sys
import zipfile
import shutil
import os
import os.path 

# os
IOS = "ios"
ANDROID = "android"
WIN = "win"

# 小程序
MinProgram = "minprogram"

ScreenShot = "screenshot"


# channel
XIAOMI = "xiaomi"
HUAWEI = "huawei"
TAPTAP = "taptap"
APPSTORE = "appstore"
GP = "gp"
BYTE = "byte"
Vivo = "vivo"
Oppo = "oppp"
Facebook = "facebook"
WEIXIN2 = "weixin2"
# share
WEIXIN = "weixin"
WEIXINFRIEND = "weixinfriend"
WEIBO = "weibo"
QQ = "qq"
QQZONE = "qqzone"

# ad
ADVIEW = "adview"
GDT = "gdt"
UNITY = "unity"
ADMOB = "admob"
VUNGLE = "vungle"
MOBVISTA = "mobvista"
BAIDU = "baidu"
UMENG = "umeng"
CHSJ = "chsj"

# language
LANGUAGE_CN = "cn"
LANGUAGE_EN = "en"

# appstore 账号
APPSTORE_USER = "chyfemail163@163.com"
APPSTORE_PASSWORD = "uyok-ghdh-wzvc-vrcf"

# Unity 3.2f1
UNITY_VERSION_WIN = "2019.4.8f1"
UNITY_VERSION_MAC = "2019.4.8f1"

# project
ProjectNameMiniGameWeixin = "wechatgame"
ProjectNameMiniGameOppo = "oppo-mini-game"
ProjectNameMiniGameXiaomi = "xiaomi-quick-game"
ProjectNameMiniGameVivo = "vivo-mini-game"
ProjectNameMiniGameHuawei = "huawei-quick-game"
ProjectNameMiniGameFacebook = "vivo-mini-game"
ProjectNameMiniGameByte = "bytedance-mini-game" 
# 游戏引擎

# cocos creator
Dir_Name_GameEngine = "Laya"
Dir_Name_Assets = "assets"
Dir_Name_Resources = "Resources"
Cocos_Version = "3.0.1"

# unity
# Dir_Name_GameEngine = "Unity"
# Dir_Name_Assets = "Assets"
# Dir_Name_Resources = "Resources"

