##########################################################################
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##########################################################################

import IECore

import Gaffer
import GafferUI
import GafferScene
import GafferSceneUI

##########################################################################
# Metadata
##########################################################################

Gaffer.Metadata.registerNode(

	GafferScene.MapProjection,

	"description",
	"""
	Applies texture coordinates to meshes via a camera projection.
	In Gaffer, texture coordinates (commonly referred to as UVs)
	are represented as primitive variables.
	""",

	plugs = {

		"camera" : [

			"description",
			"""
			The location of the camera to use for the projection.
			""",

			"plugValueWidget:type", "GafferSceneUI.ScenePathPlugValueWidget",
			"scenePathPlugValueWidget:setNames", IECore.StringVectorData( [ "__cameras" ] ),
			"scenePathPlugValueWidget:setsLabel", "Show only cameras",

		],

		"position" : [

			"description",
			"""
			The primitive variable that provides the position to be
			used in the projection.
			""",

		],

		"uvSet" : [

			"description",
			"""
			The name of the primitive variable used to store the
			projected UV coordinates. This may be changed to store
			multiple sets of UVs on a single mesh.
			""",

		],

	}

)
