import pygame
pygame.init()

class Tile( pygame.sprite.Sprite ):
	"""
	"""
	def __init__( self, top, left, size, color ):
		pygame.sprite.Sprite.__init__( self )

		self.image = pygame.Surface( ( size, size ) )
		self.rect = self.image.get_rect( topleft = ( top, left ) )
		self.image.fill( color )

		self._top = top
		self._left = left
		self._size = size
		self._color = color
