import pygame
pygame.init()

def printText(screen, txtText, Textfont, Textsize , Textx, Texty, Textcolor):
	# pick a font you have and set its size
	myfont = pygame.font.SysFont(Textfont, Textsize)
	# apply it to text on a label
	label = myfont.render(txtText, 1, Textcolor)
	# put the label object on the screen at point Textx, Texty
	screen.blit(label, (Textx, Texty))
