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import GafferOSL

def __loadShaderWrapper( originalLoadShader ) :

	def loadRenamedShader( self, shaderName, **kwargs ) :
		renamed = {
			"Utility/VectorToColor" : "Conversion/VectorToColor",
			"Utility/BuildColor" : "Conversion/FloatToColor",
			"Utility/SplitColor" : "Conversion/ColorToFloat",
			"Utility/BuildPoint" : "Conversion/FloatToVector",
			"Utility/SplitPoint" : "Conversion/VectorToFloat",
			"Maths/FloatMix" : "Maths/MixFloat",
			"Maths/VectorMix" : "Maths/MixVector",
			"Maths/FloatAdd" : "Maths/AddFloat",
			"Maths/FloatMultiply" : "Maths/MultiplyFloat",
			"Maths/VectorAdd" : "Maths/AddVector",
			"Maths/VectorMultiply" : "Maths/ScaleVector",
		}.get( shaderName, shaderName )
		
		return originalLoadShader( self, renamed, **kwargs )

	return loadRenamedShader

GafferOSL.OSLShader.loadShader = __loadShaderWrapper( GafferOSL.OSLShader.loadShader )
