# MAIN_2D

TILE_W = 35
TILE_H = 35

ASSETS_PATH = "assets/"

# MAIN_2D / Musics and sound effects:
TITLE_MUSIC = ASSETS_PATH + "sounds/title_music.ogg"
GAME_MUSIC = ASSETS_PATH + "sounds/game_music.ogg"
ITEM_SOUND = ASSETS_PATH + "sounds/item_sound.ogg"
WIN_MUSIC = ASSETS_PATH + "sounds/win_music.ogg"
LOSS_MUSIC = ASSETS_PATH + "sounds/loss_music.ogg"

# MAIN_2D / Graphics:
WELCOME = ASSETS_PATH + "welcome.png"
WIN = ASSETS_PATH + "win.png"
LOSS = ASSETS_PATH + "loss.png"

PATH = ASSETS_PATH + "path.png"
WALL = ASSETS_PATH + "wall.png"

ITEM_B = ASSETS_PATH + "item_b.png"
ITEM_S = ASSETS_PATH + "item_s.png"
ITEM_N = ASSETS_PATH + "item_n.png"

GUARDIAN = ASSETS_PATH + "guardian.png"

HERO_UP = ASSETS_PATH + "up.png"
HERO_DOWN = ASSETS_PATH + "down.png"
HERO_LEFT = ASSETS_PATH + "left.png"
HERO_RIGHT = ASSETS_PATH + "right.png"

ITEM_UI = ASSETS_PATH + "ui_items_strip.png"


# EDITOR

BASE = [
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,3],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,4,1,1,1,1,1,1,1,1,1,1,1,1,1],
]
