del_items(0x80139BFC)
SetType(0x80139BFC, "void PreGameOnlyTestRoutine__Fv()")
del_items(0x8013BCB0)
SetType(0x8013BCB0, "void DRLG_PlaceDoor__Fii(int x, int y)")
del_items(0x8013C190)
SetType(0x8013C190, "void DRLG_L1Shadows__Fv()")
del_items(0x8013C5A0)
SetType(0x8013C5A0, "int DRLG_PlaceMiniSet__FPCUciiiiiii(unsigned char *miniset, int tmin, int tmax, int cx, int cy, int setview, int noquad, int ldir)")
del_items(0x8013CA08)
SetType(0x8013CA08, "void DRLG_SetWalls__Fv()")
del_items(0x8013CAC4)
SetType(0x8013CAC4, "void DRLG_L1Floor__Fv()")
del_items(0x8013CBA8)
SetType(0x8013CBA8, "void DRLG_L1Pass3__Fv()")
del_items(0x8013CDA0)
SetType(0x8013CDA0, "void DRLG_LoadL1SP__Fv()")
del_items(0x8013CE7C)
SetType(0x8013CE7C, "void DRLG_FreeL1SP__Fv()")
del_items(0x8013CEAC)
SetType(0x8013CEAC, "void DRLG_Init_Globals__Fv()")
del_items(0x8013CECC)
SetType(0x8013CECC, "void set_restore_lighting__Fv()")
del_items(0x8013CF5C)
SetType(0x8013CF5C, "void DRLG_InitL1Vals__Fv()")
del_items(0x8013CF64)
SetType(0x8013CF64, "void LoadL1Dungeon__FPcii(char *sFileName, int vx, int vy)")
del_items(0x8013D138)
SetType(0x8013D138, "void LoadPreL1Dungeon__FPcii(char *sFileName, int vx, int vy)")
del_items(0x8013D2F8)
SetType(0x8013D2F8, "void InitL5Dungeon__Fv()")
del_items(0x8013D37C)
SetType(0x8013D37C, "void L5ClearFlags__Fv()")
del_items(0x8013D3CC)
SetType(0x8013D3CC, "void L5drawRoom__Fiiii(int x, int y, int w, int h)")
del_items(0x8013D438)
SetType(0x8013D438, "unsigned char L5checkRoom__Fiiii(int x, int y, int width, int height)")
del_items(0x8013D4CC)
SetType(0x8013D4CC, "void L5roomGen__Fiiiii(int x, int y, int w, int h, int dir)")
del_items(0x8013D7FC)
SetType(0x8013D7FC, "void L5firstRoom__Fv()")
del_items(0x8013DB9C)
SetType(0x8013DB9C, "long L5GetArea__Fv()")
del_items(0x8013DBFC)
SetType(0x8013DBFC, "void L5makeDungeon__Fv()")
del_items(0x8013DC88)
SetType(0x8013DC88, "void L5makeDmt__Fv()")
del_items(0x8013DD70)
SetType(0x8013DD70, "int L5HWallOk__Fii(int i, int j)")
del_items(0x8013DEAC)
SetType(0x8013DEAC, "int L5VWallOk__Fii(int i, int j)")
del_items(0x8013DFF4)
SetType(0x8013DFF4, "void L5HorizWall__Fiici(int i, int j, char p, int dx)")
del_items(0x8013E22C)
SetType(0x8013E22C, "void L5VertWall__Fiici(int i, int j, char p, int dy)")
del_items(0x8013E458)
SetType(0x8013E458, "void L5AddWall__Fv()")
del_items(0x8013E6B4)
SetType(0x8013E6B4, "void DRLG_L5GChamber__Fiiiiii(int sx, int sy, int topflag, int bottomflag, int leftflag, int rightflag)")
del_items(0x8013E974)
SetType(0x8013E974, "void DRLG_L5GHall__Fiiii(int x1, int y1, int x2, int y2)")
del_items(0x8013EA28)
SetType(0x8013EA28, "void L5tileFix__Fv()")
del_items(0x8013F2EC)
SetType(0x8013F2EC, "void DRLG_L5Subs__Fv()")
del_items(0x8013F4F8)
SetType(0x8013F4F8, "void DRLG_L5SetRoom__Fii(int rx1, int ry1)")
del_items(0x8013F5F8)
SetType(0x8013F5F8, "void L5FillChambers__Fv()")
del_items(0x8013FCE4)
SetType(0x8013FCE4, "void DRLG_L5FTVR__Fiiiii(int i, int j, int x, int y, int d)")
del_items(0x8014016C)
SetType(0x8014016C, "void DRLG_L5FloodTVal__Fv()")
del_items(0x80140264)
SetType(0x80140264, "void DRLG_L5TransFix__Fv()")
del_items(0x801406A8)
SetType(0x801406A8, "void DRLG_L5DirtFix__Fv()")
del_items(0x80140824)
SetType(0x80140824, "void DRLG_L5CornerFix__Fv()")
del_items(0x80140930)
SetType(0x80140930, "void DRLG_L5__Fi(int entry)")
del_items(0x80140E64)
SetType(0x80140E64, "void CreateL5Dungeon__FUii(unsigned int rseed, int entry)")
del_items(0x80143408)
SetType(0x80143408, "unsigned char DRLG_L2PlaceMiniSet__FPUciiiiii(unsigned char *miniset, int tmin, int tmax, int cx, int cy, int setview, int ldir)")
del_items(0x80143798)
SetType(0x80143798, "void DRLG_L2PlaceRndSet__FPUci(unsigned char *miniset, int rndper)")
del_items(0x80143A90)
SetType(0x80143A90, "void DRLG_L2Subs__Fv()")
del_items(0x80143C80)
SetType(0x80143C80, "void DRLG_L2Shadows__Fv()")
del_items(0x80143E44)
SetType(0x80143E44, "void InitDungeon__Fv()")
del_items(0x80143E8C)
SetType(0x80143E8C, "void DRLG_LoadL2SP__Fv()")
del_items(0x80143F2C)
SetType(0x80143F2C, "void DRLG_FreeL2SP__Fv()")
del_items(0x80143F5C)
SetType(0x80143F5C, "void DRLG_L2SetRoom__Fii(int rx1, int ry1)")
del_items(0x8014405C)
SetType(0x8014405C, "void DefineRoom__Fiiiii(int nX1, int nY1, int nX2, int nY2, int ForceHW)")
del_items(0x80144260)
SetType(0x80144260, "void CreateDoorType__Fii(int nX, int nY)")
del_items(0x80144344)
SetType(0x80144344, "void PlaceHallExt__Fii(int nX, int nY)")
del_items(0x8014437C)
SetType(0x8014437C, "void AddHall__Fiiiii(int nX1, int nY1, int nX2, int nY2, int nHd)")
del_items(0x80144454)
SetType(0x80144454, "void CreateRoom__Fiiiiiiiii(int nX1, int nY1, int nX2, int nY2, int nRDest, int nHDir, int ForceHW, int nH, int nW)")
del_items(0x80144AC4)
SetType(0x80144AC4, "void GetHall__FPiN40(int *nX1, int *nY1, int *nX2, int *nY2, int *nHd)")
del_items(0x80144B5C)
SetType(0x80144B5C, "void ConnectHall__Fiiiii(int nX1, int nY1, int nX2, int nY2, int nHd)")
del_items(0x801451BC)
SetType(0x801451BC, "void DoPatternCheck__Fii(int i, int j)")
del_items(0x80145494)
SetType(0x80145494, "void L2TileFix__Fv()")
del_items(0x801455B8)
SetType(0x801455B8, "unsigned char DL2_Cont__FUcUcUcUc(unsigned char x1f, unsigned char y1f, unsigned char x2f, unsigned char y2f)")
del_items(0x80145638)
SetType(0x80145638, "int DL2_NumNoChar__Fv()")
del_items(0x80145694)
SetType(0x80145694, "void DL2_DrawRoom__Fiiii(int x1, int y1, int x2, int y2)")
del_items(0x80145798)
SetType(0x80145798, "void DL2_KnockWalls__Fiiii(int x1, int y1, int x2, int y2)")
del_items(0x80145968)
SetType(0x80145968, "unsigned char DL2_FillVoids__Fv()")
del_items(0x801462E4)
SetType(0x801462E4, "unsigned char CreateDungeon__Fv()")
del_items(0x801465F0)
SetType(0x801465F0, "void DRLG_L2Pass3__Fv()")
del_items(0x801467E8)
SetType(0x801467E8, "void DRLG_L2FTVR__Fiiiii(int i, int j, int x, int y, int d)")
del_items(0x80146C70)
SetType(0x80146C70, "void DRLG_L2FloodTVal__Fv()")
del_items(0x80146D68)
SetType(0x80146D68, "void DRLG_L2TransFix__Fv()")
del_items(0x80146F94)
SetType(0x80146F94, "void L2DirtFix__Fv()")
del_items(0x801470F4)
SetType(0x801470F4, "void L2LockoutFix__Fv()")
del_items(0x80147478)
SetType(0x80147478, "void L2DoorFix__Fv()")
del_items(0x80147528)
SetType(0x80147528, "void DRLG_L2SetWalls__Fv()")
del_items(0x801476E0)
SetType(0x801476E0, "void DRLG_L2__Fi(int entry)")
del_items(0x80148134)
SetType(0x80148134, "void DRLG_InitL2Vals__Fv()")
del_items(0x8014813C)
SetType(0x8014813C, "void LoadL2Dungeon__FPcii(char *sFileName, int vx, int vy)")
del_items(0x80148358)
SetType(0x80148358, "void LoadPreL2Dungeon__FPcii(char *sFileName, int vx, int vy)")
del_items(0x8014854C)
SetType(0x8014854C, "void CreateL2Dungeon__FUii(unsigned int rseed, int entry)")
del_items(0x80148F98)
SetType(0x80148F98, "void InitL3Dungeon__Fv()")
del_items(0x8014901C)
SetType(0x8014901C, "void SetBlankL3Dungeon__Fv()")
del_items(0x80149078)
SetType(0x80149078, "void FixL3Dungeon__Fv()")
del_items(0x801490EC)
SetType(0x801490EC, "int DRLG_L3FillRoom__Fiiii(int x1, int y1, int x2, int y2)")
del_items(0x8014933C)
SetType(0x8014933C, "void DRLG_L3CreateBlock__Fiiii(int x, int y, int obs, int dir)")
del_items(0x801495BC)
SetType(0x801495BC, "void DRLG_L3FloorArea__Fiiii(int x1, int y1, int x2, int y2)")
del_items(0x80149624)
SetType(0x80149624, "void DRLG_L3FillDiags__Fv()")
del_items(0x80149750)
SetType(0x80149750, "void DRLG_L3FillSingles__Fv()")
del_items(0x8014981C)
SetType(0x8014981C, "void DRLG_L3FillStraights__Fv()")
del_items(0x80149BC8)
SetType(0x80149BC8, "void DRLG_L3Edges__Fv()")
del_items(0x80149C08)
SetType(0x80149C08, "int DRLG_L3GetFloorArea__Fv()")
del_items(0x80149C58)
SetType(0x80149C58, "void DRLG_L3MakeMegas__Fv()")
del_items(0x80149D94)
SetType(0x80149D94, "void DRLG_L3River__Fv()")
del_items(0x8014A7BC)
SetType(0x8014A7BC, "int DRLG_L3SpawnEdge__FiiPi(int x, int y, int *totarea)")
del_items(0x8014AA48)
SetType(0x8014AA48, "int DRLG_L3Spawn__FiiPi(int x, int y, int *totarea)")
del_items(0x8014AC54)
SetType(0x8014AC54, "void DRLG_L3Pool__Fv()")
del_items(0x8014AEA4)
SetType(0x8014AEA4, "void DRLG_L3PoolFix__Fv()")
del_items(0x8014B0C4)
SetType(0x8014B0C4, "int DRLG_L3PlaceMiniSet__FPCUciiiiii(unsigned char *miniset, int tmin, int tmax, int cx, int cy, int setview, int ldir)")
del_items(0x8014B430)
SetType(0x8014B430, "void DRLG_L3PlaceRndSet__FPCUci(unsigned char *miniset, int rndper)")
del_items(0x8014B76C)
SetType(0x8014B76C, "unsigned char WoodVertU__Fii(int i, int y)")
del_items(0x8014B818)
SetType(0x8014B818, "unsigned char WoodVertD__Fii(int i, int y)")
del_items(0x8014B8B4)
SetType(0x8014B8B4, "unsigned char WoodHorizL__Fii(int x, int j)")
del_items(0x8014B948)
SetType(0x8014B948, "unsigned char WoodHorizR__Fii(int x, int j)")
del_items(0x8014B9CC)
SetType(0x8014B9CC, "void AddFenceDoors__Fv()")
del_items(0x8014BAB0)
SetType(0x8014BAB0, "void FenceDoorFix__Fv()")
del_items(0x8014BCA4)
SetType(0x8014BCA4, "void DRLG_L3Wood__Fv()")
del_items(0x8014C478)
SetType(0x8014C478, "int DRLG_L3Anvil__Fv()")
del_items(0x8014C6D0)
SetType(0x8014C6D0, "void FixL3Warp__Fv()")
del_items(0x8014C7B8)
SetType(0x8014C7B8, "void FixL3HallofHeroes__Fv()")
del_items(0x8014C90C)
SetType(0x8014C90C, "void DRLG_L3LockRec__Fii(int x, int y)")
del_items(0x8014C9A8)
SetType(0x8014C9A8, "unsigned char DRLG_L3Lockout__Fv()")
del_items(0x8014CA68)
SetType(0x8014CA68, "void DRLG_L3SetWalls__Fv()")
del_items(0x8014CB1C)
SetType(0x8014CB1C, "void DRLG_L3__Fi(int entry)")
del_items(0x8014D238)
SetType(0x8014D238, "void DRLG_L3Pass3__Fv()")
del_items(0x8014D450)
SetType(0x8014D450, "void CreateL3Dungeon__FUii(unsigned int rseed, int entry)")
del_items(0x8014D4C8)
SetType(0x8014D4C8, "void LoadL3Dungeon__FPcii(char *sFileName, int vx, int vy)")
del_items(0x8014D64C)
SetType(0x8014D64C, "void LoadPreL3Dungeon__FPcii(char *sFileName, int vx, int vy)")
del_items(0x8014F4A8)
SetType(0x8014F4A8, "void DRLG_L4Shadows__Fv()")
del_items(0x8014F56C)
SetType(0x8014F56C, "void InitL4Dungeon__Fv()")
del_items(0x8014F620)
SetType(0x8014F620, "void DRLG_LoadL4SP__Fv()")
del_items(0x8014F6C4)
SetType(0x8014F6C4, "void DRLG_FreeL4SP__Fv()")
del_items(0x8014F6F4)
SetType(0x8014F6F4, "void DRLG_L4SetSPRoom__Fii(int rx1, int ry1)")
del_items(0x8014F7F4)
SetType(0x8014F7F4, "void L4makeDmt__Fv()")
del_items(0x8014F898)
SetType(0x8014F898, "int L4HWallOk__Fii(int i, int j)")
del_items(0x8014F9E8)
SetType(0x8014F9E8, "int L4VWallOk__Fii(int i, int j)")
del_items(0x8014FB58)
SetType(0x8014FB58, "void L4HorizWall__Fiii(int i, int j, int dx)")
del_items(0x8014FD28)
SetType(0x8014FD28, "void L4VertWall__Fiii(int i, int j, int dy)")
del_items(0x8014FEEC)
SetType(0x8014FEEC, "void L4AddWall__Fv()")
del_items(0x80150394)
SetType(0x80150394, "void L4tileFix__Fv()")
del_items(0x8015257C)
SetType(0x8015257C, "void DRLG_L4Subs__Fv()")
del_items(0x8015275C)
SetType(0x8015275C, "void L4makeDungeon__Fv()")
del_items(0x80152994)
SetType(0x80152994, "void uShape__Fv()")
del_items(0x80152C30)
SetType(0x80152C30, "long GetArea__Fv()")
del_items(0x80152C8C)
SetType(0x80152C8C, "void L4drawRoom__Fiiii(int x, int y, int width, int height)")
del_items(0x80152CF4)
SetType(0x80152CF4, "unsigned char L4checkRoom__Fiiii(int x, int y, int width, int height)")
del_items(0x80152D90)
SetType(0x80152D90, "void L4roomGen__Fiiiii(int x, int y, int w, int h, int dir)")
del_items(0x80153078)
SetType(0x80153078, "void L4firstRoom__Fv()")
del_items(0x80153284)
SetType(0x80153284, "void L4SaveQuads__Fv()")
del_items(0x80153344)
SetType(0x80153344, "void DRLG_L4SetRoom__FPUcii(unsigned char *pSetPiece, int rx1, int ry1)")
del_items(0x80153418)
SetType(0x80153418, "void DRLG_LoadDiabQuads__FUc(unsigned char preflag)")
del_items(0x80153614)
SetType(0x80153614, "unsigned char DRLG_L4PlaceMiniSet__FPCUciiiiii(unsigned char *miniset, int tmin, int tmax, int cx, int cy, int setview, int ldir)")
del_items(0x80153A30)
SetType(0x80153A30, "void DRLG_L4FTVR__Fiiiii(int i, int j, int x, int y, int d)")
del_items(0x80153ED8)
SetType(0x80153ED8, "void DRLG_L4FloodTVal__Fv()")
del_items(0x801540F0)
SetType(0x801540F0, "unsigned char IsDURWall__Fc(char d)")
del_items(0x80154120)
SetType(0x80154120, "unsigned char IsDLLWall__Fc(char dd)")
del_items(0x80154150)
SetType(0x80154150, "void DRLG_L4TransFix__Fv()")
del_items(0x801544BC)
SetType(0x801544BC, "void DRLG_L4Corners__Fv()")
del_items(0x80154550)
SetType(0x80154550, "void L4FixRim__Fv()")
del_items(0x8015458C)
SetType(0x8015458C, "void DRLG_L4GeneralFix__Fv()")
del_items(0x80154630)
SetType(0x80154630, "void DRLG_L4SetWalls__Fv()")
del_items(0x801546E0)
SetType(0x801546E0, "void DRLG_L4__Fi(int entry)")
del_items(0x80154FE0)
SetType(0x80154FE0, "void DRLG_L4Pass3__Fv()")
del_items(0x801551F8)
SetType(0x801551F8, "void CreateL4Dungeon__FUii(unsigned int rseed, int entry)")
del_items(0x801552D8)
SetType(0x801552D8, "int ObjIndex__Fii(int x, int y)")
del_items(0x8015538C)
SetType(0x8015538C, "void AddSKingObjs__Fv()")
del_items(0x801554BC)
SetType(0x801554BC, "void AddSChamObjs__Fv()")
del_items(0x80155538)
SetType(0x80155538, "void AddVileObjs__Fv()")
del_items(0x801555E4)
SetType(0x801555E4, "void DRLG_SetMapTrans__FPc(char *sFileName)")
del_items(0x801556A8)
SetType(0x801556A8, "void LoadSetMap__Fv()")
del_items(0x80155A04)
SetType(0x80155A04, "unsigned long CM_QuestToBitPattern__Fi(int QuestNum)")
del_items(0x80155ADC)
SetType(0x80155ADC, "void CM_ShowMonsterList__Fii(int Level, int List)")
del_items(0x80155AE4)
SetType(0x80155AE4, "int CM_ChooseMonsterList__FiUl(int Level, unsigned long QuestsNeededMask)")
del_items(0x80155B84)
SetType(0x80155B84, "int NoUiListChoose__FiUl(int Level, unsigned long QuestsNeededMask)")
del_items(0x80155B8C)
SetType(0x80155B8C, "void ChooseTask__FP4TASK(struct TASK *T)")
del_items(0x80155C5C)
SetType(0x80155C5C, "void ShowTask__FP4TASK(struct TASK *T)")
del_items(0x80155E8C)
SetType(0x80155E8C, "int GetListsAvailable__FiUlPUc(int Level, unsigned long QuestsNeededMask, unsigned char *ListofLists)")
del_items(0x80155FB0)
SetType(0x80155FB0, "unsigned short GetDown__C4CPad(struct CPad *this)")
del_items(0x80155FD8)
SetType(0x80155FD8, "void AddL1Door__Fiiii(int i, int x, int y, int ot)")
del_items(0x801560C0)
SetType(0x801560C0, "void AddSCambBook__Fi(int i)")
del_items(0x80156160)
SetType(0x80156160, "void AddChest__Fii(int i, int t)")
del_items(0x80156330)
SetType(0x80156330, "void AddL2Door__Fiiii(int i, int x, int y, int ot)")
del_items(0x8015647C)
SetType(0x8015647C, "void AddL3Door__Fiiii(int i, int x, int y, int ot)")
del_items(0x80156510)
SetType(0x80156510, "void AddSarc__Fi(int i)")
del_items(0x801565D8)
SetType(0x801565D8, "void AddFlameTrap__Fi(int i)")
del_items(0x80156634)
SetType(0x80156634, "void AddTrap__Fii(int i, int ot)")
del_items(0x80156728)
SetType(0x80156728, "void AddArmorStand__Fi(int i)")
del_items(0x801567B0)
SetType(0x801567B0, "void AddObjLight__Fii(int i, int r)")
del_items(0x80156878)
SetType(0x80156878, "void AddBarrel__Fii(int i, int ot)")
del_items(0x80156920)
SetType(0x80156920, "void AddShrine__Fi(int i)")
del_items(0x80156A68)
SetType(0x80156A68, "void AddBookcase__Fi(int i)")
del_items(0x80156AC0)
SetType(0x80156AC0, "void AddBookstand__Fi(int i)")
del_items(0x80156B08)
SetType(0x80156B08, "void AddBloodFtn__Fi(int i)")
del_items(0x80156B50)
SetType(0x80156B50, "void AddPurifyingFountain__Fi(int i)")
del_items(0x80156C0C)
SetType(0x80156C0C, "void AddGoatShrine__Fi(int i)")
del_items(0x80156C54)
SetType(0x80156C54, "void AddCauldron__Fi(int i)")
del_items(0x80156C9C)
SetType(0x80156C9C, "void AddMurkyFountain__Fi(int i)")
del_items(0x80156D58)
SetType(0x80156D58, "void AddTearFountain__Fi(int i)")
del_items(0x80156DA0)
SetType(0x80156DA0, "void AddDecap__Fi(int i)")
del_items(0x80156E14)
SetType(0x80156E14, "void AddVilebook__Fi(int i)")
del_items(0x80156E64)
SetType(0x80156E64, "void AddMagicCircle__Fi(int i)")
del_items(0x80156ED8)
SetType(0x80156ED8, "void AddBrnCross__Fi(int i)")
del_items(0x80156F20)
SetType(0x80156F20, "void AddPedistal__Fi(int i)")
del_items(0x80156FC8)
SetType(0x80156FC8, "void AddStoryBook__Fi(int i)")
del_items(0x80157148)
SetType(0x80157148, "void AddWeaponRack__Fi(int i)")
del_items(0x801571D0)
SetType(0x801571D0, "void AddTorturedBody__Fi(int i)")
del_items(0x80157248)
SetType(0x80157248, "void AddFlameLvr__Fi(int i)")
del_items(0x80157288)
SetType(0x80157288, "void GetRndObjLoc__FiRiT1(int randarea, int *xx, int *yy)")
del_items(0x8015738C)
SetType(0x8015738C, "void AddMushPatch__Fv()")
del_items(0x80157480)
SetType(0x80157480, "void AddSlainHero__Fv()")
del_items(0x801574C0)
SetType(0x801574C0, "unsigned char RndLocOk__Fii(int xp, int yp)")
del_items(0x801575D8)
SetType(0x801575D8, "unsigned char TrapLocOk__Fii(int xp, int yp)")
del_items(0x8015762C)
SetType(0x8015762C, "void InitRndLocObj__Fiii(int min, int max, int objtype)")
del_items(0x801577AC)
SetType(0x801577AC, "void InitRndLocBigObj__Fiii(int min, int max, int objtype)")
del_items(0x8015796C)
SetType(0x8015796C, "void InitRndLocObj5x5__Fiii(int min, int max, int objtype)")
del_items(0x80157A88)
SetType(0x80157A88, "void SetMapObjects__FPUcii(unsigned char *pMap, int startx, int starty)")
del_items(0x80157D28)
SetType(0x80157D28, "void ClrAllObjects__Fv()")
del_items(0x80157E18)
SetType(0x80157E18, "void AddTortures__Fv()")
del_items(0x80157F98)
SetType(0x80157F98, "void AddCandles__Fv()")
del_items(0x80158020)
SetType(0x80158020, "void AddBookLever__Fiiiiiiiii(int lx1, int ly1, int lx2, int ly2, int x1, int y1, int x2, int y2, int msg)")
del_items(0x80158214)
SetType(0x80158214, "void InitRndBarrels__Fv()")
del_items(0x801583A0)
SetType(0x801583A0, "void AddL1Objs__Fiiii(int x1, int y1, int x2, int y2)")
del_items(0x801584AC)
SetType(0x801584AC, "void AddL2Objs__Fiiii(int x1, int y1, int x2, int y2)")
del_items(0x801585A8)
SetType(0x801585A8, "void AddL3Objs__Fiiii(int x1, int y1, int x2, int y2)")
del_items(0x80158688)
SetType(0x80158688, "unsigned char WallTrapLocOk__Fii(int xp, int yp)")
del_items(0x801586E0)
SetType(0x801586E0, "unsigned char TorchLocOK__Fii(int xp, int yp)")
del_items(0x80158710)
SetType(0x80158710, "void AddL2Torches__Fv()")
del_items(0x801588AC)
SetType(0x801588AC, "void AddObjTraps__Fv()")
del_items(0x80158B34)
SetType(0x80158B34, "void AddChestTraps__Fv()")
del_items(0x80158C70)
SetType(0x80158C70, "void LoadMapObjects__FPUciiiiiii(unsigned char *pMap, int startx, int starty, int x1, int y1, int w, int h, int leveridx)")
del_items(0x80158DDC)
SetType(0x80158DDC, "void AddDiabObjs__Fv()")
del_items(0x80158F30)
SetType(0x80158F30, "void AddStoryBooks__Fv()")
del_items(0x80159078)
SetType(0x80159078, "void AddHookedBodies__Fi(int freq)")
del_items(0x8015926C)
SetType(0x8015926C, "void AddL4Goodies__Fv()")
del_items(0x8015931C)
SetType(0x8015931C, "void AddLazStand__Fv()")
del_items(0x801594A8)
SetType(0x801594A8, "void saveplrpos__Fv()")
del_items(0x80159564)
SetType(0x80159564, "void restoreplrpos__Fv()")
del_items(0x801595D4)
SetType(0x801595D4, "void InitObjects__Fv()")
del_items(0x80159C74)
SetType(0x80159C74, "void PreObjObjAddSwitch__Fiiii(int ot, int ox, int oy, int oi)")
del_items(0x80159EDC)
SetType(0x80159EDC, "void FillSolidBlockTbls__Fv()")
del_items(0x8015A068)
SetType(0x8015A068, "void SetDungeonMicros__Fv()")
del_items(0x8015A070)
SetType(0x8015A070, "void DRLG_InitTrans__Fv()")
del_items(0x8015A0E4)
SetType(0x8015A0E4, "void DRLG_RectTrans__Fiiii(int x1, int y1, int x2, int y2)")
del_items(0x8015A158)
SetType(0x8015A158, "void DRLG_CopyTrans__Fiiii(int sx, int sy, int dx, int dy)")
del_items(0x8015A1A0)
SetType(0x8015A1A0, "void DRLG_ListTrans__FiPUc(int num, unsigned char *List)")
del_items(0x8015A214)
SetType(0x8015A214, "void DRLG_AreaTrans__FiPUc(int num, unsigned char *List)")
del_items(0x8015A2A4)
SetType(0x8015A2A4, "void DRLG_InitSetPC__Fv()")
del_items(0x8015A2BC)
SetType(0x8015A2BC, "void DRLG_SetPC__Fv()")
del_items(0x8015A35C)
SetType(0x8015A35C, "void Make_SetPC__Fiiii(int x, int y, int w, int h)")
del_items(0x8015A3EC)
SetType(0x8015A3EC, "unsigned char DRLG_WillThemeRoomFit__FiiiiiPiT5(int floor, int x, int y, int minSize, int maxSize, int *width, int *height)")
del_items(0x8015A6B4)
SetType(0x8015A6B4, "void DRLG_CreateThemeRoom__Fi(int themeIndex)")
del_items(0x8015B6B8)
SetType(0x8015B6B8, "void DRLG_PlaceThemeRooms__FiiiiUc(int minSize, int maxSize, int floor, int freq, int rndSize)")
del_items(0x8015B958)
SetType(0x8015B958, "void DRLG_HoldThemeRooms__Fv()")
del_items(0x8015BAFC)
SetType(0x8015BAFC, "unsigned char SkipThemeRoom__Fii(int x, int y)")
del_items(0x8015BBC8)
SetType(0x8015BBC8, "void InitLevels__Fv()")
del_items(0x8015BC0C)
SetType(0x8015BC0C, "unsigned char TFit_Shrine__Fi(int i)")
del_items(0x8015BEFC)
SetType(0x8015BEFC, "unsigned char TFit_Obj5__Fi(int t)")
del_items(0x8015C0C0)
SetType(0x8015C0C0, "unsigned char TFit_SkelRoom__Fi(int t)")
del_items(0x8015C170)
SetType(0x8015C170, "unsigned char TFit_GoatShrine__Fi(int t)")
del_items(0x8015C208)
SetType(0x8015C208, "unsigned char CheckThemeObj3__Fiiii(int xp, int yp, int t, int f)")
del_items(0x8015C354)
SetType(0x8015C354, "unsigned char TFit_Obj3__Fi(int t)")
del_items(0x8015C414)
SetType(0x8015C414, "unsigned char CheckThemeReqs__Fi(int t)")
del_items(0x8015C4E0)
SetType(0x8015C4E0, "unsigned char SpecialThemeFit__Fii(int i, int t)")
del_items(0x8015C6BC)
SetType(0x8015C6BC, "unsigned char CheckThemeRoom__Fi(int tv)")
del_items(0x8015C980)
SetType(0x8015C980, "void InitThemes__Fv()")
del_items(0x8015CCCC)
SetType(0x8015CCCC, "void HoldThemeRooms__Fv()")
del_items(0x8015CDB0)
SetType(0x8015CDB0, "void PlaceThemeMonsts__Fii(int t, int f)")
del_items(0x8015CF34)
SetType(0x8015CF34, "void Theme_Barrel__Fi(int t)")
del_items(0x8015D090)
SetType(0x8015D090, "void Theme_Shrine__Fi(int t)")
del_items(0x8015D178)
SetType(0x8015D178, "void Theme_MonstPit__Fi(int t)")
del_items(0x8015D2BC)
SetType(0x8015D2BC, "void Theme_SkelRoom__Fi(int t)")
del_items(0x8015D5F8)
SetType(0x8015D5F8, "void Theme_Treasure__Fi(int t)")
del_items(0x8015D83C)
SetType(0x8015D83C, "void Theme_Library__Fi(int t)")
del_items(0x8015DAC0)
SetType(0x8015DAC0, "void Theme_Torture__Fi(int t)")
del_items(0x8015DC18)
SetType(0x8015DC18, "void Theme_BloodFountain__Fi(int t)")
del_items(0x8015DC8C)
SetType(0x8015DC8C, "void Theme_Decap__Fi(int t)")
del_items(0x8015DDE4)
SetType(0x8015DDE4, "void Theme_PurifyingFountain__Fi(int t)")
del_items(0x8015DE58)
SetType(0x8015DE58, "void Theme_ArmorStand__Fi(int t)")
del_items(0x8015DFD4)
SetType(0x8015DFD4, "void Theme_GoatShrine__Fi(int t)")
del_items(0x8015E108)
SetType(0x8015E108, "void Theme_Cauldron__Fi(int t)")
del_items(0x8015E17C)
SetType(0x8015E17C, "void Theme_MurkyFountain__Fi(int t)")
del_items(0x8015E1F0)
SetType(0x8015E1F0, "void Theme_TearFountain__Fi(int t)")
del_items(0x8015E264)
SetType(0x8015E264, "void Theme_BrnCross__Fi(int t)")
del_items(0x8015E3C0)
SetType(0x8015E3C0, "void Theme_WeaponRack__Fi(int t)")
del_items(0x8015E53C)
SetType(0x8015E53C, "void UpdateL4Trans__Fv()")
del_items(0x8015E598)
SetType(0x8015E598, "void CreateThemeRooms__Fv()")
del_items(0x8015E77C)
SetType(0x8015E77C, "void InitPortals__Fv()")
del_items(0x8015E7DC)
SetType(0x8015E7DC, "void InitQuests__Fv()")
del_items(0x8015ED8C)
SetType(0x8015ED8C, "void DrawButcher__Fv()")
del_items(0x8015EDD0)
SetType(0x8015EDD0, "void DrawSkelKing__Fiii(int q, int x, int y)")
del_items(0x8015EE64)
SetType(0x8015EE64, "void DrawWarLord__Fii(int x, int y)")
del_items(0x8015EF60)
SetType(0x8015EF60, "void DrawSChamber__Fiii(int q, int x, int y)")
del_items(0x8015F09C)
SetType(0x8015F09C, "void DrawLTBanner__Fii(int x, int y)")
del_items(0x8015F178)
SetType(0x8015F178, "void DrawBlind__Fii(int x, int y)")
del_items(0x8015F254)
SetType(0x8015F254, "void DrawBlood__Fii(int x, int y)")
del_items(0x8015F334)
SetType(0x8015F334, "void DRLG_CheckQuests__Fii(int x, int y)")
del_items(0x8015F470)
SetType(0x8015F470, "void InitInv__Fv()")
del_items(0x8015F4C4)
SetType(0x8015F4C4, "void InitAutomap__Fv()")
del_items(0x8015F6BC)
SetType(0x8015F6BC, "void InitAutomapOnce__Fv()")
del_items(0x8015F6E8)
SetType(0x8015F6E8, "void SwapMonsterType__FPi(int *oldmt)")
del_items(0x8015F75C)
SetType(0x8015F75C, "unsigned char MonstPlace__Fii(int xp, int yp)")
del_items(0x8015F828)
SetType(0x8015F828, "void InitMonsterGFX__Fi(int monst)")
del_items(0x8015F900)
SetType(0x8015F900, "void PlaceMonster__Fiiii(int i, int mtype, int x, int y)")
del_items(0x8015F98C)
SetType(0x8015F98C, "int AddMonsterType__Fii(int type, int placeflag)")
del_items(0x8015FA88)
SetType(0x8015FA88, "void GetMonsterTypes__FUl(unsigned long QuestMask)")
del_items(0x8015FB48)
SetType(0x8015FB48, "void ClrAllMonsters__Fv()")
del_items(0x8015FC80)
SetType(0x8015FC80, "void InitLevelMonsters__Fv()")
del_items(0x8015FD04)
SetType(0x8015FD04, "void GetLevelMTypes__Fv()")
del_items(0x801601D8)
SetType(0x801601D8, "void PlaceQuestMonsters__Fv()")
del_items(0x8016059C)
SetType(0x8016059C, "void LoadDiabMonsts__Fv()")
del_items(0x801606AC)
SetType(0x801606AC, "void PlaceGroup__FiiUci(int mtype, int num, unsigned char leaderf, int leader)")
del_items(0x80160CA0)
SetType(0x80160CA0, "void SetMapMonsters__FPUcii(unsigned char *pMap, int startx, int starty)")
del_items(0x80160ED4)
SetType(0x80160ED4, "void InitMonsters__Fv()")
del_items(0x80161288)
SetType(0x80161288, "void PlaceUniqueMonst__Fiii(int uniqindex, int miniontype, int unpackfilesize)")
del_items(0x80161BCC)
SetType(0x80161BCC, "void PlaceUniques__Fv()")
del_items(0x80161D5C)
SetType(0x80161D5C, "int PreSpawnSkeleton__Fv()")
del_items(0x80161E94)
SetType(0x80161E94, "void decode_enemy__Fii(int m, int enemy)")
del_items(0x80161FB0)
SetType(0x80161FB0, "unsigned char IsGoat__Fi(int mt)")
del_items(0x80161FDC)
SetType(0x80161FDC, "void InitMissiles__Fv()")
del_items(0x801621AC)
SetType(0x801621AC, "void InitNoTriggers__Fv()")
del_items(0x801621D0)
SetType(0x801621D0, "void InitTownTriggers__Fv()")
del_items(0x80162530)
SetType(0x80162530, "void InitL1Triggers__Fv()")
del_items(0x8016265C)
SetType(0x8016265C, "void InitL2Triggers__Fv()")
del_items(0x80162824)
SetType(0x80162824, "void InitL3Triggers__Fv()")
del_items(0x801629B0)
SetType(0x801629B0, "void InitL4Triggers__Fv()")
del_items(0x80162BF8)
SetType(0x80162BF8, "void InitSKingTriggers__Fv()")
del_items(0x80162C44)
SetType(0x80162C44, "void InitSChambTriggers__Fv()")
del_items(0x80162C90)
SetType(0x80162C90, "void InitPWaterTriggers__Fv()")
del_items(0x80162CDC)
SetType(0x80162CDC, "void InitStores__Fv()")
del_items(0x80162DD0)
SetType(0x80162DD0, "void SetupTownStores__Fv()")
del_items(0x80162FD4)
SetType(0x80162FD4, "void DefragItems__FPUci(unsigned char *ilist, int num)")
del_items(0x8016301C)
SetType(0x8016301C, "void removellist__FPUcUc(unsigned char *ilist, unsigned char val)")
del_items(0x80163054)
SetType(0x80163054, "void DeltaLoadLevel__Fv()")
