max_rooms = 32
probability_that_npc_will_move = 50  # This is given in percentage.
probability_that_containers_will_be_locked = 50  # THis is given in percentage.
probability_that_item_will_age = 10  # This can be use when a humanoid uses an item to decide if the item will go from
# new -> used -> broken
number_of_npcs = 4
number_of_containers = 10