# -*- coding:Utf-8 -*-

ENTITY = 0b0001
BG = 0b0010
PLATFORMS = 0b0011

ROGUE = 0b0000_0001_0000
WARRIOR = 0b0000_0010_0000
MAGE = 0b0000_0011_0000

ATTACK = 0b0000_0001_000000000000
EXTRA_ATTACK = 0b0000_0010_000000000000
CLIMB = 0b0000_0011_000000000000
DEATH = 0b0000_0100_000000000000
HIGH_JUMP = 0b0000_0101_000000000000
HURT = 0b0000_0110_000000000000
IDLE = 0b0000_0111_000000000000
JUMP = 0b0000_1000_000000000000
PUSH = 0b0000_1001_000000000000
RUN = 0b0000_1010_000000000000
RUN_ATTACK = 0b0000_1011_000000000000
WALK = 0b0000_1100_000000000000
WALK_ATTACK = 0b0000_1101_000000000000
BASE = 0b0000_1110_000000000000

BLACK_FOREST = ROGUE

LAYER0 = ATTACK
LAYER1 = EXTRA_ATTACK
LAYER2 = CLIMB
LAYER3 = DEATH
LAYER4 = HIGH_JUMP
LAYER5 = HURT
LAYER6 = IDLE
LAYER7 = JUMP
LAYER8 = PUSH
LAYER9 = RUN
LAYER10 = RUN_ATTACK

VARIATION = 4096
FLIPPED = 524288

