import maya.cmds as cmds
import glTools.utils.resolution


def addResAttr(isProp=True):
    """
    Wrapper for addResolutionAttr.
    @param isProp:
    @input isProp: Set the resolution enum attribute array based on this value (prop/character).
    @inputType isProp: bool
    """
    obj = 'supermover'
    if isProp:
        glTools.utils.resolution.addResolutionAttr(obj=obj, resList=['medium', 'high'])
    else:
        glTools.utils.resolution.addResolutionAttr(obj=obj)
