# game_state is a 3-Dimensional data structure that represents the current state of the board
GAME_STATE = [
    [[E, E, E, E], [E, E, E, E], [E, E, E, E], [E, E, E, E]],
    [[E, E, E, E], [E, E, E, E], [E, E, E, E], [E, E, E, E]],
    [[E, E, E, E], [E, E, E, E], [E, E, E, E], [E, E, E, E]],
    [[E, E, E, E], [E, E, E, E], [E, E, E, E], [E, E, E, E]],
]

# Board Size
X = 7.8
Y = 0.2
Z = 7.8

# Textures
TEXTURE_BOARD = "wood.jpg"
TEXTURE_H = "black.jpg"
TEXTURE_C = "white.jpg"
TEXTURE_STICKS = "span.jpg"
TEXTURE_MARKER = "orange.jpg"
