import pygame
import os
from .enemy import Enemy


imgs = []
for x in range(20):
	add_str = str(x)
	if x < 10:
		add_str = "0" + add_str
	imgs.append(pygame.transform.scale(
		pygame.image.load(os.path.join("game_assets/enemies/3", "3_enemies_1_run_0" + add_str + ".png")), 
		(64, 64)))

class Club(Enemy):
	def __init__(self):
		super().__init__()
		self.name = "club"
		self.money = 5
		self.max_health = 5
		self.health = self.max_health
		self.imgs = imgs[:]
