# Coste de energía
par_energy_cost_to_eat                 = 1
par_energy_cost_to_collect             = 2
par_energy_cost_to_attack              = 3
par_energy_cost_to_move                = 4

par_energy_cost_to_rest                = 5
par_energy_cost_to_escape              = 6
par_energy_cost_to_feed                = 7
par_energy_cost_to_procreate           = 8

par_energy_cost_gestate_for_agent      = 9

# Coste de fatiga
par_fatigue_cost_to_eat                = 10
par_fatigue_cost_to_collect            = 2
par_fatigue_cost_to_attack             = 30
par_fatigue_cost_to_move               = 40

par_fatigue_cost_to_rest               = 50
par_fatigue_cost_to_escape             = 60
par_fatigue_cost_to_feed               = 70
par_fatigue_cost_to_procreate          = 80

# Cáculo de iteraciones
par_iterations_to_collect              = 10
par_iterations_to_move                 = 10
par_iterations_to_rest                 = 5

# Músculos
par_muscles_to_hurt_ratio              = 10
par_muscles_to_carry_ratio             = 100

# Nutrición
par_proteins_to_muscles_ratio          = 10
par_energy_by_carbohydrate             = 10
par_energy_by_fat                      = 20
par_critical_level_energy              = 50

par_vitamins_to_toxicity_ratio         = 3
par_vitamins_to_wounds_ratio           = 10
par_light_to_nutrients                 = 10

# Salud
par_fatigue_to_health_ratio            = 10
par_toxicity_to_health_ratio           = 10
par_maturity_level_1_to_health_penalty = 80
par_maturity_level_2_to_health_penalty = 30

par_scratches_limit_value              = 20
par_scratches_penalty                  = 0
par_superficial_wounds_limit_value     = 50
par_superficial_wounds_penalty         = 30

par_serious_wounds_limit_value         = 75
par_serious_wounds_penalty             = 80
par_mortal_wounds_limit_value          = 90
par_mortal_wounds_penalty              = 150

par_need_to_rest_madurity_1            = 100
par_need_to_rest_madurity_2            = 50
par_need_to_rest_madurity_3            = 20
par_need_to_rest_madurity_4            = 35

par_temperature_tolerance              = 5
par_light_tolerance                    = 5
par_uncomfortable_place_penalty        = 1

# Tamaño
par_minimum_size_category              = 150 # La primera categoría abarca desde 0 al doble de este valor. (diminuto [0,300])
par_size_to_food_ratio                 = 8
par_size_to_fats_capacity_ratio        = 10
par_size_to_hurt_ratio                 = 2

# Otros
par_mutation_probability               = 0.1