class Monster(object):
	def __init__(self, name):
		self.name = name
		self.monsterattack={"claws you":1, "bites you":3, "takes a bite out of you":5}

monsterhp = 20

monsterdeath = False

from random import choice

fightingmonster = choice(Monster)

def monster_damage(monsterhp):
#	global monsterhp
	monsterhp = monsterhp - playerattack
	
	while monsterhp > 0:
  		#print pc """attack""" fightingmonster "for " """attackvalue""" damage. Ouch!"
  		if monsterhp <= 0:
    			monsterdeath = True
  		else:
  			turn_count += 1
  			print "Player's turn!"
			#loop through player turn
	if(monsterdeath):
		end = raw_input("You have slain the beast! All hail! Play again y/n?" )
		if end == "n":
			quit()
		else:
			print "Play again!"
		
monster_hellhound = Monster("Hellhound")
monster_wendigo = Monster("Wendigo")
monster_hexenwulf = Monster("Hexenwulf")
monster_dragon = Monster("Dragon")
monster_gryphon = Monster("Gryphon")

print monster_hellhound.title == Monster("Hellhound").title
