import pygame

#sprites
'START BLOCK'
#sun = pygame.image.load('assets\environment\sun.png')
#moon = pygame.image.load('assets\environment\moon.png')

ground = pygame.image.load('assets\environment\ground.png')

house = pygame.image.load('assets\environment\house.png')
houseentered = pygame.image.load('assets\environment\house2.png')
door = pygame.image.load('assets\environment\door.png')

grass1 = pygame.image.load('assets\environment\grass1.png')
grass2 = pygame.image.load('assets\environment\grass2.png')

p1 = pygame.image.load('assets\player\p1.png')
p2 = pygame.image.load('assets\player\p2.png')

zombie1 = pygame.image.load('assets\\npc\zombie1\\1.png')

heart = pygame.image.load('assets\icon\heart.png')

sword = pygame.image.load('assets\weapon\sword.png')

bow = pygame.image.load('assets\weapon\\bow.png')
bowframe = pygame.image.load('assets\weapon\\bow-frame.png')
arrow = pygame.image.load('assets\weapon\\arrow.png')
arrowicon = pygame.transform.rotate(arrow,45)

morningstar = pygame.image.load('assets\weapon\morning-star.png')

boomerang = pygame.image.load('assets\weapon\\boomerang.png')
'END BLOCK'
