import pygame
import time
import random

pygame.init()

crash_sound = pygame.mixer.Sound("Crash .mp3")
pygame.mixer.music.load("Fast Anxiety - Jeremy Korpas.mp3")


display_width = 800
display_height = 600

black = (0,0,0)
white = (250,250,250)
red = (200,0,0)
bright_red = (255,0,0)
green = (0,200,0)
bright_green = (0,255,0)
blue = (0,0,250)

car_width = 73
car_length = 82


gameDisplay = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption('A Bit Racey')
clock = pygame.time.Clock()

carImg = pygame.image.load('car.png')
pause = False


def things_dodged(count):
	font = pygame.font.SysFont(None, 25)
	text = font.render("Dodged: "+str(count),True, blue)
	gameDisplay.blit(text, (0,0))


def things(thingx, thingy, thingw, thingh, color):
	pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])


def car(x,y):
	gameDisplay.blit(carImg, (x,y))

def text_objects(text, font):
	textSurface = font.render(text, True, black)
	return textSurface, textSurface.get_rect()


def message_display(text):
	largeText = pygame.font.Font('freesansbold.ttf', 115)
	TextSurf, TextRect = text_objects(text, largeText)
	TextRect.center = ((display_width/2),(display_height/2))
	gameDisplay.blit(TextSurf, TextRect)

	pygame.display.update()

	time.sleep(2)

	game_loop()

def crash():
	pygame.mixer.music.stop()
	pygame.mixer.Sound.play(crash_sound)

	largeText = pygame.font.Font('freesansbold.ttf', 115)
	TextSurf, TextRect = text_objects("You Crashed", largeText)
	TextRect.center = ((display_width/2),(display_height/2))
	gameDisplay.blit(TextSurf, TextRect)
	while True:
		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				pygame.quit()
				quit()
		#gameDisplay.fill(white)

		
		button("Play Again",150,450,110,50,green,bright_green, game_loop)
		button("QUIT",550,450,100,50,red,bright_red,quitgame)

		pygame.display.update()
		clock.tick(15)

def button(msg,x,y,w,h,ic,ac,action=None):
	mouse = pygame.mouse.get_pos()
	click = pygame.mouse.get_pressed()
	if x+w > mouse[0] > x and y + h > mouse[1] > y:
		pygame.draw.rect(gameDisplay, ac, (x,y,w,h))
		if click[0] == 1 and action != None:
			action()
	else:
		pygame.draw.rect(gameDisplay, ic, (x,y,w,h))

		smalltext = pygame.font.Font("freesansbold.ttf", 20)
		TextSurf, TextRect = text_objects(msg, smalltext)
		TextRect.center = ((x + (w/2)), (y + (h/2)))
		gameDisplay.blit(TextSurf, TextRect)

def quitgame():
	pygame.quit()
	quit()

def unpause():
	global pause
	pause = False

def Paused():
	largeText = pygame.font.Font('freesansbold.ttf', 115)
	TextSurf, TextRect = text_objects("Paused", largeText)
	TextRect.center = ((display_width/2),(display_height/2))
	gameDisplay.blit(TextSurf, TextRect)
	while pause:
		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				pygame.quit()
				quit()
		#gameDisplay.fill(white)

		
		button("Continue",150,450,100,50,green,bright_green, unpause)
		button("QUIT",550,450,100,50,red,bright_red,quitgame)

		pygame.display.update()
		clock.tick(15)


def game_intro():
	intro = True

	while intro:
		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				pygame.quit()
				quit()
		gameDisplay.fill(white)
		largeText = pygame.font.Font('freesansbold.ttf', 115)
		TextSurf, TextRect = text_objects("A bit Racey", largeText)
		TextRect.center = ((display_width/2),(display_height/2))
		gameDisplay.blit(TextSurf, TextRect)
		
		button("GO!",150,450,100,50,green,bright_green, game_loop)
		button("QUIT",550,450,100,50,red,bright_red,quitgame)

		pygame.display.update()
		clock.tick(15)



def game_loop():
	global pause
	pygame.mixer.music.play(-1)
	x = (display_width *0.4)
	y = (display_height *0.7)

	dodged = 0

	x_change = 0

	thing_startx = random.randrange(0, display_width)
	thing_starty = -600
	thing_speed = 4
	thing_width = 100
	thing_height = 100

	gameExit = False
	while not gameExit:
		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				pygame.quit()
				quit()
			if event.type == pygame.KEYDOWN:
				if event.key == pygame.K_LEFT:
					x_change = -12
				if event.key == pygame.K_RIGHT:
					x_change = 12
				if event.key == pygame.K_p:
					pause = True
					Paused()

			if event.type == pygame.KEYUP:
				if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
					x_change = 0
		x += x_change 
		gameDisplay.fill(white)

		things(thing_startx, thing_starty,thing_width,thing_height, black)
		thing_starty += thing_speed

		car(x,y)
		things_dodged(dodged)

		if x > (display_width) - car_width or x < 0 :
			crash()
		if thing_starty > display_height:
			thing_starty = 0 - thing_height
			thing_startx = random.randrange(0,display_width)
			dodged += 1

			thing_speed += 1
			#thing_width += (dodged * 1.2)


		if y < thing_starty + thing_height and y + car_length > thing_starty:
			#print("y crossover")

			if x > thing_startx and x < thing_startx + thing_width or x+(car_width)  > thing_startx and x + car_width < thing_startx + thing_width:
				#print("x crossover")
				crash()



		pygame.display.update()
		clock.tick(60)

game_intro()
game_loop()
pygame.quit()
quit()
