NUM_MOVIECLIP = 33
(
#######################
# BG Part!
# Some dance bg is such made that its elements can move event to the top,
# which should be hidden by the enso up bg.
#######################
# Dance BG
DANCE_BG,
# Enso up bg. Scrolling from left to right.
ENSO_UP_BG,
# sabi effect. When game enters gogotime. This is drawn on top of up bg.
BG_SAB_EFFECTI,
# Course icon. not affected by sabi effect.
COURSE,
# Character don.(At normal states)
DON,
# The tamashi gauge
GAUGE,
# Renda effect, 
RENDA_EFFECT,
SONG_NAME,
# Dancers: (Appear in the  following order)
# 4    2    1    3    5
DANCER5,
DANCER4,
DANCER3,
DANCER2,
DANCER1,
# ==============> OPTION <=================
LANE, 
MATO,
ONPS,
FULLCOMBO,
# The taiko.
TAIKO,
# Combo number and Cherry(every 100 combo).
COMBO,
# Hitjudge
HITJUDGE,
# Chochin(Padding part at the bottom of the screen)
CHOCHIN,
CHIBI,
ONP_FLY,
RENDA_NUM,
FUKIDASHI,
SCORE_MAIN, SCORE_ADD,
DON_GEKI,
MEKAKUSHI,
# Fever(Appear when tamashii gauge is full.)
FEVER,
DON_IMO,
IMO,
SPLASH,
# ======================> Lyrics <======================
) = range(NUM_MOVIECLIP)