import pygame,sys
pygame.init()
screen = pygame.display.set_mode([640,480])
screen.fill([255,255,255])
my_ball = pygame.image.load('beach_ball.png')
screen.blit(my_ball,[50,50])
pygame.display.flip()
pygame.time.delay(2000)
pygame.draw.rect(screen,[255,255,255],[50,50,90,90],0)
screen.blit(my_ball,[150,50])
pygame.display.flip()
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
