from turtle import Screen
from snake import Snake
from food import Food
from score_board import Scoreboard
import time

screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title("My Snake Game")
screen.tracer(0)

snake = Snake()
food=Food()
scoreboard=Scoreboard()


screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")

game_is_on = True
while game_is_on:
    screen.update()
    time.sleep(0.1)

    snake.move()

    #detect with food

    if snake.head.distance(food)<15:
      food.refresh()
      snake.extend()
      scoreboard.increase_score()

    #detect with wall
    if snake.head.xcor()>280 or snake.head.xcor()<-280 or snake.head.ycor()>280 or snake.head.ycor()<-280:
      game_is_on=False
      scoreboard.game_over()

    #detect collision with tail
    for segment in snake.segments:
      if segment==snake.head:
        pass
      elif snake.head.distance(segment)<10:
        game_is_on=False
        scoreboard.game_over()


screen.exitonclick()
