

class Player:

	def __init__(self, board):
		self.board = board
		pass

	def getMove():
		pass

	def getBoard():
		return self.board

	def setMove():
		if row in range(0,3) and col in range(0,3):
			self.board[row*3+col] = value
		else:
			print('ungueltiger zug')
