target1 = "navigation_target1"
target1_radius1 = 0.1
target1_radius2 = 0.7

target2_pre = "navigation_target2_pre"
target2_pre_radius1 = 0.1
target2 = "navigation_target2"
target2_radius1 = 0.1
target2_radius2 = 0.7
target2_obstacle_radius = 0.6

target3 = "navigation_target3"
target3_radius1 = 0.1
target3_radius2 = 0.7

target_door = "navigation_door"
target_door_opening_start="door_opening_start"
target_door_opening_dest="door_opening_dest"
target_door_radius = 0.1

reentry_door_1 = "navigation_reentrance_door_1"
target_door_1 = "navigation_door_1"
target_door_opening_start_1="door_opening_start_1"
target_door_opening_dest_1="door_opening_dest_1"

reentry_door_2 = "navigation_reentrance_door_2"
target_door_2 = "navigation_door_2"
target_door_opening_start_2="door_opening_start_2"
target_door_opening_dest_2="door_opening_dest_2"

target4 = "navigation_target4"
target4_radius1 = 0.1
target4_radius2 = 0.7

exit1 = "navigation_exit1"
exit2 = "navigation_exit2"
exit3 = "navigation_exit3"
exit4 = "navigation_exit4"

starting_point = "initial_pose_door_c"
rotation = 0

time_out_seconds = 60.0
time_out_seconds_door = 120.0

