# Some colors (R, G, B)
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
DARKGREY = (40, 40, 40)
LIGHTGREY = (100, 100, 100)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
YELLOW = (255, 255, 0)

# Game settings
WIDTH = 1600
HEIGHT = 900
FPS = 60
TITLE = "Isometric Procedural Generation"
BGCOLOR = DARKGREY

# Grid settings
TILEWIDTH = 128
TILEHEIGHT = 128
TILEHEIGHT_HALF = TILEHEIGHT / 2
TILEWIDTH_HALF = TILEWIDTH / 2

# Chunk settings
CHUNKS = 5
CHUNKSIZE = 10
RENDERDISTANCE = 3
