from effect import Effect

class Demystify(Effect):

	def __init__(self,name,target,temporality, activable):
		super().__init__(name,target,temporality, activable)



	def effect(self,player,creature,name_enchantment):
		print("effet")
		for effect_creature in creature.get_effect():
			if effect_creature.get_name() == name_enchantment:
				effect_creature.retire_effect(effect_creature)



