text: This stylistically sophisticated visual game presents a story within a story'. The protagonist is scriptwriter Bart Klever who fights persistently with his new text  which is, at the same time, the screenplay of the film we're watching. In the movie Bart plays a scriptwriter writing the script of the film Bart's struggle with the text becomes a narrative theme, as does the environment of the flat where he works and takes care of his little girl. The intimate environment offers ample opportunity for games of illusion involving space, light, colours and a couple of cats. The outwardly simple world of the room is further complicated by the unstable dimensions of a text continually influenced by the filmmaker's interventions, which appears on a computer monitor and serves as a counterpoint to the similarity mutable environment. The constantly changing viewing angle complicates answers to questions which arise: What is truth' and what illusion' ? Which of the observed worlds is primary and superior to the rest? Can anything serve as a basic orientation point in the narrative space?
query: This stylistically sophisticated visual game presents �
gen_review: �a story within a story'. The protagonist is scriptwriter Bart Klever who fights persistently with his new text  which is, at the same time, the screenplay of the film we're watching. In the movie Bart plays a scriptwriter writing the script of the film Bart's struggle with the text becomes a narrative theme, as does the environment of the flat where he works and takes care of his little girl. The intimate environment offers ample opportunity for games of illusion involving space, light, colours and a couple of cats. The outwardly simple world of the room is further complicated by the unstable dimensions of a text continually influenced by the filmmaker's interventions, which appears on a computer monitor and serves as a counterpoint to the similarity mutable environment. The constantly changing viewing angle complicates answers to questions which arise: What is truth' and what illusion' ? Which of the observed worlds is primary and superior to the rest? Can anything serve as a basic orientation point in the narrative space?
reference_response:  �a story within a story'. The protagonist is scriptwriter Bart Klever who fights persistently with his new text  which is, at the same time, the screenplay of the film we're watching. In the movie Bart plays a scriptwriter writing the script of the film Bart's struggle with the text becomes a narrative theme, as does the environment of the flat where he works and takes care of his little girl. The intimate environment offers ample opportunity for games of illusion involving space, light, colours and a couple of cats. The outwardly simple world of the room is further complicated by the unstable dimensions of a text continually influenced by the filmmaker's interventions, which appears on a computer monitor and serves as a counterpoint to the similarity mutable environment. The constantly changing viewing angle complicates answers to questions which arise: What is truth' and what illusion' ? Which of the observed worlds is primary and superior to the rest? Can anything serve as a basic orientation point in the narrative space?<|endoftext|>
query_reference_response: This stylistically sophisticated visual game presents � �a story within a story'. The protagonist is scriptwriter Bart Klever who fights persistently with his new text  which is, at the same time, the screenplay of the film we're watching. In the movie Bart plays a scriptwriter writing the script of the film Bart's struggle with the text becomes a narrative theme, as does the environment of the flat where he works and takes care of his little girl. The intimate environment offers ample opportunity for games of illusion involving space, light, colours and a couple of cats. The outwardly simple world of the room is further complicated by the unstable dimensions of a text continually influenced by the filmmaker's interventions, which appears on a computer monitor and serves as a counterpoint to the similarity mutable environment. The constantly changing viewing angle complicates answers to questions which arise: What is truth' and what illusion' ? Which of the observed worlds is primary and superior to the rest? Can anything serve as a basic orientation point in the narrative space?<|endoftext|>